Online Strip Poker Porn Game

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Online Strip Poker Porn Game
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Keep in mind that feedback sent to us is publically viewable!
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This game contains material that is only suitable for adults. If
you are under the age of 18, please leave now.
Strip Poker Night at the Inventory is a free, open source, and
community run project. All characters represented within are 18+ and the property of their
original owners.
The latest version of the game can be played at
spnati.net
By clicking the button below, you are confirming that you are an adult and such material is legal
in your region.
Click on any line of dialogue to re-view it in-game.
Voice your thoughts on a character here.
Please remember that behind every character, there are human creators hard at work.
Be nice!
Also, if you would like to report a specific problem with a character, please send a
bug report instead.
We would like to collect anonymous information to help make
the game better and more enjoyable for everyone.
The exact information collected includes:
We would like to emphasize that this information will be
completely anonymous : we won't be able to identify you using this info.
Do you consent to this data being recorded?
This re-sort poll will help determine the order of characters on the character
roster for the following months. Higher-voted characters will be placed
closer to the top of the roster!
Now is your chance to help your favorite characters rise to prominence!
You can vote in the Re-Sort poll here:
Strip Poker Night at the Inventory (SPNatI) was first developed by Joseph
Kantel, who designed a small Javascript mockup game based on a
choose-your-own-adventure fanfiction work on writing.com. The original version of the
project appeared in August 2015 featuring the four video game characters
Lara Croft (Tomb Raider), Zoey (Left 4 Dead), Lilith (Borderlands), and Elizabeth
Comstock (BioShock Infinite), who were the girls featured in the
fanfiction story.
The project died out, but it was rediscovered in August 2016 and exploded in
popularity, with new characters being added and the community you see today
being formed. To date, over 200 characters (in various states of completion)
have been made for SPNatI.
"The Inventory" is the name of a fictional bar that SPNatI
takes place in. The name itself comes from SPNatI's other inspiration, Poker
Night at the Inventory--a series of two games by TellTale wherein a nameless
player plays Texas Hold 'Em Poker with four video game/webcomic characters and
watches them interact.
Not at all! SPNatI is an open-source game, and over 130 different people have
contributed to not only the creation of its many characters, but also its
codebase, community, moderation, hosting, documentation, background art,
etc. You can see who's credited for a character by clicking the "Credits"
button on the character selection screen.
Anyone can make a character and add them to SPNatI, so if you don't see your
favorite character, you should try to make them yourself!
Because each author is responsible for their own characters, the game
receives multiple small and large updates almost every day! The Discord
servers have a channel, #game-updates, that lists the full changelog, as
well as #dev-updates, which lists updates that have not been pushed to the
live game yet.
However, not all characters have authors that still actively update them.
Consider adopting one of these orphaned characters!
Nope! SPNatI has remained, and will always remain, separate
from any issues of money besides the small amount needed to host the spnati.net
domain. There will never be any advertisements or sponsors, nor the need to
support the game financially in any way. This keeps the game free of copyright
concerns.
Every few months, the character roster is reshuffled based on the results of
polls held on the SPNatI subreddit, r/spnati. This gives newer characters the chance
to move from the back of the roster and be in the spotlight, and the order
is determined by factoring in both how many votes each character received in
the poll and how many total lines of dialogue each character has. More details about
the methodology used can be found in the posts announcing each re-sort.
One male is always included on the first row to let players know that male
characters exist, and characters that share a franchise are grouped together
if their scores are close.
Yes! The game is completely open-source, with all of its files
available to view and download. You can find the file repository on GitGud:
Making a character for SPNatI requires no prior artistic skills or knowledge
of coding.
The art for characters, which includes their model and the poses that make up
their sprites, is made in a Japanese paper doll program called Kisekae,
which is based on the K-On anime art style and was developed by a user named
Pochi. Kisekae has both an online and offline version; the offline version
is the one used with other SPNatI character creation software to make
sprites. Pochi continues to update Kisekae with new features to this day.
