La belle Samira

La belle Samira




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La belle Samira





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Mana champion

Ranged champion

2020 release

Marksman champion

Marksman champion (Legacy)

Adaptive physical champion

6300 BE champion

975 RP champion

Dash champion

Execution champion

Haste champion

Knockup champion

Champion without ability power ratio



Games
Universe • League of Legends • Teamfight Tactics


650 / 727. 5 / 805 / 882. 5 / 960 (based on level)

Physical Damage: 0 / 5 / 10 / 15 / 20 (+ 85 / 95 / 105 / 115 / 125% AD)

Physical Damage: 20 / 35 / 50 / 65 / 80 (+ 80% bonus AD) Total Physical Damage: 40 / 70 / 100 / 130 / 160 (+ 160% bonus AD)

Magic Damage: 50 / 60 / 70 / 80 / 90 (+ 20% bonus AD)
Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%

Physical Damage Per Shot: 5 / 15 / 25 (+ 50% AD) Total Physical Damage: 50 / 150 / 250 (+ 500% AD)
Minion Damage Per Shot: 1. 25 / 3. 75 / 6. 25 (+ 12. 5 % AD) Total Minion Damage: 12. 5 / 37. 5 / 62. 5 (+ 125% AD)
Samira stares death in the eye with unyielding confidence, seeking thrill wherever she goes. After her Shuriman home was destroyed as a child, Samira found her true calling in Noxus, where she built a reputation as a stylish daredevil taking on dangerous missions of the highest caliber. Wielding black-powder pistols and a custom-engineered blade, Samira thrives in life-or-death circumstances, eliminating any who stand in her way with flash and flair.
Fearless and deadly, Samira was once a renowned soldier of fortune. A born thrill seeker, she fights not for fame or wealth, but to push the limits of her skill. Through intense training, her innate psychic powers have been fully unleashed, allowing her to turn every mission and every kill into a thrilling display of stylish flair.
A groovy, thrill-seeking bodyguard and elite warrior from the Hot Tub Nebula, Samira took a job directly from the Three Party Goddesses to save Lux from an impending invasion of the Normal World. Now, as the pair liberate planets across the galaxy, Samira must do everything in her power to keep Lux safe—both from Lissandra and from Lux's own lack of self preservation instincts.
The poster was straightforward enough: “WANTED: Tahm Kench - Devil, DEAD OR ALIVE”, followed by a generous sum. Only the Mechanical Devil's got that kinda cash to pay. Samira ain't sure why the other bounty hunters seemed so spooked by a little ol' devil hunt. Well, let 'em shy away. This gunpowder witch don't scare easy.

