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Dead By Daylight Killer Guide: The Nurse
By Spencer Still
Published May 21, 2020
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The Nurse remains one of the most powerful killers in Dead by Daylight. Her ability makes her one of the strongest characters in the game.
One of the most interesting and competitive online experiences, Dead by Daylight pits 4 survivors against one player-controlled killer. With a huge roster of both survivors and killers, fans of the game are spoiled for choice in regards to their options within Dead by Daylight. From the Hillbilly to the Demogorgon players can choose a variety of interesting and unique killers to play with based upon their preferred style of play. The gameplay of Dead by Daylight is relatively simple, survive the onslaught of the killer while completing various objectives throughout the map, while the killer's primary objective is to kill the survivors as quickly as possible. This creates one of the most addictingly intense matches in any competitive game on the market.
With such a huge roster of original and classic horror creatures and killers, players have a bounty of options to satisfy their bloodlust. However, one of the strongest killers in the game, is one of the original members of the cast, The Nurse. A killer so powerful she has received a necessary rework to tone her down a notch to fit the level of the rest of the cast. However, even with this rework, the nurse is still one of the strongest killers in the cast with a toolkit so useful that she will always terrorize survivors no matter the meta. This guide will explain how to play the Nurse effectively and the basic gameplan when using the character.
The Nurse's ability is relatively simple to wrap your head around. However, that is not to underplay the character's strength, as this one ability is what solidifies the character as among the best in the game.
Spencer's Last Breath is the Nurse's one and only ability and is what makes the character so powerful. In a nutshell, Spencer's Last Breath is an ability that allows the Nurse to teleport quickly across the map. The longer you hold the ability the further the character will travel allowing the character the ability to cover large amounts of distance in an incredibly short period of time.
On paper this ability does not seem all that useful, yes it allows players to travel the map incredibly quickly but there is another layer that makes the move such a threat in the Dead by Daylight meta. By adding additional time to Spencer's Last Breath the Nurse can blink multiple times in succession. These multiple blinks add an additional second to the recharge period per blink used in succession but it can be used to rapidly cover the distance of a fleeing survivor in an instant.
The Nurse also has the ability to attack immediately out of her blink, allow for a rapid way to strike Survivors running way from the fearsome killer. However, if you choose to attack out of this Blink and miss then the Nurse is placed in a recovery period that slows her movement speed and forces her to recover before she can attack. Even with this drawback being able to strike out of such a fast and powerful ability is yet another reason the character is still a force to reckoned with.
Something to consider when deciding when or when not to blink with the Nurse is that the ability has a major drawback. If a survivor shines a flashlight on the Nurse as she is blinking she will be stunned by the flash for a short period of time. Stunting her movement and chasing of the survivors. So be careful when choosing when or when not to blink. A well-timed flashlight can place the Nurse at a severe disadvantage.
Given the Nurse's relatively simple toolset it may come across as easy to excel with the character, however, this is not the case. Although Spencer's Last Breath is simple in theory it takes a master Nurse player to unlock the moves true potential. Here are some essential tips and tricks to master the Nurse's distinguishing ability, and the best way to utilize the powerful ability in the context of a match of Dead by Daylight.
The first, and by far the most important, part of playing the Nurse is to truly have a feel for a map's layout before playing the killer. As the majority of her toolkit revolves around being able to quickly and rapidly cut off fleeing survivors with Spencer's Last Breath. There will be shortcuts or particular paths that can give the character an edge in hunting the survivors and learning these routes will up your success rate with the character. So be sure to memorize the location of a map's generators, shortcuts, pallets, and overall layout so hunting will be much easier.
Although it may be tempting to spam Spencer's Last Breath to traverse the map, be sure to use the ability wisely and sparingly. Using the move will not only slow your killer's movement speed but also the frequency that players use the teleportation ability the less likely they will have it when they need it the most. If you do decide to use the blinking ability to travel the map be sure to opt for a longer distance blink instead of smaller blinks in rapid succession. That way you are more efficient with your blink usage and recharge time.
