Moon Solo

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Moon Solo
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So, last week, I asked you guys if I should buy Rezurection , you guys said yes, so I bought it. I pretty good at every zombie map but this map is hard, as I can only reach round 13. What is your solo strategy ?
Try your best to get Jug at the beginning before you get teleport to Der Mond (the moon). Knife as many zombies as you can before the buzzer, and make sure Jug is there and NOT speed cola. You can get Jug by running a train around the lake. it's kinda tough to get the train started but it's really easy to maintain once you get it going. From here you shoot all of your bullets and throw grenades.
Then run trains in the Bio Dome for the ret of the game. KEEP the hacker on you at all times. Use to hack all empty box spaces to keep it in the biodome. LEARN EVERYTHING THE HACKER CAN DO (the possibilities are endless) Every consecutive level you have the hacker, you gain points once the level starts. Also you can turn all drops into max ammos by hacking them.
If you REALLY want to get to high rounds then here's what you do. In the bio dome there are street lights. Run around in a circle around the lights shine on the ground and use the wave gun to kill them all in one shot.
Try to save one guy, then kill him in the teleporter then you will immediately go back to earth. The level will change while your at earth. ASAP teleport back to the moon and then you will only need to kill ONE wave of zombies (24 total) before the next level. This works every other level.
3b. Run trains around the light and save one crawler/zombie... bring him to the teleporter that brings u back to Earth and kill him right before you teleport. Make sure the level# is white and blinking (changing) when you teleport, then go back to earth and you only need to kill one wave of them. this works every other level.
God I know so much more about the map (It's my all time favorite map) but this should be enough to get you as high of a round as you desire
That video didn't tell you how to keep the box in the biodome. Pretty much, when the box is in the Bio-Dome DONT HIT IT! Wait until you have one zombie left and run around hacking the 3 empty box spaces. When you hack an empty box space, the box will not move to that empty spot for 3 levels. So if you hack all of them in the same round, the box in the BioDOme wont ever move. You have to make sure you do this every 3 levels. It can get annoying to keep doing it but TRUST ME, when you get to REALLY high rounds and can't get any Max Ammos its importan that the box be up in the biodome so so can continuously hit the box and get the guns with no ammo back. In multiplayer, up to 3 players can have 2 ray guns as long as only one is Pack A Punched which is pretty awesome. It's not even a glitch, it's the hacker man
Something to add: You want to make sure that you have Gersch devices rather than QEDs, and make sure that you always keep one on your person. Once you start rolling around in monopoly money in the higher rounds, you can throw the Gersch every time there is a drop other than a max ammo. This will buy you enough time to pull out your hacker and hack the drop for 5000 points, turning every drop into a max ammo.
The only risk with this strategy is that throwing Gersch devices can occasionally cause the Cosmonaut to start moonwalking at you at about ~2x speed. IIRC this only happens if he is in the room when you throw it and he is really close to it (it might just be the opposite, though that doesn't sound correct to me).
Hi_I'm_Op has a great method, however mine is a BIT different.
I actually HOPE for speed at the beginning. I then knife as many zombies as possible at No Mans Land, but when the bell sounds I run in circles for a bit. As soon as the zombies get together I throw one grenade....after that I waste all my ammo on the remainder and get my ass to the moon. Pro Tip: when you throw grenades it brings more dogs.....the earlier you throw that grenade the easier the dogs are to kill with a knife. This first part takes some practice.
When I get to the moon, I kill all but one zombie. At this point I should have around 4k points. This will get me to the area with the hacker. If you can use the hacker to open up to the moons main area. (The one with the jumping pads) You should make it up there by round 2....maybe 3. I then save up for the knife - the knife is 3k points and WELL worth the investment if gotten before rd 6. Use the hacker as much as possible early. By round 5 you should have enough $$ to go to earth and get juggs.
Keep your starting pistol! Mustang and Sally are a must for good runs.
