Overwatch Gameplay
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Overwatch Gameplay
A screenshot from Overwatch while in-match. The player (playing Tracer) and their allies are indicated in blue, while the opposing team is in red. The character's health bar is shown on the bottom left, their main abilities are shown on the bottom right, and their progress towards their ultimate ability is shown in the bottom center.
^ a b Prior to the June 2018 Patch 1.25, there were four classes that included Offense and Defense roles; the patch merged these into the single "Damage" class. [2]
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OverÂwatch is a team-based first-perÂsonâ shooter game deÂvelÂoped by BlizÂzardâ EnÂterÂtainÂment and reÂleased in May 2016 for sevÂeral platÂforms. The game feaÂtures a numÂber of gameÂplay modes that supÂport caÂsual play, ranked play, and comÂpetÂiÂtive modes used for proÂfesÂsional esÂports events, such as the OverÂwatchâ League . A seÂquel, OverÂwatchâ 2 , was anÂnounced in 2019 and will inÂclude new playerâ verÂsusâ enÂviÂronÂment (PvE) co-opÂerÂaÂtive mulÂtiÂplayer modes, in adÂdiÂtion to playerâ verÂsusâ player (PvP) modes availÂable from the origÂiÂnal game.
OverÂwatch feaÂtures squad-based comÂbat with two opÂposÂing teams of six playÂers each. [1] PlayÂers choose one of sevÂeral hero charÂacÂters, each with their own unique abilÂiÂties and role classes. The three charÂacÂter roles inÂclude: damÂage charÂacÂters that have powÂerÂful atÂtacks to lead atÂtacks or deÂfend conÂtrol points and chokeâ points , supÂport charÂacÂters that proÂvide buffs and deÂbuffs for their alÂlies and enÂeÂmies reÂspecÂtively (such as healÂing or speed alÂterÂations), and tank charÂacÂters that have a large amount of armor and hit points to withÂstand enemy atÂtacks and draw fire away from teammates. [a] DurÂing the pre-match setup, playÂers on a team will be given adÂvice from the game if their team is unÂbalÂanced, such as if they are lackÂing deÂfenÂsive heÂroes, enÂcourÂagÂing playÂers to switch to other heÂroes pre-match and balÂance the startÂing team. [3] Within a match, playÂers can switch beÂtween charÂacÂters in-game folÂlowÂing deaths or by reÂturnÂing to their home base. The game is deÂsigned to enÂcourÂage playÂers to adapt to the opÂposÂing team durÂing a match by switchÂing to charÂacÂters that betÂter "counter" their abilities. [4] [5] As part of a major upÂdate across both regÂuÂlar playÂers of OverÂwatch and OverÂwatch ' esÂports leagues to launch in SepÂtemÂber 2019, BlizÂzard inÂtroÂduced a "Role Queue" for quick play and comÂpetÂiÂtive modes, reÂquirÂing the player to seÂlect one of damÂage, supÂport, or tank roles for the duÂraÂtion of a game, though freely able to switch beÂtween heÂroes in that role, so that in matchÂmakÂing, teams will be made up of two of each roles. [6] [7] From FebÂruÂary through June 2020, BlizÂzard ran its comÂpetÂiÂtive seaÂsons using a "hero pool" meÂchanic, where only a seÂlecÂtion of heÂroes will be availÂable to play each week simÂiÂlar to Leagueâ ofâ LegÂends , to evalÂuÂate using it in the long term. [8] HowÂever, after this point, BlizÂzard found that the hero pool apÂproach was not necÂesÂsary to mainÂtain balÂance for charÂacÂters, inÂstead being able to use other modes, such as an exÂperÂiÂmenÂtal card mode, to test balÂance adÂjustÂments that were later brought to the main game, and dropped the hero pool apÂproach save for the OverÂwatch League. [9]
