New Minecraft EULA Exclusivity Drafted to Clarify Monetization

New Minecraft EULA Exclusivity Drafted to Clarify Monetization


The fact that Minecraft users have the ability to run their own servers has always been a double-edged sword - one that is bloated and low-res yes, but a sharp one on both sides. Users can do pretty much anything they want on these servers which is great, however these players also sometimes violate the terms of the game's EULA, which gets Mojang's developer in hot water.

"Some privately run Minecraft servers do charge for in-game items, for extra xp, or access to certain game modes. Some of them charge quite a lot," Minecraft creator Markus "Notch" Persson wrote in an update to his blog post from yesterday. 53VV.COM "I don’t know how many emails I've received from parents requesting their 100 dollars back from the money their child has spent on an item package on a server we can't control."

Mojang has formulated new rules for monetization in order to make sure that there are no such accusations in the future. Mojang has provided the rules on its website, however it's essentially smaller restrictions for creating in-game items or other products that can be monetized. Make sure to communicate with your customers that you aren't Mojang and don't offer items that affect gameplay and don't ask for real-world cash for in-game money.

Oh, and one more thing: Persson's request "Herobrine please stop asking!" [Image: Mojang]

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