Multiple Penetration

Multiple Penetration



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Multiple Penetration
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PoE Alternate Quality Gems, ALT Gem PoE Heist 3.13
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ty ggg

Guess it's time to reevaluate my gem setups
.

THE BEST Aurabot items in the game, by b0moodc: https://www.pathofexile.com/forum/view-thread/2935406/
Last edited by ImPump on Sep 17, 2020, 4:41:13 AM
You make my ochinchin go doki doki.


Curiosity is followed by ambition. Ambition, is followed by madness.
No longer a proud supporter of this game due to it's half measures towards cheats / RMT / bots. No longer posting on any PoE community, due to their support for cheats / RMT / bots / Toxicity.

So long!
10% increased Cooldown Recovery Rate
40% increased Totem Placement speed
40% increased Totem Placement speed
You and nearby Allies deal 20% increased Burning Damage
You and nearby allies gain 5% increased Movement Speed
Minions have 40% increased Movement Speed
Minions have 60% increased Area of Effect
Minions have 20% increased Movement Speed
Minions have 10% chance to Intimidate Enemies for 4 seconds on Hit
20% chance to create an additional Animate Weapon copy
Minions deal 0 to 100 Added Lightning Damage
10% increased Damage for each time this Skill has Chained
20% increased Skill Effect Duration
5% of Damage taken gained as Mana over 4 seconds when Hit
Supported Skills have 10% increased Area of Effect
Supported Skills have 20% increased Projectile Speed
Supported Skills have 20% increased Chaining range
20% increased Skill Effect Duration
20% chance to Freeze Enemies for 350 ms when Hit
1% less Physical Damage taken from Hits
1% less Fire Damage taken from Hits
20% increased Skill Effect Duration
20% chance to Freeze Enemies for 350 ms when Hit
1% less Physical Damage taken from Hits
1% less Fire Damage taken from Hits
20% chance for Brands to Attach to a new Enemy each time they Activate
Cursed Enemies have a 5% chance to grant a Power Charge when Hit
Cursed enemies take 4% increased Damage
Hits against Cursed Enemies have +0.2% to Critical Strike Chance
Projectiles have 10% chance to be Supercharged
Applied Curses have 10% increased Effect
10% increased Effect of Supported Curses
20% increased Skill Effect Duration
Enemies have 10% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage
20% chance to Knock Enemies Back on hit
Inflict non-Damaging Ailments as though dealing 100% more Damage
40% increased Skill Effect Duration
10% increased Cooldown Recovery Rate
20% chance to Impale Enemies on Hit
10% increased Cooldown Recovery Rate
+10% to Chaos Damage over Time Multiplier
Final Flurry has 20% increased Area of Effect
40% increased Elemental Damage while Channelling
20% chance to create an additional Blade
60% increased Damage while you have 5 or fewer Blades
20% chance to Knock Enemies Back on hit
40% increased distance between Volleys
20% increased Skill Effect Duration
Sand Bladestorms move with 20% increased speed
Blood Bladestorm deals 40% increased Damage with Ailments
40% chance to create the wrong Bladestorm
5% chance to Cover Enemies in Ash on Hit
40% increased Damage to distant Enemies
Arrows fall within a 60% increased Area of Effect
Gain 5% of Fire Damage as Extra Chaos Damage
Minions have 20% increased Duration
Buff grants 2% chance to gain a Frenzy Charge when you Hit a Unique Enemy
Buff grants 0.4% of Elemental Attack Damage leeched as Life
10% increased Cooldown Recovery Rate
20% increased Projectile Attack Damage while in Blood Stance
20% increased Projectile Speed while in Sand Stance
Spells deal 20% increased Area Damage while in Blood Stance
Spells have 10% increased Area of Effect while in Sand Stance
40% increased Damage if not Consuming a Corpse
Grants Minions 10% increased Cast Speed
40% less Skill Effect Duration
Minions recover 100 Life when they Block
Grants Minions +2% Chance to Block Attack Damage
Grants Minions +2% Chance to Block Spell Damage
Brands gain 20% increased Attachment Range
20% increased Cooldown Recovery Rate
+10% to Fire Damage over Time Multiplier
60% increased Critical Strike Chance
Projectiles Pierce 2 additional Targets
20% chance to inflict Withered on Hit
20% of Physical Damage Converted to Chaos Damage
You and nearby Allies have 10% increased Mana Recovery from Flasks
You and nearby Allies have 20% increased Damage while on Full Mana
+20 Life gained for each Enemy hit by your Attacks
40% increased Area of Effect while not Dual Wielding
100% chance to Destroy Corpses on Kill
30% increased Critical Strike Chance
Projectiles deal 15% increased Damage for each remaining Chain
40% increased Damage with Hits and Ailments
Shocks on Cursed enemies have 20% increased Duration
Curses inflicted by this Skill have +5 to maximum Doom
Hits against Cursed Enemies have +20% chance to Shock
40% increased Consecrated Ground Area
60% chance to Spread when affected Enemy is Hit
20% increased Skill Effect Duration
Converted Enemies have 20% chance to Taunt on Hit
Converted Enemies deal 400% increased Damage
20% increased Skill Effect Duration
20% increased Cooldown Recovery Rate
Buff grants 40% increased Movement Speed
Unnerve nearby Enemies for 4.0 seconds
40% reduced Cooldown Recovery Rate
20% of Lightning Damage Converted to Chaos Damage
Lose Intensity 20% slower while moving
20% increased Skill Effect Duration
Chilling Area has 40% increased Movement Speed
40% chance to Explode a nearby Corpse when Firing Projectiles
20% chance to Knock Enemies Back on hit
20% Chance to Avoid Interruption from Stuns While Using this Skill
Sacrifices 1% of Skeleton's Life to deal that much Chaos Damage
10% increased Cooldown Recovery Rate
40% increased Totem Placement speed
Totems Regenerate 20% of Life per second
Totems Explode on Death, dealing 40% of their Life as Physical Damage
60% chance to spawn an additional Corpse
Each Corpse spawned has 2% chance to be a Forgotten Corpse
Cursed enemies take 10% increased Damage from Damage Over Time effects
Spell Hits have 10% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 seconds
You and nearby Allies have 20% chance to Avoid being Stunned
You and nearby Allies gain 10% of Evasion Rating as Extra Armour