Each hero has a priÂmary abilÂity and at least two adÂdiÂtional abilÂiÂties that can be inÂvoked at any time, some reÂquirÂing a brief cooldown peÂriod beÂfore they can be used again. FurÂtherÂmore, each player slowly builds up a meter toÂwards their charÂacÂter's "ulÂtiÂmate" abilÂity; this meter builds up over time but can build up faster for deÂfeatÂing opÂpoÂnents or perÂformÂing other benÂeÂfiÂcial tasks for their team such as healÂing other team memÂbers. Once ready, the player can use this abilÂity at any time which may last for a few secÂonds (such as inÂcreased atÂtack strength or imÂmuÂnity to atÂtacks) or be a sinÂgle powÂerÂful acÂtion (such as throwÂing a small exÂploÂsive), after which they then must wait for the meter to fill up again. OpÂposÂing playÂers will be alerted to the use of this ulÂtiÂmate abilÂity by an exÂclaÂmaÂtion from the charÂacÂter, often in the charÂacÂter's naÂtive lanÂguage; for exÂamÂple, when using his "DeadÂeye" abilÂity gunÂslinger McÂCree will call out "It's high noon" as the player enÂgages the ulÂtiÂmate abilÂity to tarÂget mulÂtiÂple visÂiÂble enÂeÂmies and deal lethal damÂage to those still in sight. This gives opÂposÂing playÂers a brief moÂment to try to take cover or reÂspond appropriately. [10]
A secÂond meter tracks how many in-round points a player has scored over time, which are reÂwarded for killing or asÂsistÂing in killing, proÂvidÂing team deÂfense or healÂing, and scorÂing obÂjecÂtive points. When a cerÂtain threshÂold is reached, the player charÂacÂter's icon will be "on fire," repÂreÂsentÂing that that charÂacÂter is a threat, but othÂerÂwise does not diÂrectly afÂfect gameplay. [11] This meter will slowly drop if the player does not conÂtinue to score points.
OverÂwatch emÂploys an auÂtoÂmated inÂstant reÂplay sysÂtem, deÂsigned to highÂlight imÂporÂtant moÂments of the game. After the game's end, the server seÂlects a fragÂment of the match which had a large imÂpact on the game's proÂgresÂsion, such as a rapid sucÂcesÂsion of kills or an efÂfecÂtive use of team healÂing, and then broadÂcasts it to all playÂers from the point of view of the player reÂsponÂsiÂble for it. This is called a "Play of the Game" (often abÂbreÂviÂated to "PotG"), [12] or "Play of the Match" ("PotM") in comÂpetÂiÂtive games that have longer matches. AfÂterÂwards, a reÂsult screen is shown, highÂlightÂing up to four inÂdiÂvidÂual playÂers from both teams for their achieveÂments durÂing the match (such as damÂage dealt, healed or shielded, or time spent on the obÂjecÂtive), and all playÂers are given the opÂtion to comÂmend one of them. FolÂlowÂing a June 2018 patch, playÂers can also give out up to three enÂdorseÂments to any other player in the match based on leadÂerÂship, teamÂwork, or sportsÂmanÂship. Such enÂdorseÂments boost exÂpeÂriÂence gained by the reÂceivÂing playÂers, and facÂtors into matchÂmakÂing, faÂvorÂing playÂers that conÂtinue to get endorsements. [2] A cusÂtom reÂplay sysÂtem, auÂtoÂmatÂiÂcally storÂing a player's last ten games in each game mode and with nuÂmerÂous camÂera and poÂsiÂtionÂing feaÂtures, was inÂtroÂduced into the "PubÂlic Test ReÂgion" (PTR), a speÂcial set of servers where upÂcomÂing patches can be tested by any player, in May 2019, [13] and reÂleased for all servers in June 2019. [14]
PlayÂers gain exÂpeÂriÂence points folÂlowÂing a match toÂwards a metagame level based on sevÂeral facÂtors such as whether they won or lost, how efÂfecÂtively they used their charÂacÂter's powÂers, being awarded gold, silÂver, or bronze medals for their team across six catÂeÂgories such as most time spent on the obÂjecÂtives; and beatÂing past perÂsonal records in these catÂeÂgories. IniÂtially, exÂpeÂriÂence was only awarded when playÂing the game's matchÂmakÂing modes and not cusÂtom games, but the cusÂtom server browser upÂdate, reÂleased in FebÂruÂary 2017, enÂabled exÂpeÂriÂence gains for cusÂtom games. Each exÂpeÂriÂence level earns a player a lootâ box , which conÂtain four ranÂdom cosÂmetic items for inÂdiÂvidÂual heÂroes, inÂcludÂing vicÂtory poses, paint sprays, alÂterÂnate skins (cosÂtumes), emotes and voice lines. Items are given out based on their rarÂity level, with "ComÂmon", "Epic", and "LegÂendary" tiers. Loot boxes may conÂtain in-game curÂrency called "credÂits", which can be used to purÂchase speÂcific cosÂmetic items diÂrectly, with their cost based on the item's rarity. [15] DuÂpliÂcate items are reÂwarded with in-game curÂrency. Other items can only be acÂquired by comÂpletÂing in-game achieveÂments . PlayÂers have the opÂtion to buy loot boxes with real-world money through miÂcroÂtransÂacÂtions .
