Natasha baise Part II

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Natasha baise Part II
In the beginning, Multan Board had many zones under its control like Bahawalpur, Kallat, Quetta, Dera Ghazi Khan, and Multan. But now Bahawalpur, Quetta, DG Khan are likewise autonomous board. Multan board has now control over Multan, Lodhran Vehari, Khanewal areas. The board each year grants degrees to a large number of secondary students. Matric Board Result 2019 is anticipated to be declared soon by the Board of Intermediate and Secondary Education, Multan. The results of Part I and Part II are announced separately. This year the degrees will likewise be granted to students after the declaration of Multan Board Matric Result 2019. UrduPoint is the platform where you don’t have to wait because of the traffic at BISE official site. Here you can know about your results after the few minutes of result declaration. Students who are expecting their results can visit this page anytime to get updated with the news. We will upload the BISE Multan Matric Result 2019 here. Keep in contact with us to get more updates.
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Cyborg configurations as formations of (self-)creation in the imagination space of technological (re)production (II): The promises of monsters and posthuman anthropomorphisms
[1] Cf. Max More, « Principles of Extropy An evolving framework of values and standards for continuously improving the human condition ,» (Version 3.11 © 2003). Cf. an older version (2.5 © 1993), which also provides insight into the in part significant transformation of the « Principles. »
[2] Cf. «Tron» (USA/Taiwan 1982, directed by Steven Lisberger).
[3] Cf. the « Visible Human Project » Claudia Reiche, «The Visible Human Project. Einführung in einen obszönen Bildkörper,» in Future Bodies. Zur Visualisierung von Körpern in Science und Fiction, Marie-Luise Angerer/Kathrin Peters/Zoë Sofoulis (eds.), Vienna, 2002, pp. 71–89.
[4] Cf. the « Visible Human Project »; Claudia Reiche, «The Visible
[5] Cf. e.g. Philipp K. Dick, UBIK, New York, 1991; William Gibson, Neuromancer, New York, 2003.
[6] Cf. Hans Moravec, Mind Children: The Future of Robot and Human Intelligence, London, 1988.
[7] Cf. Sabine Folie, «evasys.personal information 1.0—Subversive Körpersysteme,» in Atlas Mapping. Künstler als Kartographen, Sabie Folie/Paolo Bianchi (eds.), Vienna, 1997, pp. 172–177.
[8] Cf. Elaine Scarry, The body in pain. The making and unmaking of the world, New York, 1985.
[9] Cf. Barbara Engelbach, Zwischen Body Art und Videokunst. Körper und Video in der Aktionskunst um 1970 (Ph.D. dissertation, Hamburg, 1996), Munich, 2001.
[10] Cf. Stelarc, «Gesteigerte Gebärden/Obsoletes Begehren. Post-evolutionäre Strategien,» in Endo und Nano. Die Welt von Innen, ars electronica 92, Karl Gerbel/Peter Weibel (eds.), Linz, 1992, pp. 233–239, p. 233.
[11] Cf. Stelarc, «Parasitische Visionen. Alternierende, intime und unwillkürliche Erfahrungen,» in FleshFactor. Informationsmaschine Mensch, ars electronica 97, Gerfried Stocker/Christine Schöpf (eds.), Vienna, New York, 1997, pp. 148–157, p. 149.
[12] Cf. Verena Kuni, «Lost Medium Found—On STELARC. A Dialogue With the Obsolete Body,» in SIXCON Lost Media, Rotraut Pape (ed.), Offenbach, 2002, pp. 76–86.
[13] Cf. Donna Haraway, «A Cyborg Manifesto: Science, Technology, and Socialist Feminism in the Late Twentieth Century,» in Simians, Cyborgs and Women: The Reinvention of Nature, Donna Haraway (ed.), New York, 1991, pp. 149–181, p. 164 and p. 175.
[14] Cf. Donna Haraway, «A Cyborg Manifesto: Science, Technology, and Socialist Feminism in the Late Twentieth Century,» in Simians, Cyborgs and Women: The Reinvention of Nature, Donna Haraway (ed.), New York, 1991, pp. 149–181, p. 181.