60% of Fire Damage Converted to Chaos Damage
Explosion deals 80% increased Damage if the Corpse is Ignited
Mines have 20% increased Detonation Speed
Recover 0.2% of Life for each Mine Detonated
40% increased Totem Placement speed
10% chance to deal Damage without removing Charges
40% increased Damage if three different Charge types removed
You and nearby Allies have 10% increased Damage while on Full Energy Shield
You and nearby Allies gain 40% increased Energy Shield Recharge rate
You and nearby Allies have 30% slower start of Energy Shield Recharge
20% of Physical Damage Converted to Cold Damage
Summoned Sentinels have 20% increased Cooldown Recovery Rate
Maximum 2 Summoned Normal Sentinels of Dominance
60% less Skill Effect Duration
Nearby Enemies deal 2% less Damage
You and nearby Allies have 5% chance to Impale Enemies on Hit with Attacks
+10% to Critical Strike Multiplier
20% increased Critical Strike Chance
100% increased Damage with Hits and Ailments against Enemies that are on Full Life
20% increased Skill Effect Duration
60% increased Damage
Initial Slam has 40% increased Area of Effect
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill
10% chance to create an additional Fissure
Fissures deal 60% more Damage
Spikes deal 60% less Damage
20% increased Effect of non-Damaging Ailments on Enemies
Cursed enemies have -5% to Elemental Resistances
10% increased Duration of Elemental Ailments on Cursed enemies
20% increased Skill Effect Duration
40% reduced Cooldown Recovery Rate
20% increased Buff Effect
Curse has 40% increased Doom gain rate
Curse Skills have 10% increased Cast Speed
Ensnared Enemies take 10% increased Spell Damage
Regenerate 0.10% of Debuff Damage as Life
20% increased Skill Effect Duration
20% chance to Ignite enemies
60% increased Critical Strike Chance
40% less Skill Effect Duration
Maximum 4 Explosive Arrows stuck in an Enemy
40% of Physical Damage Converted to Cold Damage
20% increased Skill Effect Duration
20% less Area of Effect
60% chance to Ignite enemies
60% increased Area of Effect
40% reduced Projectile Speed
40% less Damage with Ignite
60% increased Effect of non-Damaging Ailments on Enemies
5% chance to Debilitate Enemies for 1 second on Hit
Base duration is -0.06 seconds
First Impact deals 60% more damage
10% increased Cooldown Recovery Rate
40% chance to Ignite enemies
40% more Burning Damage
+10% to Fire Damage over Time Multiplier
20% reduced Skill Effect Duration
Inflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -10% to their Fire Resistance
40% of Fire Damage Converted to Chaos Damage
20% chance to Poison on Hit
+10 to radius
10% less Area of Effect per Stage
20% less Skill Effect Duration
60% increased Cooldown Recovery Rate
Ignite on Cursed enemies has 10% increased Duration
Curses inflicted by this Skill have +5 to maximum Doom
Hits against Cursed Enemies have +20% chance to Ignite
10% increased Skill Effect Duration
Grants Minions 0.4% of Damage Leeched as Life
Grants Minions 10% increased Attack Speed
10% increased Cooldown Recovery Rate
Buff grants 10% increased Evasion Rating and Armour
Buff grants 20% increased Damage if you've changed Stance recently
5% chance to gain a Frenzy Charge on Hit
60% increased Cooldown Recovery Rate
Deals 80% of Damage
Projetiles gain Damage over time, dealing up to 60% more Damage by the time they dissipate
5% increased Damage with Ailments per Frenzy Charge
20% increased Projectile Speed
20% increased Damage
20% increased Duration of Cold Ailments
20% less Skill Effect Duration
20% increased Cooldown Recovery Rate
20% increased Effect of Cold Ailments
10% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
Frost Shield Regenerates 0.2% of its Life per second
20% increased Skill Effect Duration
Freezes enemies as though dealing 100% more Damage
Freezes on Cursed enemies have 20% increased Duration
Curses inflicted by this Skill have +5 to maximum Doom
Hits against Cursed Enemies have +20% chance to Freeze
20% increased Effect of Cold Ailments
0% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
40% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
100% reduced Damage
20% chance to inflict Cold Exposure on Hit
20% chance for Projectiles to Return
Cone Area occurs 80% farther forward
10% increased Cooldown Recovery Rate
Mirage Warriors have 40% increased Movement Speed
20% reduced Area of Effect
Final Burst Deals 40% more Damage

40% increased Duration of Cold Ailments
You and nearby Allies have 10% chance to avoid Elemental Ailments
You and nearby Allies have 4% chance to Avoid Chaos Damage from Hits
10% increased Area of Effect
20% increased Stun Duration on enemies
60% increased Area of Effect
40% reduced angle
You and nearby Allies have 10% increased Totem Placement speed
You and nearby Allies have 10% increased Projectile Speed
Buffs on You and nearby Allies expire 20% faster
You and nearby Allies have 20% increased Chill and Freeze Duration
You and nearby Allies have 20% increased Movement Speed while on Chilled Ground
20% increased Stun Duration on enemies
20% increased Damage
20% increased Minion Movement Speed
Minions deal 40% less Damage
Agony Crawler has 20% chance to inflict Withered for 2 seconds on Hit
Buff grants 15% increased Fire Damage
20% reduced Area of Effect
60% increased Burning Damage
Buff grants 15% increased Cold Damage
20% increased Minion Movement Speed
Minions have 10% chance to Taunt on Hit
Summoned Sentinels have 20% increased Cooldown Recovery Rate
Buff grants 15% increased Lightning Damage
20% increased Skill Effect Duration
Buff grants 10% increased Damage taken
Buff grants 30% increased Damage
40% increased Damage with Ailments
20% increased Effect of non-Damaging Ailments on Enemies
Hexblast has 10% chance to not remove a Hex
20% of Physical Damage Converted to Fire Damage
20% increased Totem Duration
20% increased Totem Placement speed
Third Stage deals 30% more Damage
First Stage deals 40% less Damage
30% increased Damage with Hits against Chilled Enemies
20% of Physical Damage Converted to Cold Damage
Projectiles Pierce 2 additional Targets
Travels 20% reduced distance before changing forms
Freezes enemies as though dealing 100% more Damage
20% increased Critical Strike Chance
20% increased Skill Effect Duration
20% increased Cooldown Recovery Rate
