Orisa Porn Overwatch

Orisa Porn Overwatch




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Orisa Porn Overwatch

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By


Damian Alonzo


published 30 March 17

How to stop worrying and form a deathstar around Overwatch's new tank.
Whether you’re planning on how to avoid SR decay or trying to be the first Orisa specialist, Overwatch’s new tank is hitting the competitive ladder this week. Transitional periods around new characters are always fun, but they can also be difficult and challenging for a variety of reasons. Don’t get discouraged by toxic teammates! I caught up with some professional Overwatch players to see what their thoughts were on Orisa so you can take your game to the next level.
Other than a new set of mechanics to master, learning how a new character functions in a team is one of the most fun and rewarding experiences in the game. Considering Orisa’s skillset, that function may not be immediately obvious. Is she a main tank, an off-tank or a bit of both?
Former Minecraft player Danteh , now with Denial Esports , had this to say: “if you play Orisa, you gotta tank her. Just pocket Ana and D.Va matrix and she won’t die. If you have Fortify, you don’t even need matrix. It’s so tanky with Ana heals... a bunch of things you can do. It’s kinda like Bastion. You just ball up with Orisa and tank each other.” PsychoWaffle from You Guys Get Paid? added, “she’s good on maps that triple tank is good on. She feeds on some maps, but is pretty good on others... she’s in a good spot.”
You have to build your team around Orisa, but that isn’t a bad thing. Orisa’s added value can be felt right out of the spawn room and she can fit into a flexible tank role depending on what your plan of attack is. However, like Danteh says, she does appear to be stronger when you form a deathball around her. Ben “ Captain Planet ” Trautman, Content Manger for Overbuff , suggests that players take a look at Carbon Series’ Grand Final between Immortals and LG Evil to see some top tier Orisa play. Check out how Hyped and company make use of the roof on the village at Nepal:
A couple things on this one. First of all, look at the positioning by Immortals. It’s essentially split into two groups, each with a tank, healer and DPS. The mobile team stays up top while Orisa, 76 and Zen shift to the bottom. Excellent use of space and teamwork. Next, how about that Supercharger placement? Hyped drops a shield on one side of it and fortifies himself on the opposite side, giving a lot more longevity to her otherwise flimsy ultimate. Voll and Super are unsuccessful in destroying it, eventually falling to a Tactical Visor by GrimReality .
Immortals demonstrates everything Danteh and PsychoWaffle talked about in a single play. They ball up around Orisa and it pays off, thanks in no small part to her survivability in tank-on-tank scenarios. Then there’s the map itself. Thus far, Nepal has been the breeding ground for Orisa strategies, with many people saying it’s easily her best map. She has a ton of open shooting lanes, and her mini Graviton comes in handy once the fighting gets cozy. Her shield also covers crucial entry points with ease which comes in handy when making a play on the control point, as in the following play:
Take note of the skill timers there. Fortify following a delay after the shield goes down, and you have a lot of mitigation with little downtime, if any. Now think about that in terms of team synergy, particularly having a pocket Ana. That’s a scary thought indeed.
Building your ultimate as fast as possible is a universal goal for most players. Though tanks build theirs a bit slower than other classes, they have skills that can help accelerate ult generation for the rest of the team. IBCrazy , team manager for SOCQ , says “mini grav into Sym bubble and Fire Strike builds ult charge really quickly for all involved.”
That’s something I hadn’t considered when thinking of how Orisa could put up some offensive assists. When thinking of the mini graviton (never “Halt!”) the two things that come to mind are environmental kills and spam situations where heroes like 76 and Pharah are suppressing an area. But by helping Symmetra who already builds ult pretty fast, Sym-friendly maps like Anubis and Hollywood can get fortified that much faster, leading to holds against some of the brutal dive compositions that are so prevalent right now. There’s also the shielding to consider. Orisa, Rein and Sym can put out a ton of mitigation for their team and lock down choke points with ease. Theorycrafting a bit further, if you toss 76 into the mix, you can help your healer(s) keep that fortified tank line up with a healthy dose of off-healing.
NRG Esports ’ star tank player, Numlocked , put a little guide together on YouTube a few days ago that reviews some of the basics you should know about Orisa. You’ll learn some tricks with her shield, how to use the mini grav and how effective her main weapon can be. It’s a short video that’s totally worth checking out:
Orisa is packing a lot of useful tools in her arsenal, there’s no doubt about it. She has intrigued the Overwatch community since her days in the PTR, and Overwatch pros have taken a quick liking to her too. Though the meta is going to need quite a bit of time in the oven before we can say whether or not a definitive shift is in order, it’s great seeing a team like Immortals show the world what some creativity can do. If there are any shortcomings in Orisa’s game, it’s that she has trouble “peeling the dive”, as they say. Mobile characters can run circles around her, which you will probably see a lot of on the ladder. In any case, have fun out there and thicken up that skin if you’re planning on bringing Orisa out for a match or two this week.
 
