Kimberly Costa

Kimberly Costa




⚡ ALL INFORMATION CLICK HERE 👈🏻👈🏻👈🏻

































Kimberly Costa
Kimberly Costa 's estimated Net Worth, Salary, Income, Cars, Lifestyles & many more details have been updated below.
Let's check, How Rich is Kimberly Costa in 2021 ?
Kimberly Costa 's revenue is $1.2M in 2022. It is an approximate forecast of how rich is Kimberly Costa and could vary in the range between $699.6K - $1.3M.
Kimberly Costa 's revenue is $1.3M in 2021. It is an approximate forecast of how rich is Kimberly Costa and could vary in the range between $531K - $1.7M.
Kimberly Costa 's revenue is $1.6M in 2020. It is an approximate forecast of how rich is Kimberly Costa and could vary in the range between $885K - $1.1M.
Kimberly Costa 's revenue is $1.5M in 2019. It is an approximate forecast of how rich is Kimberly Costa and could vary in the range between $778.5K - $1.1M.
Kimberly Costa 's revenue is $2M in 2018. It is an approximate forecast of how rich is Kimberly Costa and could vary in the range between $618.6K - $1.2M.
Kimberly Costa 's revenue is $1.8M in 2017. It is an approximate forecast of how rich is Kimberly Costa and could vary in the range between $558.8K - $1.4M.
Kimberly Costa 's revenue is $1.3M in 2016. It is an approximate forecast of how rich is Kimberly Costa and could vary in the range between $989.7K - $1.3M.
It is an overall forecast for the net worth of Kimberly Costa . The evaluation covers the latest 5 years and an approximation for next year. See above to learn how much money does Kimberly Costa makes a year.
The range above shows an estimation based on evaluation generated by public information about sponsorships or other sources found on the internet. It's summarized data from Kimberly Costa 's projects existing in AidWiki's repository. It's an approximation of the revenue compiled by AidWiki and may not correspond with the real amount.

I’m a designer, illustrator, budding teacher, and a ball of chaotic, creative energy.
I’m from a little town in Costa Rica called Escazú and I made my way to NYC to be an animator. While working for studios like Nick Jr., PBS Kids, Cartoon Network, & Disney on Broadway, I also taught myself all sorts of things like graphic, branding, web design, illustration, lettering, pattern design, & so much more. My interests never wane and I’ve never found a reason to not indulge a new one.
I firmly believes we’re all creative creatures at heart & we just need to find what inspires us to create!
When I’m not busy drawing or designing, you’ll likely find me hanging out with my college sweetheart, Patrick, or doing maybe putting some Legos together with my boys, likely with ice cream in hand!

All Titles TV Episodes Celebs Companies Keywords Advanced Search
Fully supported English (United States) Partially supported Français (Canada) Français (France) Deutsch (Deutschland) हिंदी (भारत) Italiano (Italia) Português (Brasil) Español (España) Español (México)

Down
29,263
this week


Kimberly Costa is an actress.
See full bio »







Biography




Awards




Photo Gallery









Filmography (by Job)




Trailers and Videos









Filmography




by Year




by Job




by Ratings




by Votes




by Genre




by Keyword






Personal Details




Biography




Other Works




Publicity Listings




Official Sites




Contact Info (IMDbPro)






Did You Know?




Personal Quotes




Trivia




Trademark






Photo & Video




Photo Gallery




Trailers and Videos






Opinion




Awards






Related Items




Credited With




News




External Sites






Professional Services




Get more at IMDbPro






How Much Have You Seen?
How much of Kimberly Costa's work have you seen?


Moms Lick Teens
Lilli's Best Friend



 Show all


 Hide all

 | 


Show by...
Job (shown)
Year »
Rating »
Number of Ratings »
Genre »
Keyword »


 | 
Edit


- Dream Team
(2015)
... Lilli's Best Friend

To always display TV and movie credits separately, edit your site preferences .