2% less Elemental Damage taken per Endurance Charge removed
2% more Physical Damage taken per Endurance Charge removed
4% more Damage with Hits and Ailments for each stage
Final wave deals 200% less Damage with Hits
Final wave deals 200% less Damage with Ignite
Explosion has 20% chance to apply Uncharged Debuff on Hit
60% increased Burning Damage
20% chance to Ignite enemies
80% increased Skill Effect Duration
Exerted Attacks deal 10% increased Damage
20% chance to Cover Enemies in Ash on Hit
10% increased Cooldown Recovery Rate
Exerted Attacks Overwhelm 10% of Physical Damage Reduction
Exerted Attacks deal 10% increased Damage
Projectiles Pierce 2 additional Targets
Projectiles gain 30% increased Area of Effect after Forking
Increases and Reductions to Cast Speed apply to Attack Speed
Clusters have 30% increased Projectile targeting range
Projectiles deal up to 40% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther
10% chance to Impale Enemies on Hit
20% increased Stun Duration on enemies
20% of Physical Damage Converted to Lightning Damage
20% chance to Hit an additional Enemy
20% less Skill Effect Duration
60% increased Cooldown Recovery Rate
10% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed
20% increased Projectile Speed
20% increased Damage
Projectiles Pierce 2 additional Targets
20% of Physical Damage Converted to Lightning Damage
Deals 60% of Damage
Stronger Pulses deal 200% more Damage with Hits and Ailments
Deals 60% of Damage
Stronger Pulses deal 200% more Damage with Hits and Ailments
20% increased Lightning Damage
10% increased Effect of Lightning Ailments
20% chance for Projectiles to Return
60% increased Damage
20% increased Duration
10% chance to Detonate for Double Damage instead of Chaining
You and nearby allies have 10% increased Skill Effect Duration
You and nearby Allies deal 10% increased Damage with Ailments
Minions have 20% increased Duration
20% increased Skill Effect Duration
Buff can take additional Damage equal to 5% of your Armour
Reflected Damage Penetrates 20% of Enemy Fire Resistance
Beams Split towards 2 additional targets
20% less Skill Effect Duration
20% increased Cast Speed
20% of Physical Damage Converted to Fire Damage
10% chance to Impale Enemies on Hit
Creates 2 additional Spikes if you've changed Stance Recently
Creates 1 fewer Spikes
+10% to Damage over Time Multiplier for Poison
20% increased Skill Effect Duration
20% of Physical Damage Converted to Chaos Damage
Buff grants 10% increased Movement Speed
20% increased Skill Effect Duration
10% chance not to replace the Buff when you use a Skill
You have 10% Movement Speed while Infecting
10% reduced Chaos Damage taken while Incubating
Cursed Enemies have a 5% chance to grant a Frenzy Charge when Hit
Cursed enemies take 4% increased Damage
Cursed enemies have -5% to Physical Damage Reduction
+20% to Damage over Time Multiplier for Ailments from Critical Strikes
You and nearby Allies deal 10% increased Damage
You and nearby Allies have 10% less Area of Effect
Attack Hits against nearby Enemies have 10% chance to inflict Bleeding
Nearby Enemies have -5% to Physical Damage Reduction
Bleeding inflicted by this Skill deals Damage 10% faster
Projectiles Pierce 2 additional Targets
Targets 2 additional nearby Enemies
Curse has 40% increased Doom gain rate
20% increased Area of Effect of Curses
10% chance to also create Consecrated Ground around you
Consecrated Ground applies 5% increased Damage taken to Enemies
20% increased Effect of Consecrated Ground
You and nearby Allies have 10% chance to avoid Elemental Ailments
Your and nearby Allies' Damage Penetrates 4% Elemental Resistances
You and nearby Allies have 20% chance to avoid being Ignited
Your and nearby Allies' Damage Penetrates 4% Fire Resistance
You and nearby Allies have 20% chance to avoid being Frozen
Your and nearby Allies' Damage Penetrates 4% Cold Resistance
You and nearby Allies have 20% chance to avoid being Shocked
Your and nearby Allies' Damage Penetrates 4% Lightning Resistance
100% increased Burning Damage
20% chance to Ignite enemies
40% increased Damage if firing at least 7 Projectiles
5% chance to fire an additional sequence of arrows
20% increased Minion Movement Speed
20% increased Minion Maximum Life
Minions deal 20% increased Melee Damage
Minions have 10% reduced Enemy Stun Threshold
Minions are Created with maximum Frenzy Charges
20% increased Minion Movement Speed
20% increased Minion Maximum Life
Raised Zombies' Slam Attack has 40% increased Cooldown Recovery Rate
Minions Regenerate 2% of Life per second
Minions gain 10% of Physical Damage as Extra Chaos Damage
Minions take Chaos Damage equal to 20% of their Life over one second when Raised
Buff has 40% more Effect on your Minions
Exerted Attacks deal 10% increased Damage
100% of Physical Damage converted to a random Element
40% chance to Debilitate Enemies for 1 second on Hit
20% increased Cooldown Recovery Rate
Buff Grants 20% increased Spell Damage
20% increased Cooldown Recovery Rate
20% chance to gain Onslaught for 4 seconds on Hit
20% increased Skill Effect Duration
40% less Skill Effect Duration
40% increased Cast Speed
Each Spore Pod fires 2 Thorn Arrows
+2 to maximum number of Summoned Totems
10% increased Cooldown Recovery Rate
Exerted Attacks have a 40% chance to Knock Enemies Back on Hit
Exerted Attacks deal 10% increased Damage
20% increased Cooldown Recovery Rate
60% reduced Cast Speed
100% increased Damage
10% increased Area of Effect
20% increased Projectile Speed
20% more Damage with Hits at Maximum Charge Distance
40% increased Shock Duration on enemies
Ring has 40% chance to Shock
Ring Shocks as if dealing 100% more Damage
10% increased Cast Speed
20% increased Totem Placement speed
40% of Physical Damage Converted to Cold Damage
20% chance to Knock Enemies Back on hit
Projectiles Pierce 2 additional Targets
Fires 2 additional Projectiles
20% reduced Attack Speed
20% chance to Impale Enemies on Hit
Buff Grants 20% chance to Shock enemies
10% reduced Mana Cost of your Skills while in Area
Buff Grants 20% increased Spell Damage
20% increased Effect of Cold Ailments
20% increased Skill Effect Duration
Applies beams to the closest 2 Enemies
Regenerate 0.4% of Energy Shield per second for each affected Enemy
20% increased Skill Effect Duration
