Overwatch Voice Lines

Overwatch Voice Lines



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Posted on Last updated: September 30, 2020 Categories Opinion
The Ultimate Ability in Overwatch is the definitive way to take control of a match and turn things in your favour.  Some are powerful assault abilities, while others are support abilities for your team.
Knowing how and when to react when you hear an enemy’s Ultimate quote is key to getting out of the line of fire and staying alive. We have ranked each Overwatch character’s Ultimate voice line from least to most terrifying so you know how urgently you need to react…and what best to do in that situation.
We’ll continue to update this list once Blizzard adds some more characters to fold. In the meantime, watch out for these quotes when you’re playing, and know how best to respond!
Last Update: Wednesday, April 15 2020
Poor old Symmetra. Initially one of the least played heroes in the game, and even after a huge change last year, still hasn’t found herself in the meta.
That said, she’s far more enjoyable to both play as and against, and her ultimate  can be helpful, but only if perfectly placed, and used similarly to Zenyatta in countering a hugely impactful enemy ultimate.
Zenyatta’s Ultimate makes him invincible for a short period while also significantly healing his teammates around him. It won’t cause you any damage so it’s not something you need to urgently run away from, but it makes firefights with enemies tough due to their temporary boost in health.
Be sure to keep moving and avoid any direct assault fire on enemies with a health boost, and then as soon as Zenyatta’s ultimate is finished, attack!
Like Zenyatta, Lucio’s ultimate provides teammates with a temporary health and shield boost. However the difference here is that the shield boost is significant, far greater than what Zenyatta offers, so keep a good distance.
The shield reduces once the Ultimate has finished, but getting into a firefight with enemies utilising the boost is pointless. Stay away, but not too far away.
Ana is an especially useful ally due to her ability to give you a damage output boost for her ultimate. Whenever you hear that as an enemy, however, it’s time to start taking notice of other enemies around you. A nearby Soldier, Hanzo, Genji or Reaper will probably benefit the most from this due to their mobility, while a Bastion can also be increasingly devastating.
Sombra discharges electromagnetic energy in a wide radius, destroying enemy barriers and shields and hacking all opponents caught in the blast. It’s not terrifying, although it can certainly be game-ending if the enemy is attacking (or defending) and suddenly all of their abilities stop working. Imagine being on the last line of defense with seconds remaining, and you can barely do anything! Concerning, sure, although I don’t think it’s that terrifying.
Poor old Mercy. Once on of the game’s most popular and useful heroes, she’s been Nerfed to Gibraltar and back, with more changes on the way.
He current Ultimate does boost most of her primary abilities, but makes her increasingly vulnerable, and thus, not as useful or feared.
Mei’s Ultimate is annoying but useful for teams that concentrate all of their fire on frozen enemies. If you see her drop her rotating red ball, sprint out of the area as quickly as possible so as to not get caught up in the freezing process.
Zarya’s Ultimate is somewhat of a support ability, as it sucks in all nearby enemies and bundles them all together to make for an easy target for her teammates. It’s a powerful ability but easy to avoid, and all too often it’s utilised in the wrong circumstance, and often when teammates aren’t prepared to take advantage of it.
Orisa joins the  Overwatch  roster with a great variety of abilities that really diversifies the tank class. Her Supercharged ultimate deploys a device that increases damage dealt by allies.
The danger here is if the opposition has multiple tanks or powerful offensive heroes. This ultimate fused with Soldier’s visor, or a Torbjorn or Bastion, can cause utter havoc for the opposition.
Reinhardt’s Ultimate is more annoying than anything. It stuns your character for a few seconds, leaving you incredibly vulnerable, but it still takes a few swings of his hammer to kill you if you have full health. It’s essentially impossible to avoid once you hear it, but so long as you have teammates nearby you should be able to survive his onslaught after being stunned.
Just be sure to get up and run away as soon as your character is revived.
Whenever you hear this, you just know that the enemy team is about to make a big push. Much like Zenyatta’s Ultimate, Moira’s can make nearby allies essentially invincible, provided they’re within range of the beam. The more frightening thing here is that the beam also causes damage, and when combined with its healing abilities, can absolutely wipe out an enemy team. Stay out of range at all costs!
This is where you need to start considering leaving an area. Torbjorn’s Ultimate gives him a significant health and shield boost, and also upgrades his turrets from level 2 to level 3. Leaving the area promptly until his Ultimate is over will give you a better fighting chance of taking him down.
As for his turrets, use Reaper to reach them or Tracer to blast past them and taken them out from behind.
You need to be wary when you hear Widowmaker say this, because it gives the opposition a temporary radar view of the whole map, meaning each of your teammates’ locations can be seen through walls. There’s no hiding from Widowmaker and Hanzo in this case, so try to avoid large open spaces, and if you have the flexibility to, try to stay inside until the Ultimate is complete.
It’s hard not to love Brigitte, and she stands now as one of the most popular, played heroes, who also finds herself firmly embedded in the game’s meta.
Her ultimate can also have a huge influence on a match, making her near-invincible, and granting health to those around her for all damage dealt. Steer clear when you hear this.
Tracer’s sticky bomb does tremendous damage, and she’ll likely only use whenever there’s a large cluster of enemies nearby. As soon as you hear her say this, get out as fast as you can!
The trick here is to keep a lookout for Tracer, because she’ll also need to leave the area as the bomb can damage her as well. This leaves her incredibly vulnerable.
