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So why review it? As a bit of a personal story, I bought my first box recently. But just how bad is it? Other than a few exceptions such as Lanturn and Reuniclus, the stats on the cards are based on the video game. Kyogre is an uber legendary, so all of its stats are in the medium-high range, with exceptional Special Attack and Special Defense. It has HP , which should let it last several turns. It has really big shoes to fill, but if it can even come close to those it should be okay. Even better, if you wanted it for some reason, you can search it with Heavy Ball. It should hopefully just be tanking hits, and its first attack negates this to a point. No Resistance , this is all too common and irrelevant at this point. Bulbapedia The biggest downside is a harsh Lightning Weakness. There are arguments as to whether Fighting decks will chase Dark and Lightning decks out of the format, but this kind of theory comes every set and almost never comes to fruition. Both are still good types with a good engine behind them, while there is no Fighting acceleration. Lightning is most likely here to stay, and even with Eviolite , a Lightning type only has to do damage to 1HKO it. This is a basic, easy-to-explain attack. Stadium wars are coming back and Skyarrow Bridge is often paired with Tornadus to give it both free retreat and a stronger Blow Through. All of these are better than retreating to the Bench. First one is Granbull HS. Sounds bad, but it powers up its Outrage -like Chomp attack. The most recent similar card is Accelgor DEX. All three are searchable by Level Ball so you can get them out quickly, retreat them into Gothitelle EPO 47 after attacking, and then retreat Gothitelle at the start of your turn with Dodrio UD and Retreat Aid, repeat ad nauseum. Gothitelle blocks Trainers and has pretty good HP, making it an ideal wall when playing hit and run. So the first attack flopped about as hard as the Nintendo Virtual Boy. But the selling point of a card is almost always its second attack, when given the choice. Spread attacks like this are common, and are on both Stage 1s and Stage 2s. But the biggest star of this topic is Vaporeon UD. Bulbapedia Other CotDs have had a specific section for this, so hey, why not? I complain about card art on the forums already anyway. The etching does show prominently on the background however, which I honestly think detracts from an otherwise beautiful water design. Overall it gets a plus despite the excessive lines across everything. But pretty excusable, they need to make it look like neon Shamu is coming out to eat things. That water is great, better than the background on the FA Kyogre. So yeah, Kyogre EX is pretty bad, maybe even worse than Shaymin EX , but it might have a spot if you want to play with some fun deck house rules. We can turn it into another big Basic, dropping its HP down to For its attacks, you can probably leave them be. Have a fun big Basic spread deck, maybe use Smash Turn to bring it to the Bench to heal it or retreat into a tech attacker. For example, pair it with Gothitelle or Regigigas to tank and absorb some damage. Maybe put it in a Truth variant. Scores are subjective, and you know what? Hopefully you guys have better luck in avoiding this when you start buying packs for Tornadus and Darkrai. I never noticed that they have the same stats other then Retreat and Energy color. And what the attacks do, of course, but Kyogre and Raikou both have the same damage for first attack. Same argument applies for Raikou EX and to a lesser degree Darkrai EX, however, so it is not like Kyogre is anything particularly special from the set in this regard. True, but you can roughly apply the same argument for something like two Tynamos on a bench — if T3 comes around and Kyogre is alive and loaded say he Smashed Turn on T2 then switched back in on T3 , that could be two dead Tynamos. Expanding on this idea, you probably could run a Kyogre EX in an electrode deck. If you go first and ur opponent only set up 2 or less tynamos T1, you can get a T2 dual splash and clear the board of tynamos and take 2 prizes you probably need to catcher up a tynamo and hit a bench one. Twist Mountain rarely will be seen but some people like Aerodactyl. Two, idk why, but I really like the FA art. Overall thanks for doing that cuz I requested it and it was good especially for such a crappy card. Sorry about that terrible box, just wow. Stadium wars was probably the wrong choice of words. I just like the poses and foregrounds on a lot of the standard art too much, haha. Not so much awful probably as just unused. Makes sense in hindsight though. The Kyogre from Call of Legends was pretty bad. At least this one is somewhat playable. I hope stage 2s will make a comeback the new dragon set has some. Maybe have less legendarys and more stage 2s. It just repeat BTS broken time Space or something close to that with rare candy. I even plotted the downfall of Lightning decks just so I can have the chance to use this baby one day. But alas, all we have is hope. Interesting article! Getting a box does not guarantee exactly 2 standard EXs plus 1 Full-Art, although odds are that those will generally be the pull. One could pull 2 Full Arts and 3 standard