Aura grants 5% increased Attack and Cast Speed
20% increased Skill Effect Duration
Buff grants 10% increased Attack and Cast Speed
Cursed enemies take 5% increased Damage from Projectile Hits
Curse Skills have 20% increased Cast Speed
Hits on Cursed Enemies have an additional 40% chance to Knockback
20% increased Skill Effect Duration
Projectiles Pierce 2 additional Targets
40% of Lightning Damage Converted to Chaos Damage
+20% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield
Fires an additional Projectile
10% reduced Projectile Speed
Supported Skills deal 20% increased Spell Damage
Supported Skills have 20% chance to Freeze, Shock and Ignite
Supported Skills have 40% reduced Cooldown Recovery Rate
Supported Skills have Added Spell Damage equal to 40% of Damage of Equipped Wand
If two Wands are Equipped, each contributes half as much Added Damage
10% increased Skill Effect Duration
Minions gain +20% to all Elemental Resistances
10% chance to inflict an additional Impale when this Skill inflcits Impale
10% increased Area of Effect
20% increased Projectile Speed
Grants Minions 40% increased Damage
20% increased Skill Effect Duration
20% increased Beam frequency
20% reduced Area of Effect
10% increased Cooldown Recovery Rate
Steelskin Buff can take 10% increased amount of Damage
Buff grants +20% to all Resistances
20% chance to Chain an additional time
10% increased Skill Effect Duration
40% reduced Explosion Area of Effect
40% increased Area of Effect while Channelling
40% reduced Cast Speed
40% increased Area of Effect
5% chance for Lightning to Strike the Marker when Cast
10% increased Cast Speed
10% increased Cast Speed
Runes have 10% increased Area of Effect for each time they've been Improved
20% more Damage
Runes deal 60% less Damage with Hits and Ailments for each time they have been Improved
10% chance to Shock enemies
10% increased Effect of Lightning Ailments
Minions deal 20% increased Damage
20% increased Minion Maximum Life
Summoned Golems have 20% increased Cooldown Recovery Rate
Minions deal 20% increased Damage
20% increased Minion Maximum Life
Summoned Golems have 20% increased Cooldown Recovery Rate
Minions deal 20% increased Damage
20% increased Minion Maximum Life
Summoned Golems have 20% increased Cooldown Recovery Rate
Minions have 10% increased Area of Effect
Summoned Holy Relics have 20% increased Cooldown Recovery Rate
Minions deal 20% increased Damage
20% increased Minion Maximum Life
Summoned Golems have 20% increased Cooldown Recovery Rate
Minions deal 20% increased Damage
20% increased Minion Maximum Life
Summoned Golems have 20% increased Cooldown Recovery Rate
20% increased Minion Movement Speed
Minions have 20% increased Duration
Minions can't be Damaged for 2 seconds after being Summoned
Minions can't be Damaged for 2 seconds after being Summoned
Minions' Attacks have 10% chance to Maim Enemies on Hit
100% chance to Summon a Skeleton Archer instead of a Skeleton Warrior
40% increased Minion Movement Speed
Minions have 20% increased Area of Effect
Minions have 10% increased Effect of non-Damaging Ailments on Enemies
Minions deal 20% increased Damage
20% increased Minion Maximum Life
Summoned Golems have 20% increased Cooldown Recovery Rate
Wave has 10% reduced delay between Areas
Shockwaves have 20% reduced Area of Effect
Wave has 20% increased Area of Effect
60% increased Burning Damage
20% chance to Ignite enemies
+1% Chance to Block Attack Damage while holding a Shield
+1% Chance to Block Spell Damage while holding a Shield
Curse has 40% increased Doom gain rate
60% of Physical Damage converted to a random Element
10% increased Skill Effect Duration
20% of Physical Damage Converted to Chaos Damage
Fires 2 additional Arrows
20% reduced Debuff Effect
Corpses Spawned have 40% increased Maximum Life
10% chance to Trigger this Skill when Hit
20% increased Cooldown Recovery Rate
Returning Projectiles deal 20% more Damage
100% chance to Fire a caught Projectile when Hit
60% increased Cooldown Recovery Rate
10% increased Attack Speed
10% increased Poison Duration
20% of Physical Damage Converted to Chaos Damage
10% chance to also Poison a nearby Enemy when you inflict Poison
You and nearby Allies Leech 0.4% of Physical Attack Damage as Life
You and nearby Allies deal 20% increased Damage while on Full Life
40% reduced Skill Effect Duration
40% increased Cooldown Recovery Rate
60% of Physical Damage Converted to Cold Damage
Void Sphere has 10% increased Pulse Frequency
20% less Skill Effect Duration
20% increased Cooldown Recovery Rate
40% increased Damage when Cast on Frostbolt
Attacks Hits against Cursed Enemies have 10% chance to inflict Bleeding
Attack Hits have 10% chance to Maim Cursed Enemies for 4 seconds
60% less Skill Effect Duration
You and nearby allies gain 10% increased Accuracy Rating
20% increased Skill Effect Duration
Cursed Enemies have a 5% chance to grant an Endurance Charge when Hit
Cursed enemies take 4% increased Damage
Cursed Enemies grant 2 Rage Regenerated over 1 second when Stunned
20% increased Skill Effect Duration
20% of Physical Damage Converted to Cold Damage
200% increased Evasion Rating while Moving
20% increased Skill Effect Duration
+10% to Cold Damage over Time Multiplier
40% increased Skill Effect Duration
40% reduced Cast Speed
20% increased Skill Effect Duration
Hindered Enemies deal 4% reduced Chaos Damage
100% chance to apply an additional Withered Debuff if you Cast this spell yourself
10% increased Effect of Elusive from this Skill
Inflicts 2 Withered Debuffs the first time each Enemy enters the Area
20% chance not to remove Buff on Skill use
You and nearby Allies have +5% to Critical Strike Multiplier
You and nearby Allies Regenerate 0.40% of Life per second
Supported Skills deal 10% increased Chaos Damage
Supported Skills Penetrate 5% Chaos Resistance
Supported Skills have 20% of Physical Damage Converted to Chaos Damage
Supported Skills deal 10% increased Cold Damage
Supported Skills have 10% increased Attack and Cast Speed
Supported Skills have 20% of Physical Damage Converted to Cold Damage
Supported Skills deal 10% increased Fire Damage
Supported Skills deal 20% reduced Fire Damage
Supported Skills have +20% to Fire Damage over Time Multiplier
Supported Skills have 20% of Physical Damage Converted to Fire Damage
