Lady Alshari

Lady Alshari




🛑 ALL INFORMATION CLICK HERE 👈🏻👈🏻👈🏻

































Lady Alshari
It looks like you were misusing this feature by going too fast. You’ve been temporarily blocked from using it.

It looks like you were misusing this feature by going too fast. You’ve been temporarily blocked from using it.






Main Page





Discuss





All Pages





Community





Interactive Maps





Recent Blog Posts









Molopar





Irionite





Arcane Orders





Rajira





Theurgy





Prophecy Stone





Supply Rods





More ...









Five Duchies





Boval Vale





Callidore





Alshar





Gilmora





Penumbra





Merwyn





More ...









Minalan





Pentandra





Dara





Olmeg





Tyndal





Rondal





Cei





Banamor





Lilastien





More ...









Azar





Astyral





Carmella





Wenek





Sandoval





Lorcus





Loiko





More ...









Alon Dradrien





Alka Alon





Gurvani





Tal Alon





Humani





Karshak Alon





Alon









About Page





Policy





Help





Community Portal





Recent blog posts









Main Page





Discuss





All Pages





Community





Interactive Maps





Recent Blog Posts









Molopar





Irionite





Arcane Orders





Rajira





Theurgy





Prophecy Stone





Supply Rods





More ...









Five Duchies





Boval Vale





Callidore





Alshar





Gilmora





Penumbra





Merwyn





More ...









Minalan





Pentandra





Dara





Olmeg





Tyndal





Rondal





Cei





Banamor





Lilastien





More ...









Azar





Astyral





Carmella





Wenek





Sandoval





Lorcus





Loiko





More ...









Alon Dradrien





Alka Alon





Gurvani





Tal Alon





Humani





Karshak Alon





Alon









About Page





Policy





Help





Community Portal





Recent blog posts




Jurassic World: Dominion Dominates Fandom Wikis - The Loop

Community content is available under CC-BY-SA unless otherwise noted.


More Spellmonger Wiki




1
Books in Chronological Order




2
Terry Mancour




3
Minalan the Spellmonger










Explore properties






Fandom



Cortex RPG



Muthead



Futhead



Fanatical




Follow Us





























Overview






What is Fandom?



About



Careers



Press



Contact



Terms of Use



Privacy Policy



Global Sitemap



Local Sitemap






Community






Community Central



Support



Help



Do Not Sell My Info




Advertise






Media Kit



Fandomatic



Contact






Fandom Apps

Take your favorite fandoms with you and never miss a beat.


















Spellmonger Wiki is a FANDOM Books Community.

The Early History Of Alshar: The Coming Of The Sea Lords

When Argarus the Cormeeran’s corsair ship, the Fair Maiden, blew past the treacherous Shoals of Sinbar in a springtime tempest for the first time, he thought he and his men were destined to dine with the Storm Lord in his hall that night. No mariner in living history had braved the rocky, reefed maze in the western bays, and if they had, none bore tale of the lands beyond. 

Argarus’ crew included a young monk, Careddas, rescued from Farisian pirates shortly before. The monk repaid his rescuers by using ancient maps in his possession to plot a course through the Shoals, to escape the rising tides. When the Fair Maiden emerged on the other side, the ship was battered and beaten, the mast broken and the hull damaged . . . but most of the crew were alive. Argarus put to shore in an inlet along the rocky coastline, preparing to encamp ashore, shipwrecked on a desolate coast. But beyond the rocky headlands and behind the forbidding gray cliffs the crew discovered a broad and fertile land, peopled by simple farmers who enjoyed the bounty of their fields and vineyards, untroubled by war. They called themselves the Alshari, and their fertile land, Alshar, meaning “Uttermost West” in their ancient tongue.