[15] Cf. Verena Kuni, «Lost Medium Found—On STELARC. A Dialogue With the Obsolete Body,» in SIXCON Lost Media, Rotraut Pape (ed.), Offenbach, 2002, pp. 76–86, p. 86. (The quote stems from the video recording of a lecture held by STELARC at the Hochschule für Gestaltung, Offenbach, on February 19, 2002, which was transcribed by Verena Kuni.)
[16] Cf. Stelarc, «Von Psycho- zu Cyberstrategien: Prothetik, Robotik und Tele-Existenz,» in Kunstforum International, vol. 132: Die Zukunft des Körpers I, Nov. 1995–Jan. 1996, 1995, pp. 72–81, p. 81.
[17] Cf. Orlan, De l'art charnel au baiser de l'artiste, Paris, 1997; Jill O'Bryann: «Saint Orlan faces reincarnation,» in The Art journal, vol. 56, 4, 1997, pp. 50–56.
[18] Cf. Donna Haraway, «A Cyborg Manifesto: Science, Technology, and Socialist Feminism in the Late Twentieth Century,» in Simians, Cyborgs and Women: The Reinvention of Nature, Donna Haraway (ed.), New York, 1991, pp. 149–181.
[19] Cf. Cindy Jackson, quoted in the BBC News, « Making Cindy into Barbie? ,»; Cindy Jackson, Living Doll, London 2002.
[20] Cf. Orlan, «This is my Body, this is my Software,» cited in Barbara Rose, «Art Cuts,» in Face, no. 52, Jan. 1993.
[21] Cf. the chapter «Postsexual Bodies» by Marie-Luise Angerer.
[22] Cf. Orlan, Self-hybridations, Pierre Bourgeade (ed.,), Romainville, 1999.
[23] In the context of images of (self-)transformation as visions of the monstrous in art and popular culture cf. Verena Kuni, «Metamorphose im Zeitalter ihrer technischen (Re-)Produzierbarkeit,» in Technologien des Selbst. Zur Konstruktion des Subjekts, Eva Huber (ed.), Frankfurt/Main, Basel, 2000, pp. 52–75.
[24] Cf. Siegfried Zielinski, «Markus Kächs ‹Institut für mediale Krankheiten›,» in Kunstforum International, vol. 132: Die Zukunft des Körpers I, Florian Rötzer (ed.), Nov. 1996–Jan. 1996, 1995, pp. 200–205.
[25] Cf. Alba d'Urbano: «Hautnah,» in Kunstforum International, vol. 132: Die Zukunft des Körpers I, Florian Rötzer (ed.), Nov. 1996–Jan. 1996, 1995, pp. 90–93.
[26] Cf. Inez van Lamsweerde. Photographs, Zdenek Felix (ed.), Deichtorhallen Hamburg, Munich, 1999.
[27] For Mori as a cyborg cf. Yvonne Volkart, « Infobiobodies. Art and esthetic strategies in the new world order ,» in Next Cyberfeminist International, Cornelia Sollfrank/Old Boys Network (eds.), Hamburg 1999, pp. 61–68
[28] Cf. Marshall McLuhan, Understanding Media, Toronto, 1964.
[29] The cyberpunk authors Bruce Sterling and William Gibson dedicated a book to this first calculating machine, which is considered to be the ‹original form› of the computer; cf. William Gibson/Bruce Sterling, The Difference Engine, New York, 1990.
[30] A name that not without good reason is reminiscent of the media theorist and transgender activist. Sandy Stone, who also regards herself as a cyborg; cf. Stone's homepage as well as Allucquère Rosanne Stone, The War of Desire and Technology at the Close of the Mechanical Age, Cambridge, MA, 1996.
[31] As indicated in the title, this explicitly passionate perspective also distinguishes «Tekknolust» from the artist's early works in that significantly more ambivalence is attached to the ‹cyborgization.› Cf. also the early video «Seduction of a Cyborg» (1994), in which Hershman associates the «infection of technology into the body» with an attack on its immune system. Also refer to the text «Collective Bodies» by Margaret Morse.
