Mass Effect Liara T Soni

Mass Effect Liara T Soni




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Community





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Augmentations





Mods





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APEX HQ





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Equipment





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Interrupt





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Eos





Aya





Voeld





Havarl





Kadara





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Elaaden









Storyline II





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Mass Effect Wiki is a FANDOM Games Community.
Liara T'Soni , an asari archeologist famed for her knowledge of the Protheans , is being sought by Saren . Her last known location was somewhere in the Artemis Tau cluster.

This mission is acquired after Shepard is given Spectre status and Shepard reports to Dock 422 . Udina will say that Anderson is stepping down as the commanding officer of the SSV Normandy and that the ship is now commanded by Shepard.

When asking Captain Anderson about the mission, he will say that he has never been to the Artemis Tau Cluster so he wouldn’t know. He says to look for the world with the Prothean ruins.

Go to Therum in the Knossos system of the Artemis Tau Cluster.

Of the three core world missions that first become available, the advantage of choosing this one first is that it will recruit your last squadmate, who can unlock some unique interactions on Noveria . On the other hand this mission features several difficult battles "at close quarters" with enemies capable of "one shotting" Shepard, and so if you are playing on a high difficulty level there are incentives for delaying it as well in order to level up. Choosing to delay this mission substantially does deprive you at least temporarily of a valuable biotic teammate and reduces your opportunity for character interaction and romance , all of which are excellent incentives to do this mission fairly early. Note that if you do choose to delay the mission an alternative first meeting scenario will play out in this mission, detailed below, and so that can be an interesting choice for variety in storyline immersion as well.

You will be facing mostly geth all the way, so the usual tech talents will be helpful. Tali 's AI Hacking Ability (or Shepard's, if playing as an Engineer ) can be particularly useful in this mission.

As per standard procedure with geth, have good anti-jamming mods ready. This is a mission where all your weapons will be useful in particular instances, and pay close attention lest they cause your weapons to prematurely overheat.

If you're playing the original Mass Effect and especially if you have a low level character and this is the first planet you go to after leaving the Citadel, keep in mind that you will be facing a particularly challenging opponent at the end. Strongly consider having the Lift , Neural Shock , Throw , and/or Stasis talents in your arsenal. On Insanity difficulty there are strong arguments for delaying this mission a bit in order to level up first. Be sure to have armor configurations favoring hardening, damage protection, and/or physics threshold attributes.

On the other hand if you're playing Legendary Edition , several battlefield changes result in the final battle being substantially easier, among others. This should keep your configurations and loadouts predominantly anti-synthetic without looking for other counters.

The Normandy swoops down and drops the Mako on the planet. Therum is a volcanically active world. The Mako cannot survive even brief contact with the molten lava. Save your game here as a start save and move up. Joker will come over the radio saying that he is picking up some readings, β€œlike off the damn charts” a few clicks, kilometers, north of the drop zone. Move up and around the path until you hear a Geth Dropship overhead. The dropship will deposit two Geth Armatures for you to fight.

Mako Tips: Remember that in the original Mass Effect, every kill made from outside the Mako gives more experience than a kill from inside the Mako. In Mass Effect Legendary Edition , there is no difference in XP gain.

Legendary Edition Tip: Because lava only causes damage-over-time in Legendary Edition, it is possible to take a quick left turn over the lava field at the beginning to save some travel time (at the expense of some omni-gel repairs)

The Armatures only target the very front of the Mako when they fire, so turning 90 degrees away and rocking back & forth is an excellent way to avoid most of their fire and keep your shield intact.

Another strategy is hitting the Armatures with the Mako and make them fall in the lava, which is an instant kill and gives the player the same XP as killing them on foot, but this requires timing to work.

Once both Armatures are down get back in the Mako and continue up the road. This is a good save point.

After heading up the road a little, you will make a left turn and you will come under fire from three turrets outside an outpost labeled a refinery in the map. Depending on your squad makeup each will offer unique dialogue. Usually the first one to speak will say that a frontal attack is suicide, the other will say that there must be another way around. They're hinting that killing these three turrets is optional, so it's up to you whether you want to fight them for the extra experience. Meanwhile the turnoff currently to your right is your way forward when you're ready to proceed.

