Minecraft

Minecraft

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  1. ^ In a blog post,[24] Persson explains: ... let me clarify some things about the "infinite" maps: They're not infinite, but there's no hard limit either. It'll just get buggier and buggier the further out you are. Terrain is generated, saved and loaded, and (kind of) rendered in chunks of 16 ∗ 16 ∗ 128 {\displaystyle 16*16*128}
    blocks. These chunks have an offset value that is a 32 bit integer roughly in the range negative two billion to positive two billion. If you go outside that range (about 25% of the distance from where you are now to the sun), loading and saving chunks will start overwriting old chunks. At a 16/th of that distance, things that use integers for block positions, such as using items and pathfinding, will start overflowing and acting weird. Those are the two "hard" limits.




  1. ^ Ports to consoles developed by 4J Studios;[1] New Nintendo 3DS port developed by Other Ocean Interactive[2]

  2. ^ PC/Java, Android, iOS, Wii U, Nintendo 3DS, Nintendo Switch

  3. ^ Xbox 360, Xbox One, Windows Phone, Windows 10 Edition

  4. ^ PlayStation 3, PlayStation 4, PlayStation Vita

  5. ^ 2009–2011

  6. ^ 2011–present

  7. ^ Although Minecraft was first publicly available on 17 May 2009,[18] and was fully released on 18 November 2011, the first version of Minecraft which required a paid account was first publicly available on 23 December 2009,[19] therefore it started accumulating sales that year.




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