[32] Following Michel Foucault, «Technologies of the Self,» in Technologies of the Self, Luther H. Martin et al., (eds.), Amherst, 1988.
[33] Following Teresa de Lauretis, Technologies of Gender. Essays on Theory, Film and Fiction, Bloomington, 1987.
[34] Cf. Verena Kuni, «Gendernauts im Netz,» in URTUX. Kein Ort, überall—Kunst als Utopie, Jahrbuch '01/'02, Institut für Moderne Kunst Nürnberg (ed.) in association with Verena Kuni, Nuremberg, 2002, pp. 262–295.
[35] Rosi Braidotti, «Signs of Wonder and Traces of Doubt. On Teratology and Embodied Differences,» in Between Monsters, Goddesses and Cyborgs. Feminist Confrontations with Science, Medicine, and Cyberspace, Nina Lykke/Rosi Braidotti (eds.), London, 1996, pp. 135–152, p. 141. Cf. also Rosi Braidotti's «Teratologies.»
[36] Rosi Braidotti, «Signs of Wonder and Traces of Doubt. On Teratology and Embodied Differences,» in Between Monsters, Goddesses and Cyborgs. Feminist Confrontations with Science, Medicine, and Cyberspace, Nina Lykke/Rosi Braidotti (eds.,), London, 1996, pp. 135–152, p. 150.
[37] Cf. the chapters «Monstrous Bodies» and «Unruly Bodies» by Yvonne Volkart.
[38] Cf. Erving Goffman, The Presentation of Self in Everyday Life, New York, 1959.
[39] Cf. Elizabeth Reid, Identity and the Cyborg Body, Ph.D. dissertation, Melbourne, 1994 Shannon McRae, «Flesh Made Word. Sex, Text and the Virtual Body,» in Internet Culture. David Porter (ed.,), London, New York, 1997, pp. 73–86; «Gender in the Internet Age» in The CPSR Newsletter, vol. 18, 1, Winter 2000 [//www.cpsr.org/publications/newsletters/issues/2000/Winter2000/index.html]; see also the contributions by Christiane Funken and Angela Krewani in: Was vom Körper übrig bleibt. Körperlichkeit – Identität – Medien, eds. Barbara Becker/Irmela Schneider, Frankfurt/Main et al. 2000.
[41] Cf. Verena Kuni, «The Art of Performing Cyberfeminism,» in Next Cyberfeminist International. A Reader, Old Boys Network/Cornelia Sollfrank (eds.), Hamburg, Berlin, 1999, pp. 69–72, p. 70.
[42] With respect to the question of how counter-concepts to these stereotypes might look cf. Verena Kuni, « The Future is Femail. Some Thoughts on the Aesthetics and Politics of Cyberfeminism ,» in First Cyberfeminist International. A Reader, Cornelia Sollfrank/Old Boys Network (eds.), Hamburg, 1998, pp. 13–18.
[43] Cf. Natascha Adamowsky, Spielfiguren in Virtuellen Welten (Ph.D. dissertation, Siegen, 1998), Frankfurt/Main, 2000.
[44] Cf. Randi Gunzenhäuser, «Darf ich mitspielen?, Literaturwissenschaften und Computerspiele» (2000).
[45] Cf. Donna Haraway, «A Cyborg Manifesto: Science, Technology, and Socialist Feminism in the Late Twentieth Century,» in Simians, Cyborgs and Women: The Reinvention of Nature, Donna Haraway (ed.), New York, 1991, pp. 149–181, p. 150.
[46] Cf. Anne-Marie Schleiner, « Does Lara Croft wear fake polygons? ,» in Leonardo, vol. 34, 3, 2001, pp. 221–226 as well as Anne-Marie Schleiner « Female Bobs arrive at Dusk » (1999), which will appear in Cyberfeminism. Next Protocols, Verena Kuni/Claudia Reiche (eds.), New York, 2004. Compared with Haraway's cyborg utopia, the promise of this kind of choice of identification would signify a reduction in as far as Haraway refers to the cyborg as a «creature in a post-gender world»: «[I]t has no truck with bisexuality, pre-oedipal symbiosis….» Cf. Donna Haraway, «A Cyborg Manifesto: Science, Technology, and Socialist Feminism in the Late Twentieth Century,» in Simians, Cyborgs and Women: The Reinvention of Nature, Donna Haraway (ed.), New York, 1991, pp. 149–181, p. 150.
