Overwatch Inflation

Overwatch Inflation



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Overwatch Inflation
Overwatch Experimental Patch Notes 9/18/20
Overwatch Experimental Patch Notes 9/18/20
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I can’t wait for the new animated short where McCree is in his high school gymnastics class jumping around doing flips
That's a very weird comment to read before opening up the actual patch notes
So, weird question; doesn't this change make McCree less of a sitting duck when he's pulled by Orisa?
Mcree +20% chance of accidentally rolling off the map.
But rolling back after boop feels kinda wrong.
That means if I turn off cooldowns in workshop I can fly as McCree
I just tried it, and it sort of works. He drops a bit when rolling, so you can't keep it up for very long.
Someone is going to make a video with McCree air-rolling in workshop set to that spacey music song.
Ashe is still a bit too powerful, but we'd like to keep her rifle feeling impactful so we're taking some power out of her Dynamite ability.
Dynamite - Explosion damage reduced from 75 to 50
Baptiste generates a majority of his ultimate charge through area-of-effect healing. As we reduced area healing values recently, we're also scaling down the cost of his ultimate.
Amplification Matrix - Ultimate cost decreased 15%
After scaling down the damage output of McCree's primary fire, we're looking to give back a bit of power through improvements to his abilities.
Combat Roll - Can now be activated in the air, Distance increased 20%
Flashbang - Stun duration increased from 0.7 to 0.8 seconds
Increased projectile speed will help Orisa’s weapon feel more responsive, reducing the need to lead targets. We found that recent adjustments to Orisa’s abilities were more impactful than we originally anticipated and have increased her armor to compensate.
Base armor increased from 200 to 250
Fusion Driver - Projectile speed increased from 90 to 120
After the last round of shotgun improvements, Roadhog's Chain Hook combo still wasn't effective against some of the smaller enemy heroes. This change pulls targets closer to melee range for swifter, more reliable combo execution.
Chain Hook - Now pulls targets 0.5 meters closer (3.5 meters down to 3.0 meters)
damn, no more building muscle memory between orisa and zen, I guess... (90 used to be the projectile speed for both)
thanks for copy and paste! you are the mvp
They totally made flank Orisa viable
Interesting Hog buff, never would have thought to adjust placement of the hero after hooking but it seems like a good idea to me.

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Overwatch Experimental Patch Notes 9/18/20 : Competitiveoverwatch
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