Ocean Shader Improvements
@star_citizenBuild: 3.10
Category: Core Tech
Progress: 1/1 task completed.
Status: Polishing
Adding support for in-game oceans to react to flares and local lights using screen-space and cubemap reflection. Upgraded shading to include a Fresnel component and Sub-surface scattering term, and new shader features, to enhance the realism of oceans with improved refraction and additional detail layers
