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Crash Bandicoot™ 4: Это вопрос времени
World of Warcraft Arena World Championship
Crash Bandicoot™ 4: Это вопрос времени
World of Warcraft Arena World Championship
Crash Bandicoot™ 4: Это вопрос времени
World of Warcraft Arena World Championship
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Замедляйте ход времени, взмывайте ввысь в реактивном костюме и обрушивайте на противника шквал огня или возьмите на себя роль разумного хомяка внутри бронированной мехи: у каждого героя Overwatch есть уникальные разрушительные способности.
Эхо — высокотехнологичный робот, управляемый быстро адаптирующимся искусственным интеллектом.
Сражайтесь за будущее в непревзойденном командном шутере!
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Crash Bandicoot™ 4: It’s About Time
World of Warcraft Arena World Championship
Crash Bandicoot™ 4: It’s About Time
World of Warcraft Arena World Championship
Crash Bandicoot™ 4: It’s About Time
World of Warcraft Arena World Championship
We are reducing Immortality Field's minimum health threshold and Baptiste's area-of-effect healing output as they were providing too much value overall for closely grouped teams. However, direct impacts with the healing grenade projectiles will now grant additional healing to the impacted ally to keep his single target healing effective, with a slightly higher skill requirement.
Healing projectile explosion reduced from 60 to 50 health
Healing projectile direct impact now restores an additional 20 health
Now protects teammates to a minimum health threshold of 10% maximum health, down from 20%
D.Va's respawn is often intentionally delayed by the enemy team if she is the last player alive from her team and without her mech. This change will make it more dangerous to be near the Call Mech arrival area for low health heroes.
This is a change picked up from the Community Experimental card. Since Echo gains an additional health pool through using her Duplicate ultimate, it seemed reasonable that she doesn't need to be healed to full upon it ending as well. The minimum health value is there so she doesn't instantly die to a small amount of damage when it ends, as often with a long duration ultimate it can be difficult to remember her starting health.
When Duplicate ends, Echo will return to the health value she had prior to activating the ability, or to 100 health, whichever is higher
Moira has been underperforming in the support role even in team compositions and metas where we’d expect her to excel. Reducing the cooldown of Biotic Orb is a significant increase in Moira's potential to quickly adapt to many situations.
Cooldown reduced from 10 to 8 seconds
We're reevaluating the cooldown for Orisa's 'Halt!' ability after previous changes have reduced its effectiveness to combo with other heroes. We'll keep a close eye on whether the increased frequency of this displacement ability ends up being too disruptive to gameplay.
Cooldown reduced from 8 to 6 seconds
Reinhardt has been overperforming since his last round of changes. To help increase tank diversity we are reverting his armor to its previous value while keeping the Rocket Hammer damage increase for now as it helps to balance out the reduced crowd control duration of Earthshatter.
Roadhog is a hero who has been underperforming lately with not much changing about him since late last year when he had a more dominant presence, though the balance of other heroes has indeed shifted around. We're partially reverting the reduction to his damage to help bring him back up to a more effective level.
Scrap Gun (Primary and Secondary Fire)
Damage per projectile increased from 6 to 6.6
Sombra's gameplay usually involves a lot of time waiting for opportune moments to strike and using the Translocator to disengage at a safe distance. Speeding up her movement in Stealth should help get her back into the action more quickly.
Movement speed bonus increased from 50 to 65%
Experience the past. Fight for the future.
Find out how heroes made history as we take another trip through the Overwatch Archives from April 6 – April 27. Dive into story-driven co-op missions from pivotal moments in the past, test your mettle against new deadly new Challenge Mission modifiers, and earn historically-inspired loot along the way!
Season 4 of Competitive 6v6 Lockout Elimination has begun!
Added Nvidia Reflex support for PC users with supported Nvidia GPUs. Enabling Reflex from the graphics options screen can reduce input latency. Reflex enabled GPUs can also enable the flash indicator option to aid in measuring input latency when using Reflex Latency Analyzer equipped monitors, more details can be found in our technical support forums.
Fixed a bug that caused specific ability effects to persist on targets after a player swaps off the hero that applied the effect
Fixed a bug that prevented players from using the escape menu to leave a custom game under certain circumstances
Fixed a bug that would cause heroes to become stuck against some buildings in midair
Fixed a bug with the Bounty Hunter game mode that caused Sombra to be detected when invisible if the Bounty Target buff expires
Fixed a bug that caused player ragdoll models to fall through the terrain when skipping kill cam playback
Fixed a bug that caused heroes knocked back by Doomfist's Rocket Punch to not always break railings
Fixed a bug when calculating the "Weapon Accuracy - Best" stat
Fixed a bug where the Create Dummy Bot action did not work for slots 13 through 23 (when the Spawn More Dummy Bots extension was enabled)
These patch notes represent general changes made to the Live version of Overwatch and the balance changes listed affect Quick Play, Competitive Play, Arcade, and Custom Games.
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All trademarks referenced herein are the properties of their respective owners.

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