Купить онлайн Platinum Ingot скорость кристаллы, героин, амфетамин, кокаин, мефедрон, шишки, бошки и гашиш

Купить онлайн Platinum Ingot скорость кристаллы, героин, амфетамин, кокаин, мефедрон, шишки, бошки и гашиш

Купить онлайн Platinum Ingot скорость кристаллы, героин, амфетамин, кокаин, мефедрон, шишки, бошки и гашиш

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Купить онлайн Platinum Ingot скорость кристаллы, героин, амфетамин, кокаин, мефедрон, шишки, бошки и гашиш

Description A bar of cast, refined platinum. Can be sold for a premium. Compare Platinum Ingot to other Components. Treasure The location where this treasure can be found. Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses. The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster. The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster. The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page. Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics. This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score. This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score. Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page. The cost to purchase this weapon from a retail network, if it is available for sale. The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value. Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade. The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula. A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list. The first chapter in which the weapon can be purchased, found, or upgraded from another weapon. Rare accessories cannot be purchased but may be dropped by monsters or upgraded from purchased accessories; unique accessories can only be found or upgraded from other unique accessories , and are therefore limited in number. For accessories with a numerical bonus, this indicates the range that the bonus may grant; for accessories that can only be created via upgrade, the low end of this range is based on the level the new accessory will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the bonus. Some accessories may contribute towards a synthesized ability; you will need to equip more than one accessory or weapon with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page. The cost to purchase this accessory from a retail network, if it is available for sale. The amount of gil you would receive for selling the accessory to a retail shop at its minimum level; value increases as the accessory gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value. Each accessory has an associated rank, which determines how much experience the accessory gains from components of any given rank; a higher-rank accessory typically requires more or higher-quality components to upgrade. The per-level cost to upgrade this accessory; this cost increases at each level past the first, as indicated by the formula. A mastered accessory will be dismantled into these items; note that dismantling an accessory at a lower level will result in a considerably limited subset of this list. The first chapter in which the accessory can be purchased, found, or upgraded from another accessory.

Купить онлайн Platinum Ingot скорость кристаллы, героин, амфетамин, кокаин, мефедрон, шишки, бошки и гашиш

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