V12.13
Wild Rush
Bug Fix: Cooldown is no longer reset from scoring a takedown against an enemy clone.
V12.11
Stats
Attack damage growth increased to 3. 3 from 3.
Flair
AD ratio increased to 85 / 95 / 105 / 115 / 125% AD from 80 / 90 / 100 / 110 / 120% AD .
V12.10
Stats
Base health increased to 600 from 530.
Health growth increased to 108 from 94.
Armor growth increased to 4. 7 from 3. 5 .
Magic resistance growth increased to 1. 3 from 0. 5 .
V12.5
Stats
Health growth increased to 94 from 88.
Armor growth increased to 3. 5 from 3.
Inferno Trigger
Static cooldown reduced to 5 seconds from 8.
V12.3
Daredevil Impulse
Bug Fix: No longer grants an additional Style stack from executing an enemy champion with The Collector's Death and Taxes.
V12.2
Inferno Trigger
Base damage per shot increased to 5 / 15 / 25 from 0 / 10 / 20.
Maximum base damage increased to 50 / 150 / 250 from 0 / 100 / 200.
V11.24
Inferno Trigger
Mana cost reduced to 0 at all ranks from 100 / 50 / 0.
V11.18
Flair
Bug Fix: Fixed a bug where it did not apply life steal when cast during Wild Rush .
V11.6
Blade Whirl
Bug Fix: Second slash now properly always deals damage.
V11.5
Stats
Attack damage growth increased to 3 from 2. 3 .
Flair
AD ratio increased to 80 / 90 / 100 / 110 / 120% AD from 80 / 87. 5 / 95 / 102. 5 / 110% AD .
Inferno Trigger
Bug Fix: Now properly triggers Ravenous Hydra's Cleave.
V11.4
Daredevil Impulse
AD ratio changed to 3. 5 % − 10. 5 % (based on level) AD from 7. 5 % AD .
Flair
AD ratio changed to 80 / 87. 5 / 95 / 102. 5 / 110% AD from 100% AD at all ranks.
Blade Whirl
Duration reduced to 0. 75 seconds from 1. 25 .
Wild Rush
Dash speed reduced to 1600 from 2050.
New Effect: Can now be cast on enemy structures to dash through them, but will target champions over structures.
Damage is not applied against structures.
Removed: Can no longer be cast on allies.
Inferno Trigger
Cooldown increased to 8 seconds from 3.
V11.1
Daredevil Impulse
Undocumented: Prowler's Claw no longer counts as a unique spell cast towards stacking Style .
V10.25
Daredevil Impulse
New Effect: Empowered attack now applies the knock up to enemy champions and minions only if they are airborne , rather than if they are immobilized .
Empowered attack still applies the knock up to immobilized monsters.
Undocumented: Empowered attack now only applies the knock up if the target is still immobilized/airborne upon being hit, rather than applying regardless.
Flair
Life steal effectiveness reduced to 66. 6 % from 100%.
Bug Fix: Critically striking now deals the proper bonus damage.
Inferno Trigger
Life steal effectiveness reduced to 66. 6 % from 100%.
V10.24
Daredevil Impulse
AD ratio reduced to 7. 5 % AD from 10% AD .
Dash range reduced to 650 / 727. 5 / 805 / 882. 5 / 960 (based on level) units from 800 / 850 / 900 / 950 / 1000 .
V10.23
Daredevil Impulse
Bug Fix: Empowered attack can no longer be used on immobilized targets that have a spell shield or are untargetable.
V10.22
Stats
Base attack damage reduced to 57 from 59.
Base armor reduced 26 from 28.
V10.21
Wild Rush
Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 15 / 14 / 13 / 12 / 11.
Bonus attack speed reduced to 20 / 25 / 30 / 35 / 40% from 30 / 35 / 40 / 45 / 50%.
V10.20
Undocumented: Samira's Taunt no longer triggers on-cast effects.
V10.19 - September 22nd Hotfix
Stats
Base health reduced to 530 from 600.
Inferno Trigger
Base damage per shot reduced to 0 / 10 / 20 from 10 / 20 / 30.
AD ratio per shot reduced to 50% AD from 60% AD .
V10.19 - Added
Daredevil Impulse (Innate)
Innate - Style: Damaging basic attacks and abilities against at least one enemy champion different from the previous damaging hit made against them grants Samira a Style stack for 6 seconds, up to 6 stacks, refreshing on damaging attacks and abilities against enemy champions. The stack count is represented by the grades to the left of her health bar for Samira herself, and a stack counter underneath the bar that is visible to all units.
Samira gains 0% − 21% (based on Style grade) bonus movement speed .
Innate: Samira's basic attacks against targets in 200 range use her blade, becoming non-projectile . Basic attacks on-hit within this range and Blade Whirl , Wild Rush , and the slash and explosives of Flair deal 2 − 19 (based on level) (+ 10% AD) bonus magic damage , increased by 0% − 100% (based on target's missing health) .
Additionally, Samira's basic attacks against immobilized enemies deal the attack's damage over 6 rapid attacks and knock up the target for 0. 5 seconds. This causes her basic attack timer to reset and the attack to become unstoppable . If the target is not within attack range, Samira will dash into it from up to 800 / 850 / 900 / 950 / 1000 (based on level) units and then attack. This effect cannot occur on the same target more than once every 10 seconds .
The empowered attack can critically strike . On-hit effects are only applied once.
Flair (Q)
Active: Samira fires a shot in the target direction, dealing 0 / 5 / 10 / 15 / 20 (+ 100% AD) physical damage to the first enemy it hits.
If a targetable enemy is in front of Samira , she will slash with her blade instead, dealing the same damage to all enemies hit in a cone.
Casting Flair during Wild Rush will cause Samira to deploy explosives along her path which detonate upon the end of the dash, dealing the same damage to enemies within the covered distance. This can be done while performing Blade Whirl and Inferno Trigger .
Both the shot and slash can critically strike for (25% + 25% ) bonus physical damage and apply life steal at full effectiveness.
Mana Cost: 30.
Cooldown: 6 / 5 / 4 / 3 / 2 seconds.
Width: 120 / 130 .
Cast Time: 0. 25 seconds.
Speed: 2600 .
Blade Whirl (W)
Active: Samira slashes around herself twice over 1. 25 seconds, the first slash occurring immediately and the second being performed 0. 25 seconds before the duration ends, each one dealing 20 / 35 / 50 / 65 / 80 (+ 80% bonus AD) physical damage to nearby enemies.
Samira destroys all hostile non- turret projectiles that enter or are in her vicinity during this time.
Samira cannot attack nor cast Flair during Blade Whirl. Casting Inferno Trigger will end Blade Whirl early without performing the second slash.
Mana Cost: 60.
Cooldown: 30 / 28 / 26 / 24 / 22 seconds.
Cast Time: None.
Wild Rush (E)
Active: Samira dashes in the direction of the target allied or enemy unit and slashes all enemies in her path, dealing 50 / 60 / 70 / 80 / 90 (+ 20% bonus AD) magic damage and gaining 30 / 35 / 40 / 45 / 50% bonus attack speed for 3 seconds.
Takedowns on enemy champions reset Wild Rush's cooldown.
Mana Cost: 40.
Cooldown: 15 / 14 / 13 / 12 / 11 seconds.
Target Range: 600 / 650 .
Width: 100.
Cast Time: None.
Speed: 2050.
Inferno Trigger (R)
Active: Samira unleashes a torrent of shots from her weapons, rapidly shooting at all nearby enemies every 0. 2 seconds over 2 seconds, slowing herself by 25% and dealing 10 / 20 / 30 (+ 60% AD) physical damage with each shot, reduced by 75% against minions .
Each shot can critically strike for (100% + 25% ) bonus physical damage and applies life steal at full effectiveness.
Inferno Trigger cannot be cast unless the Style cost is satisfied, and will reset the grade back to 0 stacks when the effect ends.
Samira cannot attack nor cast Flair or Blade Whirl during Inferno Trigger, but she is still able to move. Inferno Trigger will end prematurely by all forms of interrupting crowd control .
Cost: 100 / 50 / 0 mana + 6 Style.
Static Cooldown: 3 seconds.
Cast Time: None.
Taunt (Ctrl + 2)
Taunt: If Samira does not interrupt the emote for 3 seconds, she tosses a coin in the direction she is facing. If she has at least 1 , the first enemy champion hit, including dead ones, takes an insulting 1 true damage but also receives 1 from Samira .
If cast while a corpse of an enemy champion is within range, Samira will turn to face towards the closest one.
This spell counts as an ability for Daredevil Impulse .
Target Range: 950.
Width: 120.
Width: 1400.


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