Overwatch Echo

Overwatch Echo



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Overwatch Echo
Horizontal: +50% buff Vertical: 4 m/s (down)
Details:
Used by holding the Jump button.
Echo fires 3 shots at once, in a triangle pattern.
0.33 second recovery (3 shots per second)
Fires 3 shots at once, in a triangle pattern.
Echo fires a volley of sticky bombs that detonate after a delay.
6 bombs Impact: 5 Explosion: 25 Self: 12.5
Fire a volley of sticky bombs that detonate after a delay.
Echo surges forward quickly, then can fly freely.
Fly forward quickly and then free-fly briefly.
Details:
Can be manually cancelled by pressing LSHIFT again.
Holding jump causes Echo to rise, while holding crouch causes her to descend.
Echo channels a beam for a few seconds, dealing very high damage to targets with less than half health.
50 per second 200 per second (on low targets)
Channel a beam for a few seconds. Deals very high damage to targets under half health.
Details:
Deals 4 times more damage if she is targeting something (including turrets or barriers ) whose HP is 50% or lower.
Can be manually cancelled by pressing the ability key again.
Echo duplicates a targeted enemy hero and gains use of their abilities.
0.35 second activation + 1 second recovery
Become a copy of the targeted enemy hero. They cannot swap heroes for the duration.
Details:
Echo's HP instantly becomes the full base HP of her target.
Echo copies the target's currently equipped skin.
Echo's target cannot switch heroes for the duration of the ability.
While duplicating, Echo charges her ultimate ability 6.5 times faster.
When the duration ends, or if Echo's HP is reduced to 1, Echo reverts back to normal and her HP returns to full.
Reverting back to Echo interrupts whatever ability she was using.
Most deployed abilities disappear after 4 seconds. Sombra's Translocator , Mei's Ice Wall , Sigma's Experimental Barrier , Symmetra's Photon Barrier , and Zarya's Projected Barrier disappear immediately. Junkrat's Concussion Mine and RIP-Tire detonate immediately.
Damage-over-time and heal-over-time effects continue as normal. When Duplicate ends, most buffs applied by the duplicated hero are removed; this includes temporary HP given to teammates, except Repair Pack 's armor (most likely because it is tied to a HoT effect). After 3 seconds pass, debuffs and Biotic Grenade 's healing buff are removed.
Echo cannot target another Echo (even if that Echo is duplicating another hero), or non-playable characters like B.O.B. or Training Bots .
If Echo targets a D.Va pilot, Echo will still duplicate the mech.
Echo cannot target behind enemy barriers .
Echo can still use her own equipped voicelines and sprays while transformed, but not her or her target's emotes.
Echo will use the user's key bindings, options and crosshair for the targeted hero while transformed.
Echo can duplicate an ally in Overwatch Archives game modes.
In Overwatch Uprising , Echo can also duplicate a Null Sector OR14 or a Bastion Siege Automaton B73 , becoming a standard Orisa or Bastion respectively.

Reduced the height of Echo's head hit volume


↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Echo , Play Overwatch . Accessed on 2020-03-25

↑ 2.0 2.1 2.2 2.3 2.4 2.5 2020-03-19, ECHOES OF ECHO: A HISTORY OF HERO 32 . Blizzard Entertainment , accessed on 2020-03-25

↑ 3.0 3.1 3.2 3.3 2020-03-20, Developer Update | Introducing Echo | Overwatch . YouTube , accessed on 2020-03-25

↑ 2020-03-18, PlayOverwatch Twitter . Twitter , accessed on 2020-03-18.

↑ 5.0 5.1 Reunion

↑ Zero Hour

↑ 2019-11-01, Overwatch 2 Gameplay Trailer . YouTube , accessed on 2019-11-08

↑ 2019-11-02, Overwatch 2 | Rio de Janeiro Mission Co-op PVE | Blizzcon 2019 Demo . YouTube , accessed on 2020-03-25

↑ 9.0 9.1 2020-04-29, FROM ZERO HOUR TO HERO: INSIDE ECHO’S AUDIO . Blizzard Entertainment , accessed on 2020-05-24

↑ 2017-11-13, The evolution of Overwatch’s heroes . Blizzard Watch , accessed on 2017-11-13

↑ 2018-11-03, The big Overwatch BlizzCon interview with Jeff Kaplan . Eurogamer , accessed on 2019-03-23

↑ 2019-03-11, ECHO IS NOT HERO 31! | Joshua Noh OW Developer Interview Part 2 years | German Subtitles ★ Overwatch . YouTube , accessed on 2019-03-12

↑ 2019-10-31, Overwatch 2 Rumours Pick Up Steam With New Leaked Image Of Omnic Hero Echo . Geek Culture , accessed on 2019-10-31



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Echo is a Damage hero in Overwatch .

