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If you see this message, it means that your browser failed to load this file. A computer still running Windows XP is far too old, for example. If another player at your table cannot load the game, please kindly agree to abandon without penalty. The first player offers 2, 3, or 4 power cards for selection depending on player count. The first player chooses which power will start the game. Follow our suggestion for a balanced game. In turn order, each player selects a power from those on offer. The first player receives the last remaining power. Move one of your workers to an unoccupied neighboring space. You may move in any of the 8 directions as long as you do not move up more than 1 level. Win condition: If your worker moves up to level 3 during your turn, you win! Build a block ground level, level 1, level 2 or dome level 3 on an unoccupied space neighboring the moved worker. You may build on any level. The heart of the game are the variable player powers, which adjust these basic rules for each player. God Powers provide a powerful ongoing ability while Hero Powers provide a once-per-game ability. Try the Simple Gods option for your first few games. With 2 players, it is possible to play the game without using power cards, although we do not recommend this. During setup, players select one shared power card and place it beside the board. After placing workers, the first player places the golden Ram figure on the board, and the second player takes the first turn. At the start of each turn, any players neighboring the Ram figure receive the power for that turn. With 4 players, teams of two players share control of the workers in their color. Each player selects their own power card and cannot use their teammate's power. During setup, the first player on each team places the workers and the second player of each team takes the first turn. Players win or lose the game as a team. Blocks are the square white pieces of a tower built on ground level, level 1, and level 2. Unoccupied spaces do not contain workers, domes, or the Ram figure used only in the Golden Fleece Variant. Force is a special action available to some powers. Force is not the same as move so it does not trigger the normal win condition. Tokens are special markers related to some powers. Tokens cannot be placed on a space that is occupied or contains a token. Tokens are removed from the board when built upon. If you've played this board game in real life, note that minor rules changes from the game designer have been incorporated in the BGA adaption to improve balance:. Instead of choosing the first player , you choose the first power. Additionally, the BGA adaption has a specific and limited interpretation of 'if possible'. While it is consistent and well-defined, it may not match your definition of 'if possible' also note that the official rules provide no explanations or definitions related to 'if possible'. BGA doesn't have a complex look-ahead engine to analyze the complete set of possible turns. Instead, 'if possible' is late-evaluated based on the board state at the moment the condition would apply. For example, powers like Adonis or Persephone that limit an opponent's movement only apply at the moment an opponent needs to move. Your Turn: Once , your Worker builds both before and after moving. If possible, the Workers must be neighboring at the end of your opponent's next turn. Any Move: If an opponent Worker starts its turn neighboring one of your Workers, its last move must be to a space neighboring one of your Workers. Your Move: Your Worker may move into an opponent Worker's space by forcing their Worker to the space yours just vacated. End of Your Turn: You may remove an unoccupied block not dome neighboring your unmoved Worker. You also remove any Tokens on the block. Your Move: Your Worker may move one additional time, but not back to its initial space. End of Your Turn: If one of your Workers moved down this turn, you may build a dome in any unoccupied space. Your Move: Once , your Worker moves any number of additional times. Opponent's Turn: If one of your Workers moved up on your last turn, opponent Workers cannot move up this turn. Your Move: Once , your Worker moves up two levels. Setup: Place your Workers first. Your workers must be placed in perimeter spaces. Your Move: If your Worker moves into a space and the next space in the same direction is occupied by an opponent Worker, the opponent's Worker is removed from the game. Setup: Shuffle all unused Simple God Powers into a face-down deck in your play area. Draw the top God Power, and place it face-up beside the deck. You must discard your current God Power and draw a new one after any turn in which at least one dome is built. If you run out of God Powers, shuffle them to create a new deck and draw the top one. Your Move: Before your Worker moves, you may force a neighboring opponent Worker to the space directly on the other side of your Worker, if that space is unoccupied. Any Time: If a Worker moves onto a Whirlpool and the other Whirlpool is on the board in an unoccupied space, it is forced to the other Whirlpool's space. In this case, the player cannot win by moving their Worker to the first Whirlpool's space but can win as if it had moved up to the second space. Whirlpool Tokens built on or removed are returned to your God Power card. Win Condition: You also win when there are at least five Complete Towers on the board. Start of Your Turn: If an opponent's Workers do not neighbor each other, you alone have use of their power until your next turn. Opponent's Turn: