Overwatch Patch

Overwatch Patch




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Overwatch Patch

Minimum damage mitigated required to empower Rocket Punch reduced from 100 to 90 damage
Movement speed penalty while blocking reduced from 50 to 35%



Now deals damage to all enemies knocked back instead of only the first target impacted



Radius reduced from 20 to 15 meters
Allied bonus health now decays over its duration
Maximum duration increased from 4 to 5 seconds



Bonus movement speed increased from 40 to 50%



Fire rate reduced from 15 to 14 shots per second



Projectile radius now scales with energy level from 0 up to the previous 0.1 meters

The higher the energy level, the bigger the projectile radius





Charge time reduced from 1.2 seconds to 1 second
Projectile radius increased from 0.4 to 0.5 meters



Cooldown reduced from 16 to 12 seconds



Shield health reduced from 175 to 150 (225 to 200 total max HP)



Fixed a crash affecting some Xbox consoles
Fixed a crash affecting players launching the "Portuguese (Brazil)" language on PS5



Added support for HDR displays when supported hardware is detected
Screenshot Quality now properly respects resolutions above 1x
Improved reflections on water surfaces for Xbox Series X|S and PS5 consoles
Realtime cloud rendering enabled on Xbox Series X|S and PS5 consoles



The final hit that would deplete a Hero’s Armor Pool is now dynamically reduced

For example: Previously if a hero had 1 armor remaining and took 100 incoming damage, that would instead be reduced to 70 damage due to armor. Now, in the same scenario, that hero will take 99 damage





Mercy is no longer automatically launched upward when she reaches her destination
The ability now has a meter that charges up while Guardian Angel is active
Canceling the ability with Jump now launches Mercy in the direction she is facing

The more charge she has, the more launch speed she’ll have when canceling Guardian Angel with Jump


Holding the backward directional input and canceling Guardian Angel launches Mercy in the opposite direction



New ability, temporarily named “Enfeebling Orb” in-game
Replaces Damage Biotic Orb, with a separate cooldown of 16 seconds
Fires a straight moving projectile that explodes in a 3-meter radius on impact of an enemy or environment
Deals 40 impact damage and 10 explosion damage
Enemies affected by Necrotic Orb’s explosion receive the “Weakened” effect, reducing all damage dealt by 75% for 4 seconds



Damage Orb has been replaced by a new ability “Necrotic Orb”

Each orb has its own separate cooldown


Healing Orb capacity decreased from 300 to 250
Cooldown increased from 8 to 10 seconds



Self-healing decreased from 24 to 20 per second



Cooldown increased from 6 to 7 seconds



Fixed a bug where “Leave as Group” was not working as intended
Fixed a bug where using the “Fall back” option in the communication wheel wasn’t functional
Fixed a bug where slider values could not be adjusted quickly when holding down a direction
Fixed a bug where the “Joined Chat Channel” sound would play whenever there was a change in the chat box
Fixed TE-10413 error code at startup when the user has their PlayStation set to a language that OW2 doesn't support


The previous iteration of Guardian Angel led to less control for the player overall, often launching Mercy into danger or out of Resurrect range. This version keeps player intent at the forefront while still allowing for vertical mobility without sacrificing control input simplicity.
Moira’s strengths lie in her extreme survivability, high healing throughput, and consistent damage output, but other supports have at least one utility option or play-making ability. To remedy this, Biotic Orb has been split into two abilities on separate cooldowns: Biotic Orb and Necrotic Orb. Due to Necrotic Orb’s potential to shut down many Ultimates and heavily swing duels in her favor, Moira has also received some compensation nerfs to her overall power.
These patch notes represent general changes made to the Beta version of Overwatch 2. The changes listed impact Quick Play and Custom Games.



Duration reduced from 2.5 seconds to 2 seconds



Min-Max damage falloff rescaled from 13-23 meters down to 12-20 meters



Projectile speed reduced from 120 to 90



Projectile speed reduced from 120 to 90
Damage amplification reduced from 30% to 25%



Kanezaka , nestled beside Hanamura, is our newest Free-For-All Map!
Fight for your life in a thrilling battlefield of alleyways, ancient
stone, towering steel, and cat cafes. Shatter your enemy's dreams in
the pottery shop, deliver beatdowns in the Tora no Sumika nightclub,
or rise above the competition in the tower at the center of the city.


Feature Update: Replay Viewer Custom Spectator Options

Added Detached Timecode UI option to Replay Viewer



Aim-down-sights damage reduced from 80 to 75
Aim-down-sights recovery time reduced from 0.7 to 0.65 seconds



Shot recovery time reduced from 0.3 to 0.25 seconds



Redeploy cooldown increased from 1 to 2.5 seconds



Shield per target reduced from 100 to 75



Fixed a bug that caused the flex role rewards banner to not display immediately
Fixed a bug with the end of round screen for Deathmatch that would
exclude players who left when the match ends
Fixed a bug that caused achievement categories in the career profile to become misaligned when setting the filter to "locked"
Fixed a bug that caused jump landing sounds to not playback properly
Fixed a bug with long spray names overlapping with UI elements
[Fixed on impacted platforms] Fixed a bug that caused an indefinite
loading icon on the Social menu if your friends list is empty
[PC-Only] Fixed a bug that caused the mouse cursor to remain focused on the game client while in windowed or windowed fullscreen mode


Echo's kit is designed around mobility and burst damage but she was performing too well against high health targets, such as tanks. Reducing the maximum firing duration of her primary weapon and Focusing Beam will lower her sustained damage output without impacting her burst damage potential against squishier targets.
This new falloff range causes the damage to scale down faster when targets are outside of Tracer's optimal distance, making her less threatening at mid-range.
Zenyatta has been a bit too effective at enabling team-wide damage output lately so we're taking some power out of the Orb of Discord by reducing both its total damage amplification as well as the speed at which it can be applied over long distances. The new projectile speed now matches that of his primary fire, Orb of Destruction.
Celebrate the release of Overwatch’s newest map with the Kanezaka Challenge! Through January 25, earn limited-time rewards, including the new Kyōgisha Hanzo skin, by winning games and watching Overwatch on Twitch.
Learn more about the Kanezaka Challenge on the Overwatch website.
Ashe being able to eliminate 200 health enemy heroes with one headshot while assisted by 30% damage boost became too dominant, especially when combined with the other improvements to her weapon. We are lowering the maximum damage but also the shot recovery time to keep her overall damage output relatively the same.
This rate of fire change improves the feel and effectiveness of the Storm Arrows ability and though small, adds up over the course of firing 5 arrows.
We're increasing the cooldown of Sigma's barrier to require a higher commitment to its placement and open up additional opportunities for counterplay.
Wrecking Ball's high mobility and potential for massive shield health have left him a bit too survivable after the overall damage and crowd control in the game have been tuned down. We are reducing the amount of additional shields he generates per target though the base 100 shields from the ability remains unchanged.
These patch notes represent general changes made to the Live version of Overwatch and the balance changes listed affect Quick Play, Competitive Play, Arcade, and Custom Games.


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