Kinky Whims By Colonolnutty

Kinky Whims By Colonolnutty




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A nut that may be small, but is no less important!
Nuts that bring Joy to everyone, especially me! 
I'm a software developer for a living. I create and fix (Both broken and outdated) mods for games in my spare time. Currently I have created/updated mods for games such as The Sims 4, Skyrim, Fallout 4, Fallout 3, Oblivion, Starbound, and Stardew Valley to name a few. I am fluent in many languages and may become fluent in many more given enough time and motivation. I am currently fluent in C#, Java, Javascript, JSON, Lua, Python, HTML, CSS.

If there is a mod or mods you'd like me to look at fixing, let me know!

My mods will be free forever!

A mod that is intended to provide various commands to control various aspects about your Sims, their world, and objects in that world through a simple to use menu system.​ Welcome to The Sims 4 Control Menu!
A new mod has been released. It'll let you perform various actions and commands on your Sims, objects, and the world around them! Eventually.
Mod Settings Menu (MSM) by ColonolNutty
A mod that adds an interaction that allows you to configure the settings for all of your other mods in a single easy to find place. Requirements Permissions and credits Mirrors A mod that adds an interaction that allows you to configure the settings for all of your other mods in a single easy to find place.
New mod released, Mod Settings Menu. Manage all the settings for your mods in a single place!
Custom Slider Framework (CSF) by ColonolNutty
Features: Customize the body parts of your Sim without going into CAS (All Ages) Change sliders like Height, Hand Size, Thigh Size, etc. on the fly. Example: Make your Sim Taller with monster sized hands. CSF does not come with sliders by default, Mod Authors must add to CSF themselves.
Change Motives (CM) by ColonolNutty
A simple mod that adds an interaction that allows you to set the motive levels of any Sim of your choosing to any level, via an interaction. Requirements Permissions and credits Mirrors A simple mod that adds an interaction that allows you to set the motive levels of any Sim of your choosing to any level, via an interaction.
A simple mod that adds an interaction to allow Non-Vampire Sims to offer a drink of blood to Vampire Sims.
Vanilla Sims 4 CAS Parts (OC Support)
A collection of packages which add OC Support for all of the Vanilla CAS Parts in The Sims 4. Requirements Permissions and credits Features: Different packages which add OC Support for Vanilla Sims 4 CAS Parts. This mod does NOT add new CAS Parts, nor does it contain DLC CAS Parts for those without the required DLC.
Vanilla CAS parts now have OC Support!
Customize the Outfit of your Sim without going into CAS Features: Customize clothing pieces/accessories your Sim is wearing without going into CAS (All Ages) Put on or Take off clothing items on the fly Example: Put On/Take Off Glasses without hassle! (This mod does not come with glasses, get your own!)
Customize the Outfit of your Sims without going into CAS.
Customize the Custom Gender Settings of your Sims via an interaction, without needing to go into CAS. Features: Customize your sims Custom Gender Options through an interaction within the game without needing to use cheats to open CAS.
 Customize the Gender Settings of your Sims. 
Welcome to The Sims 4 Community Library! This is more of an API than a mod itself. It does nothing on its own and is meant as a framework for other Sims 4 developers to utilize in their own codebases. Only install the library if you have installed a mod that requires it!
The Sims 4 Community Library has been released on the Nexus. If you are thinking of creating your own mod using Python scripts, check it out!
CN More Farming - Frackin' Races Patch
Use Frackin' Races and are tired of not getting rewarded for your carnivorous habits?
Updated for the latest version of Frackin' Races.
Includes additional complexity to different foods (eggs, dairy, meat, fish, etc.)
Updated for the latest version of Frackin' Races.
Includes additional complexity to different foods (eggs, dairy, meat, fish, etc.)
600 Townsend Street, Suite 500
San Francisco, CA 94103
USA
Phone: +1 (833) 972-8766