Down the narrow turnoff you will find another single turret. Keep moving while you take it down. Then save your game before moving forward, as the upcoming fight can be difficult.

Combat Tip: On a high difficulty level where survival is at a premium, simply do not exit the Mako. The upcoming mass of geth is easily blown to kingdom come with your heavy guns. You will not receive optimum experience points if you do this, although as usual you can quickly exit the Mako to put the final killing blow onto a tasty enemy to collect full reward.

Inside the refinery, or sometimes boiling out from it, are some Geth Destroyers , Geth Troopers , Geth Rocket Troopers , Geth Shock Troopers , and one Geth Juggernaut . There are also some explosive materials around the camp, so use them to your advantage. Use the path to backpedal if you need to but to get the most experience you need to take out all of these enemies on foot. Use your powers to take out the geth and above all keep moving to stay within cover. Using the Mako for cover is not recommended, because it will continue to take damage whenever it is hit. If the Mako appears β€œon fire” it has been completely damaged, so do not re-enter until all combat is over because even a single point of damage will destroy it.

Once the remaining enemies are down reenter the Mako and drive it into the outpost. There are still two geth remaining, one inside either gatehouse. To your left as you enter the compound, you'll see the back of the original gates. Head into the building on the right-hand side of the gate. Move up slowly, send in your squad first to take it out since the geth inside is rocket armed and can one-shot you on higher difficulty levels. Once it’s down grab the upgrade kit in the building. You can open the compound gate if you wish, though if you didn't take out the original three turrets they'll now be able to attack into the compound.

When you exit the gatehouse, move to the gatehouse on the other side of the now lowered gate to find an upgrade kit. You can also explore the industrial structures to the left to find two crates. Now get back in the Mako and head to the gates on the far side of the compound. To your right you'll find a crate (easy decryption), but the building on the right is empty. The building on the left has the gate controls and another geth. Follow the same routine, send in the squad first to lure it out, then fill it full of holes. Once done, open the weapons locker, and open the gates allowing you to continue.

Save your game before leaving. Once you leave you will come under fire from another Armature further along the path. Follow the same tactics as before to earn max exp. During this fight there will be another Armature further along the path that will be firing the whole time. When you advance far enough, two more will begin firing from across the lava pool to the left. Use the same tactics for all of them. Once you get past the two Armatures save your game because the next section features a powerful foe, a Geth Colossus .

When you get close enough you will come under attack by Geth Troopers and Geth Rocket Troopers. Take these out on foot for more exp or from the Mako for convenience and an increased chance of survival. Once you are clear of the geth infantry focus your attention on the Colossus. Turn your Mako perpendicular to the direction of the Colossus and rock from side to side to avoid its powerful shots. To get the most experience from the encounter, shoot it from the Mako until its health is a sliver, then exit the Mako and pound it with gunfire until it collapses. Then head up the ramp and into the tunnel.

Once you get through the tunnel, there will be two Rocket Troopers at the other end. These are a pushover on foot so get out and push them over. Then head through the open area to the next tunnel and enter it. There are two more Rocket Troopers about half way down the tunnel, and then just past the other end of the tunnel are some more Rocket Troopers and a Geth Trooper. Take them out any way you wish then proceed.

You finally reach a point where the Mako can't get past but you have two options here:

Bringing the Mako will make things easier and will just about guarantee survival but at the expense of experience tradeoff (if not playing on Legendary Edition). Even with the small delicate geth you will find in here you can always soften them up with the Mako machine gun and then exit to execute them for maximum exp.

Note: If you ride the Mako all the way up to the battle with the Armature, the geth in that battle will just stand there doing nothing [5] . This glitch is fixed in Legendary Edition.

After you proceed, the next area is filled with geth. Troopers, Rocket Troopers, and Shock Troopers will give you and the squad a warm reception. Use the large rocks that are around and take them out. On higher difficulties the geth will deploy shield barriers so you will have to shoot through them, b
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