Nagadashi

Nagadashi




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 On 09/11/2020 at 21:10, SlayerMkX said:
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 On 09/11/2020 at 23:17, Rainbowprincess said:
 
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 On 09/11/2020 at 18:54, MiseryIndex556@psn said:
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 On 09/11/2020 at 23:42, ANDROMADA said:

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Girls Und Panzer - War Thunder ┾GuPWT┿

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Girls Und Panzer - War Thunder ┾GuPWT┿

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 On 10/11/2020 at 12:40, Nakadashi_OG3 said:

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 On 10/11/2020 at 21:24, Kocant12 said:

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Koalas Troops 1st Battalion =KILT1=

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 On 10/11/2020 at 23:12, GhostUnitVII said:

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Squadron Vehicle Farmer Alliance =SVFA=

 On 09/11/2020 at 23:51, dutchrenzo62 said:

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By


Bulletspam , November 7, 2020 in Ground Forces Discussion




And all those tanks that don't fit the meta are stacked on the US/UK Tier V range.


germany has them stacked in rank IV, the soviets mostly in early rank III, and and and. All nations have their weaker areas.


And no, we want something that isn't complete garbage. The US is stuck with the M60s and Merkavas, the UK is stuck with the Chieftains that don't fit the meta either. Both using gimped ammo and their armor is next to worthless. Tell me exactly what advantages the M60A3 has over the other 9.0 tanks that is actually worth anything?


well, is there any tank these nations have that fits the meta more?


The M60A3 is just not a good tank and outdated. The same goes with the t-62m1 for the soviets. It's just a band tank and there is nothing you can do about it. Don't expect every tank to be brilliant. There are good and bad ones in War Thunder. The game for a long time now goes by quantity and not quality. Gaijin basically adds all tanks they can find, no matter how fitting they are or not.


Personally I like the Chieftain mk.3. The mk.5 on the other hand is not worth the uptier and the mk.10 is dead due to its battle rating. Same goes with the M60 series. The early ones are okay, the later ones become roasted due to the BR. That has nothing to do with an anti US agenda.


Germany gets roasted early rank V with their stupid useless Maus and a slow Leopard 1 and that's about it.


And since when asking for the damn M833 is a "high demand" when Germany is packed with DM33s all over the place with tanks better suited for the game meta? No one here is asking for unrealistic armor or mobility buffs for "reasons".


you just have to xxxx against these german tanks and they die. At least against germany you don't need M833. Currently I am upgrading my object685 which has heat-fs stock and apart from this event kitty called C2A1 or whatever, heat-fs works like a treat. All those swedish light vehicles get hullbroken, the italian centuros get hull broken, no matter where I hit them, and and and.


Germany is already strong. It certainly doesn’t need another Leo 1 firing 10.0 ammunition at 9.0. 


I never said that. I said it myself that germany is propably the strongest nation between 8.7 and 9.7.


The FlaRakTruck is huge and has 5mm of armor all around and 0 mm around the 2 crew in the front.


An artillery shell landing like 20m away will send shrapnel into it and kill it.


What is the point of mentioning survivability characteristics as a counterargument to a vehicle that will be sitting in spawn 90% of the time?


All light turrets trigger hullbreak if hit and it will stay this way. You have to play in a sneaky way. Shouldn't be an issue on Maginot, Fulda, Alaska and the like. In maze like tunnel maps you get funneled frontally into the enemy team. So you just pick another tank instead.


Yeah if it keeps the -8° gun depression the smaller profile of the turret might indeed be a pretty nice thing on larger maps. 


well, is there any tank these nations have that fits the meta more?


The M60A3 is just not a good tank and outdated. It's just a band tank and there is nothing you can do about it. Don't expect every tank to be brilliant. There are good and bad ones in War Thunder.


This is a stupid point to make. The M60A1/3 are great tanks when not fighting longrods and ATGMs constantly. The simple solution is to downtier the M60A3. It has no business sitting at 9.0- unless they give it much better firepower.


The game for a long time now goes by quantity and not quality. Gaijin basically adds all tanks they can find, no matter how fitting they are or not.


This is false. The Leopard 2A5, Strv 122, and T-72B3 are proof against this. A single strong tank can completely shift the paradigm for a nation. 


I never said that. I said it myself that germany is propably the strongest nation between 8.7 and 9.7.


And yet Gaijin is buffing them even more. Germany doesn’t need DM33 at 9.0, so why keep adding it?


If Germany doesn’t need DM33 but keeps getting vehicles with DM33, then there is no reason to keep M833 from the M60A1 RISE P, M60A3 TTS and M1 Abrams. 


Sure, Germans sacrifice armor for mobility but the US sacrifices mobility for armor, and that armor is negated by multiple trees getting vastly superior firepower. 


US tanks don't sacrifice mobility for armor (Abrams with 27 hp/t ratio to the M1A2 with 24.6 hp/t)....


In fact, its more of sacrificing firepower for armor and the best survivability out of all top tier mbts. 


Except the US tanks aren't much faster than the Soviets, the firepower is absolutely gimped and the armor is less than worthless when everyone is firing APFSDS capable of punching through at any range.