EXs in one box, and then pull no EXs at all in the next—it all comes down to chance. An additional reason I point this out is that I have a friend who still professes that the EX cards are placed in the exact same spot in all boxes even after another person had just pulled a single EX from a box. We all figured it was bad luck and mispackaged boxes, so that does make more sense, haha. Oh wait. You are logged out. Log in. Notify me of follow-up comments by email. Base Stats It has HP , which should let it last several turns. First Attack: Smash Turn This is a basic, easy-to-explain attack. Artwork Bulbapedia Other CotDs have had a specific section for this, so hey, why not? Making the Card Playable So yeah, Kyogre EX is pretty bad, maybe even worse than Shaymin EX , but it might have a spot if you want to play with some fun deck house rules. Rating Scores are subjective, and you know what? Not a competitive deck, but a fun idea. Thanks for giving the card a review. Why does a gigantic sea monster have less HP than a ghost that wears a skirt? Luckily, this review answers all the relevant ones. Kyogre does synergize with Kyurem NVI somewhat as well. PS Raikou is terrifying. Good point on Thundurus. Lite weakness is just unforgiving all-around in this meta. Lol, if you really think Shaymin EX is awful. Nicely written article. Other than that, great job and keep up the good work! Glad you like the review though. Leave a Reply You are logged out. May 20, Andy Hahn. May 21, Zack Ayello. May 22, Frank Hamilton. May 17, Jay Hornung. May 15, Chris Fulop. May 14, Grant Manley.
Kyogre EX (Dark Explorers DEX 26/104) – Card of the Day
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One of the most notoriously difficult decks to play in recent memory has got to be Lost Zone Kyogre. My group and I played this deck a lot last season, but it had dropped off recently due to difficult matchups. The release of Jirachi sv and Iron Hands ex sv , along with the omnipresence of Manaphy swsh , has made things tough for these types of Lost Box decks. But now, Kyogre is back. With players discovering new and tricky ways to play the deck, it has proven itself viable once again. Kyogre took second and ninth place at the recent Knoxville Regionals, and the list has lots of interesting components. There are certainly many similarities to the old version, but also some new tricks that keep this deck relevant in the current metagame. Buy this deck on TCGplayer. This deck utilizes the well-established Lost Zone engine with the usual suspects: Comfey swsh , Cramorant swsh , Colress's Experiment swsh and Radiant Greninja swsh Beyond that, the rest of the options patch up weaknesses and matchups. Dragonite V swshp-SWSH offers fast pressure and can take several prize cards on its own, and Mawile swsh can set up traps against troublesome ex-based decks such as Charizard and Gardevoir. These cards are staples for any Lost Zone deck. Furthermore, we want to burn all the way to the bottom of our deck so that we can use Kyogre. Cramorant is a convenient first-turn attacker. It can nab you a Prize card and starts applying pressure. You don't often need it past the early-game. This deck deviates from the previous norm of always playing two Sableye. Sableye is amazing, but you can get away with playing just one. It's not very useful against decks with lots of high-HP Pokemon or decks with Jirachi sv , so you'll mostly use it against squishy little guys such as against other Lost Zone decks. You can also use Sableye to set up Kyogre math, or to set up multi-Prize turns or checkmates to play around opposing Iono sv and Roxanne swsh Radiant Greninja serves many purposes. It is crucial to cycle Energy out of your hand, as you need a bunch for Kyogre, but they tend to get stuck in your hand if you aren't regularly using Concealed Cards. This gets you closer to the bottom of your deck and helps draw combos. I find myself attacking with Radiant Greninja frequently. Even if you aren't getting the double KO, it can set up plays for Sableye or Kyogre. It is dealing damage in total, which isn't bad for a single-Prize Pokemon. This combo is not often seen in competitive play, but finds a nice niche in this deck. Kyogre is traditionally weak to Charizard and Gardevoir because they play both Manaphy swsh and Jirachi sv Conveniently, these decks also play very few switching cards. You can also use Pidgeot as a consistency piece, activating Forest Seal Stone swsh , and then fleeing back to the deck to avoid giving up those two Prize cards. We also expect the Charizard and Gardevoir decks to potentially play one switching card, so we may need to pull off the Counter Catcher and Mawile play twice. This sounds like a big ask, but if it's all you need to do to instantly win, it's not hard to pull off. Manaphy's function is the same as always — protection against other Radiant Greninja swsh It's a useful piece against other Lost Zone or Baxcalibur decks. Kyogre's attack is so powerful that it makes the entire deck revolve around it. With a perfectly-set up Aqua Storm, you will take four Prize cards at once to close out games. You have plenty of time to draw to the bottom of your deck, and then you use a combo of Super Rod sv , Mirage Gate swsh and Energy Recycler swsh or