Kling Manual

Kling Manual


Как сделать качественный face swap в ИИ за 10 минут

Клинг делает хороший видос на основании 1 кадра. Подготавливаем первый кадр в Nano Banana Pro БЕСПЛАТНО ТУТ https://labs.google/fx/ru/tools/flow

Берем фото модели где хорошо видно лицо и закидываем в Nano Banana

Правой кнопкой мыши на кадр - Добавить в запрос

Делаем скрин первого кадра видео и закидываем в Nano Banana

Правой кнопкой мыши на кадр - Добавить в запрос

Промпт

Use the young adult woman from the first image as the subject. Preserve her facial features, hairstyle, body type, skin tone, and overall appearance exactly as in the first image.
Use the pose, facial expression, emotion, composition, lighting, and background from the second image.
Replace the character in the second image with the young adult woman from the first image while keeping the same playful mood and authentic emotion. The expression should feel natural, lively, and sincere.
Photorealistic candid iPhone photo, natural skin texture, realistic proportions, genuine human appearance, subtle imperfections, shallow depth of field, high detail, natural lighting, not doll-like, not CGI, not AI-generated looking.



Идем в клинг MOTION CONTROL

https://kling.ai/app/video-motion-control/new

МОДЕЛЬ VIDEO 2.6 (дешевле)

1 - референс

2 - наше фото 1 кадра

Промпт

Use the attached reference video as the sole motion blueprint and transfer its movement onto the character from the attached photo(s), preserving the character’s exact identity, body proportions, face and hair features, skin texture, clothing fit, and overall silhouette with zero morphing, zero style drift, and no added accessories; match the reference motion precisely frame-by-frame including timing, speed, acceleration/deceleration, weight shifts, center-of-mass trajectory, foot placement, heel-to-toe roll, balance corrections, hand paths, finger articulation, head turns, eye-line direction, micro-expressions, breathing rhythm, and any subtle pauses, ensuring strict real-world biomechanics and believable inertia, muscle tension, and joint limits without exaggeration or “animation-like” elasticity; keep the action grounded in realistic physics with consistent gravity, natural momentum, correct contact forces, and clean interaction with the ground and body (no foot sliding, no limb stretching, no jitter, no teleporting, no sudden snaps), and do not invent any new gestures, effects, camera tricks, slow motion, extra movement, or transitions beyond what exists in the reference video; maintain stable, artifact-free rendering throughout with crisp continuity and no blur, warping, flicker, double-imaging, or AI glitches while the character performs the exact same motion sequence from start to finish.




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