Mtg Trample Rules

Mtg Trample Rules




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Trample is a keyword ability that changes the rules for assigning damage in the Combat Damage Step. An attacker with trample deals excess damage to the defending player or planeswalker even if it is blocked. Trample is primary placed in green on the color wheel, but red's share has been growing over time. Any color is allowed access to trample if the creature is large enough and of a higher rarity.[1] 1 History 1.1 Reminder text 2 Rules …
Trample was introduced in Alpha. and is generally printed on creatures with high power, such as Crash of Rhinos, or creatures with the ability to increase their power, such as Keldon Battlewagon. It has also been printed on small creatures with no intrinsic ability to gain power, such as on Defiant Elf, but these are rare. Trample was removed from the core set with the Sixth Edition. Later on, WotC introduced a vertical cycle of … Дополнительные сведения
With Thrasta, Tempest's Roar, Modern Horizons 2introduced the keyword "trample over planeswalkers", which allows an attacking creature to deal excess damage to a planeswalker's controller after attacking a planeswalker. The reminder text for "trample over planeswalkers" is This creature can deal excess combat damage to the controller of the planeswalker it's attacking.
1. If a creature with both Deathtouch and trample is blocked by one or more creatures, assigning to the blockers 1 damage each (and the rest is dealt to the initial target, being player or Planeswalker, regardless of their toughness or previous damage, is considered a legal way to assign the damage. However, if the attacking playing desires, the attacking player may distribute excess damage any other way they see fit.
https://mtg.fandom.com/wiki/Trample
Trample over planeswalkers
With Thrasta, Tempest's Roar, Modern Horizons 2introduced the keyword "trample over planeswalkers", which allows an attacki…
Rulings
1. If a creature with both Deathtouch and trample is blocked by one or more creatures, assigning to the blockers 1 damage each (an…
Дополнительно: mtg.fandom.com
https://blog.cardkingdom.com/mtg-keywords-explained-trample
Перевести · 09.06.2020 · Trample and Double Strike. Trample also works well with double strike – an ability that allows creatures to deal twice as much damage during combat. Creatures with double strike deal damage during the first strike damage step and the regular damage step. If blocking creatures can’t absorb all that damage, it’ll reduce your life total.
MTG Mistakes Part 3 - Using Trample Correctly
Large Trampling Elementals | Draft Magic Core Set 2020 [Arena]
MTG Mistakes Part 13 - Special Blocking Assignments Rules
https://mtg-archive.fandom.com/wiki/Trample
702.19. Trample 1. 702.19a.Trample is a static ability that modifies the rules for assigning an attacking creature's combat damage. The ability has no effect when a creature with trample is blocking or is dealing noncombat damage. 2. 702.19b.The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once a…
https://www.mtgsalvation.com/.../magic-rulings-archives/666738-trample-and-protection
Перевести · 31.01.2016 · Trample works by letting a creature just assign lethal damage to the creature it is blocking, and it may assign the rest to the player, but doesn't have to. Trample doesn't care what will happen when the damage is dealt, so even if a creature has protection, trample …
https://www.mtgnexus.com/viewtopic.php?t=36132
Перевести · 702.19c Trample over planeswalkers is a variant of trample that modifies the rules for assigning combat damage to planeswalkers. The controller of a creature with trample over planeswalkers assigns that creature's combat damage as described in rule …
https://tappedout.net/mtg-questions/deathtouch-and-trample
Перевести · 03.04.2013 · The MTG comprehensive rules 2014 released with Khans of Tarkir say this about Trample. "702.19. Trample702.19a Trample is a static ability that modifies the rules for assigning an attacking creatures combat damage. The ability has no effect when a creature with trample …
https://www.reddit.com/r/mtg/comments/mg7q8d/deathtouch_and_trample
Перевести · Ok, this is confusing for me but on point with the rules as MTG arena executes these steps below:-Opponent attacks with deathtouch/trample 4/5 and infect. I block …
https://tappedout.net/mtg-questions/trample-deathtouch
Перевести · Also relevant, the example from that same rule: Example: A 6/6 green creature with trample is blocked by a 2/2 creature with protection from green. The attacking …
https://cantrip.ru/forum/viewtopic.php?t=776
Форум по правилам MTG. ... It's safe to ask the dumbest rule's question here and... to get an answer. 3 сообщения • Страница 1 из 1. Hryash Сообщения: 75 Зарегистрирован: 04 ноя 2012, 18:13. trample …
stason.org/TULARC/games/magic-the-gathering-rules/35-How-does-trample-work-Magic-The...