Many characters' sprites also utilize image editing and other forms of
post-processing, such as Photoshop. Additionally, to save file space,
character sprites are compressed using a web tool known as TinyPNG.
A character's dialogue, mechanics, metadata/information, and pose-to-line
assignments are found in their "behaviour.xml" files, which are essentially
text documents. Creating a .xml file can be done by using the SPNatI Character
Editor program ("CE") to write dialogue. The CE also has built-in support for
converting Kisekae scenes ("codes") into character sprites, which would otherwise
have to be done manually.
SPNatI offers comprehesive documentation on our tools, features, and policy in our
Official Docs Repo. We highly recommend any new devs start here:
For advice and feedback on how best to make your character, try interacting with
other users on the official subreddit and Discord servers:
The majority of community and development discussion takes place on the
Discord servers, while the subreddit is the site of official requests for
character entry into the game. You can find links to the Discord servers
in the suggestion thread.
The following is a Google Doc containing documentation on all the
contributors, characters, works-in-progress, and other information of
SPNatI. It is community-run/maintained and completely unofficial; none of
the moderators for SPNatI have editing privileges, and being listed on it is
not a rite-of-passage.
Yes, but only a few. You can read the official rules page here:
https://spnati.net/docs/policy/rules.html
Once you think your character is ready, you can submit their files either as
a .zip file to the moderation team on the subreddit or, for a more elegant
long-term approach, make a merge request on GitGud (if you know how to
do this).
If your character meets basic requirements (obeys the rules; 300 total lines
of dialogue, some of which are targeted or have other conditions; and a set
of working images for their sprites), then they will enter what's called the
"Testing Tables," which you can see via the Testing Tables button on the
character select screen. You can check how many lines a character has via
the CE or the ingame credits.
Once on testing, people can play your character online and download their
files as part of the overall game, as well as give feedback through bug/feedback
reports (the triangle icon ingame), the subreddit, and the Discord servers.
One user cannot have more than two characters on testing at once.
When you feel your character is ready for the main roster (and they have at
least 500 lines of dialogue), you can make a post on the subreddit asking
for people to "sponsor" them. If at least five people reply with approval
and/or feedback that you then address, a mod will put your character through
QA, which is a basic test to make sure they function properly. Pass that,
and you will have made a character for SPNatI's main roster!
More information on Testing and Sponsorship is available in the
Docs Repo linked above.
Sometimes main-roster characters are moved back to testing (and must be
sponsored again) for certain updates made to them. These updates usually
consist of either:
(b) is usually more up to moderator discretion as far as whether they go back
to testing or not; art updates are often put up for a "quickpass" vote among
developers to skip this process if they feel it is unnecessary.
Characters looking for re-sponsorship only need 3 sponsors instead of the
normal 5.
SPNatI uses a simplified version of Five-Card Draw Poker where there is no
betting. Instead, whoever has the worst hand each round is the loser and
must strip.
To learn which poker hands beat which, see the graphic below. Try using Card
Suggest in the options menu for the game to exchange cards for you, but be
aware that this is imperfect by design. The best strategy is usually to aim
for pairs: keep the ones you have, or just keep the highest card you have if
you have no pairs, and exchange the rest.
Remember, your goal is not to have the best hand--only to not have the worst
hand.
No. Poker is a game of chance, and your luck can turn around at any moment.
The best way to win is to wear more clothing and pick opponents who wear
less clothing. Otherwise, you are on an even playing field with the computer
opponents. The characters themselves each have different levels of
intelligence, but they are at the mercy of luck as much as you are.
However, if you are playing offline, then you can cheat by enabling debug
mode in config.xml . Pressing Q in a game will then
allow you to select which character loses the round by clicking the "X" next
to their name.
And remember: even if you lose, all but one of your opponents will still end
up naked anyway. In fact, they all might!
Clicking that icon will bring up SPNatI's built-in bug report feature, which
allows you to send detailed bug reports directly to the corresponding
Discord channel. Using it on the main menu allows you to report general game
issues; using it during a game allows you to do the same, or also note
specific character issues (typos, broken images, etc.) This is especially
useful for characters on the testing tables!