[47] Cf. the chapter « Lonesome Raider Lara Croft ,» in Birgit Richard et al., Girls who got game. Die Konstruktion von weiblichen Repräsentationsbildern in Computerspielen, final report of the research project of the same name (1999–2001), J. W. Goethe-Universität Frankfurt/Main, 2002.
[48] « Kyoko Date » also has a consistent biography, to which belongs information about slight physical afflictions such as near-sightedness; cf. www.sternenkratzer.de.
[49] Cf. Anne-Marie Schleiner, « Does Lara Croft wear fake polygons? ,» in Leonardo, vol. 34, 3, 2001, pp. 221–226.
[50] Cf. the documentation ; Lara also has a ‹starring role› in the preceding multi-media performance project «Switch Bitch» (1998), which dealt with gender stereotypes in digital space. She also appeared as «Rala Froct» in the media-net performance series «Idoru» (1999), after William Gibson's novel of the same name, in which the «Motherboard» players embodied fictitious game heroines, cf. Motherboard .
[51] Cf. my overview on artistic strategies regarding computer games and the gender perspective: « Gender Games Art Patch Work ,» in Birgit Richard et al., Girls who got game. Die Konstruktion von weiblichen Repräsentationsbildern in Computerspielen, final report on the research project with the same title (1999–2001), J. W. Goethe-Universität Frankfurt/Main, 2002 - as well as the corresponding charts with synopsis, comments, bibliography and links, esp. part II, KünstlerInnenprojekte .
[52] Cf. VNS Matrix, « Game Girl ,» cited in Jyanni Steffensen, «Slimy metaphors for Technoscience. ‹The clitoris is a direct line to the Matrix›» (1998).
[53] Cf. Kathryn Wright, « Gender Bending in Games » (2001).
[54] Cf. Chris Csikszentmihalyi in a lecture on «Lara Croft» at San Jose State University, April 1998, cited in Anne-Marie Schleiner, « Does Lara Croft wear fake polygons? ,» in Leonardo, vol. 34, 3, 2001, pp. 221–226.
[55] Judith Butler, Bodies That Matter. On the Discursive Limits of "Sex," London, New York, 1993 (Chapter 4: «Gender is Burning. Questions of Appropriation and Subversion»). 57 Following Scott Bukatman, Terminal Identity: The Virtual Subject in Postmodern Science Fiction. Durham, London, 1993.
[56] Following Scott Bukatman, Terminal Identity: The Virtual Subject in Postmodern Science Fiction. Durham, London, 1993.
[57] Cf. Randi Gunzenhäuser, «Darf ich mitspielen? Literaturwissenschaften undComputerspiele» (2000).
[58] Cf. «What Do Cyborgs Eat? Oral Logic in Information Society,» in Margaret Morse, Virtualities. Television, Media Art, and Cyberculture, Bloomington et al., 1998, pp. 125–151.
[59] Cf. Judith Butler, Gender Trouble. Feminism and the Subversion of Identity, London, New York, 1990 and Judith Butler, Bodies That Matter. On the Discursive Limits of "Sex," London, New York, 1993.
For an introduction into the context of «mythical bodies» and their cyborg configurations, refer to the introduction in Part I. Part II focuses on the «promises of monsters» and posthuman anthropomorphisms of technological stories of (re)production as mirrored in the computer-generated visions of contemporary art and the current game culture.