Supported Skills deal 10% increased Lightning Damage
Supported Skills have 30% increased Critical Strike Chance
Supported Skills have 20% of Physical Damage Converted to Lightning Damage
Supported Skills have 20% increased Accuracy Rating
Supported Skills have +20% to Critical Strike Multiplier
Supported Skills deal 4% increased Attack damage per 1000 Accuracy Rating
Supported Skills deal 10% increased Trap Damage
Supported Skills have 20% increased Area of Effect
Supported Skills have 10% increased Skill Effect Duration
Supported Skills have 10% increased Attack Speed
Supported Skills have 10% increased Area of Effect
Supported Skills have +4 to Melee Strike Range
Supported Skills deal 10% increased Spell Damage
Arcane Surge grants 0% more Spell Damage
Arcane Surge grants 0% increased Cast Speed
Arcane Surge grants 0.2% of Mana Regenerated per second
Supported Skills have 10% increased Mana Cost
Supported Skills have base Mana Cost equal to 0% of Unreserved Maximum Mana, if that value is higher
Supported Skills lose Added Lightning Damage equal to 60% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
Supported Skills gain Added Cold Damage equal to 60% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
Supported Skills have 20% reduced Mana Cost
Supported Skills have 10% increased Attack Speed
Supported Skills have 20% increased Projectile Speed
Supported Skills have 40% reduced Projectile Speed
Supported Skills deal 20% increased Damage
20% increased Totem Placement speed
10% chance for Projectiles Fired by Supported Skills to Return
Supported Skills have 10% increased Attack Speed
Projectiles from Supported Skills Pierce 2 additional Targets
Projectiles Fired by Supported Skills have 100% increased Projectile spread
10% increased Effect of Supported Curses
Supported Skills have 40% increased Area of Effect
10% reduced Effect of Supported Curses
Supported Skills have 2% reduced Mana Reserved
Supported Skills have 10% increased Mine Throwing Speed
Supported Skills have 20% reduced Mana Reserved
Mines from Supported Skills have 20% increased Detonation Speed
Supported Skills have 20% increased Blinding duration
Supported Skills have 10% chance to Blind enemies on hit
Supported Skills have 40% increased Critical Strike Chance against Blinded Enemies
Supported Skills have 5% reduced Enemy Block Chance
Supported Skills have 40% increased Overpowered Effect
Supported Skills have 10% reduced Mana Cost
Supported Skills have 1% reduced Mana Reserved
Supported Skills Deal 60% increased Damage when on Low Life
Supported Skills deal 10% increased Melee Damage against Bleeding Enemies
Supported Skills have 10% chance to Crush for 2 seconds on Hit
Supported Skills have 10% chance to refresh Bleeding Duration on Hit
Supported Skills have 20% increased Chill Duration on Enemies
Supported Skills deal 10% increased Cold Damage
Supported Skills have 10% increased Effect of Chill on Enemies
Supported Skills deal 10% increased Physical Damage
Supported Attacks have 10% chance to cause Bleeding
Supported Skills Overwhelm 5% Physical Damage Reduction
Supported Skills deal 10% increased Burning Damage
Supported Skills have 20% increased Ignite Duration on Enemies
Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies
Supported Skills have 20% increased Attack Critical Strike Chance
Supported Skills have 20% increased Spell Critical Strike Chance
Supported Skills deal 20% more Attack Damage
Supported Skills have 10% increased Attack Speed
Supported Skills have 60% increased Area of Effect while Dead
Supported Skills have +100% to Critical Strike Chance while Dead
Supported Skills have 60% increased Skill Effect Duration while Dead
Supported Skills deal 10% increased Attack Damage
Supported Skills deal 10% increased Spell Damage
Supported Skills deal 60% increased Attack Damage
Supported Skills have 20% increased Cooldown Recovery Rate
Supported Skills deal 10% increased Damage
Supported Skills have 20% increased Skill Effect Duration
20% more Damage required to Trigger
Supported Skills deal 10% increased Damage
Supported Skills have 20% increased Skill Effect Duration
20% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
Supported Channelling Skills deal 10% increased Damage
Supported Triggered Spells deal 10% increased Damage
Supported Skills have 10% increased Attack and Cast Speed
Supported Skills have 10% increased Effect of non-Damaging Ailments on Enemies
Supported Skills have 20% increased Projectile Speed
Supported Skills have 20% increased Chaining range
Projectiles Fired by Supported Skills have 80% chance not to Pierce Enemies
Supported Attacks deal 10% increased Damage with Bleeding
Supported Attacks have 20% increased Bleeding Duration
Supported Skills have 20% more Added Damage
Supported Skills have 20% chance to Cause Monsters to Flee
Supported Skills have 10% reduced Cast Speed
10% chance to gain a Frenzy Charge when a Mine from Supported
Skills is Detonated targeting an Enemy
10% chance to gain a Power Charge when a Mine from Supported
Skills is Detonated targeting an Enemy
Supported Skills have 4% increased Projectile Speed per Frenzy Charge when used by a Mine
Supported Skills deal 10% increased Trap Damage
Supported Skills have 10% chance to gain a Power Charge when your Trap is triggered by an Enemy
Supported Skills have 10% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Supported Skills have 10% increased Trap Trigger Radius per Power Charge
Supported Skills deal 10% increased Melee Damage
40% increased Effect of Combat Rush granted by Supported Skills
20% increased Damage to Close Range Enemies
Supported Skills deal 10% increased Trap Damage
Supported Skills have 10% increased Trap Throwing Speed
Supported Skills have 40% reduced Trap Spread
Supported Skills deal 10% increased Cold Damage
Supported Skills have 10% chance to Freeze
Supported Skills have 20% increased Effect of Cold Ailments
Supported Skills deal 10% increased Cold Damage
Supported Skills deal 10% increased Fire Damage
Supported Skills have 10% of Cold Damage Converted to Fire Damage
Supported Skills deal 60% increased Damage with Poison
Supported Skills deal 10% increased Fire Damage
Ignites from Supported Skills deal Damage 5% faster
Supported Skills deal 20% increased Fire Damage
