Little Sister Bioshock Porno

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Mr. Bubbles, Mr. Bubbles, are you there? Are you there? Come and give me lollies, come and bring me toffees. Teddy bears… teddy bears.A Little Sister, singing to the tune of "Frere Jacques" while harvesting.
Little Sisters (originally named as Gatherers by the game developers) are young girls who have been genetically altered and mentally conditioned to reclaim ADAM from corpses around Rapture. Little Sisters are almost always accompanied by a Big Daddy. They generally are immune to damage, outside of being "harvested", and have no offensive abilities. Attacking them, however, will incur the wrath of their Big Daddy protectors.
ADAM is excreted by unique Sea Slugs found near Rapture. The ADAM producing Sea Slugs did not naturally produce a large enough quantity for serious research and commercial exploitation. Dr. Brigid Tenenbaum developed a procedure whereby a Sea Slug was implanted in a human host's stomach, and a symbiotic interaction between host and slug yielded up to thirty times the quantity of usable ADAM. Young girls, nicknamed "Little Sisters" following the implantation process, were found to be the only viable hosts. Although Tenenbaum hoped to be able to keep the children in a vegetative state, it was found they had to be fully functional to produce the ADAM. They still maintained many of the ordinary characteristics of small children: laughing, playing, smiling, and singing.[1]
Who watches over sleeping angels? I do, I do…A Little Sister as she starts to harvest an ADAM corpse in BioShock 2.
Dr. Yi Suchong, realizing that the need for ADAM was greater than the amount produced by the Little Sisters themselves, pioneered a way for them to recycle ADAM from the blood of dead Splicers, greatly increasing their ADAM yield.[2] Naturally, the children were unwilling to cooperate. To overcome this basic obstacle, Dr. Suchong created methods to mentally condition the children. This produced a neurological impulse to recognize the bodies of dead Splicers as "Angels" to make the grisly process of extraction and consuming their ADAM-rich blood appealing for the girls.[3] Like many of the tools in Rapture, the Little Sisters' ADAM extractor syringes were fabricated from common items: large needles, hose nozzles, and baby bottles.
To make Little Sisters more effective in their task, they were heavily conditioned to see the world of Rapture very different from reality. Instead of seeing the dark, deteriorated state of the city, they saw an idealized child's world, with rosy marble floors, pink or red drapings, and flowering vines growing everywhere. Little Sisters saw their Big Daddies as noble golden knights, and saw Big Sisters as brides or princesses with elegant ballroom apparel. Statues appeared to them as heroic Big Daddies, pools of blood as rose petals, flies as butterflies, random fires on the floor as lit fireplaces, weapons as red plastic toy guns, and the dead bodies of Splicers as "Angels"; men and women lying in elegant repose with the outline of a halo and angelic wings surrounding them. Splicers themselves appeared as handsome and beautiful, taking the forms of elegantly dressed men and women in masquerade masks, conversing civilly, when in reality they were violently fighting. This "dream world" persisted in the girls' day-to-day experience, except for occasional lapses where their senses were brought abruptly back to the grim, twisted reality of Rapture's decay whenever they were frightened or startled. This was also shown to happen while concentrating on the process of gathering ADAM from a corpse. However, this could just be due to Delta temporarily losing control over the girl while she harvests ADAM.
The Alpha Series Big Daddies were a failed line of prototype protectors developed first by Dr. Yi Suchong. The line was completed by Dr. Gilbert Alexander using prisoners from Persephone Penal Colony as test subjects. The main difference between the Alpha Series and the other Big Daddies is the nature of their bond to the Little Sisters. Each Alpha Series was created with an unbreakable physiological bond to a single Little Sister. This bond created a fail-safe enforced by each Little Sister's pheromone signature — an Alpha Series that wandered too far from his bond partner for an extended period of time would lapse into coma or madness.