Finally, when playing the Nurse you have the ability to quickly and rapidly take out fleeing survivors, but that doesn't mean you should blindly chase players throughout the map. Be wise in your pursuit of other players, make smart and tactical use of your superior ability that way you can teleport to a useful cut-off point. Instead of wasting blinks to pop up behind a player use your teleportation to blink in front or beside a survivor that way you have the positional advantage to ambush the fleeing survivor.
Dead by Daylight is available on PS4, Xbox One, PC, and Nintendo Switch.
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Идеи на тему « Nurse DBD .» (280) в 2021 г | темный цирк, майкл майерс...
A deep bond with The Entity unlocks potential in one's Aura -reading ability.
After hooking a Survivor , all other Survivor s' Aura s are revealed to you for 4 seconds when they are farther than 40 metres from the Hook .
The bonus Bloodpoints are only awarded post-Trial.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." - Drayton Sawyer
The cries of the unfaithful make your heart leap.
Any Survivor s that are within the Killer 's Terror Radius while another Survivor is put into the Dying State by any means will yell and reveal their current location to the Killer for 4 / 5 / 6 seconds .
"Horror overcomes the heart of infidels who cry at the feet of the fallen." (Hymn of Praise, 11.4)
Your prayers invoke a dark power that meddles with the Survivor s' chances of survival.
3 Generator s located farthest from you are blocked by The Entity for 80 / 100 / 120 seconds at the start of the Trial.
Survivor s cannot repair the Generator s for the duration Corrupt Intervention is active.
"It shall be known across the land that the Gods curse the unfaithful." (The Tablet of Adiris, 3.7)
Unlocks potential in one's Aura -reading ability.
The Aura s of Survivor s who are healing or being healed are revealed to you when they are within a range of 20 / 24 / 28 metres .
"Still attached to the fragments of her past life, she is drawn to those in need of help."
You have a keen vision in the darkness of the night.
Your Field of View is increased by 9 / 12 / 15 ° .
"Shining in the darkest dark, his eyes pierce the night and sting your soul."
Any Generator within a range of 64 / 96 / 128 metres that is being repaired by 2 or more Survivor s is marked by a yellow Aura .
When the Generator is first highlighted, Discordance triggers a Loud Noise notification on the Generator .
After the Generator is no longer within range or is being repaired by just 1 Survivor , the highlighted Aura remains for another 4 seconds .
"Smartasses get killed. We always see to that." - The Legion
Your keen senses are sharpened in the dark Realm of The Entity .
Unlocks potential in one's Aura -reading ability.
Any Survivor performing a rushed action within 48 metres from your location will have their Aura revealed to you for 6 seconds .
I'm All Ears can only be triggered once every 60 / 50 / 40 seconds .
"There is no need to worry. I've been preparing my whole life for this. - The Ghost Face"
Your eerie presence charges the air and interferes with technology.
Putting a Survivor into the Dying State with a Basic Attack instantly causes all Generator s within a radius of 32 metres to explode and begin regressing. Generator s affected by Surge immediately lose 8 % of their progress.
Surge can only be triggered once every 60 / 50 / 40 seconds .
"The creature appears to have some unknown influence over electricity and nearby electronics." - Hawkins National Laboratory
A Hex that affects all Survivor 's Generator Repair progress.
Whenever a Generator is not being repaired by a Survivor , it will immediately and automatically regress its Repair progress at 100 / 150 / 200 % of the normal Regression speed .
The Hex effects persist as long as the related Hex Totem is standing.
"A curse is upon you. It will cause your ruin."
A deep bond with The Entity unlocks great strength.
After hooking a Survivor , the next Generator you damage is instantly loses 25 % of its progress. Normal Generator Regression applies after the Damage Generator action.
Pop Goes the Weasel is active for 35 / 40 / 45 seconds after the Survivor is hooked.
