Mario Is Missing Put 2

Mario Is Missing Put 2




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Mario Is Missing Put 2
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Last edited by Blargh on Tue Dec 10, 2013 9:18 pm, edited 162 times in total.

"Is that seriously the end of that story?"
seens that sometimes moving too fast hinders your jumping especially at the two blocks you need to jump during the first part of the game.
"You can also press the 'down' arrow or 's' while standing over a dead goomba or the chancellor to re-start the sex scene." Very nice. Also like the flame wheel hack. My only main suggestion besides what you are already working on is to use Humbird0's optimized version and work from there. viewtopic.php?f=7&t=724#p15379 If you can get the source code you'll have the 'optimized' part done for you, and any edits you make to make it easier and more enjoyable (with the re-start sex scenes for instance) can then be added in to an already optimised version.
If I remember right the "optimized" version is glitched to the high heavens. If you're up for it, any chance of adding more variety to the sex scenes? The Morton one is a bit of a fuck you when it comes to the fact that all Peach does is blow him, she'll fuck Goombas but not a Koopaling? Laaame. Also, return the speed of the fire suit to normal.
The only real glitch I found in the 'optimized' version is that the background sometimes stuffs up. However Humbird0 fixed all the hitbox problems in terms of the player falling off of the edge of an object or the ground as well as other such issues (and as far as I can tell he added a few new sex animations to the goombas like anal).
Speed down the fire suit? Aw man. I really like the super speed. It makes getting through the level a lot quicker. Well, I'll drop the speed (it's still going to be faster than being naked), and I'll just add more blocks to the annoying jumps. I'll be reuploading with these fixes shortly. The optimized version is a programmer's heaven, but an editor's hell (not that Playshapes' original version was easy to navigate), and I ain't no programmer. Also, the only thing I would even want out of it is the collision detection, which I've been trying to figure out with just the easier to understand original, let alone the highly complex beast of the optimized version. Bumping up the frame rate to make Peach go faster and pixelating the backgrounds were both poor design choices in my opinion, and nothing else in that version justifies the massive code overhaul besides making it ActionScript 3.0 compatible. But I guess my bitching about the optimized version can be summed up as, 'I don't want to have to learn strange, complex things to be able to modify a game that isn't even my own.' Wait, why did I start learning flash then... Don't worry, though. I'll keep trying to figure out the hitboxes and collision detection (like the first ledge with the toad on it that you fall through if you're not jumping constantly, grr!). And in the meantime, I'm also not an animator, so it'll take me a while to add to the Morton sex scene. I already had plans for it, but it'll take more time and probably won't look as good as the rest of Playshapes' animations. I had plans to add more variety to the goombas (and no, despite your optimism, the optimized version didn't add any scenes to the goombas either), but that's a lot of work without pre-made animations. Honestly, I am normally very lazy, I swear.
"Is that seriously the end of that story?"
Are you willing to post the FLA at some point?
Yeah, sure. It'll be up with the next bugfix, which is coming right about whenever the edit gets approved. I just wasn't sure if it would be allowed to post it or not, since I haven't seen an FLA for MiM on this site before.
"Is that seriously the end of that story?"
Hmm. It looks like the FLA got cut by the internal server error when I posted. Before I try again, I should confirm whether you want my modified code or Playshapes' original code?
"Is that seriously the end of that story?"
Great changes, only thing I'd like to see added is the Samus costume someone incorporated into another version of MiM. Other than that, using this as my definitive version of MiM now.
I'll be getting around to costumes once I'm finished with the boss text and re-programming the Goombas so that the text on them works properly (barring some other major issue I'm forgetting atm). The costumes will be a slog, though. As far as I can figure, I'll have to program every part of every limb and costume accessory just so that they change to what they're supposed to when the time to change costumes arrives. If anyone has any hints on how to do it easier, I'm open to suggestions, but not hypnosis. Well, maybe a little hypnosis. ;p
"Is that seriously the end of that story?"
I don't know how playshape's original script works and it's been a while since I did any programming in flash, so I don't remember precisely but there should be the option to change the state of your character when a costume is grabbed. Swapping every piece of the animation sounds like a lot more work than I remember you having to do. Could have sworn you could have a line of code that just does a flat out swap of the movie clip.
Blargh Wrote: I'll be getting around to costumes once I'm finished with the boss text and re-programming the Goombas so that the text on them works properly (barring some other major issue I'm forgetting atm). The costumes will be a slog, though. As far as I can figure, I'll have to program every part of every limb and costume accessory just so that they change to what they're supposed to when the time to change costumes arrives. If anyone has any hints on how to do it easier, I'm open to suggestions, but not hypnosis. Well, maybe a little hypnosis. ;p
There's two parts to the costume change. The first is an object that has code such as "_root.fire = true;", but then it also has to have a line for each other outfit to set all the other outfits as false. That's to cover for any outfits that don't use all of the parts. Then you need some code to say exactly what constitutes "fire". So, on each individual part you have an individual piece of code that is a nested 'If' statement ("if (_root.fire) gotoAndPlay "fire";", but one line is needed for each outfit here as well). Then there's a frame that's labelled as "fire" that has the actual "fire" outfit piece in place on the character model, and you need a separate frame for each piece. That's about the gist of what I've been able to figure out on my own. So, again, if anyone knows an easier way I would be all for it! Oh yeah, FLA attached here, but it's zipped because my upload size is limited. Hopefully it works this time.
"Is that seriously the end of that story?"
Blargh Wrote: I'll be getting around to costumes once I'm finished with the boss text and re-programming the Goombas so that the text on them works properly (barring some other major issue I'm forgetting atm). The costumes will be a slog, though. As far as I can figure, I'll have to program every part of every limb and costume accessory just so that they change to what they're supposed to when the time to change costumes arrives. If anyone has any hints on how to do it easier, I'm open to suggestions, but not hypnosis. Well, maybe a little hypnosis. ;p
Im likeing it so far keep up the good work and if its not too much could you message me when you upload the next version if you dont mind thanks a bunch!!! : )
New version is up, and the newest FLA is also attached to the original post.
"Is that seriously the end of that story?"
Blargh Wrote: New version is up, and the newest FLA is also attached to the original post.
Finishing the fight... one Confetti blast headshot at a time
Blargh Wrote: New version is up, and the newest FLA is also attached to the original post.

