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The best Pokemon overall across multiple roles. They have the typing, moves, and stats to succeed as top contenders. The best Pokemon with no shields in play. Bulk or hard-hitting moves allow them to close out matchups. The best Pokemon with shields in play. Capable of applying pressure or winning extended fights, they're ideal leads in battle. The best Pokemon against shielded opponents, while unshielded. Their natural bulk, resistances, and strong attacks allow them to power through a disadvantage. The best Pokemon to switch to from an unfavorable lead. These Pokemon have safe matchups and can pressure shields or deal heavy damage even in their losses. The best Pokemon with an energy advantage. Fast energy gain or powerful moves make them dangerous after building up energy. This category also factors in a Pokemon's ability to farm down weakened opponent or overfarm in advantageous matchups. These Pokemon perform the most dependably. They provide consistent damage and rely less on baiting shields than other Pokemon. Shorter Fast Moves also help improve consistency. The Pokemon with the highest overall stats. They have the staying power to outlast their opponents in battle and potentially overcome type disadvantage. The Pokemon with the highest Attack stat. The Pokemon with the highest Defense stat. They take less damage from attacks. The Pokemon with the highest Stamina stat. They have more HP and can absorb more damage than other Pokemon. Stamina-based bulk is more resilient to Fast Move damage. Help provide usage data for the rankings at gobattlelog. How do you know which Pokemon are the best for Trainer Battles? That question has countless answers, and below we'll go over how we arrived at ours, and how you can make the most of the rankings here. As we improve our simulator and ranking algorithms, please note that exact rankings may change. They aren't set-in-stone fact, but a best guess at which Pokemon might or might not be good for Trainer Battles. Ultimately we hope the rankings here are a helpful resource in their own way, and help you build toward succcess. In the top-level rankings, you'll see a score for each Pokemon. This score is an overall performance number from 0 to , where is the best Pokemon in that league and category. It is derived from simulating every possible matchup, with each Pokemon's most used moveset these may be manually adjusted. Use this score to compare overall performance between Pokemon; for example, the difference between the 1 and 50 Pokemon may not be the same as the difference between the 50 and Pokemon. This score also allows you to see the parity in different leagues and categories. Trainer Battles feature a wide variety of scenarios, especially involving shields. In order to give a fuller picture, our overall rankings are derived from additional sets of rankings, where battles are simulated with different roles in mind. You can explore rankings for each of the following categories:. Different Pokemon may succeed in different scenarios, so use these categories to help determine when a particular Pokemon would be the most valuable. Use these to see even more information about a Pokemon, which matchups it might be useful in, and what you can use to counter it. Some moves might be better in one battle, and other moves might be better in another. For Trainer Battles, you'll want know which moves will be the best ones to have in the most matchups. You might also want to know which Pokemon are the best candidates for a second Charged Move. The move details within each Pokemon ranking can help you determine that. Moves are ranked using calculations primarily based on their damage and energy cost. Stat changes are also factored in. These calculations are run for each matchup, and then totaled across the format. Matchup weighting affects these numbers as well, so moves that would be used against significant meta targets will rank higher. When looking at potential moves, keep an eye out for Pokemon that have a strong tendency toward a single Fast Move and a single Charged Move. These Pokemon will have their optimal moveset in the most matchups. On the other hand, some Pokemon see more balanced usage in their Charged Moves. This is where having a second Charged Move comes into play. If you're investing in a second Charged Move, you want a pair that would be optimal in the most number of matchups. You also want a move that adds the most value to those matchups. However, not all matchups are equal. When your opponent switches in a Pokemon, it isn't just random; they're likely to send out something that's strong against you. Because of this, a Charged Move that counters your counters might be more valuable than the rankings indicate. Blastoise, for example, doesn't use Ice Beam often in simulated head-to-head matchups premier Grass-types like Meganium and Venusaur will knock it out before it can. However, Ice Beam can still be valuable when your opponent sends out these Pokemon while Blastoise has Ice Beam near or fully charged, or if you have shields while they don't. As an exercise, select any one Pokemon in the Team Builder tool and compare its battle histograms when it has one Charged Move and when it has two. If a second Charged Move improves its matchups, it might be one worth investing in. Battle Rating is at the core of the ranking algorithm. It tells us if a Pokemon wins in battle, and by how much. Averaging all of these tells us which Pokemon perform the best against the most other Pokemon. Comparing averages alone isn't always best, though; you aren't equally likely to face every Pokemon, and numerous weak Pokemon of a certain type could skew the results in favor of their counters. So, the algorithm iterates through every matchup again and weighs each Battle Rating by the opponent's average. Now a good Battle Rating against a powerful Pokemon has more value than a good Battle Rating against a weak one. This process is recursive; a Pokemon that has a low original average might have a better weighted average, affecting all of the Pokemon who rate well against it, so this process runs a number of times to allow the top Pokemon and those that beat them to filter upward in the rankings. This is because the category scores are percentages; adding these percentages doesn't produce a tangible value, so a geometric mean is more applicable. Geometric mean also favors well-rounded Pokemon over Pokemon who rank highly in one category but low in others. Each Pokemon is given its