Meticulous in your approach, terrifying in your application.
While in a Chase, your Terror Radius is increased by 8 metres .
Otherwise, your Terror Radius is decreased by 8 metres and your Field of View is increased by 3 / 5 / 10 ° .
"It's time for your treatment!." - Herman Carter, The Doctor
You know where to hit to make them bleed.
Wounds inflicted by successful attacks slightly / moderately / considerably increase the Survivor 's bleeding frequency and cause the Mangled Status Effect .
Haemorrhage and Mangled effects caused by Sloppy Butcher return to normal once the Survivor is fully healed.
"It's in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."
When a Survivor rescues another Survivor from a Hook that is at least 32 metres away from you, Make Your Choice triggers and applies the Exposed Status Effect on the rescuer for 40 / 50 / 60 seconds .
Make Your Choice has a cool-down of 40 / 50 / 60 seconds .
"You'd be surprised what tools can save a life." - Amanda Young
A Hex which maintains the vile powers that flow throughout the Trial.
While Hex: Undying is active, Survivor s within 2 / 3 / 4 meters of any Dull Totem have their Aura revealed.
When another Hex Totem is cleansed, that Totem's Hex transfers to the Hex: Undying Totem, deactivating Hex: Undying . Any Tokens the transferred Hex had are transferred as well.
A Hex that lashes out upon its destruction. Those who cross you will be punished.
Any Survivor who cleanses a Dull Totem will suffer from the Oblivious Status Effect for 35 / 40 / 45 seconds .
If any Hex Totem is cleansed, including this one, the Aura s of all Survivor s are revealed for 10 seconds .
"Bloody fool, you pulled the trigger on yourself." - Caleb Quinn
Two trapped Hex Totem s will spawn in the Trial.
When one of the two trapped Hex Totem s is cleansed by a Survivor , all Survivor s suffer from the Exposed Status Effect for 40 / 50 / 60 seconds .
The remaining trapped Hex Totem immediately becomes a Dull Totem .
Unlocks potential in one's Aura -reading ability.
All regressing Generator s will be highlighted by a white Aura . Once regression ends, Generator s will be highlighted by a yellow Aura for 8 / 12 / 16 seconds .
The Hearing distance of noises caused by Generator Repairs are increased by 8 metres .
"Are you gonna behave?" - Amanda Young
A Hex rooting its power on hope. The false hope of Survivor s ignites your hunger.
When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token.
The Hex effects persist as long as the related Hex Totem is standing.
"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."
When a Generator is repaired to 70 % , you receive a Loud Noise notification and you are granted the Undetectable Status Effect for 12 / 14 / 16 seconds .
A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivor s are on the verge of escaping.
Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.
While Hex: No One Escapes Death is active, Survivor s suffer from the Exposed Status Effect and your Movement speed is increased by 2 / 3 / 4 % .
The Hex effects persist as long as the related Hex Totem is standing.
"And the beast became faster and more powerful as if The Entity 's shadowy whips were lashing at its back."
You are acutely sensitive to the breathing of your prey.
Survivor s' Grunts of Pain are 25 / 50 / 50 % louder and regular breathing is 0 / 0 / 25 % louder.
"If you don't stop and catch your breath... she will."
You guide your victims along a path of pain and punishment.
After kicking a Generator , you become Undetectable until the Generator stops regressing or a Survivor is put into either the Injured State or the Dying State by any means. During this time, the Generator 's Aura is revealed in yellow to all Survivor s.
Trail of Torment can only be triggered once every 80 / 70 / 60 seconds .
Your dark designs and shrewd composure rouse The Entity .
After picking up a Survivor , all Generator s not being repaired by Survivor s are blocked by The Entity and cannot be repaired for the next 16 seconds .
Affected Generator s are highlighted by a white Aura .
Thrilling Tremors can only be triggered once every 100 / 80 / 60 seconds .
"The night assists me and it's endless here." - The Ghost Face
Their courage fades in the face of their undeniable mortality.
