Mesh & Geometry Streaming Improvements
@star_citizenBuild: SQ42 Q1 2020
Category: Core Tech
Progress: 1/4 (old 0/4) task completed.
Status: In Development
Efficiency improvements to the mesh & texture streaming systems to provide greater detail with lower memory usage. This will be achieved through a new shared set of logic as to how we prioritize different assets to achieve a balance between detail and memory usage proportional to the available video memory that can scale all the way from very low to very high spec.