Echo is an evolutionary robot programmed with a rapidly adapting artificial intelligence, versatile enough to fill multiple battlefield combat roles.

Strengths
As her occupation suggests, Echo is a flexible hero who can fit into many compositions and adapt to many situations. She can dive alongside her tanks, flank the backline, pelt her enemies from the sky, or focus her attention on busting enemy shields to free line of sight for her team. Thanks to her high omni-directional mobility, Echo can threaten from many positions and circumvent shields to poke at the vulnerable backline or pick off targets left weak by her teammates with her Focusing Beam .


Weaknesses
Hitscan heroes, such as McCree and Widowmaker , are Echo's biggest threat. Be careful with your Flight and Glide when there's a hitscan on the enemy team or you'll make yourself an easy target. Another vulnerable spot for her is how easy it is to put yourself into a poor position with Flight. Watch where you're flying and make sure to fall back into your team, to natural cover, or to a position where you can't easily be cornered and killed.

Echo is an evolutionary robot programmed with a rapidly adapting artificial intelligence, versatile enough to fill multiple battlefield combat roles, [1] able to reconfigure herself on the fly (quite literally) to adapt to new situations. [2] For the first time, Echo is seeing action as a full-fledged team member. But as she is exposed to new people, new ideas, and new situations without her creator to guide her, no one knows how she might evolve in the future. [1]

Much of Echo's personality is based on Doctor Mina Liao , her creator. As she continues to adapt, free from the confines of a lab, those around her will decide whether Echo will remain an echo of her creator, or become her own person. [2]

The Echo Project was initiated by Overwatch scientist Doctor Mina Liao , who dreamed of improving upon the original omnic designs. Liao's firmly held belief in the potential artificial life and its power to transform the lives of humanity for the better formed the basis of the project. [1] She talked with Commanders Jack Morrison and Gabriel Reyes , pitching the idea for an adaptive robot that could adapt to any niche an Overwatch strike team might need while in the field. Morrison, though reluctant to move forward with the idea, greenlit the project after Liao gave her word that it wouldn’t get out of hand. [2]

Due to Overwatch's restrictions on artificial intelligence research and development after the Omnic Crisis , Liao was forced to limit Echo’s capabilities. What she created was a multirole, adaptive robot that could be programmed to learn different functions: anything from medical support to construction: but had serious limits to its independent decision making. Critically, Echo had multiple layers of protections, failsafes, and security to keep it under control. Echo was used successfully on test missions alongside Overwatch strike teams, but Overwatch leadership was reluctant to put it into full service.

However, the truth was that Liao had programmed Echo with a powerful, general artificial intelligence that learned by observation. After thousands of hours in the scientist's presence, much of Liao’s behaviors (including her speech), were adopted by the Echo robot. This secret that was known by very few, including Blackwatch agent Jesse McCree , who had, at times, been assigned to guard the scientist. [1] The more Echo evolved, the more she really adapted to all of her team members that she was around all the time—watching them, learning to do what they did, the way they did it. Echo's ability to modify her behaviors, reconfigured herself, and learn from those around her made her the ultimate mission aide and a potential liability, as her sentience developed and she began to question her place in the world. [2]

When Liao was killed in attack on an Overwatch facility, Overwatch's leadership was reluctant to continue pursuing such a dangerous project [1] without its progenitor. [2] Fears existed as to the robot's adaptive learning personality. [3] All development on Echo was shut down, and the robot was placed into quarantine. [1] After Overwatch shut down, the United States government took possession of the Echo robot. [3]

Years later, after a recall order initiated by Winston , Echo was being transported from Hurlburt Field to Davis–Monthan Air Force Base [4] She was placed in a crate on a military freight train. However, the train was derailed by the Deadlock Gang , but they were incapacitated by McCree [5] (who in truth, had manipulated the gang's leader into derailing the train in the first place). [3] He then proceeded to reactivate her. Echo was unaware of how much time had passed, and was taken aback to see that McCree's left arm had been replaced by a cybernetic graft. He evaded telling her the details, but informed her of Winston's recall of Overwatch agents, that while he'd been summoned, she was the one that Overwatch needed. He then departed on a hoverbike , saying that he had some business of his own to attend to. [5]

When Null Sector attacked Paris , Echo was among the former Overwatch members who turned up at the city to repel the attacking omnics. Flying above the battlefield, she was able to take out scores of Nullifiers with her sticky bombs, and later, distracted the Null Sector Titan , evading its missile barrages. The Titan was destroyed and Null Sector's attack thwarted, leading Winston to declare that Overwatch had returned. Echo took her place among the team, [6] this time, as a full-fledged member. [1]

When Null Sector attacked Rio de Janeiro , Echo flew the team's shuttle . [7] She provided support to Tracer, Reinhardt , Mei, and Lúcio as they fought their way through the city's streets to the Null Sector command ship . The ship was destroyed, and Echo brought the shuttle around, allowing the strike team to board it through its rear hatch while hovering in the air. [8]

Note: While playing as Echo, it is possible to earn achievements for other heroes while Echo is using Duplicate.