sometimes another Super Rod to end things in one huge blow. This maneuver requires precise forethought and resource management, so this deck does require some practice! Nothing is more satisfying than a full-powered Aqua Storm to defeat an opponent who thought they were about to win. Since Kyogre doesn't take all six Prizes on its own, you will usually utilize Dragonite's raw power to take the first couple of Prize cards. Dragonite is your primary answer to opposing Iron Hands ex sv Escape Rope's soft gust effect is sometimes just what you need, but at other times, it is quite inconvenient. There are several instances where you need the opponent's active to stay where it is, such as some Dragonite or Kyogre turns. We don't want to rely on Escape Rope too much, which is why there's only two of them. Switch is basically just the fifth Switch Cart, but slightly worse. This deck aims to be as consistent as possible. By accelerating Comfey swsh and Radiant Greninja swsh into play, the deck starts drawing cards and working like a well-oiled machine. Past that, Nest Ball finds the specific attacker you need, especially after using Super Rod sv This deck's consistency is already borderline sketchy, so I wouldn't recommend cutting any Nest Balls. Mirage Gate is one of the most powerful pieces in the Lost Zone deck, and we will often use all four of them in a game. Sometimes you even need two at once, which is the case when you don't have the manual Water Energy attachment. Although a second Energy Recycler would be nice, one is enough for Kyogre. In some cases, you can use two Super Rod instead. In many situations, Kyogre only needs four Energy in the deck to do its job, especially if you've done a good job with setting up damage on your opponent's board. This deck needs to turbocharge the Lost Zone as fast as possible to start pressuring the opponent's board with Radiant Greninja or Dragonite. This deck sometimes feels like a pure turbo build thanks to Lost Vacuum. Of course, it is also a convenient counter to troublesome Tool or Stadium cards. Echoing Horn is a deceptively powerful card that generates extra Prize cards. You can use it to get double KO's with Radiant Greninja swsh , which might surprise opponents when they thought they were safe. Echoing Horn can also create a big target for Mawile or Kyogre. It is quite convenient for this deck that always targets the bench, and it can catch opponents off guard. Sometimes you can even board-lock your opponent with it! There's not much to say about this card that hasn't been said already. It's a wild card that dramatically helps with consistency and building combos. Water is the most important, as you'll need it to manually attach to most of your attackers. Three Lightning is most consistent, as you need one in the deck when you aim to attack with Dragonite, and you have no control over where they end up. Two Psychic is sufficient for our one copy of Sableye. A second Mawile would allow you to beat Charizard lists packing Lost City. Lost City is somewhat common, but it has been on a downward trend recently. After your first Mawile gets Lost Zoned, you simply set up the trap again with a second one. Jirachi would drastically improve your matchup against all other Lost Zone decks. However, Giratina is the most popular among them, and that matchup is already quite favorable for Kyogre. Boss's Orders is more flexible than Counter Catcher sv , but it is much harder to access. Roxanne is an incredibly strong draw Supporter, and the disruption effect is nothing to sneeze at. You can use Roxanne and Counter Catcher to potentially get opponents stuck while you destroy their Bench. Try to play aggressively in the early-game. The cards you have to keep in mind are Switch sv and Collapsed Stadium swsh They might play Lost City swsh , but you don't have the luxury of playing around it in most cases. In non-Mawile games, your endgame often involves a two-shot on Charizard or a Kyogre play after some setup. Don't activate their Roxanne swsh until you have a near-guaranteed checkmate set up already, or if you're super far ahead. Play around with spread damage as much as possible by utilizing Sableye swsh and Radiant Greninja swsh If they don't have Manaphy swsh , this is a nearly free win because you never have to activate Roxanne. This is one of the more simple and favorable matchups. Take two Prizes in whichever way is most convenient, and then go for the Kyogre play for four Prizes. Roaring Moon decks typically do not play Manaphy, so there's no cause for concern. This matchup plays out the exact same way as Roaring Moon. You have to go fast and draw well. Dragonite counters Iron Hands ex sv , and Kyogre cleans up. If they are playing the Peony swsh version, you can potentially use two Radiant Greninja attacks instead of Kyogre. You can hit Squawkabilly ex sv and Mew ex sv3pt each twice for the same effect as Kyogre, but that only works if they do not have Switch Cart swsh or Collapsed Stadium swsh This matchup can go either way.
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Lost Zone Kyogre Deck Guide (Pokémon TCG)
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Kyogre EX (Dark Explorers DEX 26/104) – Card of the Day
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