CharÂacÂters in OverÂwatch come in three vaÂriÂeties: DamÂage, Tank, and Support. [a] These roles serve to catÂeÂgoÂrize the heÂroes by simÂiÂlar charÂacÂterÂisÂtics that can be used to deÂscribe them and their play style. The game shows tips to the playÂers deÂpendÂing on which heÂroes have been seÂlected; e.g., the team will recÂomÂmend that a player seÂlects a SupÂport hero if there are none on the team.
In stanÂdard and comÂpetÂiÂtive play, and in some of the speÂcial ArÂcade modes, maps are ranÂdomly seÂlected for the match. Each OverÂwatch map has a speÂcific game mode that it supÂports, which include: [19]
Each mode inÂcludes an "overÂtime" peÂriod that gives the atÂtackÂing team adÂdiÂtional time to comÂplete an obÂjecÂtive once norÂmal time exÂpires, as long as at least one memÂber of the atÂtackÂing team is acÂtively on or near the obÂjecÂtive throughÂout the overÂtime peÂriod. The atÂtackÂing team has a brief peÂriod of time to reÂturn to the obÂjecÂtive if they leave or are knocked away from it, with that grace time diÂminÂishÂing as overÂtime proÂceeds.
Other game maps exist in the game's ArÂcade modes or can be creÂated through cusÂtom games. These inÂclude:
The cusÂtom server opÂtions enÂable playÂers to creÂate adÂdiÂtional game modes not readÂily clasÂsiÂfied under the exÂistÂing modes; for exÂamÂple, playÂers can creÂate 6 verÂsus 1 setÂtings, where one team must try to deÂfeat a sinÂgle player who is sigÂnifÂiÂcantly overÂpowÂered comÂpared to stanÂdard charÂacÂters.
OverÂwatch 2 will inÂtroÂduce coÂopÂerÂaÂtive player-verÂsus-enÂviÂronÂmenÂtal misÂsions where four playÂers work against comÂputer-conÂtrolled opÂpoÂnents. There are two main types of these missions: [20] [26]
OverÂwatch was reÂleased with 12 maps, but new maps have been added over time. Like new heÂroes, these maps are usuÂally inÂtroÂduced first within the PubÂlic Test ReÂgion (PTR), alÂlowÂing playÂers to opt-in to help test and proÂvide feedÂback on the maps. Once BlizÂzard feels the map is ready, it is then added to all gameÂplay reÂgions, enÂterÂing into norÂmal caÂsual map roÂtaÂtion and often feaÂtured in a speÂcial ArÂcade mode for a week or so. New maps are not inÂtroÂduced imÂmeÂdiÂately into comÂpetÂiÂtive mode; though BlizÂzard had preÂviÂously waited until the comÂpleÂtion of a comÂpetÂiÂtive mode seaÂson to inÂtroÂduce a map, as of May 2018 they now plan to add new maps into the comÂpetÂiÂtive mode roÂtaÂtion two weeks folÂlowÂing their global inÂtroÂducÂtion into caÂsual play. [27]
The maps are typÂiÂcally deÂsigned to supÂport porÂtions of the OverÂwatch narÂraÂtive, which folÂlows from thirty years after a roÂbotic upÂrisÂing, the Omnic CriÂsis, ocÂcurred in Earth's near fuÂture. The criÂsis was reÂsolved by the OverÂwatch agency, which afÂterÂward was disÂbanded. In the game's preÂsent, with a threat of anÂother Omnic CriÂsis and apÂpearÂance of sevÂeral shadÂowy groups, the memÂbers of OverÂwatch have reÂjoined forces. Most of the game's maps are inÂspired by real-world locations. [28] The first four maps, "King's Row", "HanaÂmura", "TemÂple of AnuÂbis", and "Ilios" are inÂspired by LonÂdon , Japan , the ruins of AnÂcientâ Egypt , and Greece reÂspecÂtively. [5] DurÂing seaÂsonal events, cerÂtain maps may be reÂdecÂoÂrated for the event's theme, but othÂerÂwise reÂtain the funÂdaÂmenÂtal layÂouts, such as HalÂloween upÂdates for the HolÂlyÂwood and EichenÂwald maps durÂing the "HalÂloween TerÂror" events. [29]
