Kinky Whims By Colonolnutty

Kinky Whims By Colonolnutty




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Kinky Whims By Colonolnutty
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The powerful open-source mod manager from Nexus Mods.
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A simple mod that will pause the game when you load into a zone, allowing you to take in the scenery before moving your Sims, or whatever it is you crazy kids do. This mod will not break when Sims 4 updates!

A simple mod that will pause the game when you load into a zone, allowing you to take in the scenery before moving your Sims, or whatever it is you crazy kids do. This mod will not break when Sims 4 updates!

A simple mod that will make an autosave after a set amount of time. This mod will not break when Sims 4 updates.

A simple mod that will make an autosave after a set amount of time. This mod will not break when Sims 4 updates.

A mod that is intended to provide various commands to control various aspects about your Sims, their world, and objects in that world through a simple to use menu system.​

A mod that is intended to provide various commands to control various aspects about your Sims, their world, and objects in that world through a simple to use menu system.​

A mod that adds an interaction that allows you to configure the settings for all of your other mods in a single easy to find place.

A mod that adds an interaction that allows you to configure the settings for all of your other mods in a single easy to find place.

A simple mod that adds an interaction that allows you to set the motive levels of any Sim of your choosing to any level, via an interaction.

A simple mod that adds an interaction that allows you to set the motive levels of any Sim of your choosing to any level, via an interaction.

A framework that allows Custom Sliders to be applied to Sims outside of CAS. Change Height, Thigh Size, Breast Size, Body Size, Hand Size and more!

A framework that allows Custom Sliders to be applied to Sims outside of CAS. Change Height, Thigh Size, Breast Size, Body Size, Hand Size and more!

A simple mod that adds an interaction to allow Non-Vampire Sims to offer a drink of blood to Vampire Sims.

A simple mod that adds an interaction to allow Non-Vampire Sims to offer a drink of blood to Vampire Sims.

A collection of packages which add OC Support for all of the Vanilla CAS Parts in The Sims 4.

A collection of packages which add OC Support for all of the Vanilla CAS Parts in The Sims 4.

Customize the Outfit of your Sim without going into CAS

Customize the Outfit of your Sim without going into CAS

Customize the Gender, Gender Options, and Voice of your Sims (or globally apply changes to all Sims) via an interaction, without needing to go into CAS.

Customize the Gender, Gender Options, and Voice of your Sims (or globally apply changes to all Sims) via an interaction, without needing to go into CAS.

An open source library with a focus on providing utilities and services to the larger Sims 4 modding community. Let's not reinvent the wheel!

An open source library with a focus on providing utilities and services to the larger Sims 4 modding community. Let's not reinvent the wheel!



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Releases Β· ColonolNutty/Sims4CommunityLibrary
Updates

Added a fix for vanilla adding gender options when it doesn't need to.
Added a utility for manipulating fires. CommonFireUtils
Added a function to convert OccultType to CommonOccultType
The CommonSpecies.convert_to_vanilla function now returns SpeciesExtended instead of Species.
Added a few string identifiers to CommonStringId
Added the ability to specify the visual type for CommonBasicNotification
Added the ability to specify first_name_key , last_name_key , full_name_key , breed_name , and breed_name_key when creating SimInfo
Added new enum CommonSide
Added a function to CommonCivicPolicyUtils for quickly checking if Free Love is enabled.
Added functions to CommonRelationshipUtils for checking if Sims are friendly or romantic with other Sims.
Added a function to CommonTraitUtils to check if a Sim has the Player trait.
CommonInteractionUtils.get_interaction_display_name will now return None if the string_id is empty.
The Choose Sims dialogs will now always be sorted
Added a function to CommonRelationshipUtils to retrieve all relationship bits that signify two Sims are in a committed relationship
Updated CommonRelationshipBitId , CommonShortTermSentimentId , CommonRelationshipBitCollectionId , CommonLongTermSentimentId , CommonBuffId , CommonTraitId , CommonGameTag , and CommonCareerId with new values.
Added a function for retrieving all household members of a household.

Fixes

Fixed an error that could happen when attempting to cancel Super Interactions.
When reading JSON files from a folder, desktop.ini files will no longer be read.
Fixed an issue where the update alarm for CommonRunnables was not properly being reset when the runnable is restarted.
Fixed an issue where Unknown_Mod_Messages.txt was mistakenly having "None Detected", as if "None" was a mod.
Fixed an issue when specifying integer values for body_type when attaching/detaching/printing CAS Parts for Sims via commands.
Fixed an error when retrieving all satisfaction reward store items.
Fixed an issue when switching Sims to a different occult.
Fixed an issue when retrieving satisfaction reward items.