For each Injured , Dying or hooked Survivor , all Survivor s receive a stack-able penalty of 4 / 4.5 / 5 % to their Repair, Sabotage, and Totem-Cleansing speed up to a maximum of 16 / 18 / 20 % .
"She plays with us and revels in our pain."
You have a rudimentary understanding of The Entity 's voice.
Sporadically hear The Entity 's Whisper when standing within a 48 / 40 / 32 metres of a Survivor .
"It's unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." - Unknown, Notebook
Those who stand in the way of duty will suffer harsh judgement.
Survivor s who take a Protection Hit are inflicted with the Broken Status Effect for 60 / 70 / 80 seconds .
As the end nears, you go in for the kill.
Each time a Generator is completed, Coup de Grâce grows in power.
Consume 1 Token to increase the distance of your next Lunge Attack by 40 / 50 / 60 % .
As soon as the Exit Gate is opened, Blood Warden is activated. The Aura s of any Survivor s located within Exit Gate areas are revealed to you.
Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivor s for 30 / 40 / 60 seconds .
"This is my world. And you can't ever leave." - Freddy Krueger
The agony of one is inflicted on others.
When hooking a Survivor , all other injured Survivor s suffer from the Haemorrhage Status Effect until healed and the Exhausted Status Effect for 45 seconds .
Blood Echo can only be triggered once every 80 / 70 / 60 seconds .
"Attack an enemy with precision and their allies will feel it." - Renjiro's Doctrine 6:3
Unlocks potential in one's Aura -reading ability.
Each time a Generator is fully repaired, Survivor s within 16 metres of the completed Generator will be revealed for 5 seconds .
When the last Generator is fully repaired, all the Survivor s' Aura s are revealed for 5 / 7 / 10 seconds .
Life has been difficult for you, so you'll make it difficult for others.
When you damage a Generator , up to 3 other random Generator s also begin regressing.
If the affected Generator s are being repaired, any Survivor s repairing them receive a difficult Skill Check .
Oppression has a cool-down of 120 / 100 / 80 seconds .
"Damn them as they would damn us." - Charlotte Deshayes
You become obsessed with one Survivor .
Each time you hit your Obsession , you increase the Exit Gate Opening time by 4 seconds up to a maximum of 8 additional / 12 additional / 16 additional seconds .
The Obsession is not affected by Remember Me .
You can only be obsessed with one Survivor at a time.
"You don't remember? You must. You're my number one, and you'll never wake up again." - Freddy Krueger
You open Lockers 30 / 40 / 50 % faster.
Survivor s who exit Lockers suffer from the Exposed Status Effect for 30 seconds and their location is revealed for 4 seconds .
"This is no place for cowards." - The Legion
Those whose lives are intertwined in darkness are destined to suffer together.
When a Survivor heals another Survivor for one Health State at least 32 metres away from the Killer , the Survivor performing the Healing action will scream, revealing their location and activating Deathbound for the next 60 seconds .
During that time, the Survivor will suffer from the Oblivious Status Effect when farther than 16 / 12 / 8 metres away from the healed Survivor .
You become obsessed with one Survivor .
After hooking the Obsession , Dead Man's Switch activates for the next 35 / 40 / 45 seconds .
While activated, any Survivor that stops repairing a Generator before it is fully repaired causes The Entity to block the Generator until Dead Man's Switch's effect ends.
Affected Generator s are highlighted by a white Aura .
You can only be obsessed with one Survivor at a time.
"I've seen the look on a man's face when he realises he's going to die." - Caleb Quinn
The display of your Power s creates a whirlwind of panic that spreads throughout the land.
You become obsessed with one Survivor . Hitting the Obsession with a Basic Attack causes the Obsession to emit a Terror Radius of 32 metres for 20 / 25 / 30 seconds .
You are granted the Undetectable Status Effect for the duration. The Obsession hears the Terror Radius they emit for the duration.