The 30th hero to join the  Overwatch roster, Baptiste is a unique type of Support hero, with a potentially game changing Ultimate.
His voice instills fear in a way no other Support ultimate does, amplifying the damage caused by teammates, and leading to many a multi kill. Once you see that box light up, get out of the way!
Genji’s Katana Ultimate is powerful and brutal. It lasts ten seconds, and you’ll have little chance of countering it if he has you in his sights. Run away!
Hanzo’s Ultimate quote is pretty terrifying when you hear it, but the effectiveness of the Ultimate relies on the angle the player has aimed it at, and how many enemies are directly in its line of fire. Generally, it’s pretty easy to get out of the way pretty quickly.
Whenever you hear Hanzo scream this, be vigilante and keep an eye out for the giant dragon coming your way.
Roadhog’s Gatling Gun Ultimate is powerful, and you should most definitely get out of the way as quickly as possible as soon as you hear him murmur this quote, or when you hear the constant barrage of bullets firing (it’s a very distinctive sound). His Ultimate is hard to control with insane recoil, but that does’t mean that you shouldn’t get out of the way at all costs!
Few people know how to really utilise Winston’s Ultimate, but that doesn’t mean you shouldn’t run like hell whenever you hear his terrifying roar.
He gains 1000 health, can use his jetpack at will, and can punch and kick you flying into the air as he enters into an animalistic and invincible fit of rage. Steer clear, and get out of his way!
Wrecking Ball hasn’t quite found a place in the  Overwatch meta, just over six months since first joining the roster. However, it still makes for a useful DPS / tank choice, acting as a formidable front-line opponent.
His Ultimate also stands as one of the game’s most terrifying: if you hear the call but can’t see where it’s coming from, you could find yourself in the middle of a mine field!
If only Doomfist was more viable than he is. Still, his ultimate is the cause of much panic, because, unlike other Ultimates, you can never really know where he’s going to land. And if he manages to pick you off and get a perfect landing, you likely won’t survive.
The terrifying thing about McCree’s Ultimate quote is that as soon as you hear it, you don’t really know whether or not you’re in his line of sight. Once he locks on to you, you’re basically dead.
He can lock on from significant distances, so as soon as you hear this quote, move into a building or behind cover as quickly as possible.
Ashe, like many of the newer hero additions to  Overwatch , hasn’t quite found her way into the game’s meta. She’s a more accessible shooter than Widowmaker, and has less of a learning curve than Hanzo, but isn’t quite as diverse or influential as the aforementioned heroes.
However, her ultimate can be game changing, sending a near-invincible robot into the heart of the battle, bombarding any nearby enemies with a spray of bullets.
Similar to McCree’s Ultimate, but mostly only effective at short range, which is terrifying if you’re trying to attack an objective. He will lock on and simply won’t miss a target, even if you’re moving around. Like McCree, run away and move inside quickly.
His Ultimate is far more versatile as he can move as he’s aiming, making it far more deadly overall compared to McCree’s.
This Ultimate is devastating and potentially game-ending. It can take out multiple enemies at once, and if used in collaboration with Reaper’s Shadow Step or Wraith Form is one of Overwatch’s best Ultimates.
Be wary, break any line of sight with Reaper, and if possible, try to take him out during the Ultimate, as he’s incredibly vulnerable during that moment.
If Pharah is propelled into the sky and has a good view of an area, then her Ultimate is devastating and hard to avoid. Head inside, and break line of sight as quickly as you can.
Her constant barrage of explosives can be devastating for your team, and certainly match-ending.
Junkrat’s explosive wheel is easy to take down with a couple of shots, but it’s hard to keep track of because it’s moving so fast. As soon as you hear the quote and grumbling sound of the engine, you can’t help but panic as you frantically look around for the demonic death wheel.
The best thing to do is corner yourself and get ready to shoot from a distance if you see it coming.
Bastion’s tank form is powerful, explosive and deadly. His shield gets a small boost, but even trying to take that down is tough as his constant barrage of missiles blinds your line of sight.
The best thing to do is move in zigzags and run away as far as possible: only a group effort will take this bad boy down.
Sigma has only just joined the scene but his Ultimate line and the accompanying piano music in the background is just utterly insane! We don’t really know the full impact of Sigma’s Ultimate — although it does look to be rather impactful and damaging in the heat of battle — but the delivery of the line, the music, and just everything about his Ultimate quote is terrifying.
An immediate translation into English is, “The universe sings for me!”, which is about as crazy as we expected it to be.
There’s actually nothing funnier in Overwatch than seeing an entire team scramble around trying to run away from D.Va’s exploding mech. The explosion radius isn’t massive, but slower characters may struggle to get out of the way before it goes off.
Sometimes it’s just better to accept your fate.
The newest entry to the  Overwatch circuit comes by way of Echo, and she brings the pain by way of hero duplication, which is  exactly what it sounds like. Echo’s Ultimate allows her to quite literally duplicate another hero on the opposing team, and build up that hero’s ultimate at a ridiculous rate. This means that it can be used and duplicated at pivotal moments, and then combo’d with friendly heroes with devastating effects. If you hear this ultimate, it’s time to ready your defences!
Doesn’t Sigma also say “What is that melody?”
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Way off on Genji's ult quote which is "Ryuujin no ken o kurae!"
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This article is a transcript of all of the quotes from a given character or entity. Unless noted otherwise, these transcripts are sourced directly from the official scripts, closed captions, or internal text data with only minimal modifications for typos and formatting purposes.