Okay we all know this is just a blatant lie:


Also that America has much better reverse speeds compared to the soviets, allowing them to retreat far from enemy lines, where as most soviet tanks has a -4km/h reverse speed, only two (T80B and T80U) get maximum -11 km/h reverse speed. 


Also out of all the tanks, only one american tank, the merkava mk 3D, has soviet speeds, but it gets a shell equivalent to the CL3143 shell which makes up for it, and it gets much better survivability compared to soviets.


The XM-1 is the only good one, the Merkava doesn't fit in the game meta due to being insanely slow and always fighting tanks with ammo that can yeet through the armor.


The Ariete is literally in the same situation as the Merkava 3D yet has much better win rates, the tank is fine it just new players buying the tank and playing it with no experience. 


This is a stupid point to make. The M60A1/3 are great tanks when not fighting longrods and ATGMs constantly. The simple solution is to downtier the M60A3. It has no business sitting at 9.0- unless they give it much better firepower


tell that this random 155tons super heavy tank at 7.7 that sacrificed ALL mobility to armor and sits at a BR where ATGMS, darts and heat-fs flying around.


US tanks don't sacrifice mobility for armor (Abrams with 27 hp/t ratio to the M1A2 with 24.6 hp/t)....


In fact, its more of sacrificing firepower for armor and the best survivability out of all top tier mbts. 
 


Great, I didn’t realize we had the M1A2 at 9.0, where this discussion is centered. 


Gaijin should just fix the UFP shattering. It would mean that basically any shot that would normally bounce into the turret ring would be destroyed. This removes the need for any "turret ring too high" discussion as you'd actually have to hit the turret ring directly at that point. Then I think we'd have a balanced and acceptable weakspot and the Abrams would be somewhere between the Leclerc and T-72B(1989) in terms of overall protection. 


What is the point of mentioning survivability characteristics as a counterargument to a vehicle that will be sitting in spawn 90% of the time?


I think the main point of the FlaRakRad's poor speed and armor is that any jet that can get close to it should be able to disable it with a cannons or outright kill it in a single strafe with rockets. The same applies to helicopters, but you'd have to be doing something very wrong to let helicopters get anywhere close to that thing.


As for the M60 variant discussion, they're in a bit of a strange place. Decent gun, mediocre mobility and situational armor. The armor works well against most 7.3-8.3 vehicles, but starts to immediately lose effectiveness against 8.7+, where they don't have the mobility to make up for the armor that is now dead weight. 


I'm not familiar with the current statistics for these vehicles, but I imagine like the rest of higher-tier US that they're probably not doing great. Gaijin could probably risk bumping them down 0.3 (to 8.0, 8.3 and 8.7 respectively) if the statistics reflect poor performance and see what happens from there.


Though like the 0.3 br drop that the 76mm Shermans deserve, I somehow don't see Gaijin acting on this.


And to all the hate I see for the upcoming Leopard 1A5:


Personally I'm happy to see Germany now getting a 9.0 MBT in the tech-tree, as opposed to the premium and event vehicles they currently have, though I certainly understand the skepticism now that they'll have three MBTs at 9.0 with powerful guns and thermals (though in fairness, they all only have average mobility and armor that can be torn apart by autocannons from almost any angle).


The M60A1/3 are great tanks when not fighting longrods and ATGMs constantly


It should be 8.7 but US one got fake ERA and somehow it is justified as a 9.3 when released.


Because vehicles in game are not properly modeled?


Especially new MBTs are very rushed with phantasy values.


We all know that they have thrown historical accuracy out of the window long ago despite claiming to be the best in that regard.


A properly modeled Leopard 2A4 which is also matching with the current 3d model would be superiour to the M1A1.


A properly modeled Leopard 2A5 would be superiour to the current M1A2 because it just physically has a lot more mantlet armor and the wedges shouldn't be blown off at all!


In game though the 2A4 is a hot mess missing armor thickness everywhere and using wrong armor technology as a whole, the 2A5 has over 150mm less KE protection than the M1A2 despite having 50mm more RHA and 210mm more composite armor in the mantlet...


While not as exciting gaijin could have just given us the better armored a4 with dm33, then properly armored a5 with dm53


All light turrets trigger hullbreak if hit and it will stay this way. You have to play in a sneaky way. Shouldn't be an issue on Maginot, Fulda, Alaska and the like. In maze like tunnel maps you get funneled frontally into the enemy team. So you just pick another tank instead.


Not like 75 % of maps are stupid maze. Its a lazy statement, that it is a game mechanic to get hullbroken into unmmaned turret.


Fine, but i want T15 Armata to get hullbroken into its turret too, i dont care it has hull of T14, its a light IFV and it should hullbreak, using your logic.


Not like 75 % of maps are stupid maze. Its a lazy statement, that it is a game mechanic to get hullbroken into unmmaned turret.


Fine, but i want T15 Armata to get hullbroken into its turret too, i dont care it has hull of T14, its a light IFV and it should hullbreak, using your logic.

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