This bond proved to be too effective, however, as each Big Daddy in the Alpha Series became useless after his Little Sister was killed by attacking Splicers or saved by Brigid Tenenbaum. Any Alpha Series model that was not rendered comatose as a result of his Sister being lost descended into emotional instability to the point of psychosis. When the Alpha Series failed, it was discovered that previous Big Daddy models such as the Bouncer and Rosie could be used as more suitable protectors.
Because of the pheromone and Suchong's conditioning regimen, the Little Sisters are strongly attached to the Big Daddies, affectionately calling them a number of pet names such as 'Mister Bubbles' or 'Mister B'. When a Big Daddy is killed, its Little Sister will stop whatever she is doing and mourn its death. However, the strong bond between the pairs made the Big Daddies highly aggressive, prompting Ryan to issue public warnings against approaching any Little Sisters to prevent any accidents involving citizens or interference.
At one point, McClendon Robotics was tasked with creating a line of Robotic Little Sisters to supplement the human Little Sisters. However, testing trials revealed that the Big Daddies simply ignored the robotic gatherers, leaving them vulnerable to attacks by Splicers.[5] This forced the team to abandon the project, and left an entire production line of Robotic Little Sisters discarded in the offices of McClendon Robotics.
However, Tenenbaum's constant contact with the Little Sisters and their unsuppressed childlike behavior eventually resulted in a crisis of conscience and caused her to seek a way to safely remove the sea slug. In time, she was able to design a Plasmid with the ability to restore some characteristics of the Little Sister's pre-Sea Slug state. This is, however, only a physical change. For example, the appearance and voice are returned to a natural state, they lose their ADAM-producing ability and strengthened healing factor, and are less prone to enragement and fear, recognizing the player as a friend. However, they still retain results of their mental conditioning, still treating Big Daddies as parental figures, seeing the world in a dream-like wonderland with angels, and instinctively using Vents or using their extractors to drain corpses of ADAM. Presumably, the mental conditioning requires a different cure. Tenenbaum established a safe house for restored Little Sisters in the tunnels beneath Olympus Heights for that purpose.
After the events of BioShock, Tenenbaum left for the surface, taking many of the saved Little Sisters with her. However, Sofia Lamb soon came into power in Rapture and later restarted the Little Sister program to supply the Rapture Family with ADAM, and to further her own plans. There were not enough young girls left in Rapture to supply the ADAM cycle, and many of those who remained had matured to the point that they were only useful as Big Sisters.
Lamb began a program of kidnapping young girls from the surface to convert them into Little Sisters. Taken by Big Sister protectors, these new Little Sisters were processed in the Paediatric Wing of the Persephone prison colony under the watchful eye of Edward Grimes and his staff of physicians. The new girls developed a unique psychological bond with Eleanor Lamb, who could see through their eyes and even control them to a certain extent.
When Tenenbaum discovered the kidnappings on the surface, she knew immediately where the girls were being taken, and what purpose they were to serve. She acquired a submersible and descended to Rapture expecting to find the missing girls turned into Little Sisters, gathering alongside Big Daddies. So she began rescuing them again. Eventually, Eleanor contacted Tenenbaum through her connection to the Little Sisters, and they created a plan to save the Little Sisters and help Eleanor escape to the surface by resurrecting Subject Delta. After Delta was brought back to life using a Vita-Chamber in the Adonis Luxury Resort, the Little Sisters began to work with him, helping him to reach Eleanor at Persephone. Meanwhile, Tenenbaum reached out to other deactivated Alpha Series Big Daddies throughout Rapture, such as Subject Sigma, and asked for their aid in rescuing the remaining Little Sisters in the city.
Each Little Sister is a young girl between five and ten years of age.[11] In BioShock, the Little Sisters had varying hair colors, but in BioShock 2 they are all brunette, including Cindy Meltzer in game due to time constraints preventing the developers from making her blonde. The girls are clothed in dirty dresses of various colors that reach just below their knees. All of the Little Sisters are barefoot while they explore the halls of Rapture, but before the riots they wore shoes, as evidenced in the opening cutscene of BioShock 2 and Burial at Sea. Due to their fast regeneration, they can walk on any harsh surface without problems.
