Overwatch Mmr

Overwatch Mmr




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Overwatch Mmr
Comment deleted by user · 5 yr. ago
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So im just wondering what MMR means when it comes to overwatch. I have heard that its your "real" hidden skill level that only counts wins and loses is that true?
Because i would think its really weird if it only or mostly counted wins and loses. Because what u have to do the first games to get to level 25 (which takes a long ass time) is only play arcade and mostly casual. But the thing is espcecially on casual is that no one ever tries. Which kinda comes with the name "casual". No one ever picks healer and tank but only picks DPS. And when they pick dps they pick hard-to-play dps they dont know how to play like hanzo, widow, genji etc.
So like basically if i play a bunch of matches and do really well getting like 4+ gold medals and killing the enemies over and over trying to protect the point etc. And lose cus of no healing, no one helping me etc will i still become like silver or gold just because i lost a lot of matches? Also it dosent help that you counstantly get silver and gold teammates.
Like lets take me for example. I was playing a lot of games did good, played with high plat and diamonds etc. Then suddenly for no reason i started getting gold players constantly even though i did really well against the plat and diamond players (mostly because they atleast kinda knew what they were doing and actually healed me for once)
It is supposed to be your real skill level that the matchmaking system uses but my understanding is that nobody knows how it's calculated at the moment.
I had a run season where I split my games and got higher than the season I won all 10
MMR is your match makers rating. Its what determines the matches. A common misconception is that matches are made on your SR when it's not.
MMR works similar to your SR in the sense that it moves up and down but MMR is your performance or skill modifier and SR is a value that raises or decreases based on the outcome of a match. MMR specifically calculates your skill and your SR 'chases' your MMR value so if you've been performing well, when you win you gain more SR as that value is chasing your MMR. Conversely, if you're performing badly you'll gain less or lose more.
MMR moves at a far higher rate up and down and by bigger values than SR, therefore SR counts as a buffer to your MMR value. It is thought that MMR can move as much as 200 rating after a given match.
I wouldn't get to fixated on your MMR or you SR gains and losses - this is a real problem for a balanced mindset when playing competitive. Instead, focus on just improving every aspect of your game and be self critical of mistakes. Doing this will have a bigger benefit in the long term than stressing over numbers.
So basically its just if u win you get better "SR" or MMR?
Cus atm as i said im stuck with low golds in casual cus even though i won with high plat and diamond all the time getting the best score, most gold medals, doing a lot for my team etc. For some reason even though i kept winning with those "high" ranking people i suddenly got put with low golds suddenly for no reason and now i keep losing so im worried ill get gold rn