2236 posts
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by Blargh » Fri Dec 10, 2010 4:53 am

~Mario is Missing (hacked).swf [ 6.47 MiB | Viewed 709741 times ]
by Crossbow1701 » Fri Dec 10, 2010 6:18 am
by Darek » Fri Dec 10, 2010 8:03 am
by Oriandu » Fri Dec 10, 2010 9:47 am
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by Blargh » Fri Dec 10, 2010 3:34 pm
by MarioMaker » Fri Dec 10, 2010 8:20 pm
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by bosworth115 » Sat Dec 11, 2010 2:42 am
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by bosworth115 » Mon Dec 13, 2010 3:56 am
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Mario is Missing 2 : Yoshi's Iceland



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Mario is Missing 2 : Yoshi's Iceland
is the long awaited sequel to the original Mario is Missing on SNES , which is considered by many fans as one of the best Mario game ever made.

like its predecessor, Mario is Missing 2 : Yoshi's Iceland is an educational game, it involves the history of Iceland, and Yoshi, who has to save Mario again, but this time, without the help of Luigi!

The game will be released on Wii U in 2016! 

The story takes place directly after the events of Mario is Missing :

After Yoshi and Luigi managed to collect enough historical objects hidden by Koopas into money bags to save Mario, the evil Bowser decides to capture Mario AND his brother this time, so that Luigi can't save Mario again! but it doesn't matter because their favorite green dinosaur is here to save the day, it's time for Yoshi to go ahead to Bowser's secret castle in Iceland to save the Mario brothers AND Iceland's historical monuments which were hidden by Koopas again in order to .... hide historical monuments... 

Note : could someone tell me why koopas are trying to hide monuments into money bags in Mario is Missing?

The gameplay is simple, Yoshi can walk left and right and he can jump but he can't be hurt and he can't die.

the main goal of the game is to jump on random koopas encountered in Iceland's streets to, somehow, make historical monuments appear. repeat the process until you beat the game.

Mario : no, this time he's not the hero of the game! he's been kidnapped by Bowser.

Luigi : Sorry Luigi, you have to wait ten years between each game in which you're the                               hero...

Peach : She's not in this game but she forced me to put her name here.

Yoshi : He's the main character, that's it.

Bowser : He kidnaps Mario and Luigi to.... whatever

Koopas : They've never been so lame...

Here's the game world map, have fun!


Mario is Missing 2 : Yoshi's Iceland

Super MaryLand : Learn about US geography!




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Game is con­trol­led by the same keys that are used to playing un­der MS DOS. For full­screen press 'Right Alt' + 'En­ter'.

This ga­me is e­mu­la­ted by ja­va­script e­mu­la­tor em-dos­box. If you pre­fer to use a ja­va ap­plet e­mu­la­tor, fol­low this link .


This game
Gros Sein A La Plage
Premiere Fois Dans La Bouche
Les culs les plus gros de France vous attendent4

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