Milla Azul - Solo

Milla Azul - Solo




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Home All News JobbieCrew’s Hot Honey of the Week: Ukrainian model MILA AZUL

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JobbieCrew's Hot Honey of the Week: Ukrainian model MILA AZUL
Born December 1, 1997, Mila Azul grew up in Ukraine and lives in Kiev, Ukraine where she models full time.

Beschreibung: Екатерина Волкова (Mia I, Mila, Mila Azul, Milla, Milla D, Milla Y) Дата рождения: 12 января 1997 г Начало карьеры: 2016 г Место рождения: Украина Vollständig anzeigen… Цвет глаз: Карие Параметры: 93-59-88 Цвет волос: Брюнетка Рост: 172 см Вес: 45 кг Если вам нравится группа и публикуемый контент то можно поддержать нас переведя звонкую монету на: Yandex деньги (Yoomoney) https://yoomoney.ru/to/41001160967981 QIWI qiwi.com/n/VILVET23 https://www.donationalerts.com/r/vilvet23 Website: https://t.me/MilaAzulOne
Diese Community mag Inhalte für Erwachsene enthalten. Bitte bestätigen Sie, dass Sie mindestens 18 Jahre alt sind, um fortzufahren.
Mila Azul (Екатерина Волкова) #MilaAzul
Mila Azul А ну быстро подпишись на наши телеграм каналы, там круто и есть то чего здесь не будет никогда) https://t.me/joinchat/MdZHy0DQUdQzZWJi
Ссылка для друга: https://t.me/joinchat/MdZHy0DQUdQzZWJi
Mila Azul А ну быстро подпишись на наши телеграм каналы, там круто и есть то чего здесь не будет никогда) https://t.me/joinchat/MdZHy0DQUdQzZWJi
Ссылка для друга: https://t.me/joinchat/MdZHy0DQUdQzZWJi
Mila Azul А ну быстро подпишись на наши телеграм каналы, там круто и есть то чего здесь не будет никогда) https://t.me/joinchat/MdZHy0DQUdQzZWJi
Ссылка для друга: https://t.me/joinchat/MdZHy0DQUdQzZWJi
Mila Azul Категорически рекомендую подписаться на эти телеграм каналы в сетке моих каналов https://t.me/joinchat/MdZHy0DQUdQzZWJi
Ссылка для друга: https://t.me/joinchat/MdZHy0DQUdQzZWJi
Mila Azul Категорически рекомендую подписаться на эти телеграм каналы в сетке моих каналов https://t.me/joinchat/MdZHy0DQUdQzZWJi
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Azul is a tile laying game that requires tactical adjustments each round to be successful. To score well in this variant the player must control an action board in addition to their player board where most of the scoring occurs.
The player must try to achieve a scoring goal after, at most, 8 rounds have been played. This variant has been playtested extensively to ensure that it will provide a satisfying solo gaming experience.
Reach a scoring goal when an end game condition has been reached.
Retrieve 2 player boards and place on the table separately and accessible for play. One board will be referred to as the action board and should be placed with the tile pattern faceup. The player board (scoring board) can be placed with either side faceup.
Place all 100 tiles (all tiles other than the "1" tile into the bag).
Retrieve 5 factory display tiles and place them in a line (designate each 1-5)
Draw 4 tiles to place on each of the factory displays, in order 1-5. a) If 4 of a type is drawn, return one to the bag and draw until a different type is drawn.
Fill the penalty row (floor line of the action board) from left to right by drawing the indicated number of tiles from the bag in the order drawn based on the game level: a) Easy Game: Draw 5 tiles b) Normal Game: Draw 6 tiles c) Expert Game: Draw 7 tiles. Note: If a 3rd tile of a color is drawn, set it aside and draw a replacement. Once the number of tiles has been placed, put all tiles set aside back into the bag.
Place the action board scoring tile: a) Draw one tile from the bag, note its color and return it to the bag. b) Place the scoring tile onto one of the 9 center squares of the action board (non-edge) that matches the tile color drawn.
Retrieve one scoring marker and place it on the indicated space based on the game level: Easy or Normal Game: 20 Expert Game: 15 (optional, for a harder game)
Each round the player will subtract the penalty score indicated by the remaining tiles after all action rows have been resolved.
Each of the 5 tile rows provides a special action when the row is filled and after the tile is moved to the action board wall: (resolve in order)
1st row (1 tile space) [mandatory action] : Set aside the leftmost penalty row tile, if any, slide the remaining tiles left and draw a tile, if possible, to place in the leftmost open space. Return the tile set aside to the bag, if any.
2nd row (2 tile spaces) [mandatory action] 2 possibilities:
3rd row (3 tile spaces): If the leftmost tile of the penalty row matches the tile being placed on the wall, remove the penalty tile and set it temporarily out of play. The tile may be returned to the bag when it is refilled after the 4th round. Slide all remaining penalty tiles to the left, if any.
4th row (4 tile spaces): If either of the 2 leftmost tiles of the penalty row match the tile being placed on the wall, remove one matching penalty tile and set it temporarily out of play. The tile may be returned to the bag when it is refilled after the 4th round. Slide all remaining penalty tiles to the left, if any.
