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E - PLAYFUL/TRICKSTER BUGFIX Fixed a bug where Fizz would be locked out of casting other abilities until he recast his E - Playful/Trickster


Q - BLADE OF THE RUINED KING SECOND HIT HEALING VS. MINIONS 150% ⇒ 100%


PASSIVE - SOVEREIGN'S DOMAIN TOGGLE ABILITIES BUGFIX Viego no longer keeps Gragas' Q - Barrel Roll and Lux's E - Lucent Singularity abilities after having possessed them


PASSIVE - SOVEREIGN'S DOMAIN HECARIM BUGFIX Fixed a bug where Viego would cast different, incorrect abilities after possessing Hecarim while his W - Spirit of Dead is active


TRANSCENDENCE BUGFIX Fixed a bug where Viego would be granted additional permanent ability haste from Transcendence if he levels to 5, 8, or 11 during enemy champion possession


DETONATION DAMAGE 70/105/140/175/210 (+50% AP) ⇒ 60/95/130/165/200 (+45% AP)


COOLDOWN 4/2.5/1 seconds ⇒ 4/3/2 seconds


BASE DAMAGE 22/37/52/67/82 ⇒ 22/34/46/58/70


BASE DAMAGE 40/75/110/145/180 ⇒ 40/70/100/130/160


ACTIVE ATTACK SPEED 60/80/100/120/140% ⇒ 60/70/80/90/100%


SHIELD 80/115/150/185/220 ⇒ 80/110/140/170/200


BONUS RANGE 75/100/125/150/175 ⇒ 100/125/150/175/200


FISHBONES BONUS ATTACK SPEED PENALTY -25% ⇒ -10%


ARM TIME 0.7 seconds ⇒ 0.5 seconds


updated NO MORE FLAMING When casting Flame Chompers! farther than max range, it now casts to the max range instead of causing you to walk into range and then casting


COOLDOWN 24/21/18/15/12 seconds ⇒ 22/19/16/13/10 seconds


BONUS ATTACK SPEED 0-100% ⇒ 0-75%


new LEAVE NOTHING BEHIND The amount of attack speed being granted is now displayed on Olaf's passive icon


REDUCED DAMAGE AGAINST Minions ⇒ Minions and monsters


COOLDOWN 10/9.5/9/8.5/8 seconds ⇒ 13/11.75/10.5/9.25/8 seconds


COOLDOWN 12/11.5/11/10.5/10 seconds ⇒ 12 seconds


UNBIND COOLDOWN 3 seconds ⇒ 1 second


COOLDOWN BUGFIX Fixed a bug where Rell's E - Attract and Repel cooldown was scaling non-linearly


CAST (FAR)AWAY When cast from very long ranges, Rell should now properly path towards the target until in range to cast her E


COOLDOWN 12/11/10/9/8 seconds ⇒ 10/9/8/7/6 seconds


BASE NOTE DAMAGE 5-20 (levels 1-18) ⇒ 4-16 (levels 1-18)


ALLY SHIELD 60-120 (levels 1-18) ⇒ 50-100 (levels 1-18)


SELF SHIELD 90-180 (levels 1-18) ⇒ 75-150 (levels 1-18)


EMPOWERED BASIC ATTACK (FIRST STRIKE) DAMAGE 100% AD ⇒ 100% AD + 25% AP


SECOND STRIKE BONUS DAMAGE 20/35/50/65/80% AD ⇒ 20/35/50/65/80% AD + 15% AP


BONUS MOVEMENT SPEED 30/35/40/45/50% ⇒ 30/35/40/45/50% + (8%/100 AP) (still decays linearly)


COST 50/55/60/65/70 mana ⇒ 55 mana


DAMAGE 65/100/135/170/205 (+85% AP) ⇒ 70/105/140/175/210 (+90% AP)


BONUS MOVEMENT SPEED 12-40% (levels 1-18) ⇒ 20-45% (levels 1-18)


SUBSEQUENT STONE DAMAGE AGAINST MONSTERS 100% ⇒ 80%


TOTAL BASE ACTIVE AURA DAMAGE 50/100/150/200/250/300 ⇒ 50/95/140/185/230/275


COOLDOWN 150/135/120 seconds ⇒ 120 seconds


updated ADAPTIVE PASSIVE Every 60 seconds gain 3 bonus magic resistance, stacking up to 5 times. Taking magic damage reduces the time it takes to gain magic resistance ⇒ Grants 0.5 magic resistance per each unit killed (maximum 15)


COMBINE COST 315 gold ⇒ 115 gold


COMBINE COST 400 gold ⇒ 700 gold


COMBINE COST 165 gold ⇒ 265 gold


TOTAL COST 2500 gold ⇒ 2600 gold


updated PUFFCAP TOXIN PASSIVE Inflicts immobilized enemy champions with 60% Grievous Wounds for 3 seconds ⇒ Healing or shielding an allied champion now empowers the ally's next damage to an enemy champion with 60% Grievous Wounds for 3 seconds


removed CRESCENT EMPOWERED DAMAGE Ironspike no longer deals more damage to low health minions and monsters


BUILD PATH Dagger + Dagger + Zeal + 950 gold ⇒ Zeal + Long Sword + Long Sword + 850 gold