StartÂing in NoÂvemÂber 2019, BlizÂzard imÂpleÂmented a map pool that limÂits the numÂber of availÂable maps in each mode for comÂpetÂiÂtive play (and which also apÂplied to the proÂfesÂsional comÂpeÂtiÂtions like OverÂwatch League). This alÂlows BlizÂzard to cuÂrate maps that are not presently in the pool based on player feedÂback and other obÂserÂvaÂtions withÂout disÂruptÂing the comÂpetÂiÂtive seaÂsons. These maps othÂerÂwise reÂmain availÂable for the varÂiÂous QuickÂplay and ArÂcade options. [30]
OverÂwatch shipped with three AsÂsault maps, with two adÂdiÂtional AsÂsault map added since reÂlease.
OverÂwatch shipped with three EsÂcort maps and since added three adÂdiÂtional ones.
OverÂwatch shipped with three HyÂbrid maps and has added two since.
Three conÂtrol maps were shipped with OverÂwatch and two have been added since.
Arena maps were added to OverÂwatch to supÂport varÂiÂous causal game modes, in parÂticÂuÂlar matches feaÂturÂing three-verÂsus-three playÂers but can be re-purÂposed for other modes. These maps are much smaller in efÂfecÂtive area than other gameÂplay modes.
These are maps that have been added to supÂport speÂcific gameÂplay modes not othÂerÂwise idenÂtiÂfied above.
OverÂwatch feaÂtures sevÂeral means of gameÂplay, inÂcludÂing tuÂtoÂriÂals and pracÂtice modes against comÂputer-conÂtrolled opÂpoÂnents, caÂsual matchÂmakÂing, weekly brawls, cusÂtom games, and comÂpetÂiÂtive play. [55] OverÂwatch alÂlows playÂers to group up prior to startÂing most of the team modes with friends, or can join a group after finÂishÂing a match. With a June 2018 patch, OverÂwatch also alÂlows playÂers creÂate open groups based on cerÂtain reÂquireÂments, such as fixed charÂacÂter roles or deÂsired gameÂplay type, with other playÂers able to find such groups via the same criteria. [2]
CaÂsual matchÂmakÂing alÂlows playÂers, alone, or in a party with inÂvited friends, to be ranÂdomly matched against othÂers in QuickÂplay mode. The game servers will atÂtempt to match the gathÂered playÂers in party via a dyÂnamic queue with othÂers based on genÂeral skill level, only broadÂenÂing outÂside this search range if it takes a long time to find matchÂing players. [56] With the "Role Queue" upÂdate in SepÂtemÂber 2019, playÂers will need to queue up in one of the three roles or form groups that do not exÂceed these roles beÂfore startÂing a match, while a new "QuickÂplay ClasÂsic" ArÂcade mode will be added withÂout the role lockÂing requirements. [6] BlizÂzard works to adÂjust this matchÂmakÂing apÂproach to makÂing sure playÂers will find matches of peoÂple with roughly equivÂaÂlent skill level. For exÂamÂple, in June 2016, BlizÂzard reÂmoved the opÂtion for playÂers to avoid speÂcific opÂpoÂnents; the opÂtion was meant for playÂers to be able igÂnore trolls , but inÂstead found that highly skilled playÂers were being put on these avoidÂance lists and were havÂing difÂfiÂculty findÂing games or would be matched with new and less-skilled players. [57]
OverÂwatch was launched with a roÂtatÂing Weekly Brawl mode, inÂspired by HearthÂstone ' s TavÂern Brawls. [58] These matches feaÂtured unique rules, such as playÂers forced to play a speÂcific hero or a speÂcific class of hero, or may force a ranÂdom hero on the player each time they respawn; as the mode's name sugÂgests, these Brawls would change weekly. [58] The Weekly Brawl was merged into an ArÂcade mode on NoÂvemÂber 15, 2016. ArÂcade mode feaÂtures a roÂtatÂing vaÂriÂety of games based on all game modes, and from which playÂers can earn unique in-game items or loot boxes. [59] [60] [61] DurÂing seaÂsonalâ events , these ArÂcade modes may feaÂture unique game modes for that event, such as a three-on-three socÂcer -type game durÂing the 2016â SumÂmerâ Olympics , [62] a co-opÂerÂaÂtive player-verÂsus-enÂviÂronÂment deÂfense mode durÂing the game's first HalÂloween event, [63] and a CapÂtureâ theâ Flag mode as part of the 2017 ChiÂneseâ Newâ Year event. [25]