optimal moveset for every matchup. Note that this can cause Pokemon with broad movesets like Mew or Suicune with Hidden Power to rank more highly than they practically should; this is already adjusted for in the overall rankings, but may appear in the Team Builder. PvPoke integrates with Pokebattler so you can permanently store your Pokemon and import them on any device:. With a Pokebattler subscription, you can store even more Pokemon and sponsor PvPoke! Below are the overall stat rankings for this Pokemon's IVs out of possible combinations. Stats for unreleased Mega Evolutions are speculative. Don't invest any resources until they're officially released. Show XL Pokemon. Slot 1. Using the Pokemon Rankings In the top-level rankings, you'll see a score for each Pokemon. You can explore rankings for each of the following categories: Overall - Derived from a Pokemon's score in all other categories. Moves are ranked based on calculations across all opponents. Key Counters and Top Matchups, however, are taken from the Leads category. Leads - Ranking battles simulated with 2 shields vs. Closers - Ranking battles simulated with no shields vs. Switches - Ranking battles simulated with 6 turns of energy advantage and scored to favor safe matches. Chargers - Ranking battles simulated with 6 turns of energy advantage. Attackers - Ranking battles simulated with no shields vs. Consistency - Rating of how dependent Pokemon are at baiting shields. Within each ranking, you'll see four separate detail sections: Fast Moves - Which Fast Moves the Pokemon uses most in the league and category. Key Wins - Which battles the Pokemon performs best in, weighed by the opponent's overall score. Key Counters - Which significant opponents perform best against the Pokemon. Ranking Algorithm Rankings are generated using the following steps: For each category: Simulate every possible matchup and assign a Battle Rating for each Pokemon. Calculate each Pokemon's average Battle Rating across all matchups. Iterate through the matchups again and weigh each individual Battle Rating by the opponent's average, calculating averages again each time. Iterate through this process multiple times. Only do this if matchups are even same shields. Calculate a Pokemon's category score as a percentage of its average weighted Battle Rating to the 1 Pokemon. For each Pokemon, calculate the geometric mean of its scores in every category for the overall score. Return legacy Special Moves incl. Return special Traits Bulky, Spammy, Risky, etc. See adjacent trait guide. You can select or search for Pokemon using the common nicknames below: Pokemon Nicknames. Select the options below to search for Pokemon traits and playstyles. Matchups Moves Stats Misc. Key Wins. See all of matchups: Pokemon vs. Great League. Fast Moves. Primary Type. Random Swap? Import from Pokebox Select Pokemon below to import. There was an error loading your Pokebox. Check your settings to ensure they're correct and refresh this page. PvPoke integrates with Pokebattler so you can permanently store your Pokemon and import them on any device: Create or log in to your Pokebattler account. Add Pokemon to your Pokebox. Save Settings. Pokemon cp. Level Atk Def HP. Rank i. Shadow Form Normal. Stat Modifiers -4 to 4. Ranking Weight Multiplier Matchup scores against this Pokemon will be multiplied by the value above. Default is 1. Use values of depending on meta relevancy. Use 0 to remove all weighting. Clear from the selection? Add a custom move for : Select a Move Add move. You can press Enter again to bring up a new Add Pokemon window. Multi-Select: Add or save changes to the current Pokemon.

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Welcome to Smashboards, the world's largest Super Smash Brothers community! Over , Smash Bros. You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community! Feed New posts New resources New profile posts Latest activity. Forums New posts Search forums. Events Monthly Weekly Agenda Archive. Streams Multi-Viewer Games. Resources Latest reviews Search resources. Members Current visitors New profile posts Search profile posts. Log in Register. Search titles only. Search Advanced search…. New posts. Search forums. Log in. It appears that you are using ad block :'. Hey, we get it. However this website is run by and for the community Please disable your adblock on Smashboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Catching Rayquaza, Groudon, and Kyogre. Thread starter Pokemon Trainer1 Start date Jul 23, Status Not open for further replies. Pokemon Trainer1 Smash Apprentice. Joined Jul 7, Messages Location Idaho. Does anyone have advice on how to catch all three of the legendaries in pokemon emerald? I don't really have a set team, and I don't usually use the format for the competitetive battling stuff, so I'll just list all of my pokemon, their levels, their natures, their stats, and their moves I don't do EV spread as I don't know how to calculate that. You may just tell me to train one of my pokemon to a certain level if you must. I'm currently standing right in front of Rayquaza after three failed attempts. The first six pokemon in my list are the ones that I have with me. I would prefer if you guys could work up a strategy for me with the pokemon that I currently have so that I don't have to go back through the Sky Pillar. Pokeballs: Pokeball x 25 Premier Ball x 1 Great Ball x 19 Nest Ball x2 Ultra Ball x6 Master Ball x1 The strategy that I have right now is to lower Rayquaza's defense with screech, while he's asleep he always uses rest on the first turn and then proceed to use false swipe. Oddish helps with Sleep Powder, and if he gets hit, then I use Moonlight. Riddle Smash Lord. You should ask about this in the Q and A thread. Don't post that wall of text though 0. UltiMario Out of Obscurity. Sleep it. Throw Ultra Balls. There isn't anything else to it. You don't need stats, etc for catching Pokemon, and it takes little to no effort to catch them when their HP is low enough. This is a question. Oh right. Q and A. Lol ignore me. Joined Feb 16, Messages 11, Buy at the very least 50 Ultra Balls 3. Paralyze with Thunder Wave 4. Switch in your level 60 Aggron 5. Attack and chuck Balls until it runs out of Rest PP 6. Switch in Sceptile, get him to 1 HP 7. Have some Timer Balls also. After 25 rounds I think it is about 4x catch rate, but I have been wrong before. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Accept Learn more…. Top Bottom.

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