Bug reports for characters come with extra information such as the table
you're playing on, what layer of clothing everyone is down to, and what's
going on in the game. This includes the current text for the character in
question, so you don't need to copy/paste their entire line just to report a
typo.
No. The bug reporter is only for reporting bugs. Spamming it will only result
in reports from your IP being muted.
If you want to cheat, download and play the offline version of SPNATI and
change settings in config.xml , such as debug mode.
Also, please do not use the bug reporter to role-play with the characters.
Again, you will be muted, and the reports are publically readable. You will
be mocked.
You unlock endings by winning the game against one or more characters with an
ending, i.e. being the only one who doesn't have to masturbate. You can then
select which character's ending you'd like to view, and your selection is
then unlocked in the gallery.
However, not all characters have endings. Those that do have a big yellow
"SPNatI Epilogue Available" badge near their head on the Character Selection
Screen.
Check their ending's entry in the gallery (the trophy icon on the main menu)
or their entry on the character select scren for hints. Some endings require
more conditions than simply winning the game against the character, such as
being a certain gender or playing with them and another character present.
This is a known issue that has no consistent fix at the moment. Try enabling
cookies, clearing cache, and avoid using incognito mode while playing the
game.
If all else fails, changing certain settings in config.xml can
unlock all endings instantly or activate debug mode in the offline version
of SPNatI.
The consequence of avoiding money is that SPNatI is limited to free hosting
space, which had been 1 GB on past hosts like GitLab. The total data of all
the characters submitted to the game exceeds this, so characters were removed
from the online version of the game every so often to make room for new ones.
However, you can still play with the removed characters by downloading and
playing the offline version of SPNATI.
The criteria for which characters got removed has changed over time. In the
past, whichever character had the fewest unique lines of dialogue was
removed whenever more space was necessary. This ended when all online
characters had more than 500 lines of dialogue. Several popularity polls
have also been held on the subreddit, and those characters with the fewest
votes were also prioritized when it came time for removal.
At present, culling is not used for online characters because of additional
space present on our current host. However, if a character on testing does not
receive an update in over a month, they will be removed (testing characters also
take up online space).
Versions of SPNatI with more characters tend to be rehosted versions on
proprietary porn sites. While spnati.net
uses free hosting space, many porn sites that rehost it pay for their own
server space through advertisements, so they can afford to host all of the
characters online.
However, rehosted versions are slow to update, meaning brand-new characters
and bugfixes might not be present there. spnati.net is the official version of the
game and will always be the most up-to-date (including changes to this FAQ),
and you can still download the offline version to play with the older and
incomplete characters. The version number is updated manually, usually every few days, but
updates to the game itself come more frequently.
You can request that certain characters be made on the Discord servers or the
following discussion thread:
However, because of the time and effort making a character requires, you are
unlikely to find someone willing to make a complete character for you. Instead,
you should ask if someone is interested in making a character and offer to
do it yourself or to help them with part of the process, such as doing the art
or dialogue.
Remember: you don't need artistic or coding skills to make a character. Don't
be afraid to try and do it yourself!
You can download bundles for the offline version from here:
Follow the instructions on that page to download and set up the offline
version. This will allow you to download the entire game and all its files;
note that this is a several-GB download thanks to all the character sprites!
Extract all the files, and you'll have offline SPNatI. Opening
config.xml in the main folder (use Notepad) will allow you to
change some settings, such as enabling debug mode and unlocking all endings.
Open index.html in your browser to play the game!
The tools folder of offline SPNATI is where you can find offline
Kisekae and the Character Editor.
Did you download the game directly from GitGud? If so, you need to download
the game from our bundles page instead.
If you used Git to clone our repository, make sure you have Git LFS
installed, or a client that has LFS support like Github Desktop.
You can find a guide for playing the offline version here:
https://spnati.net/docs/basics/playingoffline.html
It's also possible you forgot to extract the game files from the .zip you
downloaded.
You can do this very easily without redownloading the game every time. Follow
the instructions here:
Unfortunately, no. There is no way to play the offline version on mobile at
this time. SPNatI is primarily built for computer use, and its mobile
version is a straight port.