Opponents treat spaces containing your Coin Tokens as if they contain only a dome. Your Build: Your Worker may build one additional time, but not on the same space. Your Build: Each time a Worker you control creates a Complete Tower, you may take an additional turn using an opponent Worker instead of your own. No player can win during these additional turns. Alternative Turn: Move and build with an opponent Worker that was not the one your opponent most recently moved. Setup: Place your Workers anywhere along opposite edges of the board. Win Condition: You also win if one of your Workers moves to a space neighboring your other Worker and both are on the first level or the same level in a 3-player game. Any Time: All players treat the space containing the Talus Token as if it contains only a dome. Setup: Place 2 extra Workers of your color on your God Power card. Any Build: When a Worker builds a dome, Gaea may immediately place a Worker from her God Power card onto a ground-level space neighboring the dome. Opponent's Turn: Each time an opponent's Worker moves, it is forced space by space in the same direction until the next space is at a higher level or it is obstructed. Setup: Secretly place your Workers last. Your Workers are invisible to other players. Any Time: If an opponent attempts an action that would not be legal due to the presence of your secret Workers, their action is cancelled and they lose the rest of their turn. Your Build: Your Worker may build one additional block not dome on top of your first block. Opponent's Turn: An opponent cannot win by moving into a perimeter space. Alternative Build: Once , both your Workers build any number of domes even zero at any level. Your Turn: If your Workers do not move up or down, they may each move any number of times even zero , and then either builds. Your Build: Your Worker may build one additional time, but this cannot be on a perimeter space. Any Time: All Workers except your female Worker may only move diagonally. End of Your Turn: If none of your Workers neighbor each other, gain a new Worker and place it in one of the lowest unoccupied spaces next to the Worker you moved. Otherwise, remove one of your Workers from play. Start of Opponent's Turn: If one of your opponent's Workers is higher than all of their others, it cannot move. Your Move: If there is a Worker neighboring your Worker and the space directly on the other side of it is unoccupied, your Worker may move to that space regardless of its level. Setup: Place an extra Worker of your color on your God Power card. Alternative Turn: Once , place your extra Worker on an unoccupied ground-level perimeter space. Then move and build with this Worker. Opponent's Turn: Opponent Workers cannot build on spaces neighboring your Workers, unless building a dome. End of Your Turn: If your Workers neighbor an opponent's Worker on opposite sides, that opponent loses the game. You also remove any Tokens on the blocks. End of Your Turn: If possible, your Workers build in lower neighboring spaces that are occupied by opponent Workers, removing the opponent Workers from the game. Your Move: Your Worker may move into an opponent Worker's space, if their Worker can be forced one space straight backwards to an unoccupied space at any level. Your Build: Your Worker cannot build as normal. Instead, spend any number of coins from your God Power card even zero and build that many times. End of Your Turn: If none of an opponent's Workers neighbor yours, you may force both of your Workers to spaces occupied by two of an opponent's Workers, and vice versa. Start of Your Turn: Once , force to unoccupied corner spaces any number of opponent Workers that neighbor your Workers. Win Condition: You also win if your Worker moves down two or more levels. Your Move: Your Worker may move up more than one level, but cannot win the game by doing so. Opponent's Turn: If possible, at least one Worker must move up this turn. End of Your Turn: Once , your Worker builds up to 2 domes at any level on any unoccupied spaces on the board. End of Your Turn: If your unmoved Worker is on the ground level, it may build up to three times. Your Turn: If your Worker does not move up, it may build both before and after moving. Your Move: After your Worker moves, if possible, force one of your other Workers into the space just vacated. Your Move: If your Worker moves from a space that neighbors an opponent's Worker, you may force their Worker into the space yours just vacated. Alternative Build: Your female Worker may build a dome at any level regardless of which Worker moved. After all players' Workers are placed, secretly place the Abyss Token on an unoccupied space. This space is the Abyss. Lose Condition: If any player's Worker enters the Abyss, they immediately lose. Workers cannot win by entering the Abyss. Your Turn: All of your Workers must move, and then all must build. End of Your Turn: Once , if any of your Workers is exactly 2 levels below any neighboring opponent Workers, remove one of those opponent Workers from play. Your Move: Each time your Worker moves into a perimeter space, it may immediately move again. End of Your Turn: Draw the top card of your deck. If it is 1 - 5, discard it. If it is 6, reshuffle your deck and you may take an additional turn. On that additional turn, do not draw the top card from your deck. Your Turn: When your Worker moves or builds, treat opposite edges and corners as if they are adjacent so that every space has 8 neighbors. Roxley -. Tisaac , Morgalad , quietmint. Display this page in English en.

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