Ignites from Supported Skills deal Damage 10% slower
Supported Skills deal 10% increased Area Damage
Supported Skills have 10% less Area of Effect
Supported Skills have 10% reduced Enemy Stun Threshold
Supported Skills deal 10% increased Spell Damage
Supported Skills have 60% reduced Critical Strike Chance
Supported Skills have 10% chance to Freeze, Shock and Ignite
Supported Skills have 10% chance for Damage with Hits to be Lucky
Supported Skills have 10% increased Attack Speed
Supported Skills have 10% increased Cast Speed
Supported Skills deal 60% increased Damage with Hits against Enemies that are on Low Life
Recover 2% of Life when Supported Skills Cull an Enemy
Supported Skills deal 10% increased Damage
Supported Skills Leech 0.5% of Attack Damage Leeched as Life
Supported Skills deal 40% increased Damage with Hits and Ailments against Enemies that are on Full Life
Supported Skills deal 10% increased Damage over Time
Supported Skills have 20% increased Duration of Ailments on Enemies
Supported Skills deal 60% less Damage with Hits
Supported Skills have +10% to Damage over Time Multiplier
Supported Skills deal 10% increased Chaos Damage
Supported Skills have 10% increased Skill Effect Duration
Supported Skills have 10% of Physical Damage Converted to Chaos Damage
Supported Skills deal 10% increased Damage over Time
Supported Skills have 10% increased Skill Effect Duration
Supported Skills have 10% reduced Mana Cost
Minions from Supported Skills have +2% to all maximum Elemental Resistances
Minions have 10% increased Area of Effect
Minions from Supported Skill Leech 0.4% of Elemental Damage as Life
Elemental Damage with Attacks Support
10% increased Elemental Damage with Attack Skills
Supported Skills have 5% chance to Freeze, Shock and Ignite
0.5% of Elemental Damage Leeched as Mana
Supported Skills deal 10% increased Elemental Damage
Supported Skills have 10% increased Area of Effect
Supported Skills have a 20% Chance to Avoid Interruption from Stuns While Using this Skill
Supported Skills deal 10% increased Elemental Damage
Supported Skills have 10% increased Effect of non-Damaging Ailments on Enemies
10% increased Duration of Elemental Ailments on Enemies
Supported Skills have 20% increased Area of Effect
Supported Skills deal 20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
This Gem gains 100% increased Experience
Endurance Charge on Melee Stun Support
Supported Skills have 20% increased Stun Duration on Enemies
Supported Skills deal 2% increased Damage per Endurance Charge
Supported Skills deal 20% increased Damage if you've lost an Endurance Charge in the past 8 seconds
Supported Skills deal 10% increased Damage while Leeching Energy Shield
Supported Skills deal 10% increased Damage while on Full Energy Shield
Supported Skills have 40% increased Maximum Recovery per Energy Shield Leech
This Gem gains 100% increased Experience
This Gem gains 100% increased Experience
60% reduced Intelligence Requirement
Supported Skills have 10% increased Attack Speed
Supported Skills have 10% increased Cooldown Recovery Rate
Bleeding inflicted by Supported Skills deals Damage 10% faster
Supported Skills have 10% increased Cast Speed
Supported Skills have 10% increased Cooldown Recovery Rate
Ignites from Supported Skills deal Damage 10% faster
Supported Skills have 10% increased Attack Speed
Supported Skills have 10% increased Cast Speed
Projectiles have 60% chance to Return to you from final Target
Supported Skills have 10% increased Projectile Speed
Supported Skills deal 10% increased Projectile Damage
Feeding Frenzy base Duration is 1 second
Minions from Supported Skills recover 1% of Life on Hit
Supported Skills have 10% increased Minion Movement Speed
Supported Skills deal 10% increased Fire Damage
Supported Skills deal 60% increased Burning Damage
Supported Skills Destroy Ignited Corpses on Kill
Supported Skills have 10% increased Area of Effect
Supported Skills have 20% reduced Attack Speed
Supported Skills deal 60% increased Damage
Ancestrally Boosted Slams have 10% reduced Enemy Stun Threshold
Supported Skills deal 10% increased Projectile Damage
Projectiles from Supported Skills have 20% chance for an additional Projectile when Forking
Projectiles from Supported Skills Pierce an additional Target
Supported Skills deal 10% increased Attack Damage
Supported Skills have 4% increased Fortify Effect
Hits from Supported Skills Overwhelm 5% of Physical Damage Reduction while you have Fortify
Supported Skills have 40% increased Aura Area of Effect
Non-Curse Auras from Supported Skills have 5% increased Effect
Supported Skills have 100% increased Aura Area of Effect
Supported Skills have 10% increased Mana Reserved
Greater Multiple Projectiles Support
Supported Skills have 10% increased Attack Speed
Supported Skills have 10% increased Cast Speed
Supported Skills have 20% reduced Mana Cost
Supported Skills have 10% increased Projectile Speed
Projectiles Fired by Supported Skills have 20% increased Projectile spread
Supported Skills deal 20% increased Projectile Damage
20% increased distance between Firing Points
Supported Skills have 20% increased Projectile Speed
10% increased Effect of Supported Curses
Supported Skills deal 20% increased Damage with Hits and Ailments per Curse on Enemy
10% reduced Effect of Supported Curses
Supported Skills have 40% increased Curse Duration
Supported Skills have 10% increased Mine Throwing Speed
Supported Skills have +5% to Critical Strike Multiplier
Supported Skills have 10% reduced Enemy Stun Threshold
Supported Skills have 30% increased Chill Duration on Enemies
Supported Skills have +20% chance to Freeze Enemies which are Chilled
Enemies Frozen by Supported Skills have -4% to Cold Resistance
Supported Skills deal 20% increased Damage with Hits against Frozen Enemies
Supported Skills deal 2% increased Damage per Frenzy Charge
Supported Skills have 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Supported Skills deal 10% increased Fire Damage
Supported Skills have 10% increased Area of Effect
Supported Skills have 10% chance to Ignite
Supported Skills deal 10% increased Fire Damage
Supported Skills have 10% increased Area of Effect
Supported Skills have 10% chance to Ignite
Supported Attacks have 10% increased Impale Effect