STACKS FOR BONUS ATTACK SPEED 5 ⇒ 4


THIRSTING SLASH HEAL 25% AD + 12% missing health ⇒ 25% AD + 8% missing Health


MYTHIC PASSIVE 5% magic penetration ⇒ 8 AP + 2% omnivamp


EVER RISING MOON SHIELD 150/75 ⇒ 180/90


LIFELINE SHIELD DURATION 5 seconds ⇒ 4 seconds


ABSORB BONUS MOVEMENT SPEED 6 (maximum 30) ⇒ 8 (maximum 40)


TOTAL COST 2700 gold ⇒ 2500 gold


COMBINE COST 800 gold ⇒ 600 gold



Sign-ups and team formation for the first Clash of Season 2021 will begin during 11.3 on Monday, February 15th! The tournament will officially start in patch 11.4. Check out the Clash tab in the client for specific tournament start times and details.




ARURF is back in time for the Lunar festivities. Since this is the first URF since the item changes, we're changing a few things to better fit with the new system. The intent is to allow players to build the items they want to without worrying about missing out on any value. Now, even though your starting cooldowns will be ever so slightly higher than last time URF was on, you can now build ability haste and mana items without the worry of missing out on stats… and can potentially get your cooldowns even lower than you ever could before.


ARURF (and URF) now grants 300 ability haste instead of 80% CDR. Ability haste you gain from other sources will stack with the URF bonus unlike in previous runs.
The URF bonus ability haste also applies to Summoner Spells and item actives, similar to how the special CDR did before
Bonus mana will now be converted to health at a 40% ratio. Bonus mana regen is converted to health regen at a 100% ratio.
Spellthief's Edge, Steel Shoulderguards, Relic Shield, and Spectral Sickle will be disabled. The gold penalty for killing minions given by these items far exceeds any value you would normally get for building these items, especially when considering that a portion of gold is already shared with minion kills on URF.
The runes Lethal Tempo and Ultimate Hunter will no longer be disabled




LEAGUE CLIENT: Receiving a game invite will now play a sound if you have another invite pending
When a player is flagged as AFK/Leaver at the end of any Ranked game, they will be notified that their LP will be reduced; this applies to both wins and losses. The other players in the lobby will be notified that the flagged AFK/Leaver player will receive less LP over their next several games. If a player would exceed 100 LP, but would fall back below 100 LP after the penalty is applied, they do not promote.
Fixed a bug where Shyvana's W - Burnout would not apply the AP ratio for additional movement speed when in her dragon form
Fixed a bug where Goredrinker and Ceaseless Hunger's Mythic Passive would not grant additional 5 ability haste for each Legendary item in the player's inventory
Fixed a bug where an attack empowered by both Sheen and Essence Reaver would not grant mana back from Essence Reaver
Items that do damage to enemies can now properly trigger the execute from The Collector
The Collector's execute will now properly trigger on targets with Death's Dance
Eclipse and Syzygy's omnivamp will now properly work even after being upgraded by Ornn's Passive - Living Forge
The SFX that plays when a player acquires a Dragon Soul will no longer replay if that player kills a Red Brambleback or Blue Sentinel
The Dragon Soul VFX no longer disappears on death and reappears after the player kills a Red Brambleback or Blue Sentinel
Imperial Mandate's Coordinate Fire passive now properly goes on cooldown for 6 seconds after on-champion slows and immobilizations
Fixed a bug where if Smite was used before jungle monsters spawned, the cooldown would be longer than intended
Gangplank has a new interface to upgrade his ultimate with Silver Serpents! Check it out while you're in base, since no one ever forgets to buy their upgrades.


Blood Fantasy Violence Mild Suggestive Themes Use of Alcohol and Tobacco Online Interactions Not Rated by the ESRB
Lunar Beast Fiora, Lunar Beast Fiora Prestige Edition, Lunar Beast Annie, Lunar Beast Darius, Lunar Beast Alistar, Lunar Beast Jarvan IV, and Lunar Beast Aphelios will be available on February 4th, 2021. Withered Rose Syndra, Withered Rose Talon, Crystal Rose Swain, and Crystal Rose Zyra will be available on February 11th, 2021.
Q detonation damage decreased. R cooldown increased later.
Q base damage decreased later. W active attack speed decreased later.
Base health growth decreased. E shield decreased later.
Base health decreased. Q bonus range increased; Fishbones bonus attack speed penalty decreased. E cost increased; arm time decreased; max range cast adjusted.
Base mana regen increased. Q cost decreased.
Base health decreased. Passive bonus attack speed decreased; now displays amount of attack speed on passive icon.
Q now has decreased damage against both minions and monsters; cooldown increased early.
W1 and W2 damage ratio increased. E damage ratio increased; unbind cooldown decreased; cooldown bug fixed; long distance pathing bug fixed. R damage ratio increased.
Passive base note damage decreased. W shield decreased.
Q empowered basic attack damage and second strike bonus damage increased. W bonus movement speed increased.
Q cost flattened. W damage increased.
Passive bonus movement speed increased. Q subsequent stone damage against monsters decreased.
R total base active aura damage decreased later.
The following skins will be released in this patch.
The following chromas will be released this patch:
™ & © 2021 Riot Games, Inc. League of Legends and all related logos, characters, names and distinctive likenesses thereof are exclusive property of Riot Games, Inc. All Rights Reserved.

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