Fixed an issue when checking if a Sim is dead or not.
Fixed an issue when checking if a Sim has traits and buffs.
Fixed an issue when starting a weather event using an id.
Added a function that will print more details when installed mods have outdated Whims.
Fixed an error that could occur in command functions, when doing a console command and an argument fails to parse properly.
Fixed a few issues when starting pregnancy, clearing pregnancy, and inducing labor in pregnant Sims.
The has_trait , has_traits , has_any_traits , and has_all_traits functions can now handle values of type PregnancyOffspringData .
Deleted the previously included mod_data folder, since it is pointless to have within the S4CL download.

Important

Changed the default location of where the mod_data folder is created to The Sims 4/Mods/mod_data instead of The Sims 4/mod_data (This may break mods that were relying on the mod_data folder to be in the The Sims 4 folder specifically!)

What do I have to do?

Very Simple. You just have to move The Sims 4/mod_data down a folder to The Sims 4/Mods/mod_data and overwrite all, if it asks you to.

Important

Changed the default location of where the mod_data folder is created to The Sims 4/mod_data instead of The Sims 4/Mods/mod_data (This may break mods that were relying on the mod_data folder to be in the Mods folder specifically!)

What do I have to do?

Very Simple. You just have to move The Sims 4/Mods/mod_data up a folder to The Sims 4/mod_data and overwrite all, if it asks you to.
This only applies to the mod_data folder! Any package or ts4script files will continue to be placed under The Sims 4/Mods !

Changes
New

New DTOs (Data Transfer Objects)

CommonOutfit , this can be used to store information related to the outfit of a Sim.


New enums:

CommonBodySlot - This can be used in place of BodyType.
CommonRegionId - A collection of identifiers for Regions.


Scarecrow Support:

New Sim Types available for Scarecrows
New CommonOccultType value SCARECROW
New functions added for checking if Sims are scarecrows as well as adding and removing the Scarecrow occult to/from Sims.
Updated the s4clib.add_occult and s4clib.remove_occult commands to add/remove Scarecrow.


New Utilities:

CommonSimSpellUtils - A utility for manipulating Spells and also the spell book of Sims.

Commands are now available for adding and removing spells.


CommonSimBucksUtils - A utility for manipulating various bucks types of Sims, such as perk points, credits, spell points, life points, etc.

Commands are now available for modifying the number of perk points, spell points, etc. of Sims.


CommonSimUnlockUtils - A utility used for manipulating unlocks of Sims.
CommonSimDeathUtils - Various utilities for manipulating the death/life of Sims.

Commands are now available for killing and reviving Sims.
When killing Sims via the console commands (Particularly via Murphy Bed, Cow Plant, or Vending Machine), appropriate objects will now be spawned to kill them with. (Killing them with a murphy bed will spawn a murphy bed so they can kill themselves with it)

These objects should despawn automatically after one Sim hour.






New Events:

Sim Died
Sim Revived
Sim Despawned


New Commands:

Advancing Time. s4clib.advance_time


New Localized Strings:

Sim Cannot Reach Sim
Sim Already Has This Trait
Sim Does Not Have This Trait
Not Implemented



Updates:

Updated how CommonAgeUtils.get_total_days_to_age_up functions for the High School Years patch.
Renamed CommonFundType to CommonFundsSource . CommonFundType is now obsolete, please use CommonFundsSource .
Added new keyword argument return_type to various functions for specifying what the expected returned type should be, this can be useful to get PyCharm Type Hinting to not complain at you so much. It serves no functional aspect in the code however, simply used for type hinting.
Many functions within CommonFunctionUtils will now accept additional types CommonTestResult and CommonExecutionResult to make the type hinting in PyCharm happy.
Fixed a bug with the CommonCASUtils.detach_cas_parts_from_all_outfits_of_sim where it was not detaching CAS Parts in some cases.
Fixed a bug with the CommonCASUtils.attach_cas_parts_to_all_outfits_of_sim where it was not attaching CAS Parts in some cases.
Fixed an error that could occur within CommonItemQueryRegistry after enabling the verbose log and trying to query for items.
Updated a few places to use the new CommonBodySlot enum.
Added a function to CommonOccultUtils for quickly determining if the Occult Type of a Sim or an Occult Type utilize a full body outfit to change their appearance, such as Skeletons (Skeleton body), Robots (Robot Body Frame), and Scarecrows (Scarecrow Body)
When the witch occult is removed via the remove_witch_occult function, witch spells, witch perks, and witch perk points are also removed
When werewolf occult is removed via the remove_werewolf_occult function, werewolf perks and werewolf perk points are removed.
When vampire occult is removed via the remove_vampire_occult function, vampire weakness and power perks and perk points are removed.
New functions for retrieving the Current Region, checking the Current Region, and loading Regions by GUIDs. CommonLocationUtils
New function for converting hex32 values to strings while keeping any leading or trailing zeros. CommonTextUtils
New function for truncating decimal values by a number of places for string display. CommonTextUtils
New function for converting seconds to milliseconds. CommonTimeUtils
Added functions to CommonStopWatch to retrieve its time in milliseconds rather than seconds.
Added functions to retrieve and set the Sexual Orientation of Sims (Is Exploring Sexuality, Is Interested In Romance/Woohoo With)
Added a few functions for checking permissions of Sims for various vanilla actions, such as changing to nude, being able to have romantic relationships, and being able to start pregnancies.
Added functions to remove interactions from the Terrain or from the Ocean. CommonObjectInteractionUtils
Updated has_buff , has_any_buffs , and has_all_buffs to better handle SimInfoBaseWrapper
Updated has_trait , has_any_traits , and has_all_traits to better handle SimInfoBaseWrapper
S4CL will now create or assign a bassinet to Baby Sims spawned via the CommonSimSpawnUtils.spawn_sim function.
Changed get_romance_relationship_track and get_friendship_relationship_track into class methods instead of static methods.
CommonRelationshipUtils.get_romance_level and CommonRelationshipUtils.get_friendship_level will now return 0.0 instead of -1.0 when romance/friendship tracks are not found between the Sims.
Increased the performance of the has_trait , has_any_traits , has_all_traits , has_buff , has_any_buffs , and has_all_buffs functions of CommonTraitUtils and CommonBuffUtils
Added a way to see times between logs for vanilla logging. This can help determine interaction performance.
The time taken by interactions is now logged in milliseconds instead of seconds for an easier time distinguishing how long functions take.
In all places where we were logging an amount of seconds, it is now logged in milliseconds instead.