You can only be obsessed with one Survivor at a time.
"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." (The Tablet of Adiris, 48.9)
A Hex rooting its power on hope. The false hope of Survivor s fills you with excitement and strengthens your totems.
For each Dull Totem and Hex Totem remaining on the Map gain a Token.
The Hex effects persist as long as the related Hex Totem is standing.
The trauma caused by your brutal attacks makes crying for help painfully difficult.
Survivor s put into the Dying State by your Basic Attack are not revealed to other Survivor s when those are standing outside of a range of 32 / 24 / 16 metres .
For the next 15 seconds , the dying Survivor is affected by the Blindness Status Effect and crawls 50 % slower.
"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." - Nubbins Sawyer
Like a hunting scent hound, you smell traces of blood at a great distance.
Pools of Blood are shown bright red and can be tracked for 2 / 3 / 4 seconds longer than normal.
"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."
You get excited in anticipation of hooking your prey.
While carrying a Survivor , your Movement speed is increased by 6 / 12 / 18 % and your Terror Radius is increased by 12 metres .
"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."
You become obsessed with one Survivor .
Each time a Generator is completed, the Obsession sees your Aura for 5 / 4 / 3 seconds .
Each time a Generator is completed, all Survivor s' locations are revealed to you for 3 seconds .
Once all Generator s are completed, the Obsession has the Exposed Status Effect and the Killer can kill the Obsession .
You can only be obsessed with one Survivor at a time.
While carrying a Survivor , you suffer no cool-down on missed attacks and successfully hitting another Survivor will pause the carried Survivor 's wiggle timer for 2 / 3 / 4 seconds .
"There's no getting out of this now. We're too good at it." - The Legion
Your vicious Basic Attacks make Survivor s drop their Item on impact.
The lost Item will be consumed by The Entity after 150 / 120 / 90 seconds if it is not picked up.
Reveals Item s on the ground within a range of 32 metres with a white Aura . The Aura will slowly fade to red until the Item is consumed by The Entity .
"Sally, I hear something. Stop! Stop!" - Franklin Hardesty
You become obsessed with one Survivor .
Your Obsession gains a 33 % Action Speed bonus to unhooking and healing other Survivor s.
Each time you hook a Survivor that is not the Obsession and the Obsession is alive, gain a Token.
If the Obsession is alive, all others Survivor s get a stack-able 2 / 2.5 / 3 % penalty to Repair, Healing, and Sabotage speed for each Token.
You can only be obsessed with one Survivor at a time.
"This isn't a man..." - Dr. Sam Loomis
Unlocks potential in one's Aura -reading ability.
Reveals dying Survivor s' Aura s when standing within 20 / 28 / 36 metres .
A Hex that hinders one's Aura -reading ability.
Hitting a Survivor with a Basic Attack while the Hex Totem is active applies the Blindness Status Effect .
This effect applies to the last 2 / 3 / 4 Survivor s hit.
The Hex effects persist as long as the related Hex Totem is standing.
"She touched your skin, you bear the witch's mark!"
Your distressing presence drains and weakens your prey.
While repairing Generator s , Survivor s are afflicted by the Exhausted Status Effect .
Any existing Exhaustion timers are paused while the Survivor is repairing a Generator . After ending the Repair action, the Survivor is afflicted by the Exhausted Status Effect for 3 / 4 / 5 seconds .
"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." - Hawkins National Laboratory
Your presence alone instils great fear.
Survivor s within your Terror Radius have a 30 / 40 / 50 % penalty to the Healing progression speed .
After kicking a Generator , for the next 30 seconds , the first Survivor that interacts with it will scream, revealing their location for 4 seconds , and becoming afflicted with the Exposed Status Effect for 60 seconds .
Dragon's Grip has a cool-down of 120 / 100 / 80 seconds .
"Such potential in this compound... even the slightest trace causes unnatural effects." - Journal of Talbot Grimes
A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey's attention.