There are no plans to make a mobile app for SPNatI at this time, and because
of copyright reasons, certainly not one that would appear in any official
app stores.
Are you playing on mobile? Some characters' behavior files are
very large, and your phone may be unable to process them. Try playing on a
computer instead.
Characters come in several designations: "online" for characters on the
online main roster at spnati.net, "testing" for characters on the online
testing tables, "offline" for characters that used to be on the online main
roster but were removed for space, and "incomplete." "Incomplete" is for
characters who were submitted to testing but fell off due to lack of updates
or author request, and it is used regardless of their quality or actual
"completeness." Also included are "event" characters for seasonal events
(usually April Fool's Day characters) and "duplicate" characters that have
been superseded by newer and better versions.
Incomplete characters are not by default available offline, even though they
are included in the offline version download. To use them, open config.xml
and copy/paste the following line of code with the others like it:
incomplete
"Duplicate" characters are also hidden by default. They can be enabled in
a similar manner to incomplete characters:
duplicate
You can also activate alternate costumes to be selectable offline using
config.xml. These are different skins for characters that are usually
holiday-themed.
Are you playing with Monika from Doki Doki Literature Club?
Monika uses special code in her behavior files to achieve these effects
deliberately, much like in her source material. These effects can be turned off
in the Options menu.
That icon is for the ingame bug report feature, which only has
the function of submitting bug reports. She means the triangle icon that appears
in her speech bubble.
Yes, you can! The icon to the right of the "Enter the Inventory" button on
the player clothing selection screen will bring up the list of tags that is
used for the characters. You can choose these to apply to the player, as
well, and characters will treat you as if you have those attributes.
Keep in mind that this is a more recent feature, so many characters do not
have dialogue tailored for it.
Unfortunately, the many combinations of clothing and stripping orders the
player has makes the image space necessary for this unfeasibly large. There
is also no space on the UI to show the player character.
Most developers for SPNatI will encourage you to simply use your imagination,
or to strip along in real life. SPNatI is built around watching crossover
characters interact, not detailed role-playing.
You can always make yourself in Kisekae and/or for SPNatI if you really want
to--you just can't submit them to the online version of the game. No real
people.
You can name yourself after them, but the other characters will still treat
you as the player. This is because dialogue is coded to reference character
folders, not their names.
Lots of targeted dialogue also assumes the responses of the computer versions
of each character will play, so the role-play would not make much sense
anyway.
Unfortunately, the audio files needed for music and voice
acting would take up even more of SPNatI's limited space than the sprites do.
Since the game is silent, however, you can always play your own music.
No. This would require even more file space and a completely
different art program and interface, and likely a steeper learning curve.
No. SPNatI is meant to be a single-player experience.
The Swimsuit Edition was an unofficial offshoot of SPNatI. The users
maintaining it have since left the community and let it become defunct, and
there is little interest in reviving it among the current developers.
If you'd like to see the Swimsuit Edition return, consider making it
yourself!
Copyright (c) 2015 The SPNATI Contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
The vast majority of open-source software, by default, operates on "inbound = outbound" licensing: in other words, one license covers both "inbound"
licensing (from contributors to the project), and "outbound" licensing (from the project back to contributors and users).
SPNATI also operates by this rule: by submitting contributions to SPNATI, you implicitly agree to make your contributions publically available to us
under the MIT License, posted above.
If you're looking for a character who seems to have disappeared, they may have been
moved offline or onto the Testing Tables.
For more information, check out our FAQ .
Unfortunately, your copy of the offline version seems to have been incorrectly set
up.
The game won't be able to function properly in this state.
Something seems to be preventing the game from loading core data files it
needs.
This is often caused by browser security measures preventing the game from
loading data.
The images the game needs haven't been properly set up yet.
This usually happens if you try to download the game directly from our
repository host.
However, if you're sure you've set everything up correctly, you can try to go
ahead
anyways.
If anything is broken from here on out, though, that's on you.
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