Mantis Lords Hollow Knight Big Boobs

Mantis Lords Hollow Knight Big Boobs




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160 + 160 = 320 (Second Phase)
Total: 530
Leaders of the Mantis tribe and its finest warriors. They bear thin nail-lances and attack with blinding speed.
The Mantis tribe and the bugs of old Hallownest had no love for each other. The Mantises outlived their rivals though, and their civilisation still stands.
The Mantis Lords are an optional boss in Hollow Knight. Defeating them grants safe passage through the Mantis Village. The Sisters of Battle is their stronger form.
The Mantis Lords are three sisters who lead the Mantis Tribe deep within the Fungal Wastes.[3] They managed to resist the Infection throughout Hallownest[4] despite the exile of their brother and his followers, who chose to accept the Infection willingly.[1]
The Mantis Lords have kept the beasts of Deepnest confined to their territory, killing those who would intrude upon the village.[5] This duty was part of a truce with the Kingdom, maintained even as it fell to ruins.[6] Yet the Mantis Lords, like the rest of their Tribe, remain proud warriors. They grant passage into Deepnest to any who would defeat them in a fair challenge, in an improvised arena in their throne room.
If the Knight makes it to the throne room in the Mantis Village, the Mantis Lords remain passive. They order for the gate to Deepnest to be closed if the Knight approaches it. The Mantis Lords pay attention to the Knight if the Knight challenges them. After doing so, the arena is mechanically prepped and the fight begins.
At first, a single Mantis Lord battles the Knight. After her defeat, she regains her chair and the remaining two join the battle together. Once all three have been defeated, they bow respectfully to the Knight and allow them passage into Deepnest. The other members of the tribe express the same respect and refrain from attacking the Knight. Additionally, the Knight can access the rest of the village, containing a Bench. They can also collect a bounty in Geo, a Hallownest Seal, and a new Charm, the Mark of Pride.
The Mantis Lords, like all other strong creatures of Hallownest, are summoned to Godhome by the ritual of the Godseeker. They appear in the Pantheon of the Artist, but take the form of the Sisters of Battle during the Pantheon of Hallownest, where all three sisters fight simultaneously.
One of the three Mantis Lords drops into combat and uses the following attacks in Phase 1:
In Phase 2, the two remaining Mantis Lords drop into combat:
In Phase 2, with the exception of the Boomerang attack, the Mantis Lords attack independently of each other, making it possible for a number of move combinations.
After a Mantis Lord has been defeated in Phase 2, the remaining one keeps fighting, and the rest of the fight plays out like Phase 1.
It is recommended to initiate this boss fight after at least one Nail upgrade.
The Mantis Lords do not initiate battle until the Knight challenges them. At this point, a steel cage prevents escape from the arena, with spiked pits to the left and right of the cage.
The battle begins against a single Mantis Lord. She uses one of three attacks, disappearing in a blur after each one. The Knight must react quickly to dodge the attack, then strike the Mantis Lord before she vanishes.
As the Mantis Lord loses health, the attacks become faster and faster. The best moment to heal is during the Boomerang attack, as it is easiest to dodge and takes the longest time to complete. As with most bosses, the Quick Focus Charm is immensely helpful, despite its high cost.
Once the first Mantis Lord has been defeated, she returns to her throne. At this point, the two remaining ones engage in tandem. The battle remains fundamentally the same, but the attacks come far more frequently, and the patterns of the Boomerang attack change.
Once one of the two Mantis Lords goes down, the remainder of the battle becomes significantly easier, but since there is no visible difference between the two, it is impossible to focus on one over the other.
Keeping to one side of the stage keeps the fight more consistent, as the Mantis Lord farther from the Knight typically sticks to the Boomerang attack, and the closer one uses melee attacks. However, keeping away from the corners of the stage prevents taking contact damage from the Mantis Lords teleporting to perform the Dash attack.
The Dreamshield Charm can block the boomerangs. They can also be Nail-bounced on.
When the two remaining Mantis Lords perform a Boomerang attack with a shorter arc, it is possible to avoid the attack by standing in the centre of the arena. This gives enough time for the Knight to heal two Masks, even without Charms.
It is possible to duck underneath the Mantis Lords with the Shape of Unn Charm when one of them is performing a Dash attack. This makes healing significantly easier.
There is a Lifeblood Cocoon that can help with the fight in the northwest corner of the room, behind a breakable wall, which can be accessed by using the Mantis Claw to climb up the sealed door to Deepnest. Both the Crystal Heart and the Monarch Wings make reaching the Cocoon easier.
Hall of Gods text: "We watch over a village of warriors"
"Noble sister gods of combat"
Same arena as the base game fight, no difficulty differences.
The area that the Mantis Lords are located in can be accessed after obtaining the Mantis Claw and activating a lever in the northeast part of the Mantis Village.
Mantis Lords at the bottom of the Mantis Village in Fungal Wastes
A Mantis Lord dashing
Mantis Lords bowing after the battle
Arena in Godhome
↑ 1.01.11.2 Traitor Lord Hunter's Journal entry: "Deposed Lord of the Mantis tribe. Embraced the infection and turned against his sisters."
↑ Deleted livestream on Mixer
↑ Mantis Lords Hunter's Journal entry: "Leaders of the Mantis tribe and its finest warriors."
↑ Quirrel: "The sickness in the air that clouds the mind of lesser beasts... they resist it. They retain their intellect and their honour, though also their lethal traditions."
↑ Mantis Village Lore Tablet: "Wanderers seeking death, welcome. May you find swift end upon our claws. "
↑ Mantis Village Lore Tablet: "The truce remains. Our vigil holds. The beasts are kept at bay."
↑ Quirrel: "If you plan to challenge the lords of this tribe, your blunted nail may prove inadequate. There is a city nearby, the old capital of Hallownest. I've heard a Nailsmith resides there. Seek the old bug out and you may find progress that much easier."
↑ Wanderer's Journal, p. 63.
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Ok, the Mantis Lords are an amazing boss fight, love them.
I could talk hours about how much I love that fight.
I just need more about them. You can't talk to them in-game, but if you could, I would very much love that.
There isn't much lore about the mantises too, but more of that would be amazing (probably more will be in the sequel/prequel).