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The following is a list of quotes from the Overwatch Voice , heard through the PA systems used in various Combine-occupied areas and through the human Overwatch units' radios.

Text data from some of the Half-Life 2 .wav files contain several typos corrected in our transcripts.

Location: sound/vo/npc/overwatch/cityvoice

Location: sound/vo/npc/overwatch/cityvoice

Location: sound/vo/npc/overwatch/cityvoice

Location: sound/npc/overwatch/radiovoice

Word list of the Overwatch Voice sounds heard with units.

Supposedly to be played in the event of Breen 's teleport failure.

Location: sound/ambient/levels/citadel (No text data)

Location: sound/vo (subtitles written in caps)

Attention, ground units - anti-citizen reported in this community. Code: lock, cauterize, stabilize.

You are charged with anti-civil activity level 1. Protection Units: prosecution code: duty, sword, operate. (Text data includes a first sentence not spoken: "Individual - you are charged with failure to comply with civil request level 2.")

Protection team alert: evidence of anti-civil activity in this community: code assemble, clamp, contain.

Individual, you are charged with capital malcompliance. Anti-citizen status approved.

Individual, you are now charged with Socio-Endangerment, level 5. Cease evasion immediately, receive your verdict.

Individual, you are convicted of multi-anti-civil violations. Implicit citizenship revoked, status: malignant

Attention please: unidentified person of interest - confirm your civil status with local protection team immediately.