Artists, male and female alike, reacted early on to the ‹monstrous promises› of the new technologies—however in rather different ways. «Be Art!», for instance, is the motto into which Natasha Vita More translated the imperative of cyborgization. As a dedicated «extropian» and «transhumanist»—i.e. a follower of the view that with the aid of the new technologies, humans have to equip themselves to overcome the weaknesses, and above all the mortality, of their organisms—Vita More also regards her participation in courses to become a nutrition specialist, a fitness trainer and a futurologist as part of her training as an artist. For this reason, she not only consistently works on her own body using those bodytechnologies that are customarily available, in her project « Primo Posthuman 3M+ » (2000 ff.)—which she wants to be understood as «transhumanist net.art»—she develops a design for the future that is intended to illustrate the conditions of the future posthuman body. This designer body—an idealized and animated 3- D model based on Vita More's own body mass—demonstrates the technological processes which are necessary to equip and upgrade the human organism in order to be able to remove «political, cultural, biological, and psychological limits» and to overcome «constraints on our progress and possibilities as individuals, as organizations, and as a species,» as formulated by Vita More's partner, the writer Max More, in his manifesto «Principles of Extropy. An evolving framework of values and standards for continuously improving the human condition.» [1]
Since the late nineteen-nineties, to take measurements of the human body and project them into virtual space in order to explore the conditions of the posthuman body is a process that has been encountered frequently in art. In the meantime, like stimuli are by no means solely being supplied by
science fiction fantasies, which—like the cult film «Tron» [2] —imagine humans' entry into cyberspace, but also by developments in the areas of information science and bioscience, where metric and imaging processes are combined with those of medicine, as, for instance, in the «Visible Human Project»: an anatomical computer model of the human body whose data records come from microscopically small slices cut from the corpse of an executed man. [3] The fact that this connects the «Visible Human» not only with numerous anatomical specimens in medical history, but indirectly also with the main character in Mary Shelley's «Frankenstein,» who was assembled from parts of corpses obtained for the ambitious scientist out of the graves of hanged men, is less an absurd coincidence than it is a revealing detail: The ethos that puts forward that human dignity is inviolable even after one has died is transformed into an offer to poor sinners to at least once in this way serve the welfare of humankind. However, because the body donor in «Visible Human» was made this offer while he was still alive and he consented to the deal, in ‹virtual space› he resecures—at least virtually—the unity of hiscontour. In contrast, the scars and coarsely patched cuts on the body of Frankenstein's creature, who is made up of disparate source material, identify it as a monster.
Not least of all it is the altered technological processes that enable making the cuts of particularization invisible. Contemporary cyborg configurations therefore also stand out by their having incorporated both aspects: On the one hand the divisibility of the body into minute units, which are due to its informatization and cartographization, and on the other hand its assembly into a functional unit, which—at least at the simulation level—is intended to correspond to that of the human organism. For this reason, what is decisive for the interpretation of cyborg configurations is which interfaces are made or remain visible or invisible, and which interfaces are activated or deactivated. Very like the «Primo Posthuman 3M+,» Tina LaPorta's vision of a « Future Body » (1999) also presents a 3-D grid model of a body, whose contours identify it as female and which users can explore per mouse click. But unlike Natasha Vita More, LaPorta is not interested in the potentials of a
technologically upgraded human body and its functions, rather her interest is directed towards a particular aspect of the ‹monstrous promises› of the new technologies, i.e. liberating the body from its bond to the materiality of the organic. Instead of translating these promises into a technoid materiality, the body is to be regarded as a system of data records that can be represented in its entirety in cyberspace—a concept we not only encounter in the science fiction and cyberpunk literature from Philipp K. Dick to William Gibson, [4] but which is also related to the visions of enthusiastic representatives of robotics, who, like Hans Moravec, speak of humans one day being in a position to transfer intelligence and consciousness to a silicon chip. [5]
LaPorta, however, intentionally leaves the promise unfulfilled—which in this case again refers to the problematic analogization of the genetic and the digital code—of being able to make the concealed structures of a system visible, of communicating them or, if necessary, even manipulating them: Despite its complete transparency, its ubiquitous availability and the accessibility of the codes, which appear directlynext to their graphic conversion on the web site, the «Future Body» behaves hermetically. The
Baise La Copine De Sa Femme
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