Yeah, they are my second favourite character/s, which is why I just want more about them.
Their theme is amazing, it is also my second favourite theme in the game.
(Yeah, they were my absolute favourites until I met a certain handsome fellow in scarlet fire)

Sisters of Battle are also amazing.

Eh, this is hard.
Everyone already knows they are great, so there is no need to talk about it.

Well, I hope you enjoyed me simping for the Mantis Lords for a minute(or how long it took to read/write).

To make some use for this discussion...
What are your reasons for loving (or disliking for some reason) the Mantis Lords?
There's a bit of lore about the Mantises actually.

The Mantis Tribe refused (Much alike the Hive) to welcome and accept the Radiance into themselves, and as such avoiding the infection.
Except the fourth Mantis Lord, it very much wanted the Radiance and so ran away with a handful other Mantis' into Queens Garden to fuel themselves with Radiance — Just to grow stronger, even with the knowledge of losing their control of their own body.

That is why when visiting the Mantis Lords at the Mantis Village that there's a fourth broken chair besides them.
Just FYI.

Otherwise yeah, not much backstory or knowledge of them; at least not to my knowledge.
Отредактировано Mercury; 9 июл. 2020 в 13:41
I personally don't like mantis lords but I love sisters of battle.
I love Mantids so I am biased. They are warriors, leaders of warriors and they have a regal look and elegance to them.

The music is amazing. It was the first Hollow Knight boss fight for me that actually asked me to be on my toes with screen awareness and input reactions (brooding mawlek would be first but I found it after the Lords).

Sisters of Battle essentially improves everything about the fight, music included. I just wish The developers took some notes from the Mega Man Zero series and how if you did well they gave bosses additional attacks. Sisters of Battle getting new attacks would of been sick. It could of balanced out how poorly the fight drops off once you are down to the last Sister.
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