Lead Graphics Engineer

Lead Graphics Engineer


Удаленка | mybuddy.ai

About company:

MyBuddy.ai — детский голосовой репетитор английского языка с искусственным интеллектом. Финалист Startup World Cup 2019 и Voice Summit 2019, приложение №1 детей в App Store, №1 образовательное приложение для iPad. Мы работаем в России, США, Китае, Корее, Латинской Америке и Испании.

При помощи AI и голосовых технологий мы даем детям практику разговорного английского. 

Vacancy description:

As a Lead Graphics Engineer, you will be part of our agile, cross-functional and international development team.

Examples of tasks:

  • Character Lighting 

To set up the light in the App in order to properly illuminate the character and location. Light should look cool and even iPhone 6 Plus can make it look cool.

  • Character recoloring in real-time 

Create a system where character recoloring is done with code, not with many textures along. The final picture is juicy: character in white, grey, black, blue, red, yellow and purple colors is good-looking and cool and doesn't lose his main characteristics.

  • New gameplay visualization 

New gameplay: little pieces appear on-screen when the user says something. Then they fly away and load a progress bar. The size and quantity of these pieces depend on the volume of incoming audio. Your task is to create the appearance, flying off and accumulation of pieces. The final picture must be fascinating and breathtaking and all of it should work on iPhone 6 Plus. 

  • Zelda shader 

Make 2D surfaces emulate 3D: a character with specular reflections and rim lighting. 

  • Finalization and optimization of models and textures 

Optimize 200 models and finalize 200 textures for best quality (A+) 

  • iOS / Android Optimization 

Optimize whole game graphics so it can work on iPhone 6 Plus 

Knowledge and skills:

  • Portfolio with projects for iOS / Android for the past 2 years
  • More than 3 years experience in the game industry for mobile devices (iOS, Android, etc.)
  • Experience with shaders, lighting, post-processing effects in Unity3D
  • Knowledge of 3D graphics pipeline for mobile devices
  • Knowledge of Unity3D, Max / Mayа, Photoshop / other
  • Deep understanding of the mobile platforms and their performance optimization strategies;
  • Artistic taste, able to articulate one's thoughts, knowledge of design trends
  • Technical artist skills: setting up and maintaining the workflow of art production, Experience creating "next-gen" 3D assets from concept to in-game asset

Responsibilities:

  • Building, customization and optimization graphics performance in Unity
  • Shaders maintaining and optimization
  • Animation and effects customization
  • Graphics optimization for iOS / Android
  • Finalization of low-poly 3D models and textures 
  • Candidate must supply access to an online portfolio.

What's on the table:

  • Compensation is based on your level
  • Remote work or office work in Moscow (floor heights 5.5 m, Xbox, craft beer)
  • Top-level international team
  • Possible relocation to Silicon Valley
  • Possible option holder 

APPLY

Telegram
mailto: Maria@mybuddy.ai


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