Magic Defense Penetration

Magic Defense Penetration




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Armor and magic resistance reduced indicator


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Magic champion statistics






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 Magic penetration is a champion statistic that dictates how much of the target's magic resistance will be ignored when the user deals magic damage . Percentage magic penetration and flat magic penetration have no effect if the target's magic resistance is less than or equal to 0.

Magic resistance reduction is an effect that reduces the target's magic resistance by an amount or percentage for a period of time. Flat magic resistance reduction can reduce the value below 0, percentage magic resistance reduction cannot.

It is important to note that penetration treats the target's resistances as being multiplied by a percentage or reduced by a flat amount, in contrast to reduction which applies to the target's resistances as a whole.

All champions have 0 base magic penetration, but it can be increased with items , runes , and some champion abilities .

Magic penetration and magic resistance reduction are considered in the following order: [1]

The target's magic resistance is reduced by an amount. Flat magic resistance reduction stacks additively .

Flat magic resistance reduction can reduce a target's magic resistance below zero. For example, if an enemy with 10 magic resistance has their magic resistance reduced by 25, the enemy will have −15 magic resistance.

The target's magic resistance is multiplied by a percentage (100% − the listed reduction). Percentage magic resistance reduction stacks multiplicatively and is ignored if the target's magic resistance is 0 or less.

Percentage magic resistance reduction reduces more magic resistance on targets with higher magic resistance. For instance, with 40% magic resistance reduction, a target with 200 magic resistance will lose 80 while a target with only 50 magic resistance will lose 20.

The target's magic resistance is treated as being multiplied by a percentage for purposes of damage calculation (100% − the listed penetration). Percentage magic penetration stacks multiplicatively and is ignored if the target's magic resistance is 0 or less.

Because the target's actual magic resistance value does not change, anything else depending on that value also doesn't change.

Percentage magic penetration reduces more magic resistance on targets with higher magic resistance. For instance, with 40% magic penetration, a target with 200 magic resistance will be considered as having 80 less while a target with only 50 magic resistance will be considered as having 20 less.

The target's magic resist is treated as being reduced by an amount for purposes of damage calculation, but cannot be reduced below 0. Flat magic penetration stacks additively .

Because the target's actual magic resistance value does not change, anything else depending on that value also doesn't change.

Given 10 flat magic penetration and 35% magic penetration, and the target is affected by 20 flat magic resistance reduction and 30% magic resistance reduction;

This table is automatically generated based on the data from Module:ItemData/data .

This table is automatically generated based on the data from Module:ItemData/data .

The highest amount of flat magic penetration any champion can obtain is 51 .

The highest amount of percentage magic penetration any champion can obtain is 49% .

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Help how magic/physical defense/penetration work
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I still didn't get how damage is calculated.
EX : I have a tank "AA" And a mage "BB"
BB attack AA with a spell that do 100 magic damage.
If AA have 10MagicResist and BB have 0MagicPen ( will he do 90 magic damage ?)
-If you say Yes : this time AA have 100MagicResist Will he receive 0 damage ???
-If you say No and you know how, pls explain.
I hear a lot that Divine glaive allows mages to ignore a percentage of the total magic defense. 40% or 70% is ignored.
Which I think/hope is wrong. I think that percent items (defense and attack) are added to the same hero stats. (if a mage have 10MagicPen and buy Divine Glaive he will have 14 to 17 MagicPen).
If I am wrong, then what apply first % or fixed magicPen
Magic/Physical Defense is the same except Magic is for Magic damage and so on. I’ll just call them defense.
Let’s say you have 100 magic damage and your enemy has 100 magic resistance/defense (both are the same). You don’t deal 0 damage. Magic resistance has a formula.
AFAIK, the multiplier for the damage you receive is 100/(100 + defense x 0.84).
Taking the stats, your damage to him will only be at around 54%.
Penetration is simply ignoring defense. If you have 10 Magic Penetration for example, your damage acts as if the enemy has only 90 magic defense. This brings your damage from ~54% to ~57%.
If you use divine glaive, it ignores you a percentage of the enemy’s defense. Assuming the passive is active, this means your attacks act as if the enemy only has 30 magic defense. This brings your damage from ~54% to ~80%.
True Damage cannot be countered by any physical/magic defense item. You can only counter it with shields.
Does damage reduction like the one in wings of apocalypse reduce damage of penetration?
I've testes the true damage, it can't be reduced by damage reduction. How about penetration?
Thanks, I just found this Lol guide, I think it's the same as ml :
Magic penetration and magic resistance reduction work exactly like armor penetration and armor reduction.
Magic penetration and magic resistance reduction are considered on the target champion in the following order: [1]
Magic resistance reduction, percentage.
Given 20 flat magic resistance reduction and 30% magic resistance reduction, and the target is affected by 10 flat magic penetration and 35% magic penetration,
The 80 is reduced to 60 by the 20 magic resistance reduction.
The 60 is reduced to 42 by the 30% magic resistance reduction.
The 42 is considered to be 27.3 by the 35% magic resistance penetration.
The 27.3 is considered to be 17.3 by the 10 magic resistance penetration.
Target A takes damage as if it has 17.3 magic resistance.
The 18 is reduced to −2 by the 20 magic resistance reduction.
The −2 is not affected by any further calculations because it is less than 0.
Target B takes damage as if it has −2 magic resistance.
Graph of % increase in damage of mpen vs no mpen, at up to 300 MR:
% pen applies after flat, so its hard to fully pen tanks, though you can get close. you can test this by getting divine glaive and 2 pen boots in practice, and attacking the damage bot. youll notice the number that shows up is lower than what your skill description totals to.

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