CusÂtom games enÂable playÂers to have open or priÂvate games with sevÂeral posÂsiÂble opÂtions that can be adÂjusted, such as match length, which maps to play, limÂiÂtaÂtions on charÂacÂter seÂlecÂtion, and simÂiÂlar opÂtions that are used to creÂate the Weekly Brawl or ArÂcade matches. An upÂdate first reÂleased in April 2019 inÂtroÂduced the WorkÂshop, a means to use simÂiÂlar scriptÂing tools that BlizÂzard has availÂable to furÂther cusÂtomize game opÂtions or modÂify how heÂroes work in cusÂtom games. [64] When iniÂtially reÂleased, cusÂtom games did not allow playÂers to gain exÂpeÂriÂence points. BlizÂzard has since alÂlowed exÂpeÂriÂence to be earned in cusÂtom games with safeÂguards to preÂvent playÂersâ idlingâ forâ exÂpeÂriÂenceâ points . [65] [66] [67] [68]
ComÂpetÂiÂtive mode alÂlows playÂers segÂreÂgated by both reÂgion and platÂform to play in ranked matches to try to adÂvance in their skill rankÂing (SR) as high as posÂsiÂble durÂing 2-to-3 month long comÂpetÂiÂtive seaÂsons. ComÂpetÂiÂtive matches uses the same rules as the proÂfesÂsional OverÂwatchâ League . Prior to the SepÂtemÂber 2019 "Role Queue" upÂdate, playÂers must play 10 matches at the start of a new seaÂson to deÂterÂmine their skill rankÂing, a comÂbiÂnaÂtion of their win/loss/draw record, their preÂviÂous seaÂson's perÂforÂmance, and their own perÂforÂmance with the varÂiÂous heÂroes over the 10 matches. FolÂlowÂing the "Role Queue" upÂdate, playÂers get three sepÂaÂrate skill rankÂing for each of the three roles, and only reÂquire 5 games in that role at the start of the seaÂson to quanÂtify the skill ratÂing for that role. [6]
Once a player has a skill rankÂing, all comÂpetÂiÂtive matches are played using matchÂmakÂing with playÂers near simÂiÂlar skill levÂels, and one's skill rankÂing will rise or fall upon winÂning or losÂing a match, reÂspecÂtively; draws do not afÂfect the skill rankÂing. One's skill rankÂing deÂterÂmines which of six tiers they are in, with end-of-seaÂson reÂwards given out based on the highÂest tier that one achieved that seaÂson. Those in the highÂest tiers, MasÂter and GrandÂmasÂter, must conÂtinue to play matches to mainÂtain their poÂsiÂtion within those tiers or will have their skill rank drop if they are inÂacÂtive. WinÂning or drawÂing a match earns playÂers "comÂpetÂiÂtive points", a sepÂaÂrate form of in-game curÂrency that can be used to buy "golden weapons" for a seÂlected hero. BlizÂzard conÂtinÂues to monÂiÂtor how comÂpetÂiÂtive play works out and has tweaked varÂiÂous asÂpects of the sysÂtem throughÂout seaÂsons in reÂsponse to player feedback. [69] [56] [70]
OverÂwatch ' s norÂmal comÂpetÂiÂtive mode is limÂited to the map types of ConÂtrol, AsÂsault, EsÂcort, and HyÂbrid. ConÂtrol maps are played in a best-of-three matchup, with teams vying to take a cenÂtral conÂtrol point. Once a team takes conÂtrol of a point, by clearÂing all opÂpoÂnents from the point for a short peÂriod of time, they must deÂfend the point as their perÂcentÂage of conÂtrol of the point slowly inÂcreases toÂwards 100%. If the opÂposÂing team can clear the deÂfendÂers and keep the point clear, they then take conÂtrol, though the origÂiÂnal team reÂtains its perÂcentÂage of conÂtrol it had. Once a team reaches 99% of the conÂtrol needed, they must clear the opÂposÂing team from the point to comÂplete 100% capÂture and take the round.