You can lock out boxes! Go to the boxes around the map that are not active and hack them. It stays hacked for 3 rounds, and if you do this from the beginning you don't get fire sales therefore more max ammos.
Use your hacker to get money back on the box. When hitting the box, if you don't like the weapon it shows hack it....then, even if you like it HACK IT AGAIN. This gives you back around $650 points (maybe more I forget) and you can still get the weapon.
Good Luck! The start is the most important part, but if I remember more I will add.
Yes, these are all very good tips. There are so many tips, it's hard to get them all in one comment
The lack of jug? Dude, you can EASILY get jug in the very beginning at No Mans Land. You knife until they start running, get a big train, waste all your pistol ammo shooting them, and then drop a grenade. You should get Jug and about 1000 points .
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By: Ryan Wilson
January 26, 2022
By: Ryan Wilson
January 26, 2022
Finding the right tent for a bike trip is always tricky. It’s all about striking the balance of size, weight, livability, storm-worthiness, and durability that fits you and your plans.
Before heading to Turkey, I knew I wanted to try to eliminate full-sized panniers from my setup, which meant leaving a few things back home and downsizing a few other pieces of gear to make that possible. The tent was one of the first items I looked at since my Tarptent Stratospire 2, while super bomber and massively spacious, is not the smallest option when packed, and probably a little overkill for this trip.
That’s when I landed on the Six Moon Designs Lunar Solo. On paper, at $250 (minus stakes, pole, and seam sealer) and sub-1kg all-in, the Lunar Solo ticked an awful lot of boxes in terms of size, space, and cost, so I gave it a shot. After a year and countless nights in the mountains of Turkey, the Andean Puna, and the forests of Michigan, I’ve come away impressed.
The tent, stuff sack, and guy lines weigh in at about 740g. Add in 90g for a foldable alloy pole and another 60-80g or so for 6-8 stakes and you’re looking at a tent that weighs in at about 900g or 2lb. While it’s not as light as some of the pricy Dyneema options out there, it provides great bang for the buck considering the price tag and roomy interior space.
This is absolutely the biggest selling point for me. While a fancy Dyneema tent will always be lighter and certainly has some advantages when it comes to keeping a taught pitch in wet conditions, it cannot match the Lunar Solo’s SilPoly material in terms of packability. Combined with the lack of funky struts and rigid bits to complicate matters, it makes this one of the smallest bug-proof shelters on the market with this kind of interior space when it’s all packed up. It fits easily into my Apidura fork bag with some room to spare, but could be compressed down even more if needed.
As a bonus, the single 49” pole that the tent uses packs up nice and tight when compared to the tangled web of fragile chaos that comes with many dome-style tents these days. I dig strapping mine to the downtube with my Tarptent PolePouch !
The Lunar Solo is not a free-standing tent, so pitching on hard surfaces definitely takes some extra ingenuity, and you can’t easily move spots once you’ve got it set up. Getting a proper pitch takes a few tries to perfect, but I found that it became quick and easy after a handful of nights getting the hang of it. The overall footprint also isn’t the smallest for a 1-person tent, so you have to be mindful of having enough room to pitch it.
The idea of getting into a claustrophobic cocoon at the end of a long day of riding is not particularly appealing to me, so I will always opt for something that gives some room to breath. I also prefer to keep as much of my gear inside the tent as humanly possible, so bivy sacks and little shelters you have to crawl into are not my thing. The Lunar Solo strikes a nice balance as a “1+” tent, providing ample room for a large sleeping pad and enough space to keep all of your other equipment safe and sound next to you. Inside there’s also a little mesh pocket to stash your phone or other small items as well as a clip from the peak to hang a light or whatever else you’re looking to dangle.
While the inner floor is about 90 inches long, the sloped angle of the walls trims down on the usable space a bit. I’m a shade over 6’2” (1.88m), and on my 4” thick Sea to Summit EtherLight pad, the toe box of my sleeping bag is always extremely close to the wall, if not touching. The tent has guy-line points near the head and foot, which are crucial for anyone over 6 feet tall, and help provide a bit of extra breathing room at the head and foot area. However, If you’re much taller than I am, it will definitely be close. I’d love to see a Lunar Solo “XL” version that adds just a bit of length and height for us tall folk.