Supported Attacks have 10% chance to Impale Enemies on Hit
Supported Skills have 5% chance to inflict an additional Impale on Enemies they Impale
Curse Skills have 40% reduced Skill Effect Duration
+1 Cooldown Use
25% less Damage per 5 Doom on Hex
Supported Skills deal 10% increased Area Damage
Supported Skills have 10% increased Attack and Cast Speed
Supported Skills have 10% increased Area of Effect
Supported Skills have +15% to Critical Strike Multiplier
Supported Skills have 20% increased Critical Strike Chance
Supported Skills have +30% to Damage over Time Multiplier for Ailments from Critical Strikes
Supported Skills have 20% increased Critical Strike Chance
Supported Skills have +5% to Critical Strike Multiplier
Supported Skills have 10% chance to gain a Power Charge on Kill
Supported Skills have 10% increased Skill Effect Duration
Supported Skills have 20% reduced Mana Cost
Supported Skills have 10% reduced Skill Effect Duration
Supported Skills have 20% increased Duration of Ailments on Enemies
Minions from Supported Skills take 20% reduced Fire Damage
Minions from Supported Skills take 10% of their Maximum Life as Fire Damage per second
Minions from Supported Skills deal 30% increased Burning Damage
Gain Infusion after Channelling a Supported Skill for -0.4 seconds
Infusion grants 0.5% of Life Regenerated per second
Supported Skills have 30% increased Shock Duration on Enemies
4% chance to gain Innervation when you Shock a Unique Enemy with Supported Skills
Supported Skills have 20% increased Inspiration Charge Duration
Supported Skills have 20% increased Critical Strike Chance
Supported Skills have 10% reduced Mana Cost
Supported Skills deal 10% increased Area Damage
Supported Skills have 10% increased Area of Effect
Lose Intensity 40% faster while moving
Lose Intensity 20% slower while moving
Supported Skills deal 10% increased Projectile Damage
Supported Skills have 10% reduced Attack Speed
Supported Skills deal 40% increased Damage
Supported Skills have 10% increased Projectile Speed
Supported Skills deal 10% increased Spell Damage
Supported Skills have 10% reduced Cast Speed
Supported Skills deal 40% increased Damage
Supported Skills have 10% increased Projectile Speed
10% increased Rarity of Items Dropped by Enemies Slain from Supported Skills
Supported Skills have 2% chance for Coin Shower on Kill
Supported Skills have 10% chance to Knock Enemies Back on hit
Supported Skills deal 10% increased Damage
Supported Skills have 40% increased Knockback Distance
Supported Skills have 10% less Skill Effect Duration
Supported Skills have 10% increased Attack and Cast Speed
Bleeding inflicted by Supported Skills deals Damage 10% faster
Lesser Multiple Projectiles Support
Supported Skills have 10% increased Attack Speed
Supported Skills have 10% increased Cast Speed
Supported Skills have 20% reduced Mana Cost
Supported Skills have 10% increased Projectile Speed
Projectiles Fired by Supported Skills have 20% increased Projectile spread
Supported Skills deal 10% increased Damage with Poison
Supported Skills have 4% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
Supported Skills deal 20% increased Damage with Hits
+10 Life gained for each Enemy hit by Attacks from Supported Skills
Supported Skills deal 40% increased Damage when on Full Life
+2 Mana gained for each Enemy hit by Attacks from Supported Skills
Supported Skills deal 10% increased Damage while Leeching Life
Supported Skills deal 40% increased Damage when on Full Life
Supported Skills have 100% increased Maximum Recovery per Life Leech
Supported Skills deal 10% increased Lightning Damage
Supported Skills have 10% chance to Shock
Supported Skills have 20% increased Effect of Lightning Ailments
Supported Skills deal 10% increased Physical Damage
Supported Skill have 20% increased Effect of Maim
Supported Skills have 10% chance to inflict Bleeding on Maimed Enemies
Supported Skills deal 10% increased Damage while Leeching Mana
Supported Skills have 10% increased Damage for each 200 Mana you have Spent Recently
+4 Mana gained for each Enemy hit by Attacks from Supported Skills
Minions from Supported Skills have 5% additional Physical Damage Reduction
Minions from Supported Skills deal 5% more Damage to Enemies that are Near you
Minions from Supported Skills have +8% Chance to Block Attack Damage
Supported Skills deal 10% increased Melee Physical Damage
Supported Skills have +2 to Melee Strike Range
Supported Skills Overwhelm 5% Physical Damage Reduction
Supported Skills have 10% increased Area of Effect
Supported Skills deal 20% increased Melee Damage
Supported Skills deal 40% more Damage to surrounding targets
Supported Skills have 10% increased Mine Throwing Speed
Supported Skills have 4% chance to throw up to 1 additional Mine
Supported Skills can have up to 4 additional Remote Mines placed at a time
Minions from Supported Skills deal 10% increased Damage
Minions from Supported Skills have 3% chance to deal Double Damage
Minions from Supported Skills deal 40% increased Damage with Ailments
Supported Skills have 15% increased Minion maximum Life
Minions Regenerate 1% of Life per second
Minions from Supported Skills deal 20% increased Damage while on Full Life
Supported Skills have 10% increased Minion Movement Speed
Minions from Supported Skills have 20% increased Cooldown Recovery Rate
Supported Skills deal 10% increased Attack Damage
Mirage Archer lasts -2 seconds
Mirage Archer fires 2 additional Projectiles with Supported Skills
Supported Skills have 20% increased Skill Effect Duration
20% increased Totem Placement speed
Supported Skills have 20% increased Trap Trigger Area of Effect
Supported Skills can have up to 2 additional Traps placed at a time
Supported Skills have 4% chance to throw an additional Trap
Supported Skills deal 10% increased Melee Physical Damage
Supported Skills have 20% reduced Attack Speed
Supported Skills have 20% increased Area of Effect per Repeat
Supported Skills have 10% increased Attack Speed
Supported Skills have 20% increased Critical Strike Chance
20% increased Effect of Elusive from Supported Skills
100% increased Critical Strike Chance against Enemies on Full Life
Supported Skills have 10% increased Attack and Cast Speed
Supported Skills have 20% increased Attack and Cast Speed during Onslaught