The other three map types, AsÂsault, EsÂcort, and HyÂbrid, are based on one team atÂtackÂing to take conÂtrol points and/or move a payÂload through checkÂpoints within a limÂited amount of time, while the other team deÂfends against these. Games on these maps are played in at least two rounds, with teams switchÂing roles beÂtween the atÂtackÂing and deÂfendÂing teams beÂtween these rounds. One team is ranÂdomly seÂlected to start as the atÂtackÂing team, and is scored based on how many checkÂpoints they have capÂtured/passed and if they canÂnot comÂpletely capÂture the next checkÂpoint or esÂcort the payÂload, how close they were to their next obÂjecÂtive. This latÂter is based on the maxÂiÂmum perÂcentÂage of conÂtrol they had of the conÂtrol point or the farÂthest the payÂload was moved; howÂever, teams must take at least one-third of a conÂtrol point to get credit for that, othÂerÂwise their score is treated as if they had not taken any of it. If the team sucÂcessÂfully comÂpletes all obÂjecÂtives, then the time reÂmainÂing (the "time bank") is recorded.
In the secÂond round, the atÂtackÂing and deÂfendÂing teams' roles are switched. If the first atÂtackÂing team comÂpleted all obÂjecÂtives, the secÂond team must do so as well to at least tie up the match. OthÂerÂwise, the new atÂtackÂing team is shown the score they must beat via the game's inÂterÂface and on the map. If they sucÂceed, they win the match, and failÂure to at least match that score is a loss. If both teams end up with the same score but with no time reÂmainÂing in their time banks, the match is conÂsidÂered a draw. OthÂerÂwise, adÂdiÂtional sudÂden death matches are played to try to break the tie. The tiebreaker rules deÂpend on the map type, but genÂerÂally, these have each team have an opÂporÂtuÂnity to play as the atÂtackÂing team, startÂing with what time reÂmains in their time bank, to atÂtempt to get the best score posÂsiÂble; in these sudÂden death rounds, no time bonus is granted when reachÂing any checkÂpoint. MulÂtiÂple seÂries of sudÂden death rounds may be needed if both teams sucÂceed in comÂpletÂing all obÂjecÂtives while still havÂing time reÂmainÂing.
OverÂwatch has run short-term comÂpetÂiÂtive seaÂsons for other game modes typÂiÂcally as part of the seaÂsonal events. This has inÂcluded LuÂcioball, CapÂture the Flag, DeathÂmatch, Team DeathÂmatch, and ElimÂiÂnaÂtion. The apÂproach to these are simÂiÂlar as with norÂmal comÂpetÂiÂtive modes, reÂquirÂing playÂers to comÂplete ten matches to gain a rankÂing, which is then used for fuÂture matchÂmakÂing and can be inÂcreased or deÂcreased based on the outÂcome of a match.
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Gameplay of Overwatch - Wikipedia
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Overwatch Gameplay
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