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Television and video are popular electronic animation media that originally were analog and now operate digitally. For הפקת סרטוני תדמית on computer systems, technology such as the animated GIF and Flash animation were established. In addition to brief films, feature movies, tv series, animated GIFs, and other media dedicated to the screen of moving images, animation is also common in computer game, motion graphics, user interfaces, and visual impacts.
The mechanical control of three-dimensional puppets and items to replicate living beings has a long history in automata. Electronic automata were popularized by Disney as animatronics. Etymology [edit] The word "animation" comes from the Latin "animtin", stem of "animti", implying "a bestowing of life". The main meaning of the English word is "vigor" and has been in usage a lot longer than the significance of "moving image medium".
2D-3D Animation -10 in the reworked second series of Stampfer's stroboscopic discs published by Trentsensky & Vieweg in 1833. Hundreds of years before the introduction of real animation, people all over the world delighted in programs with moving figures that were developed and controlled manually in puppetry, automata, shadow play, and the magic lantern.
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A forecasting praxinoscope, from 1882, here shown superimposing an animated figure on an independently predicted background scene In 1833, the stroboscopic disc (better called the phnakisticope) presented the concept of modern-day animation with sequential images that were revealed one by one in fast succession to form a visual fallacy of movie.

The stroboscopic animation principle was also applied in the zoetrope (1866 ), the flip book (1868) and the praxinoscope (1877 ). A normal 19th-century animation consisted of about 12 images that were shown as a continuous loop by spinning a device by hand. The flip book typically included more photos and had a start and end, however its animation would not last longer than a couple of seconds.