Argarus set to conquering them at once, his sixty corsairs quickly seizing the unarmed chieftains of the tribes and murdering them before the eyes of their astonished families. He called the island he took for his base Vinnahaven, after the goddess of ports. There he built a small fortress in fear of an uprising, and made Vinnahaven as defensible as he could. For a year Argarus ruled the coastal people near his ship, terrorizing the populace and demanding tribute of food, wine, women, and timber to repair the Fair Maiden. 
Though the folk of the land beyond the shoals he named Enultramar were prosperous, they knew no gods but the primitive divinities who ruled the lands. When Argarus declared himself Lord of the Sea, and forced a dozen rebels to be slain in sacrifice to the Storm Lord and his five daughters, instead of a bull as tradition demanded, he loaded a hundred Alshari slaves aboard his repaired ship, took ample provision and treasure, and vowed to return to the generous land.

Though he left a few men behind to watch his new secret haven, the pirates were lazy and grew complacent, allowing the careful watches Argarus declared to fail. It proved their undoing. Before Argarus was two months gone, the Alshari coastal folk rose in rebellion and slew their captors. They did their best to destroy Vinnashaven and all memory of the first of the Sea Lords, and return to their quiet lives.

It was not to be. While the depredations of the corsairs faded in memory, and the coastal folk felt free once more, a few years after Argarus’ departure, the Fair Maiden returned through Carredas’ Channel to Enultramar once more. Argarus had gone to the Storm Lord’s halls before the ship returned to Cormeer, but his sons Ramonus and Salbino, returned with eleven ships, a corsair fleet. 

The first Sea Lords were independent captains Ramonus (the elder brother, and more ambitious) recruited in the wake of the Imperial Magocracy’s expansion from central Merwyn to their ancient havens in Cormeer’s Shattered Coast. Many of the corsairs there refused to bend knee and take the sail of the Magocracy, nor was there a need to. Their colonies in Remere, Castal, and Farise, among other far-flung ports, offered plenty of room to escape the Magocracy’s growing influence. 

With the cult of the Storm Lord and his daughters as the cultural center of the mariners, the sons of Arbarus were able to convince eleven adventurers to join them in a secret, bountiful haven only they knew about. Promising wine, women, land and dominion, the twelve ships set out from Cormeer prepared to colonize, not merely raid. Amongst their crews were smiths, carpenters, shipwrights, wainwrights, miners and other craftsmen from Cormeer eager for adventure and opportunity. When the fleet rounded the Horn of Farise and faced the forbidding barrier of the Shoals of Sinbar, a priest of the Storm Lord, Stormfather Vulintarius, led the Fair Maiden through Carredas’ Channel and into the Bay of Enultramar, beyond. Before the fleet made landfall, they conspired behind the peninsula and divided up the lands of Enultramar before they set foot there.

The Pact of the Sea Lords was a simple one: each ship and crew would lay claim to a twelfth of the lands of Enultramar, to rule as lords in the name of the Storm Lord. The Stormfather chose a high precipice overlooking the bay to claim as his future temple, and agreed to be independent arbiter between all twelve of the Sea Lord houses.

When the fleet emerged from behind the peninsula at high tide the next morning, each sail bore the Storm King’s sigil: the fearsome Sea Axe, upraised in aggression. Each ship landed on a different site around the great bay, laying claim to an island or peninsula which they felt would be good to harbor in. Then their men departed their ships, axes and swords in hand, and went forth to conquer the coastal peoples. Within a week all within a day’s ride of the bay were subject to the Sea Lord’s might. For two years the twelve crews, under the leadership of their captains-turned-lords, forced their new subjects to toil to build strong but simple stone towers on the rocky islands they’d claimed as their own. Storehouses and shipyards were built, to be filled with the tribute and labor of the smaller natives. Women, too, were demanded and delivered to the Sea Lords’ dire keeps. As each lord took a totem in honor of the sea and the Storm Lord, they prepared their men for the conquest ahead by sharpening their skills on the conquered natives.

When the Magocracy’s nascent merchant fleet departed Farise, bound for Unstara, the Far Isles, and points beyond, their escort of Cormeeran warships sailed first far to the west to screen them from the coastal pirates along the Scorched Coast. Unbeknownst to the Magi, the Sea Lords of Enultramar were well-prepared to pillage their grand fleet. The proud ships of the Sea Lords descended from the Shoals of Sinbar like the grandsons of the Storm Lord himself. 

