More Nasty Critters

More Nasty Critters




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More Nasty Critters
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ShikyoKira

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More Nasty Critters [SE version] does not support creature anims/behaviors
#98



Nepr0 opened this issue
May 31, 2019
Β· 5 comments







Nepr0 opened this issue
May 31, 2019
Β· 5 comments







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nyriahx3



mentioned this issue

Jul 13, 2020





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NPC animations will still play but the creature is standing playing idle animation instead of anim from More Nasty Critters.




The text was updated successfully, but these errors were encountered:

Creature support can be done by user. The platform is there. However i do plan to add that in the future
Can you give some direction on how to add creature support as a user? Everything I've tried hasn't worked. @ShikyoKira
Can you give some direction on how to add creature support as a user? Everything I've tried hasn't worked. @ShikyoKira
If Nemesis fails to generate behavior files then reinstall mods that replace behavior files after you generate FNIS. Some mods that replace behavior files are:
-TK Dodge
-Ultimate Combat
-( Zartar's ) Character Behaviors Enhanced
-360 Movement Behavior
-Combat Gameplay Overhaul SE
If mod replaces files/files in the folders I mentioned above in the point 3 then it would be safer to reinstall those mods prior to running Nemesis.
Can you give some direction on how to add creature support as a user? Everything I've tried hasn't worked. @ShikyoKira
If Nemesis fails to generate behavior files then reinstall mods that replace behavior files after you generate FNIS. Some mods that replace behavior files are:
-TK Dodge
-Ultimate Combat
-( Zartar's ) Character Behaviors Enhanced
-360 Movement Behavior
-Combat Gameplay Overhaul SE
If mod replaces files/files in the folders I mentioned above in the point 3 then it would be safer to reinstall those mods prior to running Nemesis.
Can you give some direction on how to add creature support as a user? Everything I've tried hasn't worked. @ShikyoKira
If Nemesis fails to generate behavior files then reinstall mods that replace behavior files after you generate FNIS. Some mods that replace behavior files are:
-TK Dodge
-Ultimate Combat
-( Zartar's ) Character Behaviors Enhanced
-360 Movement Behavior
-Combat Gameplay Overhaul SE
If mod replaces files/files in the folders I mentioned above in the point 3 then it would be safer to reinstall those mods prior to running Nemesis.
What to do if I installed nemesis first, already updated the engine, and already launched. I didn't see this topic first, because I thought it wouldn't work
EDIT: anyway it did worked, though one question. So everytime I installed a new creature anim, I should run the FNIS again right?
EDIT: yes I found out that I should I'm using vortex btw


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