Mission Logic v2
@star_citizenBuild: SQ42 Q3 2019
Category: Core Tech
Progress: 20/40 (old 17/38) task completed.
Status: In Development
Implementation of the functionalities exposed to the mission system that allow the design team to set up and execute the flow of the different missions that will then converge into the global campaign.
Part of this task will focus on building easier ways for designers to setup the initial scenes. This will include which areas or usables a character should be interested in while performing a specific activity, easier ways to filter game events/callbacks for the specific entities a mission is interested in, and expose more low-level controls to influence the environment based on the mission progression like activating/deactivating QT jump locations for the player.
