Modeling and Texturing Foliage for Games in 3ds Max & Unreal
Modeling and Texturing Foliage for Games in 3ds Max & Unreal
Learn to model and texture trees and foliage using 3ds Max - and set up Master Foliage materials in the UDK game engine!
Learn the basics of creating grass, brush, and trees for use in games from start to finish
Learn to implement foliage properly into UDK and make it come alive
Learn how to create master shaders for similar types of assets
Learn to model and texture foliage of different types
Description
This in-depth tutorial covers everything you need to know about creating foliage! We’ll show how to make realistic looking grass, branches, and a full tree from the ground up! Then, we'll head into UDK and setup a master shader with parameters that can be easily tweaked, as well as make your leaves and grass move in the wind! If you've ever wanted to master the ins-and-outs of creating foliage for your games, this is the course for you!
About the Instructor:
Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.
Who this course is for:
Beginners to Intermediate game artists looking to master the art of modeling and texturing foliage
Intermediate 3ds Max users
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Introduction to Game Localization