Supported Skills deal 10% increased Lightning Damage
Supported Skills deal 10% increased Physical Damage
Supported Skills have 10% of Physical Damage Converted to Lightning Damage
Enemies Shocked by Supported Skills take 10% increased Physical Damage
Supported Skills deal 10% increased Projectile Damage
Projectiles from Supported Skills Pierce 2 additional Targets
Projectiles from Supported Skills that have Pierced deal 40% increased Damage
Supported Skills deal 10% increased Projectile Damage
Lose Intensity 20% slower while moving
Lose Intensity 20% faster while moving
Supported Skills deal 10% increased Projectile Damage
Supported Skills have 40% chance to Knock Enemies Back with Hits at Close Range
Projectiles from Supported Skills Pierce all Targets within 20 units
Supported Skills deal 10% increased Damage with Poison
Supported Skills have 20% chance to Poison on Hit
Poisons from Supported Skills deal Damage 10% faster
Supported Skills have 20% increased Critical Strike Chance
Supported Skills have 20% chance to gain a Power Charge on Critical Strike
Supported Skills deal 2% increased Damage per Power Charge
Minions from Supported Skills deal 10% increased Damage
Debuff applies -4% to all Resistances
Minions from Supported Skills have 30% increased Critical Strike Chance against the Prey
Minions from Supported Skills have +15% to Critical Strike Multiplier against the Prey
Supported Skills deal 10% increased Area Damage
Supported Skills have 10% increased Area of Effect
Supported Skills have 10% less Attack Speed
Supported Skills deal 20% more Melee Area Damage
Supported Skills deal 10% increased Attack Damage
Supported Skills have 10% increased Attack Speed while you have at least 20 Rage
20% chance to gain 1 Rage when you use Supported Skills
Supported Skills deal 10% increased Attack Damage
Supported Skills have 10% increased Attack Speed
Ruthless Blows with Supported Skills deal 20% more Melee Damage
Supported Skills have 20% reduced Attack Speed
Supported Skills have 5% increased Cooldown Recovery Rate
Supported Skills have 10% reduced Cooldown Recovery Rate
Supported Non-Instant Skills have +1 Cooldown Use
Regenerate 1% of Life over 1 second when you use Supported Skills
Supported Skills deal 10% increased Melee Damage
10% increased Melee Damage
Supported Skills have 10% increased Area of Effect
10% increased Area of Effect
10% increased Cooldown Recovery Rate
Supported Skills deal 15% increased Projectile Damage
Supported Skills deal 10% increased Projectile Damage to nearby Enemies
Projectiles Fired by Supported Skills have 60% chance not to Pierce Enemies
Supported Skills have 10% increased Area of Effect
Supported Skills deal 10% increased Damage
Supported Skills have 20% increased Area of Effect
Supported Skills have 100% increased delay between affected Areas
Supported Skills deal 10% increased Spell Damage
Supported Skills have 10% increased Cast Speed
Supported Skills deal 20% less Damage
Final Repeat of Supported Skills deals 60% more Damage
20% increased Totem Placement speed
Supported Skills have 30% increased Stun Duration on Enemies
Supported Skills have 4% chance to double Stun Duration
Recover 1% of Life when you Stun an Enemy with Supported Skills
10% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
from Supported Skills, deal a Killing Blow
Supported Skills have 10% increased Skill Effect Duration
Supported Skills deal 10% increased Damage over Time
Supported Skills have 5% increased Attack and Cast Speed
Supported Skills have 10% increased Projectile Speed
You and Enemies have 20% increased Movement Speed while inflicted with an Ailment from Supported Skills
Supported Skills have 10% increased Mine Throwing Speed
Supported Skills have 10% increased Trap Throwing Speed
Supported Skills have 40% reduced Trap Duration
Supported Skills have 2% increased Mine Throwing Speed per Frenzy Charge
Supported Skills have 2% increased Trap Throwing Speed per Frenzy Charge
Supported Skills have 5% increased Activation frequency
Supported Skills have 20% more Attached Duration
Supported Skills have 20% less Detached Duration
Supported Skills have 20% more Activation Frequency if 75% of Attached Duration expired
Supported Skills have 10% increased Trap Throwing Speed
Supported Skills deal 10% increased Damage
Supported Skills have 20% increased Trap Trigger Area of Effect
Supported Skills deal 10% increased Damage
Supported Skills have 10% reduced Mana Cost
Supported Skills have 10% reduced Mana Reserved
Supported Skills deal 2% increased Damage per Power Charge
Supported Skills have 10% increased Duration of Ailments on Enemies
Supported Skills deal 20% increased Damage with Ailments
Supported Skills deal 30% increased Damage while you are affected by an Ailment
Supported Skills deal 10% increased Spell Damage
Supported Skills have 20% increased Cast Speed
Supported Skills have 10% reduced Seal gain frequency
Supported Skills have 50% increased Seal gain frequency while you are Channelling
Supported Skills have 100% reduced Seal gain frequency while you are not Channelling
Supported Skills have 10% increased Warcry Speed
Supported Skills have 20% reduced Cooldown Recovery Rate
Supported Skills have 10% increased Buff Effect
Supported Skills have minimum of 10 Power
Supported Skills deal 10% increased Physical Damage
Supported Skills have 10% chance to Poison on Hit
Supported Attacks have 10% chance to cause Bleeding
Supported Attacks have 10% chance to Impale Enemies on Hit
Supported Skills deal 20% increased Damage with Poison
Supported Skills have 10% increased Poison Duration
Poisons from Supported Skills deal Damage 5% faster
Supported Skills deal 10% increased Chaos Damage
Supported Skills have 5% increased Area of Effect
Supported Skills have 5% increased Attack and Cast Speed
Supported Skills have 0.4% of Chaos Damage Leeched as Life
Supported Skills deal 20% increased Projectile Damage
20% increased distance between Firing Points
Supported Skills have 10% increased Area of Effect
Supported Skills deal 10% increased Chaos Damage
Supported Skills have 20% increased Skill Effect Duration
Supported Skills have a 20% Chance to apply an additional stack of Wither​

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