Overwatch 23

Overwatch 23



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Overwatch 23

Duration reduced from 2.5 seconds to 2 seconds



Min-Max damage falloff rescaled from 13-23 meters down to 12-20 meters



Projectile speed reduced from 120 to 90



Projectile speed reduced from 120 to 90
Damage amplification reduced from 30% to 25%



Aim-down-sights damage reduced from 80 to 75
Aim-down-sights recovery time reduced from 0.7 to 0.65 seconds



Shot recovery time reduced from 0.3 to 0.25 seconds



Redeploy cooldown increased from 1 to 2.5 seconds



Shield per target reduced from 100 to 75


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The next experiment begins! This time we're hoping to get your feedback on some balance changes. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
Echo's kit is designed around mobility and burst damage but she was performing too well against high health targets, such as tanks. Reducing the maximum firing duration of her primary weapon and Focusing Beam will lower her sustained damage output without impacting her burst damage potential against squishier targets.
This new falloff range causes the damage to scale down faster when targets are outside of Tracer's optimal distance, making her less threatening at mid-range.
Zenyatta has been a bit too effective at enabling team-wide damage output lately so we're taking some power out of the Orb of Discord by reducing both its total damage amplification as well as the speed at which it can be applied over long distances. The new projectile speed now matches that of his primary fire, Orb of Destruction.
The next experiment begins! This time we're hoping to get your feedback on some balance changes. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
Ashe being able to eliminate 200 health enemy heroes with one headshot while assisted by 30% damage boost became too dominant, especially when combined with the other improvements to her weapon. We are lowering the maximum damage but also the shot recovery time to keep her overall damage output relatively the same.
This rate of fire change improves the feel and effectiveness of the Storm Arrows ability and though small, adds up over the course of firing 5 arrows.
We're increasing the cooldown of Sigma's barrier to require a higher commitment to its placement and open up additional opportunities for counterplay.
Wrecking Ball's high mobility and potential for massive shield health have left him a bit too survivable after the overall damage and crowd control in the game have been tuned down. We are reducing the amount of additional shields he generates per target though the base 100 shields from the ability remains unchanged.
The Experimental Mode allows players to try out potential new balance updates, game modes, and rule changes. The content within this mode is not guaranteed to be released and the mode may not always be available.

Overwatch Season 23 Meta: What Heroes are Being Used?
Read the latest Overwatch patch notes or research historical changes to...
Overwatch Tier List - Season 23 - August 2020 - TechOpti
Overwatch Comp!!! Season 23 !!! (Ft. Dark) - YouTube
Overwatch (@PlayOverwatch) | Твиттер
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This page shows Overwatch Tier List for season 23, (Updated: 17 August, 2020). Our list classifies each characters into the most competitive category.
We tried our best to present the meta, but we do not accept our list of levels as final. Even if some heroes do not top our list, they can still be extremely powerful in the right situation.
Our tier list ranks heroes in terms of their current balance, and how they fit into the current meta. Also find current Overwatch meta on this page. The tier list can also be used in the team picker.
Note that even though a hero might be in tiers 4 or 5, if used correctly that hero can perform well comparing to the heroes in a tier 1-2. So, even if some heroes aren’t topping our list, they’re still capable of being extremely strong in the right situation.
S-Tier: These heroes have a very high win rate on the professional level and the best choices on different maps and multiple game types.
A-Tier: These heroes have a high pick rate and are good alternatives to Tier 1 heroes.
B-Tier: These heroes are often considered less strong and are situational picks based on different game types.
C-Tier: These heroes have a less win rate but can be good if used correctly.
D-Tier: These heroes have low pick rate at professional level or have a low success rate and are often considered weak in terms of balance.
However, it is fair to say that some heroes turn out to be more consistently useful than others when it comes to promoting a wide range of commanding personnel. As a result, we would like to provide a regularly updated list of how the characters play against each other and do so in the form of the list that you are currently reading.
To begin with, we take our own experience, taking into account the current meta, before taking into account the generally accepted wisdom of the crowd with the help of alternative ratings of heroes.
We also improve our ranking a bit to play with other random players, rather than with teams that prefer tightly coordinated competitive teams. For more information you can refer to the official patch notes .
The Overwatch tier list below shows the complete list of heroes in each specific tier in text format:
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