Mecha Musume

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Mecha musume ( メカ娘 meka musume ? , mecha girl ) are moe anthropomorphisms similar to the OS-tans . Mecha musume is the accepted term in the west, but the Japanese call them mecha shōjo ( メカ少女 meka shōjo ? , lit. mecha girl ) , although the term heiki musume ( 兵器娘 heiki musume ? , weapon girl ) is also infrequently used. Mecha Musume is the term used by the artist Humikane Shimada (島田フミカネ) for his copyrighted commercial and artistic designs.
In Japanese usage, the word mecha can refer to any kind of mechanical device such as a gun or a robot . In the case of Mecha musume they are specifically personifications of military hardware. They should not be confused with other types of moe military mascots, like those representing something abstract like a country's navy or army.
Mecha musume resemble girls wearing armor inspired in its design by some kind of military hardware. Usually the body is exposed with only the limbs encased in armor, though sometimes they wear more and sometimes less "protection". The design of the armor reflects the weapon system that they are a personification of. Most common are tanks , aircraft and ships , but also anything from ICBMs to military field kitchens. Some carry weapons that also reflect the thing they represent. Mecha musume are usually based on real military systems. Fictitious designs model themselves after historical and modern military equipment.
The clothing worn by mecha musume varies considerably. Besides military uniforms, various anime-themes are also common, such as school swimsuits, seifuku , maid outfits and shinto shrine maiden dresses. The dress can sometimes help identify the military system. A shrine maiden's dress means the girl represents a Japanese aircraft or ship, usually from World War II . [ citation needed ] Various other anime themes are often incorporated, with animal ears being particularly common.
MS shōjo (or Gundam girls) are related to mecha musume. They preceded the trend of turning weapon systems into girls as Gundam girls first appeared in print in the 1980s. MS bishōjo are girls drawn wearing helmets and armor designed to resemble various mobile suits , usually gundams or zakus . Fanart of girls drawn to resemble mecha from other anime and games are also popular. [ citation needed ] A distinction is made between Mecha Musume and Mobile Suit Girls because the latter are based on futuristic fictional walking mecha and predate Mecha Musume by nearly two decades.
In 2006, the artist Humikane Shimada created character designs that have been used for collectible figure sets and two anime OVAs . He named his designs Mecha Musume, which quickly became the accepted term for mecha girls among anime fans in the west. The Japanese only use the term Mecha Musume when referring to Shimada's works.
Shimada put his mark on the sets of Mecha Musume collectible figures representing World War II military vehicles that were released by Konami (a company better known for making video games , but which has a toy division in Japan). The designs are a mix of actual and fictional WW2 weapons such as the M4 Sherman and Valentine tanks and the fictitious Morane-Saulnier Ms-462 (modelled on the Morane-Saulnier M.S.406 ). So far three sets have been released along with three larger scale models. The larger single models are the Messerschmitt Me 109E3 , the MiG-60 (a fictional design most likely based on the MiG-1 or MiG-3 , in keeping with the World War II theme) and the Reggiane Re-2200 Furiata (a retro-futuristic fictional design unrelated to any real aircraft).
A Mecha Musume-themed anime OVA, " Strike Witches " animated by the Japanese animation studio GONZO was released in January 1, 2007. Strike Witches was first conceived as a 1-episode OVA that was later turned to a 12-episode anime series, with Shimada as the character designer. The "witch" part of the title refers to girls that use magic both to merge with their mechanical components and to fly and fight.
A new magazine was launched in fall 2006 called MC Axis (MC☆あくしず). It styles itself a "Moe military magazine" and focuses primarily on cute girls in military settings - including mecha musume.
In 2007 Konami created Otomedius , a spinoff of their long running Parodius series focusing on mecha musume versions of Gradius and Parodius ships. A sequel, Otomedius Gorgeous , is scheduled to be released in October 2008.
A multiplayer online game by Cyberstep , entitled CosmicBreak , features mecha musume characters alongside traditional mecha characters.
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by CriticalAndroid
Apr 20, 2016 7:28 PM
| 62,441 views
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Within all the genres and subgenres of anime exists a realm where mechanization and moe come together; mecha musume. What's the history of this strangely cute genre, and who are the key players?
Hang around in a writing class long enough and you’re likely to hear the term “personification” tossed around. Personification, in case you need a refresher, is term used to describe the attributing of human characteristics to an inhuman object or concept. For example, saying that your car is ill-tempered or claiming that cleaning up your computer’s desktop made it happier are examples of personification.
Another term that’s used in a similar way is “anthropomorphism.” In many ways it’s the same thing as personification, but in modern connotation it’s generally used to describe giving more physical human traits to something. The 2016 Disney movie Zootopia is full of anthropomorphic animals; they have human emotions, have jobs, dress in clothes, walk on two legs; Disney loves the concept.
Now let’s take this a step further into the world of anime. Imagine that you really, like Mobile Suit Gundam or other mech based titles but you find that they have a depressing lack of overly cute young girls. “If only there was a healthy dose of moe to go along with these robots.” You say to yourself. Well if that’s the case, then you need to enter the world of mecha musume.