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Playing competitive Overwatch matches as the tank Orisa can be daunting, so here are ten helpful tips to get you through the game.
Due to some recent balance changes that Blizzard has made to Overwatch Orisa is now sitting at the top of the game's meta as arguably the best main tank to play in the competitive playlist. The buff that she specifically received now allows her to deploy her barrier while reloading, which means players no longer have to decide between having a full clip or protecting their team.
As with many of Overwatch 's heroes, even though Orisa is now such a strong character, you still have to know what you are doing before stepping into ranked. So to assist anyone deciding to try their luck as an Orisa main this season we have rounded up 10 tips to help you climb in competitive while playing her.
While it is often easier to use Orisa's Halt! ability to pull enemies side to side, in many cases it might be better to try and pull enemies up. Doing this will place your opponents along an easy to track path as they fall back down, making it much easier to hit them with your weapon.
Additionally, pulling enemies up is usually the easiest way to move an enemy out from behind a barrier and into the open where your team can quickly kill them. This trick can also be great for any Reinhardts on the opposing team as moving him up into the air will expose any teammates using his shield for cover.
Currently in Overwatch, Orisa's barrier will remain active for a total of 20 seconds unless it is destroyed by the enemy team. This is important to remember when placing a shield at the beginning of a match or in between team fights as you want to waste as little up time as possible. One easy trick to make sure you are maximizing all 20 seconds in these moments is to fire your barrier straight up into the air because it will not activate until it hits the ground, this allows the shield to come up closer to when the enemy will arrive.
Doing this will also let you replenish your barrier much faster as the cooldown timer for the ability begins once it is fired not when it has been placed.
At first, this may seem like a confusing tip as you would assume you want to be hitting the enemy team with your shots as much as possible, and while this is definitely true, you also can get great value out of spamming shots into areas where opponents will likely appear. Doing this will mean you almost always get damage onto the other team first and you can force enemies into less advantageous positions.
Additionally, this can be a great strategy when dealing with a sniper or Pharah because while it is hard for you to kill these heroes, you can pressure the positions they like to take up to help your damage heroes deal with them.
As previously stated, Halt! can be an excellent tool for moving enemies out from behind barriers by placing it above them, but it can also be very good at giving you the space needed to defend an area. In most matches, the enemy main tank will attempt to control the space behind your shield by moving through it and attacking you. You can counter this though by sending your Halt! behind them to pull enemies back in front of your barrier.
Doing this will not only give you free damage on opponents before they can attack you, but it can also buy you enough time to allow your team to regroup around you to react to the enemy team's push.
Orisa's Supercharger is a great ultimate for boosting the damage of your teammates and can often turn around lost team fights, but far too often people playing her will only use the ability when a majority of their team is around them. While this is very effective, you should not be scared to use the ultimate selfishly as it will allow you to do quite a lot of damage by yourself.
Additionally, once your teammates notice that you have put down your Supercharger, they will usually move within range of the ultimate to receive the boost, which can help disorganized teams group up.
An often ignored advantage of playing Orisa in competitive is the fact that she can work really well in teams that have more than two damage heroes. This is because Orisa is able to assist with pressuring enemies at range, quickly move her barrier to accommodate your team, and apply damage and stun resistances to herself, which when combined can allow her as a solo tank to create the space needed for your team's damage heroes to get kills.
So the next time you find yourself stuck with three or more DPS heroes and no tank, consider picking Orisa.
As with all main tanks, when you are playing Orisa, there are certain healers that your team can play to help you be more effective in matches. When it comes to Orisa, you typically would like to have either an Ana or Baptiste fighting alongside you.
This is because both Ana and Baptiste can offer quick AoE healing on teammates who are grouped up behind her stationary barrier, and they can also use Sleep Dart or Immortality Field to shutdown enemy ultimates. Additionally, both healers can use their ultimates to boost Orisa's damage, which as stated when discussing her ultimate, can be very effective at wiping out teams.
Just like when your team is selecting healers, it is essential to remember that some off-tanks work better with certain main tanks. For Orisa, in particular, it is often best to pair her with a Roadhog to maximize both character's abilities.
Specifically, Roadhog is the best off-tank for damaging enemies at range when they are approaching Orisa's barrier, and Halt! can set up easy hook kills to turn fights in your team's favor quickly. Keep in mind though that doing this ability combo consistently will usually require the two tanks to be communicating via voice chat.
One of the biggest mistakes a lot of players make when they are first learning how to play Orisa is no knowing when to use their Fortify ability. The ability has a sizable ten-second cooldown, which means it is easy to waste the ability during a team fight and die before you can use it again. Ideally, you should use Fortify when you need to body block for a teammate or when a team has pushed through your shield to attack you.
The second scenario, in particular, can be hard to time as you do not want to use Fortify too early and allow the enemy to back off wasting the ability. Usually, if more than two opponents are inside your barrier attacking you or the enemy rushing towards you has a stun, using Fortify is likely going to be worth it.
As was discussed with the tip regarding firing barriers up into the air, getting the most out of your shield is vital to having success with Orisa in competitive. This idea also applies to the 900 health of each barrier as you want to wait until it is just about to break before deploying a replacement. One great tool to make sure you are only using your ability when absolutely necessary is the on-screen health bar that appears when a barrier is used, once this reads 100 HP or less you need to know where you are going place your next shield.
This can be a bit tricky when dealing with heroes with quick bursts of damage like Hanzo and Junkrat, but as long as you are actively thinking about barrier placement, you will get a better feel for this as you play more Orisa.



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