Object Container Streaming Testing Instructions

Object Container Streaming Testing Instructions

star_citizen

An OCS release will be available to test in the specific windows listed below. Outside of the time slots, OCS servers will NOT be active. You can access the OCS building via the "PTU" tab on your PTU launcher. Where possible, please try to have the OCS build downloaded and ready to play prior to the testing window start time. The OCS build will be nearly identical to the 3.3.0 build though you may observe some small differences. Please focus on the testing focus. While testing, please have #etf-megachat open for instructions and please use the OCS specific build for all issue council reports (ex. 3.3.0-PTU.OCS.941839)


Issue Callout

   Players spawn without a spacesuit on or in their inventory. W/A: Purchase and equip one at Port Olisar.

   Scramble races are turned on but may still have incomplete tasks.


OCS Testing Focus

   Beacon Travel (Quantum and Service)

   Mission System

   Interdiction

   Death/Respawn


OCS Testing Windows

Thursday - 9/27


   PDT - 18:00

   CDT - 20:00

   EDT - 21:00

   UTC (Fri) - 01:00

   CEDT (Fri) - 03:00

   AEDT (Fri) - 12:00


Window Duration: Overnight

Notes


Feature Updates

Universe


   Increased the motion of mineable asteroid chunks after break up.


Missions

   Added "Scramble Race" style missions. Scramble races are death races using ships in space, orusing vehicles (Ursa/Cyclone) or Gravlev bikes (Nox/Dragonfly) on moons. Races use a checkpoint system with each player who shoots (ships) or moves over/near (vehicles) a checkpoint accruing a point toward victory. Additionally, players can destroy race leaders to gain their points. Note: This system still has pending tasks to complete and may lack functionality.


Ships and Vehicles

   Added the Cyclone TR, AA, and RC variants.

   Updated turret control system: Switched mouse control to 1 to 1 motion system, reduced turret sensitivity, set-up joystick controls for turrets, and numerous minor tweaks and polish.


Bug Fixes

   Accounts should no longer 15006 disconnect on first login.

   Turret power prompts on the Constellations should no longer power on/off the entire ship.

   Miles Eckhart should once again be active and working.

   OM points around moons should no longer show as obstructed when quantum routing tries to plot a route around the moon.

   EVA re-entry for the Mustang Omega should now be in a more accessible location.

   Fixed a missing chunk of the rest stop.

   Logging out in the bed of a ship on a moon should no longer teleport the player to the middle of nowhere on the next login.

   Elevator movement should no longer appear out of sync for some players.

   Elevators at Levski should now take their doors with them properly as they move.

   Players should no longer be able to spool their quantum drive in Arena Commander game modes.

   Transitioning from sprint to walk and back should now play smoothly on the HUD.

   Ruto should be working properly.


Technical

   Fixed 3 server crashes.

   Fixed 2 client crashes.

   Fixed a server deadlock.


Current Ship List

Gladius, Gladius Valiant, Retaliator, Sabre, Sabre Comet, Hornet F7C, Hornet F7C Wildfire, Hornet F7CS, Hurricane, Terrapin, Mustang Alpha, Buccaneer, Cutlass, Dragonfly, Herald, Merlin, Prospector, Reliant, Starfarer, Starfarer Gemini, 300i, 315p, 325a, 350r, 600i, 85x, Aurora CL, Aurora LN, Aurora LX, Aurora MR, Constellation Andromeda, Constellation Aquila, Nox, Khartu-Al, Ursa, Cyclone variants.


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