Перевести · 35 How does trample work? (Magic: The Gathering Rules) Basically, if an attacking creature with trample manages to kill all of its blockers with damage "left …
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Trample (This creature can deal excess combat damage to a player or planeswalker it's attacking.)
Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.)
Trample is a keyword ability that changes the rules for assigning damage in the Combat Damage Step. An attacker with trample deals excess damage to the defending player or planeswalker even if it is blocked. Trample is primary placed in green on the color wheel, but red's share has been growing over time. Any color is allowed access to trample if the creature is large enough and of a higher rarity.[1]
Trample was introduced in Alpha.[2][3] and is generally printed on creatures with high power, such as Crash of Rhinos, or creatures with the ability to increase their power, such as Keldon Battlewagon. It has also been printed on small creatures with no intrinsic ability to gain power, such as on Defiant Elf, but these are rare.
Trample was removed from the core set with the Sixth Edition. Later on, WotC introduced a vertical cycle of creatures known as "super tramplers" in the Starter 1999 starter-level set, which were all reprinted in Seventh Edition. Lone Wolf, Pride of Lions and Thorn Elemental each can do combat damage to defending players as though they weren't blocked. It is said that this ability was created because Wizards thought trample was too confusing, yet this new ability wasn't taken too well in its place. Consequently, Trample was brought back in Ninth Edition.
In a "Ask Wizards" column, Aaron Forsythe said about Trample:
We're not trying to dumb the game down. In fact, we want the Core Set to be a teaching tool, which means we want it to cover as much ground as realistically possible, which is why we worked so hard for a way to get trample (and protection and equipment) into Ninth Edition. [4]
In the silver-bordered set Unstable, Trample appeared for the first time on a non-creature spell (Super-Duper Death Ray) because, ostensibly, putting trample on spells was not possible to be parsed through the black-border rules.[5][6]Flame Spill was later printed in Ikoria: Lair of Behemoths essentially spelling out the reminder text of Super-Duper Death Ray - the phrase "excess damage" was deemed sufficiently clear for players that it has been introduced into more designs. Ram Through mimics trample damage, Toralf, God of Fury grants an even more powerful form of trample, and Aegar, the Freezing Flame rewards "overkilling".
The Ninth Edition reminder text read: Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Starting with Magic Origins, it gained a new reminder text: Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.). There was no change to how trample worked, the reminder text was just changed for clarity and brevity.[7]
In Unstable, the keyword featured on Super-Duper Death Ray (an instant direct damage spell) with a new adapted reminder text (This spell can deal excess damage to its target's controller.)[8]
When Dominaria abandoned the Planeswalker redirection rule, the reminder text was changed to This creature can deal excess combat damage to the player or planeswalker it's attacking.[9]
Example: A 2/2 creature that can block an additional creature blocks two attackers: a 1/1 with no abilities and a 3/3 with trample. The active player could assign 1 damage from the first attacker and 1 damage from the second to the blocking creature, and 2 damage to the defending player from the creature with trample.
Example: A 6/6 green creature with trample is blocked by a 2/2 creature with protection from green. The attacking creature’s controller must assign at least 2 damage to the blocker, even though that damage will be prevented by the blocker’s protection ability. The attacking creature’s controller can divide the rest of the damage as they choose between the blocking creature and the defending player.
Example: A player controls a planeswalker with three loyalty counters that is being attacked by a 1/1 with no abilities and a 7/7 with trample over planeswalkers. The active player could assign 1 damage from the first attacker and 2 damage from the second to the planeswalker and 5 damage to the defending player from the creature with trample over planeswalkers.
With Thrasta, Tempest's Roar, Modern Horizons 2 introduced the keyword "trample over planeswalkers", which allows an attacking creature to deal excess damage to a planeswalker's controller after attacking a planeswalker.[10]
The reminder text for "trample over planeswalkers" is This creature can deal excess combat damage to the controller of the planeswalker it's attacking.
Stampeding Rhino
Creature — Rhino
4/4
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantments that grant just Trample
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Mtg Trample Rules


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