The only attack that can affect Little Sisters is the splash damage of a grenade. When a Little Sister is in the vicinity of a thrown grenade, she will become ragdollish and move with the splash impulse as she is briefly knocked unconscious, then stand back up. Little Sisters can even survive being underwater. In BioShock 2, there is one instance where the player can see Little Sisters underwater. If the player rescued all of the Little Sisters in BioShock 2, then they are used by Eleanor to help boil away the water in the ballast chamber of Augustus Sinclair's lifeboat. In that scene, the Sisters stay underwater for a prolonged period as they boil the water.
Little Sisters are among the first inhabitants of Rapture that Jack encounters when arriving in Rapture. While not a threat on their own, Little Sisters are enemies to be avoided while he wanders the halls of of the deep-sea city. The girls are practically invulnerable, but should one stray bullet or misfired Plasmid strike them, the Big Daddy escorting them will turn his full fury on Jack. Consequentially, they should be approached with caution and only when Jack is prepared.
There are a total of 21 Little Sisters which can be rescued or harvested, disregarding any extra Little Sisters which may appear as a result of glitches. If the player harvests all 21 of these Little Sisters, they will gain a total of 3360 ADAM throughout the game. If the player rescues all of the Little Sisters, and finds all of the gifts from Dr. Tenenbaum, they will earn a total of 3080 ADAM and a number of Gene Tonics. Accessing the start menu will reveal the number of Little Sisters in the player's current level, as well as their current status.
The numbers in brackets are for Little Sisters that cannot be interacted with in normal gameplay.
In total, there are 21 Little Sisters whom the player can rescue or harvest or leave alone throughout the course of the game. If one exploits the Extra Little Sister Bug at every occasion, this total extends to 25.
Every three Little Sisters rescued nets the player a reward in the form of a teddy bear clutching a present left at a nearby Gatherer's Garden. The cured Little Sister who delivered the present can sometimes be seen running to the nearest vent.
Every three Little Sisters the player harvests will grant 480 ADAM (160 × 3), whilst every three they save will grant 440 (80 × 3 + 200), plus many excellent Gene Tonics, the Hypnotize Big Daddy Plasmid, and a quantity of First Aid Kits and EVE Hypos.
Harvesting represents the short-term solution: Not only will the player end up with more ADAM than if they had saved the Little Sisters, but the first few levels of the game will be much easier to achieve. Coupled with the potential for sampling many different Plasmids and Tonics at once, this is the ideal strategy for someone playing BioShock for the first time. However, the drawback is that this will lead to the unhappiest ending to the game.
Saving, on the other hand, is a long-term investment. While it is harder to survive the first few levels with this path, it ultimately offers greater rewards. The Tonics and Plasmids the player receives are among the most powerful in the game and cannot be obtained otherwise. The ADAM gap between a Harvester and a Rescuer (280 ADAM in total) is also compensated by these bonuses. However, these rewards may or may not suit one's play-style, so it is recommended to either look up the rewards individually or play the game as a Harvester first. This option is recommended for experienced players or for those who have already played the game. This strategy will also unlock the happiest ending in the game.
Mixing both strategies is not excluded. By both harvesting and saving the Little Sisters the player offers themselves a generous dose of ADAM, with unique Plasmids and Tonics to boot. The player only gets their rescue reward after saving three Little Sisters, so if one is feeling scrupulous do so in blocks of three so as to get that reward as quickly as possible. This strategy will never get the player as much ADAM as a Harvester, nor as many unique rewards as a Rescuer. However, with efficient planning and harvest/rescue alternation one can combine the advantages of both paths, making one's life easier during the first stages of the game while being able to use a Big Daddy as a bodyguard. This option can be taken by any type of gamer, regardless of their skill or experience level. This path will also offer the player an alternate ending to the game, similar to that of the Harvester ending but less miserable.
For transcripts of Little Sister quotes in BioShock, see Little Sister/Quotes#BioShock Quotes.