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So I made a smurf account did the 5 dps placements and got 2199 then won a game and I’m 2330 (I don’t know how I got 131 sr for a single win) and I’m like 1600 on my main account why am I gold on my smurf and not silver?
Once you play more games you will definitely go down (or up) to the rank you deserve. The initial placement system is really bad in overwatch, almost everyone starts in gold, and if youre lucky plat. New players are being misplaced terribly which is what kind of sucks for those ranks. You do not have 100% impact on your wins and losses, not even 50% unless youre really that far from your rank, but once you play a high multitude of matches, you will start to see the rank at which you are skilled.
So I made a smurf account did the 5 dps placements and got 2199 then won a game and I’m 2330 (I don’t know how I got 131 sr for a single win)
Not to make fun or anything, but it feels like the only people who ask this are in bronze, sometimes silver. The awareness is very low, both in playing the game and how the ranking system works.
Playing on a new account, your first placement matches will be somewhere in high gold/plat. Once you finish your placements, the game will still try to figure out where you belong. So the SR you gain or lose will be high. Play 20-30 more competitive games. Then tell us where you are.
I tend to think mmr works like spm did in cod. The higher you get it the more competent the players become.
I got gold on tank recently and everyone’s a complete bot at the game and 9/10 times someone disconnects lol. But thanks for the info
First of all, you didn’t make a “smurf” account, you made a second account. Smurfing is intentionally playing in a lower skill tier; you’re not doing that.
The first couple of games after you place put you in an “adjustment” period. You’ll gain/lose more SR for these games than you normally would.
You placed gold, likely because in starting this second account, you’ve been playing the game more. Spending a few days grinding quick play wins, where you aren’t tilting off the face of the earth every time you lose a fight, will help you improve at the game. And honestly, this is the biggest difference I see between Gold and Silver players: Gold players continue to try to win until the very last fight. Silver players tend to tilt and say “gg” in all chat after losing one or two fights.
One of two things will happen next: You’ll either climb on both accounts, because your skill level (and possibly your attitude, as I mentioned) has improved. Or you’ll drop on both accounts, because it hasn’t.
I did the same thing. Got really stuck in low silver for a couple seasons, bought a new account, placed high gold. Ended up climbing on my original account almost to the same rank within a season.
Just a question because you seem knowledgeable, do you gain more SR when you are on a winstreak or is that a myth?
I’ll look for you on the battlefield…
qp mmr is win 1 game = gm lose 1 game = bronze lol
One of two things will happen next: You’ll either climb on both accounts, because your skill level (and possibly your attitude, as I mentioned) has improved. Or you’ll drop on both accounts, because it hasn’t.
Or the third thing: Both accounts reach 50/50 win rate at roughly 2500sr appart, for no apparent reason other than mmr lock-in, over-fitting, over-convergence, lack of proper resets, and non-placement between seasons . You can absolutely have accounts dialed in at entirely different ranks as the matchmaker goes about finding 50/50 matches.
I’m only plat but I can climb any account to my average SR 2500-2750 SR.
The MM doesn’t hold people back. People hold people back.
What will likely happen to this guy is… Now that he’s been playing on his alt account——
Assuming he continues to improve, he’ll play on his main account and it’ll eventually climb to where his alt account is…
Alternatively… If he hasn’t improved, then he will fall to where he currently is until he improves…
Alternatively… If he hasn’t improved
They would have to improve faster than the rate of ladder collapse. There is a massive population decline right now. The ranks are imploding and the multiple burner account “go next” friction is rampant. Just the sheer lack of mobility alone, is enough to stop tryharding and/or caring about every single win.
When you can only win 2-3 matches a night (as dps, between cancels and leavers), and most of those have mmr antagonists in them, you’re just not going to ezwarp up to your nominal rank.
There is an actual escape velocity required for climbing, that is entirely different than just cruising at high altitude. And most of the climbing skill isn’t even real overwatch skill - it’s clever use of LFG/friends/boosters/groups, avoiding throwers, trolls, adding and queue dodging smurfs, sniping bad stacks, etc. The original metagaming.
That is something I will agree with you on…
The more smurf accounts are created (the OP doesn’t understand what a smurf account is I don’t think), it actually throws off the statistics in terms of what is considered “average” for the player base (assuming that account sits idle in gold, IE isn’t climbed but isn’t thrown).
The requirement to achieve a certain SR increases as the mathematical average of the player base around that SR requires certain levels of performance.
But the MM tries to push that account out of the gold tier if it is played on because no “actual gold” player is going to maintain a 6/1 K/D across 4 hrs of play on any hero…
I played with u on eichenwalde! I played rein
Basically, the game determines your MMR based on purely mechanical skill. We don’t know the criteria it uses, but it’s probably something like the amount of heals done (for supports), the amount of deaths, etc.
Then the game makes sure that your SR corresponds to MMR. If your SR is below the level calculated based on the MMR, you’ll get unloseable games (70% win probability) until you’re at the right level. If your SR is higher than your MMR then you’ll get a string of unwinnable games (70% loss probability).
Your only chance to climb up is to improve your mechanical stats.
I don’t like the term un-winnable. Every game of Overwatch is winnable. However… If you put a gold DPS into a 2800 avg SR game, do you honestly think a gold 2350 avg SR will perform…?
The answer is no… And they shouldn’t.
the amount of heals done (for supports), the amount of deaths, etc.
For a lot of heroes those aren’t mechanical stats. Mechanical stats are accuracy % and hidden stuff like actions/minute. Heals or deaths/10 and the like are more in the macro/gamesense category than micro/aim.
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Matchmaking systems in any game can be great or a pain, some work fine while others are just terrible. Blizzard’s Jeff Kaplan has decided to explain how it works in Overwatch.
There are numerous factors taken into account in Overwatch and Kaplan says it’s “extremely complex” which is no huge surprise. The first factor to consider is time and the system will try and get players into a game as fast as possible but it’s a fine balance between giving a player a good match or waiting 20 mins for a perfect match-up.
The second factor is the ping time which plays an important part in any shooter. This was pushed up the priority order following complaints from players during the beta tests.
Next comes groups where the system will do its best to match groups of players of the same size together and as the wait time goes on that becomes a little more flexible.
Matchmaking rating comes next, the good old MMR factor. Kaplan explained how that works and how they approached the design as a team.:
“This rating is the most important thing that we try to match on. Basically this rating means “how good are you?” Commonly, you’ll hear this referred to as Matchmaking Rating or MMR. MMR is derived differently in different games. Overwatch borrows a lot of knowledge from other games but also does a lot of things unique to Overwatch. As each player plays games, their matchmaking rating goes up or down depending on if they win or lose. The system is extremely complicated and there is a lot more going on here than I am going to spell out. So please don’t take this as the comprehensive guide to how MMR is calculated in Overwatch. There is definitely a lot more going on under the hood.
“For better or for worse, we focused the design of the game on winning or losing as a team. OW is not a game where you ignore the map objectives and then look at your K/D ratio to determine how good you are. We want you to focus on winning or losing and as a result you do focus on winning or losing. We tried to make it so that losing isn’t the end of the world, but to a lot of people they expect to win far much more than they lose. I sometimes wonder if we were able to clone you 11 times and then put you in a match with and against yourself, would you be happy with the outcome? Even if you lost? Out of the 5 types of matches I described above, it is my belief that you would still experience types 1-4. Are those “stomps” still not acceptable? Because they will happen…”
Blizzard has also yanked the “Avoid this player” option because some players were being avoided for simply being too good.
“For example, we recently realized that “Avoid this player” was wreaking havoc on matchmaking. One of the best Widowmaker players in the world complained to us about long queue times. We looked into it and found that hundreds of other players had avoided him (he’s a nice guy – they avoided him because they did not want to play against him, not because of misbehavior). The end result was that it took him an extremely long time to find a match. The worst part was, by the time he finally got a match, he had been waiting so long that the system had “opened up” to lower skill players. Now one of the best Widowmaker players was facing off against players at a lower skill level. As a result, we’ve disabled the Avoid system (the UI will go away in an upcoming patch). The system was designed with the best intent. But the results were pretty disastrous.”
Matchmaking is difficult there are so many factors to consider and match-up will never please all the players but Overwatch appears to have done a reasonably good job with it so far and it will be iterated on all the time.
You can read the pull post from Jeff Kaplan here which goes into even more detail.

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