Survivor s receive a 2 / 4 / 6 % Regression penalty when missing a Skill Check while healing or repairing.
Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power. It affects Healing and Repair Skill Check warnings:
The Hex effects persist as long as the related Hex Totem is standing.
Unlike other beasts of The Fog, you have adapted to light.
Grants immunity to Blindness caused by Flashlights or Firecrackers .
Survivor s attempting to blind you have their Aura revealed for 6 / 8 / 10 seconds .
"These monsters... they adapt! They emerge with strange new abilities." - Vigo, Vigo's Journal
You are fuelled by your hate for progress.
Overcharge a Generator by performing the Damage Generator action.
The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check . Failing the Skill Check results in an additional 3 / 4 / 5 % loss of progress. Succeeding the Skill Check grants no progress, but prevents the Generator Explosion.
"It is a trap. But a trap one must step in..."
You become obsessed with one Survivor .
You lurk in the shadows, eliminating your victims one by one.
When your Obsession is hooked, Furtive Chase receives a Token, up to a maximum of 2 / 3 / 4 Tokens .
Each Token decreases your Terror Radius by 4 metres while in a Chase.
When a Survivor rescues the Obsession from a Hook , the rescuer becomes the Obsession . You lose all Tokens if the Obsession is sacrificed or killed.
You can only be obsessed with one Survivor at a time.
"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." - The Ghost Face
You become obsessed with one Survivor .
Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens .
Each Token increases your Movement speed by 3 / 4 / 5 % .
Performing a Basic or Special Attack will consume 1 Token .
Play With Your Food has a cool-down of 10 seconds .
You can only be obsessed with one Survivor at a time.
"You've fooled them, haven't you Michael? But not me." - Dr. Sam Loomis
Each Pallet you break magnifies the wrath of The Entity .
After breaking 4 / 3 / 2 Pallets , the next time you are stunned by a Pallet, The Entity will instantly break it. You still suffer from the stun effect penalty.
You seek retribution on those who have wronged you.
A Survivor who blinds you, or stuns you using a Pallet or Locker becomes your Obsession .
Anytime a new Survivor becomes the Obsession , they are affected by the Oblivious Status Effect for 40 / 50 / 60 seconds and their Aura is revealed to you for 4 seconds .
You can only be obsessed with one Survivor at a time.
"Only a fool would spit in a demonâs face and declare victory." - Renjiro's Doctrine 4:9
Your ingenious modifications to Hook s alert you of tampering.
Unlocks potential in one's Aura -reading abilities.
"No excuses, no equivocations... No crying." - Amanda Young
Your acute tracking ability allows you to hone in on disturbances left by running Survivor s.
Scratch Marks left by Survivor s will spawn slightly / moderately / considerably closer together.
"Never stop moving and hope you're always two steps ahead of the beast." - Unknown, Notebook
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
Each time the Survivor s complete repairs on a Generator , Fire Up grows in power.
"Now why don't you just fucking die?" - Freddy Krueger
The duration of Pallet stuns is reduced by 40 / 45 / 50 % .
The Crows found in the world can communicate directly with you.
100 % of the time, cawing Crows give you a visual cue when you are within a range of 20 / 28 / 36 metres .
Spies from the Shadows has a cool-down of 5 seconds .
"In the shadows they torment, scarring our minds with each scream."
Your presence alone instils great fear.
Survivor s within your Terror Radius have a 10 % greater chance of triggering Skill Check s when repairing, healing or sabotaging.
Triggered Skill Check s' success zones are reduced by 40 / 50 / 60 % .
You protect what little you have and are perceptive to those rummaging through your stockpiles.
Receive a Loud Noise notification for 4 seconds when Survivor s interact with a Chest or when they pick up an Item within 32 / 48 / 64 metres of your location.
The Trial begins with up to 2 additional Chests in the environment.
You've got an ear for well-oiled gears.
After hitting a Survivor 2 times with your Basic Attack , Gearhead activates for 20 / 25 / 30 seconds .