Echo, initially named Iris, was first conceived as a hero for the pitch meeting for Prometheus , which became Overwatch . Her initial design was taken from unused Project Titan concept art, and she was one of the marquee heroes prominently featured in the Prometheus "hero lineup" key art. In the original Prometheus pitch deck, she had the following abilities: Particle Beam, Speed Boost, and Shield. [10]

In early concept art for Echo, her design featured both the Athena and Vishkar Corporation logos at different points, but they were only added to fill in empty spaces on the design and did not accurately reflect her lore. [11] The design was seen in the intro cinematic for Overwatch , where she was depicted as being a cyclopean omnic. [2]

According to Jeff Kaplan , Echo is a very important character and a large story is going to unfold that involves her. Though choosing to remain vague, he indicated in 2019 that the development team was very interested in making her a playable hero . [12]

In October 2019, Echo was seen among other heroes in leaked Overwatch 2 artwork. [13] During the 2019 BlizzCon, she is shown in the cinematic trailer for Overwatch 2 , Zero Hour .

In March 2020, she was announced to be the 32nd playable hero in the game. [3]

Echo has over 750 voice lines, accounting for both her own lines, and duplicated lines from other characters. The developers started with some key words and phrases. Geoff Garnett was told that she should sound like a fighter jet, per her being the most advanced tech in the setting as an adaptive robot. Servo sounds were avoided, as it was deemed that they wouldn't fit her aesthetic. There was a collaboration between the game team and the cinematics team to determine what she was gonna sound like in Zero Hour .

Once her cinematic feel had been defined, the team’s challenge became how they would take Echo’s fleeting appearance in a cinematic and expand it into a medley of audio bites? This included the issue of "floating footsteps" (as in, to alert other players that she was nearby in-game), and how the voice lines of other characters would be represented through her duplication ability. For the former, Garnett chose tonal, whiny noises that sounded like a footstep presence, rooting her as being physical, but sounding less physical as she got further away.

After nailing down the core aspects of Echo's sound palette, Garnett then addressed the implementation of her voice acting. As an adaptive robot who can replicate the likenesses and abilities of others, her voice lines opened an avenue of expression distinct from all of the game's other heroes. Scott Lawlor , the audio director of Overwatch , pitched an idea: What if Echo were to replicate not only the other heroes’ models and talents, but their voice lines, as well? While the Overwatch team was excited about the idea, it meant a formidable task lay before Jeannie Bolet , Echo's voice actress, who was responsible for nearly double the amount of voice lines spoken by the game's other heroes. [9]

For more information, see Patch Notes


[[File: Lua error in Module:Show at line 31: attempt to index field '?' (a nil value). |middle|link= Lua error in Module:Show at line 31: attempt to index field '?' (a nil value). #Focusing Beam|22px]] [[ Lua error in Module:Show at line 31: attempt to index field '?' (a nil value). #Focusing Beam|Focusing Beam]]

Developer Comment: Focusing Beam felt slightly too long-ranged given how lethal it has the potential to be. Echo may have to get a bit closer to utilize the ability but certainly has the mobility to do so.

Jeannie Bolet (English) Françoise Cadol (French) Ranja Bonalana (German) An Soyeon (Korean) Chifuyu (Japanese) Ye Zhiqiu (Mandarin (China))

You are my life's work. You will be everything I dreamed.

Hey there, cowboy. Welcome back, partner. Mmm...how long have I been gone? Far too long.

~ Echo and Winston reunite in Paris

Echo, checking in from the shuttle. Looks like you have Null Sector's attention. I'm tracking them...coming under heavy fire!

Earn 2 killing blows with a single use of Echo's Focusing Beam in Quick or Competitive play.

Use 2 other heroes' ultimates as Echo without dying in Quick or Competitive play.


Echo | Overwatch Wiki | Fandom
Echo - Overwatch Wiki
Overwatch - Echo using ALL Heroes' Ultimates! Amazing Duplicate Ability
Echo - Liquipedia Overwatch Wiki
Overwatch Echo - The Best Echo Guide By a Top 500 (10 Bonus Tips)

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