Last Oasis. Season 6.

Last Oasis. Season 6.

"You don't know what awaits you!"


New oases. Farming. Lobby. Flotilla

The Last Oasis is a game about nomadic people trying to survive in very harsh conditions. Motion is life!

I have played all 5 seasons and have several suggestions. You need to take the best of seasons 4 and 5 and add something new.

New oases and their cyclicity.

One season is a journey along the planet's equator

Deserts, mountains, plains, ocean floor, savannas, jungles, deserts again, etc.

The biggest problem of the first 4 seasons is that after moving to a new oasis, it remained the same as it was, that is, in fact, the move caused only inconvenience, since the player remained in the same place. The same trees, the same places, the same location of the main resources. In such a situation, the essence of the move is nullified. That is why we need more thematic oases.

For example: The game starts with a cradle, an average oasis, and over time a complex oasis is added. You cannot return to the cradle.

The middle oasis is classic, the only thing that aloe only grows near Rupu's camps is their plant that they grow. Wild aloe is almost impossible to find.

If you want water, cut down a cactus, or fight for aloe from Rupu.

A difficult oasis - cornflower grows only near Rupu camps, it is their plant, they grow it and protect it.

Oases live for 5-7 days.

2 days before the burning of the last complex oasis, the trading station reports: “Nomads, difficult times are coming. Scouts report that the dead lands await us in front of us!"

What this means is that for the next 2 weeks we are waiting for very poor oases in resources.

Dead lands

- Medium oasis, resources - dry trees, dry fiber, stones, bones, dry mushrooms, no animals, there are no plants in the rupu camps, but there are significant reserves of dirty water. There are very few cacti on the map.

- Complex oasis, resources - dry clay is added, clay mining requires 2000 ash and 500 water. There are no ashes.

This is dead land.

This cycle is followed by saturated oases again, but still different. Not like they were in the first cycle. For example

Swamp lands, a lot of rushes, no bones, little wood, a lot of water.

after them comes "Scorched Earth", a lot of coal ash, stones. After them, clay oases and so on.

That is, the season is divided into cycles. And the probability of meeting the good old Complex Oasis is very small, he will appear again in the middle of the season and at the end.

That is, the season, it is a journey through different worlds! "You don't know what awaits you tomorrow." Each cycle is new oases, and you don't know what resources are there, so you take everything with you, even plants and animals.

Examples of complex oases:

Farming.

Since aloe and corn are the main sources of water and at the same time they are the resources that grow Rupa, the nomads will also have to grow them.

Plants for cultivation:

- Aloe

- Corn

- Cotton (when there is no matting, a good alternative)

- Buckwheat (requires a lot of water, not profitable for cultivation)

- Mushrooms

- Apple trees

- And other plants for cultivation

Beds:

- A small ground bed with a net

- Middle bed with a protective cage

- A large garden (you can also grow apple trees in it) resembles an unpacked Selur, but is much smaller in size

Plants need fertile soil. It also becomes a precious resource. Compost for fertilizer, fertilizers can be made from ashes.

Cages for animals:

You can grow animals:

- Phemke (we need corn, we get skin and fat)

- Nur (we need corn, we get chitin, bones and fat)

- Ostriches (found in some new oases, need corn, we get feathers, fat)

- Armadillos (instead of Phemke in some oases)

- Platypus (instead of Phemke in some oases, we get fat, skin and feathers)

Apiculture:

- Beehives that produce honeycombs with honey

Honeycombs are processed in honey and wax machines.

Honey is used for potions, farm potions +10-20 percent, antidote potions, there are small scorpions or crabs that can sting with poison in the carpeted fields.

You can also come up with an application for wax)

Rupu-slaves

Rupa can be caught, like animals, and trained (cages for rupa are introduced):

- Rupu farmer (Rupu house is built, primitive resources are gathered in a certain radius)

- Rupa-soldier (Instead of Automata) it can be put for a ballista, Repitor or catapult.

- Helper Rupu – automation of crafting processes, where Rupu will intelligently throw resources into machines, etc.

Rupu's moves work in two modes:

- Defense, when Rupu themselves identify the threat and shoot

- Control mode (when the player himself chooses where to shoot, like in season 5)

Rupu bases work only in one mode, defense.

Trading station

A trading station is a flotilla, a guide for nomads in this world.

A trading station buys absolutely precious resources at fixed prices.

A trading station sells only those resources that nomads have sold to it.

There is a trading station only in PVE oases

There are a lot of quests and tasks at the trading station.

There are themed days of the farm, when a certain resource is bought at a premium.

The trading station is a source of news and intelligence about future oases.

At the trading station there are analogs of "Ancient Machines" on which nomads can process fragments into tablets.

The trading station sells plant seeds for cultivation.

The player has the choice to sell the resources to the trading station at a fixed price, or to put them up for sale at his own price.

Fragments and plates can be bought, as in season 4.

Game process

The game starts from the cradle, after moving from the cradle you cannot return to it. After moving, the player gets to the pvt oasis. It cannot be captured, it is controlled by a flotilla\trading station.

The remaining oases are controlled by Rs. They have a rupu proxy. In order to capture the oasis, you must first destroy the proxy group. As long as the rupu proxy is not destroyed, the oasis is pvt, players cannot kill each other, but there is a nuance. The oasis is controlled by Rupu and it is impossible to live there, there are too many Rupu.

After killing the proxy Rupu, the amount of Rupu in the oasis is reduced to normal. That is, the victory of the nomads over Rupa. The war for the oasis between the nomads begins. When one of the clans captures an oasis, it can choose the mode on the oasis:

- PVP

- PVE

- PVP\PVE

After the victory of the nomads over the rupa, the flotilla buyer enters the map (a mini-trading station that only buys resources)

Walkers

The carrying capacity should be significantly increased.

Make some walkers more practical.

New specialized walkers, such as a mower, a clay digger, a mini-quarry, all no larger than a dinghy

Bags for Walkers:

A hanging cloth bag is an analogue of the first chest

A hanging bag made of nomad fabric is an analogue of the second chest

A hinged chitin bag is an analogue of a ceramic chest.

Nomads should look like this)))

Packaging

The packaging is the same as in season 4. The base is packed in a walker.

There are three types of packers for walkers:

- Small, 1 floor high (spider, Dinghy, beds 1, post with beehives, small cage for small animals)

- Medium, height of 2 floors (Stiletto, Mollusk, beds of 2 and 3 levels, large cages for animals, and other overall details)

- Large packer for large walkers

Lobby

Lobby returns. Point

Progress system

Fragments and plates, as in the 4th season.

Balance

Balance, strength of walkers and the rest from season 4

From season 5 we take Rupa, new resources and machines.

As a result, we will have an improved season 4 and an unforgettable journey during the season.

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