Out front, the vestibule is a decent size, though the design leaves an intentional gap between it and the ground, which means gear stored there has a little bit more of a chance to get splashed during a storm if it’s not pressing right up next to the inner mesh.
I’ve put this tent through some rough nights over the last year and have come away impressed overall. First, I’ll say that upon initially pitching the tent with the über-light carbon pole that Six Moon Designs sells, I had very little confidence in it. I found that before I got to a tension that I was confident would hold up to windy conditions, the pole would start to bend. So, I immediately swapped to a more beefy (0.49in diameter) aluminum pole that I had sitting around and that felt much better. The result was nice and stable at moderate to strong winds. If you’re mostly pitching in wooded areas below the tree line, the carbon pole will likely be totally fine, but if you’re heading for unpredictable weather, I’d recommend sacrificing the extra grams for something a little stronger.
In rains, the tent held up just fine. It doesn’t come seam-sealed by default, but once it’s sealed I had no issues with leaks, and no notable splash-back problems as long as I had a proper pitch.
The tent pitches all at once, which is great for keeping the rain out of the inside if you’re scrambling to set up as a storm rolls in (a common occurrence in the Andes). This is a clear advantage over many of the dome-style tents from larger brands, where setup can be a scramble to limit the water that breaches the interior.
And now the elephant in the room… The Lunar Solo is a hybrid single-wall tent, which means that while you’re completely protected from precipitation via the SilPoly outer shell and bugs via the integrated mesh, there is no layer of mesh to act as a buffer between you and the potentially cold and damp embrace of the outer canopy.
With any single-wall tent, the conversation always revolves around condensation. No tents are immune, but with a single-wall tent, the stakes are higher. No one likes to have their face brush up against a cold and wet surface first thing when they sit up in the morning, so it’s something you have to be aware of.
The Lunar Solo tries to mitigate condensation with airflow. Not only is there an upper vent near the peak, but the front vestibule is designed to be pitch pitched at varying heights, so more or less air can be allowed to pass through depending on how you’ve got it set up. For me, on nights where it isn’t raining or well below freezing out, I always keep one of the vestibule doors completely open to get the air moving as much as possible. If it’s reasonably mild, I’ll keep both sides of the vestibule open.
Without a doubt, this means that the tent isn’t going to provide as much warmth, so you need to make sure you’re getting enough of that from the rest of your sleep system. And still, if the air is humid enough or it’s raining out, the build-up of condensation is inevitable.
When it’s not raining on a nightly basis, this hasn’t been an issue for me. I always keep a little towel handy to dry off the inner first thing in the morning, if necessary. I also put the toe box of my sleeping bag inside my rain jacket, so if I do brush up against the tent wall at night, it doesn’t get the sleeping bag wet. While the tent is designed to allow condensation to glide down the sides and out via the surrounding mesh, this does not always work out perfectly, so it’s important to be proactive with the towel before things start dripping in the morning.
The only time it has been a notable inconvenience for me is if the wind picks up after a long night of rain. When the tent walls start flapping, that moisture tends to shake off like a wet dog. Not a fantastic thing to wake up to. Still, this problem has only come up on a couple of occasions over the last year+ and just requires some extra attention to minimize.
Any ultralight tent in this category will require a certain level of care to keep it lasting through the years, but I’ve found that the Lunar Solo (manufactured in China) has held up well. Some of the edges of the fabric near the seams are not particularly neat and have frayed in a few spots, but this hasn’t been an issue at this point. The 40D floor has also held up very well to the often spiky ground found in the Taurus Mountains, despite not using a footprint.
If you know me, you probably know about my strained relationship with zippers on tents. I’ve never used a tent on tou
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