This applies to interactions, as well as the query system.


Whenever a mod registers their logs the first time, their mod versions will now be logged to their respective log files for easy reference.
Reordered many of the inherited Generic classes by putting the Generic inheritance at the end of the inheritance list, this will hopefully let the PyCharm Type Hinting be less confused about it.
Updated the S4CL phone icon to match how other phone icons look.


Added an entire item query system. It can be used to quickly setup a library of objects that can be queried.
Added a serializable cache system. It can be used to quickly setup a caching system.
Added an invidual folder persistence service.
Added a vanilla fix for missing postures when Sims attempt to perform interactions.
Added a vanilla fix for missing recipes when a recipe to make an object is removed, but the object itself still exists on the lot.
Added classes used to store setting data as well as access Settings.
Added CommonRunnable and CommonRunnableContext classes. These can be used to quickly setup an instance that will run over a period of time. It handles setup, updates, and teardown of it as well.
Added new utility CommonSimDemographicTypeUtils
Added new enum CommonSimDemographicTypes
Added new dialog CommonChooseSimDemographicTypesDialog
Added new enum types CommonVersionedInt and CommonVersionedIntFlags
Fixed an issue when saving the CommonSerializableObjectCache when the folder paths do not exist. It will now properly create all directories that lead to the cache save location.
Added a new function to apply pressure to the next interaction of a Sim. (CommonSimInteractionUtils)
Added an assertion to catch when a None location is sent to the CommonObjectSpawnUtils.spawn_object_near_location function
Updated many of the CommonSimGenderPreferenceUtils for the latest High School DLC patch.
Added commands to apply the default gender preferences to all Sims or a single Sim. s4clib.apply_default_gender_pref_to_all_sims and s4clib.apply_default_gender_pref
Fixed a couple errors caused by the high school DLC patch


Fixed an issue with the order of command arguments when a command is used with quotations.
Fixed an issue when setting certain Object States on objects.
Fixed an issue when checking if an object has a state.
Added more details when an interaction fails to queue or fails its tests.
Added CommonEnqueueResult to be used as a replacement for EnqueueResult (and add more functionality to it too)
Added new Game Object events

Game Object Added To Inventory
Game Object Added To Game Object Inventory
Initialized
Loaded
Spawned
Pre Deleted
Pre Despawned
Game Object Pre Removed From Inventory
Game Object Pre Removed From Game Object Inventory


Added new Sim events

Game Object Added To Sim Inventory
Game Object Pre Removed From Sim Inventory


Added an alias to the s4clib.add_object_to_inventory command called s4clib.addtosim
Added exclude_values arguments to many of the enums get_all functions.
Added a function to create objects to CommonObjectSpawnUtils .
Added arguments to specify target actor id and target joint bone name to CommonVisualEffect
Updated the Visual Effect commands to allow specifying target joint bone names.
Added a function to convert occult types into localized string ids.
Added new enums CommonFundType , CommonPuddleLiquid , CommonPuddleSize , CommonSkillEffectiveness
Added new strings, one for each occult type.
CommonConsoleCommand can now handle float values.
Updated the destroy object and schedule object for destruction functions of CommonObjectSpawnUtils to better handle objects located in the inventory of the a Sim or an Object. Instead of deleting the entire stack of the same object, they will now properly delete the singl
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