Nether Portal Spread
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Nether Portal Spread
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August 6, 2022
❘ Author: Serilum
❘ Mod type: Fabric , Forge
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Homepage » Minecraft Mods » Nether Portal Spread Mod (1.19.2, 1.18.2) – Making Nether Portals A Bit More Ominous
Nether portals spread nether blocks to the overworld around the portal in a configurable radius. Nether Portal Spread Mod (1.19.2, 1.18.2) transforms Dirt, Grass, and Stone , to Netherrack, Quartz Ore and Nether Brick , and transforms Sand and Gravel to Soul Sand .
You can stop the spread effect by placing two coal blocks within the radius of the nether portal:
In this case, they are placed in front of the portal, but they can be placed anywhere as long as it’s within the radius:
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🔮 Spreads (nether) blocks to the overworld around nether portals in a configurable radius.
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↑ a b The subtitle refers to it generically as a portal rather than specifically a nether portal: see MC-218020
↑ a b c d The sound event and translation string still refers to this generically as "portal", despite the block being renamed to "nether_portal" in 1.13; see also the bug tracker ticket on this
↑ a b MC-184622
↑ ID of block's direct item form, which is used in savegame files and addons.
↑ Unavailable with / give command
↑ The block's direct item form has the same id with the block.
Please remove this notice once you've added suitable images to the article. The specific instructions are: The block may have been way lighter at some point in Pocket Edition's history: =3m27s
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Yes (64) [ BE only ] No [ JE only ]
The nether portal block is the translucent part of the nether portal that teleports the player to and from the Nether .
The nether portal block can not be obtained as an item even by using the / give command. The item form is completely nonexistent in Java Edition , but it can be obtained through add-ons or external editors in Bedrock Edition , or through using multiple glitches at once.
The nether portal block can be placed using commands such as / fill or / setblock and is generated when lighting a nether portal .
Nether portal blocks can stably exist only within a nether portal structure, unlike end portal blocks . When the block is updated and detects it is not part of such a structure, it is destroyed.
Nether portal blocks can be used to teleport entities between the Nether and the Overworld . When a player in the Overworld or the Nether stands in a nether portal block for 4 seconds, the player is taken to the other dimension. While in the nether portal block, the player can neither open their inventory nor interact with blocks with GUI. The player can step out of a portal before it completes its animation to abort the teleport. However, in Creative mode there is no wait time—the player immediately transfers between dimensions. If there is already an active portal within range (125 blocks) in the other world, the player appears in that portal. Otherwise, a portal is created at or near the corresponding coordinates. If a single portal block is placed using commands, it can still be used to travel to the Nether.
Nether portal blocks make distinctive sounds, and emit the same purple particles produced by endermen , endermites , and ender chests . Portal blocks emit a light level of 11, dimmer than a torch .
Falling block entities can be teleported through a portal, but a piston cannot push a block through.
Much like water or lava , portal blocks cannot be broken by tools except in Creative. However, portal blocks can be destroyed by explosions (even weak ones) and can be replaced by placing water or lava sources in the same block (can also be done by dispensers ). If any portal block is destroyed, the whole portal is deactivated as adjacent portal blocks are updated and detect that the portal structure is no longer complete.
While nether portals themselves cannot be lit in the End , a portal block set in the End and in custom dimensions behave exactly like in the Overworld, calculating coordinates in the Nether with the same 1:8 ratio. They teleport players to the Nether in Java Edition , and to the Overworld in Bedrock Edition .
Nether portal blocks cannot be pushed by pistons . They also cannot be pushed or pulled by sticky pistons.
Item names did not exist prior to Beta 1.0.
Due to the large number of Atan2 and Sine operations, all of the animation frames for the portal block are generated once at-startup, with each frame's data being stored in an array of all the frames.
To generate a frame of the Nether portal animation:
Note that Minecraft performs almost all of its color calculations in linear space, and only applies gamma correction near the end of rendering.
If your Nether portal's colors appear to be off, apply a gamma correction of 2.2.
Issues relating to "Nether Portal (block)" are maintained on the bug tracker . Report issues there .
Falling on the block with fall damage
While the block is in the process of being broken
Falling on the block with fall damage
While the block is in the process of being broken
Falling on the block without fall damage
subtitles.block.portal.ambient [sound 2]
The portal's long edge runs east–west.
The portal's long edge runs north–south.
The portal's long edge runs east–west.
The portal's long edge runs north–south.
File:Nether Portal (NS) JE1.png Added the nether portal block.
It currently cannot be destroyed by flowing fluids.
Nether portal blocks no longer have a top face.
Nether portal blocks are no longer affected by smooth lighting. [1]
It is no longer possible to break portal blocks with water or lava . Both stop before hitting the portal and act as if the portal were a solid block ; placing water instead of fire in the portal automatically deactivates the portal anyway.
The player can now (again) break a block portal in creative by punching it. It makes the same sound as glass being destroyed.
Nether portal blocks now use the texture in resource packs : textures/blocks/portal.png .
Nether portal blocks now use block data values (later changed to block state) to determine their orientation. Due to these changes, nether portals created in 1.6.4 and earlier have a tendency to close when upgrading.
Metadata value 1 corresponds to a portal that reaches the west and east sides of the block, and 2 corresponds to one that touches the north and south sides. 0, 3, 4, 6, 7, 8, 10, 11, 12, 14 and 15 also appear as north/south and 5, 9 and 13 as east/west, however they appear to be unused.
Nether portal blocks with damage value 3, 7, 11 and 15 now have a vertical post appearance rather than the pane or sheet appearance of other states.
Nether portals, water and ice are now visible through each other.
This also makes the rear planes visible from the front planes.
Nether portals no longer show their back face.
Nether portal blocks with data values 3, 7, 11 and 15 now appear as north-south connected again.
Nether portals no longer have side faces.
Prior to The Flattening , this block's numeral ID was 90.
The block ID of nether portals has been changed to nether_portal .
[ verify ] A
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