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* Lua script
(below) to customize preferences and content of
UI (above).

This article shows a way to integrate Lua in
your application.



Lua is
an extension programming language designed to
support general procedural programming with data
description facilities. It also offers good
support for object-oriented programming,
functional programming, and data-driven
programming. Lua is
intended to be used as a powerful, light-weight
configuration language for any program that
needs one. Lua is
implemented as a library, written in clean C
(that is, a common subset of ANSI C and
C++ ).

Sample of Lua Syntax
( FOR loop):

This sample is a WTL application (simple HTML
help systems), that integrates Lua scripts
to customize preferences and content.

...and now I'll show you how to create these
functions in Lua /C++ .

Remember: To change your
Project Property -> linker -> general ->
additional library directory: lua lib
directory.

Remember: To change your
Project Property -> C/ C++
-> general -> additional include
directories: lua include
directory.

Notice that all the files in lua lib
need to stay with "c" extension, because Lua was
written to be ANSI C compliant.

The Lua API
function to do this is:

The Lua API
function to do this is:

For a complete understanding of the Lua API,
see: Lua 5.0
Reference Manual .
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I have a MFC dialog based app and have integrated Lua. The dialog has a text editor component so that the user can input a script. The dialog also has a button 'Run' which when pressed does: luaL_loadstring( luaVM,theScript); lua_pcall(luaVM,0,0,0); where luaVM is my main lua_State* . The dialog also has another button 'Stop' and I want when pressed to be able to stop the currently running script started by 'Run', but I cannot come up with an approach. Help would be greatly appreciated!
Trending sort is based off of the default sorting method — by highest score — but it boosts votes that have happened recently, helping to surface more up-to-date answers.
It falls back to sorting by highest score if no posts are trending.
Lua is not intended to be used in such a fashion. Lua is inherently single-threaded (hardware CPU threads, not Lua threads). Once a script starts, there is no way to simply terminate it, unless you design that script to be able to terminate.
What you would have to do is start the user's script as a coroutine. And that coroutine would have to frequently (and manually ) yield, so that you could check to see if you should stop the script. Since this is a manual process, you would either need the user to properly instrument their code or you would need to modify their script and add yield calls appropriately.
You might be able to use some debug hook to check every few seconds and yield the coroutine if you need it to stop. However, I have no idea if this would actually work, if it is legal to yield from a debug hook.
You could set a debug hook that sleeps for a bit.
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ci: Echo correct platform in job title




refactor: Address issues raised by linter




refactor: Address issues raised by linter




refactor: Address issues raised by linter




fix(build): Use gai_strerrorA not gai_strerror on Windows




refactor: Address issues raised by linter




chore: Include luacheck config in editorconfig setup




chore: Include luacheck config in editorconfig setup




Saving before big changes to support IPv6.




Update LICENSE to be recognizable as MIT ( #363 )




Update Windows projects vor Visual Studio 2017




Merge branch 'tcp_reuseport' of https://github.com/KateAdams/luasocket …




Adjusted a few inconsistencies with the manual.




fix use of arg in ltn documentation




fix use of arg in ltn documentation




chore(rockspec): Move recent PR change to proper rockspec ( #384 )




Move Visual Studio projects to 2012.




chore: Update internal version references to match release ( #370 )


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