Attention please: Evasion behavior consistent with mal-compliant defendant. Ground Protection Team: alert, code: isolate, expose, administer.

Citizen reminder: inaction is conspiracy. Report counter-behavior to a Civil Protection team immediately.

Alert: Community Ground Protection units: Local unrest structure detected. Assemble, administer, pacify.

Attention Protection Team: status evasion in progress in this community. Respond, isolate, inquire.

Attention all Ground Protection Teams: Autonomous judgment is now in effect. Sentencing is now discretionary. Code: amputate, zero, confirm. ("Attention, Ground Protection Team" instead of "Attention all Ground Protection Teams" in text data.)

Attention all Ground Protection teams: Judgement waiver now in effect. Capital prosecution is discretionary.

Attention occupants: your block is now charged with permissive inactive coercion. 5 ration units deducted.

Individual: you are charged with Socio-endangerment, level 1. Protection Units: prosecution code: duty, sword, midnight.

Citizen notice: priority identification check in progress. Please assemble in your designated inspection positions.

f_trainstation_assumepositions_spkr

Attention please: All citizens in local residential block, assume your inspection positions.

Attention residents: miscount detected in your block. Cooperation with your Civil Protection team permits full ration reward.

Attention residents: This block contains potential civil infection. Inform, cooperate, assemble.

f_trainstation_offworldrelocation_spkr

Citizen notice: Failure to cooperate will result in permanent off-world relocation.

Attention community: unrest procedure code is now in effect. Inoculate, shield, pacify. Code: pressure, sword, sterilize.

Overwatch acknowledges critical exogen breach. Airwatch augmentation force dispatched and inbound. Hold for reinforcement. ("Force" not in text data.)

Alert. Contact status zero with land-sea intercept teams. Possible Anticitizen One re-infection. All Nova Prospekt stabilization delegates move to hard points.

Nova Prospekt stabilization force directive Two: Engage reserve, contain exogen incursion.

Contact lost in block B2. Deploy, reinforce, intercept in central block B4.

fprison_deservicepoliticalconscripts

Attention Nova Prospekt internal containment teams. Deservice all political conscripts in block A7. Prohibit external contact.

Warning. Surveillance and detection systems inactive. Remaining stabilization team members report containment status please. ("Status" not in text data.)

Contact has moved to block D8. Warning. Sterilizers and containment fields may be compromised. Airwatch augmentation force six, eight, drop and converge immediately.

Priority Alert: Nova Prospekt exogen breach. Perimeter communication status zero. Internal stabilization teams deploy sterilizers in suspected infection blocks A5, A7, B2.

Incursion Warning. Airwatch reports probable Anticitizen Freeman re-acquired zone Nova Prospekt. Ground units deprioritize exogen containment. Hold for override codes. ("re-acquired in Nova Prospekt incursion" instead of "re-acquired zone Nova Prospekt" in text data.)

Warning. Malignant Viral Interface bypass detected. Polyphasic core reprogramming detected. Sterilizers and containment fields may be compromised.

Attention ground units. Mission failure will result in permanent offworld assignment. Code reminder: sacrifice, coagulate, clamp.

Alert. Nonstandard Exogen activity detected. Execute containment procedure and report. ("Follow standard" instead of "Execute" in text data.)

Priority Warning. Outland stabilization force six Nova Prospekt. Perimeter restrictors disengaged. Priority Warning. Perimeter restrictors disengaged.

Priority warning: perimeter restrictors disengaged. All stabilization delegates move to incursion hard points immediately.

Warning: Three minutes to singularity.

Warning: Two minutes to singularity.

Warning: One minute to singularity.

Priority Warning: Forty-five seconds to singularity.

Priority Warning: Thirty seconds to singularity.

Priority Warning: Fifteen seconds to singularity.

Priority Warning: Ten seconds to singularity.

Security Alert: Unregistered weapons detected. Confiscation field engaged.

Warning: Counter-resonant singularity device detected. Confiscation field failure.

Security Alert: Illegal counter-resonant singularity device detected. Deploy, Diagnose
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