Each time a Survivor completes a Good Skill Check while repairing, the Generator will be revealed by a yellow Aura for as long as it is being repaired.
"Sometimes a man's best work is what puts him in the grave." - The Prison Warden
Unlocks potential in one's Aura -reading ability.
Survivor s' Aura s are revealed to you for 3 seconds when they enter the Basement and you are more than 32 metres away from the Basement entrance.
Territorial Imperative can only be triggered once every 30 / 25 / 20 seconds .
Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.
Grants the Undetectable Status Effect after gaining Bloodlust Tier I. The Status Effect is removed once you lose Bloodlust .
Gain 30 / 40 / 50 % more Bloodpoints for actions in the Hunter Category.
Unlocks potential in one's Aura -reading ability.
You are mentally alert and aware of key points on the battlefield.
The Aura s of all Pallets , Breakable Walls , and Vaults are revealed to you within a range of 24 metres .
When a Survivor is damaged, Zanshin Tactics becomes inactive for 40 / 35 / 30 seconds .
"Within your enemy's strength is weakness." - Renjiro's Doctrine 12:5
Your powerful hold onto the Survivor s causes escapes to be nearly impossible.
Struggle Effects from a wiggling Survivor are reduced by 75 % .
Time to wiggle out of your grasp is increased by 4 / 8 / 12 % .
Your presence alone instils great fear. Survivor s within your Terror Radius suffer from inefficiency.
Affected Survivor s' Item Consumption rates are increased by 80 / 90 / 100 % .
Your great strength allows you to shred through your prey's defences.
Destroy dropped Pallets and Breakable Walls , and damage Generator s 10 / 15 / 20 % faster.
"It's more than muscles. A dark power motivates the beast."
Your Vault speed is 5 / 10 / 15 % faster.
Performing a Vault action calls upon The Entity to block that Vault location for 8 / 12 / 16 seconds .
Only one Vault location may be blocked this way at any given time. The Vault location is blocked only for Survivor s.
Bamboozle does not affect Pallets .
Your ties to the otherworldly manifest when your prey attempts to get away.
Each time a Generator is repaired, all Windows and vault locations within a radius of 32 metres from the completed Generator are blocked for all Survivor s for the next 20 / 25 / 30 seconds .
"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." - Hawkins National Laboratory
You become obsessed with one Survivor .
Earn a Token for each successful hit with your Basic Attack that is not dealt to the Obsession .
Each Token grants a stack-able 5 % cool-down reduction on successful attacks. You can earn up to 8 Tokens .
Attacking your Obsession will make you lose 4 / 3 / 2 Tokens . You can no longer gain Tokens if your Obsession is sacrificed or killed.
You can only be obsessed with one Survivor at a time.
"Death has come to your little town, Sheriff." - Dr. Sam Loomis
Your horrifying emanation strikes at a supernaturally long distance.
Your Terror Radius is increased by 22 / 24 / 26 % .
Gain 100 % more Bloodpoints for actions in the Deviousness Category.
The Bonus Bloodpoints are only awarded during the Trial.
You recuperate faster from missed attacks made with your main weapon.
The cool-down of missed Basic Attacks is reduced by 20 / 25 / 30 % .
Standing still for 4 / 3 / 2 seconds will grant you the Undetectable Status Effect until you act or move again.
A Hex that gains the favour of The Entity when blood is spilt.
When a Survivor is hit with a Basic Attack , all Pallets within a radius of 16 metres of your location are held in place by The Entity for 15 seconds and cannot be pulled down by Survivor s.
Hex: Blood Favour has a cool-down of 60 / 50 / 40 seconds .
"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." - Journal of Talbot Grimes
Your fervent care of the Hook s found in the Basement has aroused The Entity 's interest.
The Basement Hook s are granted the following bonuses:
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."






































