Minecraft Says 'No' To NFTs

Minecraft Says 'No' To NFTs


Mojang Studios, the makers of the popular Minecraft, is adopting a gist from the old U.S. anti-drugs playbook, though it seems "Just Say No" is much more effective for money-making schemes based on blockchain than it did for drugs.

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The blog of the studio that is owned by Microsoft stated on Wednesday that NFTs within Minecraft were "generally not something we'd support and allow." It also stated that it was changing its Minecraft Usage Guides to clarify that blockchain tech is not allowed to be integrated into the Minecraft client. Furthermore, NFTs built on game content (e.g items, skins and mods) cannot be used to create NFTs.

The developers noted that blockchain technology's sense of digital ownership is founded on "scarcity and exclusion" which "does not reflect Minecraft values of creativity, inclusion and playing with other players." They also noted that third party NFTs may cost those who purchase them since they depend on people developing blockchain technology "who might disappear without notice."

It actually happened. Blockverse is an NFT project that was supposedly created for Minecraft, concocted an estimated $1.2million from investors who bought Blockverse characters in NFT format on sites like OpenSeas. The project also offered the cryptocurrency $Diamond. The project creators took all the money invested and deleted the website, Discord and Twitter accounts. If you're not familiar this, it's commonly referred to as a "rug pull," and it's much too frequent in the crypto space.

The Minecraft developers have left the possibility open of possibly incorporating blockchain technology in the near future but they also said "we do not have plans of using blockchain technology in Minecraft right now."

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You can expect that those initiatives that were trying to integrate Minecraft into the blockchain were not enthused by the news. NFT Worlds, a company which uses blockchain to enable users to purchase NFTs for their Minecraft, a digital world, was affected hard. The company posted a Discord message on its Twitter account saying that they were working to find solutions to the Minecraft EULA changes and that they were considering shifting their focus to create their own Minecraft-like game platform.

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As of August 2021 , according to figures from Statista, Minecraft is still being played by 141 million gamers every month, despite it being a game being more than 13 years old. In a 2018 interview, Helen Chiang, head of Minecraft studio, said that Minecraft players were averagely 24 years old. However, the game is specifically designed to be child-friendly, Chiang said. The ERSB rating for Minecraft players is 10 years old and over. A plan to make money by investing into the client raises plenty of warnings. This is especially relevant when it exposes children to abuse. Chiang reported to have stated to Edge that "We must be transparent and clear about the way we will monetize in the game."

Meanwhile, other games geared toward kids like Roblox have leaned all-in on monetization and in-game promotional opportunities specifically designed for children. Roblux is used to encourage players to spend Roblux in-game for items, while they visit worlds that are specifically designed to promote brands like Ralph Lauren, Nike, and Vans. The company behind the game updated its community standards last year to take a vague aim at potential use of NFTs in game. Users, according to the company are not allowed to use Roblox to offer payment to act as an asset model.

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