li5th row (5 tile spaces): If any tiles in the penalty row match the tile being placed on the wall, remove one matching penalty tile and set it temporarily out of play. The tile may be returned to the bag when it is refilled after the 4th round. Slide all remaining penalty tiles to the left, if any.
When a tile is placed orthogonally next to the scoring tile, the player scores points after the action is resolved as follows:
Score 1/2/3/5 points for the 1st/2nd/3rd/4th tile placed next to the scoring tile.
Placing a tile onto the scoring tile position: The player may choose to place the matching tile onto the space where the scoring tile is located. In this case the scoring tile is removed from the board as the tile is placed. There will be no further scoring opportunities on the action board. This action does not score any points.
Take and place all like tile(s) from the 1 factory display onto the action board
Take and place all like tile(s) from the 1 factory display onto the player board
Move remaining tile(s) from the factory display to the floor line on the player board possibly requiring a placement to the action board penalty row
Repeat for each of the 4 remaining factory displays (2 - 5)
Repeat for 8 rounds or until an end game condition has been reached.
The placing of tiles onto each board is performed just as it is using the normal rules.
Take all tiles of a color and place them into a single pattern line next to the respective wall display.
Excess tiles: If by taking tiles some/all cannot fit into the line or the player does not want to place them, the tiles are moved to the floor line of the player board or possibly to the penalty row of the action board.
Any tile(s) remaining on the factory display not taken are moved to the player board floor line. If 2+ tiles of the same color are being moved, place one such tile into the leftmost open position of the penalty line and the other into the floor line.
Additionally, if there is not enough room for the tiles to be placed to the floor line, one tile of those that cannot fit is moved to the leftmost open position of the penalty line. Any other excess is set aside until the bag is refilled.
Repeat steps 1 and 2, 4 more times.
For each full row, resolve each action row one at a time from top to bottom moving the tiles to the wall using the normal rules, except for the scoring opportunity noted:
All tiles in lines/rows that were not filled remain on the action board.
Apply the penalty line score to the player's score.
Considering each full row of tiles from top to bottom:
All tiles in lines/rows that were not filled remain on the player board.
Move all tiles from the floor line of the player board temporarily out of play until the bag needs to be refilled. You do not get penalized for these tiles.
Draw/place 4 (possibly 5) tiles for each factory display, in order. (min 2 tile types).
If there are not enough tiles in the bag to fill the displays completely (5th round), retrieve all tiles that were placed out of play and all tiles on the factory displays into the bag. Redraw all factory display tiles.
Player has a score of zero - game loss; end game immediately.
Player adds an 8th tile to the penalty row - game loss; end game immediately.
Either board has 1+ completely full horizontal row(s) of wall tiles, proceed to scoring.
7-8 rounds have been completed (the 2nd time there are not enough tiles in the bag to fill the factory displays), proceed to scoring.
Score 5 points for each board where there are no tiles in any of the 5 tile lines/rows, not the wall.
Score 2 points for each full row on the player board only.
Score 7 points for each full column on the player board only.
Score 10 points for each tile type where all 5 tiles were placed on the player board only.
Working to reduce the penalty scoring from the start of the game is crucial to prevent an early game loss and enhance later scoring.
The actions from filling a line on the action board are crucial to setting up combos that might clear multiple tiles from the penalty row.
There are times that you might want to let the boards build up a bit (especially the action board) to help in improving the actions/scoring of the next round.
Don't be too concerned about adding a tile to the penalty row especially early as you may be able to clear it off by game end and not cost you too many points.
There will not be perfect tile knowledge in this variant as the tiles are put back into the back before all have been made available. Additionally, the tiles that started on the penalty line will skew the number of tiles that will be available each bag fill. You can impact the tile availability slightly through the 1st action line as you are putting a known tile back into the bag. Take note of this opportunity.
Can you figure out how to get an 8th round played?
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