Mesh & Geometry Streaming Improvements

Mesh & Geometry Streaming Improvements

@star_citizen

Build: SQ42 Q1 2020

Category: Core Tech

Progress: 1/4 (old 0/4) task completed.

Status: In Development

Efficiency improvements to the mesh & texture streaming systems to provide greater detail with lower memory usage. This will be achieved through a new shared set of logic as to how we prioritize different assets to achieve a balance between detail and memory usage proportional to the available video memory that can scale all the way from very low to very high spec.

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