Quickly and savagely each ship took a prize and escaped with it through the Channel. When they brought their prizes back to their havens. Great fleets were forged out of their piracy, and the havens of Enultramar prospered. Many of the most ancient harbors and settlements saw their rise from this time: Pearslhaven, Drakeshaven, Solashaven, Deitus’ Landing, Shellhaven, and other small ports along the rocky Bay of Enultramar rose to economic power during their first grand attempt at organized piracy.

The ships taken in that raid were quickly converted to military use and added to the fleet while the Corsairs of Enultramar returned to the rich waters off of Farise. Thrice they made such forays before retiring behind their protective shoals. By the time the news of their victories over thirty eastern ships came to Merwyn, the seat of the Magocracy, the Sea Lords had retired from raiding and devoted their time to enjoying their fortunes . . . and building their holdings. 

So great was the store of treasure from their raids that it overfilled their storehouses and was laid on the rocks, exposed to the elements for lack of a better place for it. Some were abandoned entirely, a votive offering to the Storm King, while others were given to the Stormfather of the Bay. Even modest captains enjoyed spectacular hauls, as they sold the slaves they’d taken as prisoners to the inland villages to toil on their estates and vineyards. 

Though the corsairs were not raiding, they were not indolent. They turned their energies - and their great treasuries - on transforming the merchant freighters and caravels they’d captured into ships of war, and fitting them with new crews. New sails, new forecastles, new catapults and scorpions were built, and hundreds of new mariners were trained as crews. They fortified great stone towers in their havens, encircling the great bay with mighty fortresses and magnificent shrines. Similarly, they began construction of their greatest achievement, the Tower of Waves, along the largest expanse of rock amongst the Shoals, and overlooking the secret channel. By controlling access through the Shoals, the Sea Lords kept competitor and foe alike at bay.

Sealord Ramonus, counted Lord of the Waves, first among equals, called all the Sea Lords and their captains to counsel at his seat at Vinnashaven that winter to discuss their strategy for the coming year. Wary of a response from the Magocracy’s warships out of Farise, the corsairs agreed to take the fleet to the center of the Shallow Sea, far to the south of Farise, and await the changing of the startides that spring. 

When the Magocracy’s fleet sped north into the Sinbar Sound to screen their charges, the thirty-strong fleet descended upon the merchant ships from the south. Again the Sea Lords conquered, and fled north through the Channel back to Enultramar. The Cormeeran fleet under the Magocracy’s sails chased the corsairs as far as the Tower of Waves, but did not arrive in force. The stout ballistae and scorpions on the sea fort sent one warship after another to the bottom, and drove away the fleet.

That began a thirty-year reign of terror and raiding as the Sea Lords of Enultramar controlled shipping in the western Shallow Sea. The scourge of the Sea Axe soon fell across the coast from Farise to Cormeer. For when the various merchant houses sought to control their raids at sea, the Sea Lords took to raiding the coastal towns and temples. The third Lord of the Wave, Ramonus’ son Chetas, though only twenty years old, led five captured merchant ships filled with Sea Lords disguised as a slave fleet into Farise by night at captured the port and pillaged the town for two days before they were driven off by inland troops. 

Eventually the Sea Lords re-took cherished ancestral havens in Castal and Remere, outside of the reach of the sparse Magocracy. The Sea Axe standard of the Storm Lord was unfurled across the coasts of the continent from Enultramar to within sight of Cormeer, itself.  But the far-flung empire of Corsairs, devoted to their bloody god, were not content to merely raid. As merchant traffic lessened, they turned their own hands to trade and learned the immense profits that could accrue thereby. 

By the time the Siscos, Fourth Lord of the Waves took the bronze Sea Axe at Vannashaven from the Stormfather and pledged to rule by his ruthless laws, the Magocracy had had enough. Using the powers of their magi they bescryed the entire Bay from afar, and learned much about the scope and plans of the Corsairs. Though it took a decade to plan, when the Magi of the empire brought their powers to bear, it
Kate Winslett Naked Pics
Marissa Tomei Naked Pics
John Doman Naked

Report Page