In the House of Upside-Down: cellar's top floor, attic's ground. In the House of Upside-Down: laughing cries, and smiles frown. In the House of Upside-Down: found is lost, and lost-is found…Little Sister song/poem at the beginning of BioShock 2
In BioShock 2, the tactics of gaining ADAM are similar to the first game. Once the player comes across a Little Sister, Subject Delta can either Harvest her or Adopt her. Little Sister rarely carries much ADAM when she is first encountered. However, the player can choose to pick her up and look for an ADAM-rich corpse to gather more ADAM from. This will attract the Splicers' attention, forcing the player to set up a perimeter to defend the Little Sister while she gathers. Once she has finished harvesting the ADAM, the Little Sister will drink a small bit of it through the rubber teat on the end before giving the player the rest of the ADAM she has gained. After that, the player has a choice of either saving the girl and sending her through a Little Sister Vent back to Tenenbaum, or harvesting her, since the girl will contain a lot more ADAM after gathering.
This system is meant to be a harder choice for the player, since the potential gain from harvesting is much greater. However, by saving Little Sisters, the player can earn a present, including a Tonic called Proud Parent, increasing the ADAM harvested per corpse by 20, and the Demanding Father Tonic that increases the speed at which the Sister gathers ADAM.
Additionally, in BioShock 2 the Little Sisters have an added ability. They are able to heal their wounded Protectors over time. When a Big Daddy loses health from attacks by Splicers or Subject Delta, the Protector's bonded Little Sisters can refill his health by injecting ADAM from their syringes into his body through the palm.
Near the end of the game, Delta is captured by Sofia Lamb and is immobilized. To help him escape, Eleanor Lamb sends a Little Sister to him with a Plasmid to take control of her. Upon the Little Sister injecting Delta with the needle, the player will take on the viewpoint of the Little Sister. During this, the whole level will look pristinely beautiful, an illusion, since the Little Sister's mental conditioning affects her perception of the world around her. The nightmarish prison cells and environment will be completely replaced by spotless white curtains, plush red carpeting, and toys. Splicers will be replaced by masked men and women in tuxedos and ballroom dresses, blood stains by flower petals, etc.
Depending on the choices the player has made throughout the game, the Little Sister may see different statues throughout the level depicting Delta's actions. The only times the view will show the level's reality is when moving toward a Splicer held in a cell, harvesting from corpses, picking up parts of a Big Sister suit, and heading back to Sofia Lamb's office. Once Eleanor has been given the suit parts, she will save or harvest the Little Sister Delta was controlling (depending on the player's actions towards the Little Sisters), returning him to his body.
The player's choice of whether to save or harvest Little Sisters affects the ending of the game and how Eleanor treats the other Little Sisters.
The numbers in brackets are for Little Sisters that cannot be interacted with in normal gameplay.
There are a total of 12 Little Sisters with whom the player can interact in the game normally. If a player uses console commands, 14 can be interacted with.
In the DLC, there are a total of 6 Little Sisters in the game who can be interacted with.
A reward is hidden in a teddy bear at a nearby Gatherer's Garden for every four Little Sisters rescued. A bug sometimes prevents the Little Sister from moving away until Delta is right next to her. In BioShock 2, there are three gifts in total, each granted after four Little Sisters have been saved. In Minerva's Den, there are only two, although they are each rewarded after saving three Little Sisters.
While the harvest/save dilemma is still present in the sequel, a new mechanic is introduced: adoption. This section will cover the latter strategy. For information on the two other mechanics, see the previous section.
For transcripts of Little Sister quotes in BioShock 2, see Little Sister/Quotes#BioShock 2 Quotes.
Good girls gather, gather, gather…A Little Sister singing in BioShock 2 Multiplayer.
In the Multiplayer, Little Sisters feature in several game modes as a capture-able objective. In Capture the Sister, ADAM Grab, and Team ADAM Grab, combatants compete to defend or abscond with a Little Sister in a war-torn district of Rapture. In the matches, capturing a Little Sister and depositing her into a vent earns the player the Little Sister Capture Reward yielding 100 ADAM.
For transcripts of
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