Mecha musume can directly translate from Japanese to English as "mechanical/mech girl." As is often the case though, there's quite a bit lost in translation. Mecha musume takes two very prevalent concepts in anime; mechanical armor and moe, and pushes them together in a quite literal merger, depending on the artist doing the pushing. Moe is a term that has grown in connotation over time to basically come to describe the appearance of someone with an intense amount of cute, endearing charm and innocence. In general this term gets applied to characters that are young girls with a generally accepted overly cute appearance to the extent that they appear meek in order to instill a sense of protective compassion from other characters, in addition to the reader or viewer. So now, take a machine, mechanical armored suit, or something of the sort, and draw the concept of it as a moe girl, and you have mecha musume.
There’s an important distinction to be had between female robots, cyborgs, etc. and mecha musume characters that goes back to the ideas of personification and anthropomorphism. Mahoro, from the anime Mahoromatic , is a female android and Henrietta, Rico, and Triela from Gunslinger Girl are cyborgs. None of them are characters that are based on personifying a nonhuman object so much as they are a robot intended to be human like, or in the case of the Gunslinger Girls, women who were entirely human to start.
Compare them to the characters of Strike Witches and the contrast is more apparent. These girls essentially are weaponized mechs, clothed in the appearance of a young girl, but still taking on a somewhat mechanical appearance, often only when engaged in a conflict. The term "mecha musume" first originated in 2006 thanks to a series of figurines that were produced by Konami. However, much of the inspirations for mecha musume can be traced back to the late 1980’s and the work of doujin artist Mika Akitaka. Akitaka gained popularity through his MS Girls art that was routinely featured in the monthly magazine publication Gundam Ace . As the name suggests, MS Girls consisted of drawings of girls combined with elements of Gundam mobile suits. They ranged from what could appear to be a young girl wearing pieces of mobile suit armor, to having an entirely mecha body, but with a feminine form and face. Akitaka was more than just a doujin artist. He worked on several Mobile Suit Gundam animation projects, including Mobile Suit Gundam ZZ , Mobile Suit Gundam 0080: War in the Pocket , Mobile Suit Gundam: Char’s Counterattack , and years later the Mobile Suit Gundam Unicorn OVA. His distinctive MS Girls creations were never brought to anime however―they remained a side project.
As mentioned earlier, the actual term of “mecha musume” didn’t come into being until the mid 2000’s and the work of artist Fumikane Shimada (Humikane). Shimada’s designs were used to make a series of figurines, produced by Konami, under the title of “mecha musume.”
Three volumes of figures were produced by the company, furthering the popularity of the concept, and the artist behind them.
Shimada’s artwork and designs led to him designing characters for two heavily mecha musume inspired anime; Sky Girls and Strike Witches . Sky Girls cast of characters are a lesser form of a mechanized moe personification as the girls are physically normal but are able to wield and control mechanized exoskeletons. The girls of Strike Witches however are much truer to the idea of mecha musume as their bodies are a much more integral part of their armor, with their legs notably being a significant part of their combat suits.
Taking a completely different approach to the mecha musume genre is the title Upotte!! Though Shimada worked as a consultant on the series, the female cast of characters here don’t look mechanical in the least, they instead embody the traits and characteristics of various guns. The series main character for example, is Funco, based on the Belgian FN FNC assault rifle. Because the rifle has a thin, skeleton stock (otherwise known as butt) Funco wears a thong. Her best friend, Ichiroku is based on an American M16A4 assault rifle, which is capable of firing in three round bursts, and so her character exhibits quick bursts of energy followed by periods of rest. Upotte!! ’s reliance on personification and embodiment don’t necessarily fit with what’s considered the "look" of mecha musume, but based on the definitions of personification and anthropomorphism, they actually hold truer to the spirit of the concept than the women of Sky Girls who may look the part, but are more of an animated version of Ripley piloting the exoskeleton in the movie Aliens.
Compare this to a similar military theme in the game turned anime, Kantai Collection: KanColle . Instead of guns, the girls in this franchise are imbued with the spirits of Japanese warships, and their appearances in battle reflect this in a much more direct mecha musume style than the girls of Upotte!! . As it would just so happen, one of the artists involved in designing some of the characters for the game was Humikane. The argument could be made based off of this that mecha musume is more aesthetically than conceptually pleasing to its fans. Its origins, after all, don’t lie with storytelling, but with doujin art and figurines. Outside of Shimada’s contributions to anime, there’s not a lot of mecha musume to be found in either OVA’s or series. There’s plenty of mecha titles, a lot of moe series, but only a select few that actually bring them together.
If you do a google search for mecha musume however, the amount of artwork you’ll find is vast and varied. Thanks to the long-running popularity of mech-based anime and the ubiquitous nature of moe, the combination of the two is rife with possibilities for fans, even if it’s not a fruitful subject for anime series creators. Shimada’s contributions as well as the popularity of the game Kantai Collection have helped considerably.
Personification and anthropomorphism can take on various forms, as seen just in how varied mecha musume itself is. Whether its girls who embody the pers
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