Network Bind Culling
@star_citizenBuild: 3.2.0 (migration from 3.1.0)
Category: Core Tech
Progress: 5/11 (old 5/11) task completed.
Status: In Development
This work aims to help improve performance in multiplayer by cutting down the number of entities that exist on clients. Entities too far from a player will be removed from the local client, and when the player moves or the server otherwise detects new entities entering the player's range they will be added to the client. Because clients will then only consider updating entities that are near to them the overall CPU load will be reduced and performance should improve.