ColonolNutty released this on 15 Apr
Log All Interactions will now also log all interactions of an objects components.
When persisting Sim Data, empty or None values will no longer be saved to the json.
When saving mod_data, save slot id 0 (autosave) will be ignored.
Fixed docstrings under CommonAge, CommonGender, and CommonSpecies
Added a convert_to_vanilla function to CommonSpecies
Fixed an issue when applying outfit changes to a different outfit from the loaded one in CommonSimOutfitIO
Added more keyword arguments to generate_outfit
generate_outfit no longer calls on_outfit_generated twice
Added functions to CommonSimSpawnUtils to create Large Dogs, Small Dogs, and Cats
Added many new classes and utilities:
CommonFloatRange
CommonIntegerRange
CommonPolygon
CommonChooseResponseDialog
CommonPurchaseObjectsDialog
CommonChooseButtonOptionDialog
CommonChooseResponseOptionDialog
CommonDialogButtonOption
CommonDialogResponseOption
CommonBodyFrame
CommonObjectDeliveryMethod
CommonStatisticCategory
CommonMathUtils.*
CommonResourceUtils.*
CommonObjectLockUtils
CommonObjectSpawnUtils.spawn_object_near_location
CommonLootActionUtils
CommonRelationshipUtils.are_blood_relatives
CommonSimCraftingUtils
CommonSimGenealogyUtils
Many more!
ColonolNutty released this on 15 Mar
Add a few functions to CommonRelationshipUtils.
Added the ability for CommonRelationshipUtils to support custom relationship tracks.
ColonolNutty released this on 2 Mar
Added a verbose log to HasLog and HasClassLog
Added log names for various dialogs
When logging an error with no stack trace, a stack trace will be
gathered for you, instead of the logged message being useless.
Add scared moods to CommonMoodId
Fix a slight issue with CommonSimOutfitIO when an outfit has no body
parts
Removed the stack trace trimming when logging an exception
CommonChoiceOutcome now inherits from CommonInt
Added a NEXT and PREVIOUS value to CommonChoiceOutcome
ColonolNutty released this on 30 Jan
Added CHILD_DOG and its occult variations to CommonSimType
Reorganized the CommonGameTag to be alphabetical
Added new tags to CommonGameTag
Renamed a few of the CommonGameTags to fix typos
Fixed a few CommonGameTags having the wrong values
ColonolNutty released this on 22 Jan
Fix some issues with CommonAgeUtils.get_age
Add the ability to specify wanting the exact age of a Sim instead of the estimated age
Added some tests for CommonSimTypeUtils
Added a command to print both the exact age and approximate age of the active Sim s4clib.show_sim_age
ColonolNutty released this on 20 Jan
Renamed CommonAge.YOUNG_ADULT to CommonAge.YOUNGADULT to match the vanilla Age enum.
ColonolNutty released this on 19 Jan
Fixed a few issues when determining Sim Type
Added CommonAge and CommonGender
Added a command to add an object to the inventory of a Sim. s4clib_testing.add_object_to_inventory
Added commands to attach and detach CAS Parts for a Sim. s4clib_testing.attach_cas_part and s4clib_testing.detach_cas_part
Updated many places to utilize CommonAge and CommonGender
ColonolNutty released this on 18 Jan
Added CommonAvailableFor
Added CommonSimType and CommonOccultType
Added a few functions to CommonSimTypeUtils to handle CommonSimType
Interactions now provide logs for when hooks are run by default
Added debug messages on interaction functions
ColonolNutty released this on 5 Dec 2020
Updates:
Fixed some issues with the CommonSimOutfitIO not properly checking for and updating parts
Fixed CommonCASUtils returning the incorrect values for some of its functions, such as when getting a cas part attached to a specific body type.
ColonolNutty released this on 4 Dec 2020
Updates:
Added the ability to specify which date and time to get values from
within CommonTimeUtils
Added the ability to specify an encoder and decoder when writing to
and from JSON
Added the ability to specify an encoder and decoder within Persisted
Sim Data and Persisted Object Data
JSON files now pretty print
Sim Name is now added to Sim Data which will be persisted
automatically.
Added some checks within CommonFilePersistanceService to allow a
failure to happen without failing the rest of the data. It will now also
save the old settings for reverting if an error occurs.
New:
Added Long Term and Short Term Sentiment identifiers
Added Relationship Bit collection UIDs
Added Relationship Bit Collection Ids
Added Relationship Type Ids
Added a CommonResourceKey to be used in place of _resourceMan.Key
Added a CommonSerializable class for serializing and deserializing complex objects. This is used when writing JSON in CommonJSONIOUtils

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Kinky Whims By Colonolnutty


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