Delightfully Designing Commercial License
6.1 – ✗ Resale or Sub-Licensing the Licensed Asset or any modification of it in source file form is strictly prohibited.
6.2 – ✗ Resale or Sub-Licensing of the Licensed Asset or any modification of it in a way that is directly competitive with the original Licensed Asset is strictly prohibited (e.g., as a stock asset or template).
6.3 – ✗ Making public or sharing the Licensed Asset in any way that allows others to download, extract, or redistribute Licensed Asset as a standalone file (meaning just the content file itself, separate from the project or end use that is expressly permitted) is strictly prohibited.
6.5 – ✗ Falsely representing authorship and/or ownership of the Licensed Asset is strictly prohibited.
6.6 – ✗ Any other use that is not expressly permitted in Section 4 (Permitted Uses and Quantity/Impression Limitations) is strictly prohibited.
8.1 – When credit is required: All editorial use requires a credit; however for non-editorial use a credit is only required where credits are accorded to other providers of licensed material. Credits, when required, shall be legible and in close proximity to the Licensed Assets and, where applicable, substantially similar in placement and prominence to other credits.
8.2 – How to provide credit: “[Licensed asset product type] copyright Kimberly Costa”
This License Agreement contains important legal terms, and Licensee acknowledges that by completing the purchase process and/or checking “agree”, Licensee has read the entire License Agreement and agrees to the terms herein, including, without limitation Section 9 (Important General Legal Provisions). Brand Kits & Delightfully Designing offer different types of license agreements and the one selected at the time of purchase applies to Licensee’s use of the Licensed Asset.
This License Agreement states the terms and conditions of Licensee’s non-exclusive and limited copyright license with respect to the digital content (“ Licensed Asset ”) made available on Brand-Kits.com, KimberlyCosta.com, and DelightfullyDesigning.com and purchased by Licensee. This License Agreement may also apply to digital content that Brand Kits makes available at no charge (e.g., for promotional purposes) only if expressly indicated during the initial download for that digital content.
1.1 – This License Agreement is an agreement between:(a) The “ Licensee ” who is the individual person indicated as the licensee during the purchase process or that person’s employer if that person is acting on the employer’s behalf and with the employer’s authorization
(b) Delightfully Designing, LLC, parent company to Brand Kits & Kimberly Costa. (“ Delightfully Designing ”) as licensor.
If you are purchasing on behalf of your employer, then only your employer is the “Licensee” and can use the Licensed Asset subject to the terms of this License Agreement; in that case you represent and warrant that you have full legal authority to bind your employer, as the Licensee, to the terms of this License Agreement.
1.2 – The number of individual users permitted to access and use the Licensed Asset (as permitted in this Licensee Agreement) is the number of users (or seats) selected and paid for at the time of purchase. If Licensee requires additional users (or seats), additional licenses to the Licensed Asset must be purchased.
Licensee may only upload the Licensed Asset to (i) a server owned and controlled by Licensee or (ii) a cloud storage service, cloud-based design app, or digital asset manager, account controlled by Licensee, in each case for use of the Licensed Asset by Licensee only, as permitted herein.
This License Agreement permits Non-commercial use and Commercial use of the Licensed Asset, as expressly specified in Section 4 (Permitted Uses and Quantity/Impression Limitations).
3.1 – Commercial Use“ Commercial ” use is any use: (i) that involves an exchange of money or other consideration, (ii) that promotes a business (e.g., sole proprietorship, corporation, or partnership), product, or service or (iii) where financial gain or other consideration is either sought or a result, directly or indirectly, of Licensee’s use of the Licensed Asset. If any one or more of the criteria in (i), (ii), and (iii) is met, then the use is deemed “Commercial”.
3.2 – Non-Commercial Use (Personal)“ Non-commercial ” use is use for solely personal purposes; any use that meets the definition of “Commercial use” can not be a Non-commercial use.
An “ End Use ” of a Licensed Asset means use of the Licensed Asset only as expressly permitted below:
4.1 – End Products ✓ Physical Products for Commercial Use or Non-commercial Use : Licensee may create physical end products such as, but not limited to, clothing, cards, invitations, stickers, mugs, stamps, candles, posters, signs, home decor, etc. for Commercial use or Non-commercial use.
✓ Product Packaging for Commercial Use of Non-commercial Use : Licensee may create physical or digital end packaging products used for resale or wholesale such as, but not limited to, boxes, labels, stickers, or containers, etc., for Commercial use or Non-commercial use.
✓ Digital Products for Commercial Use or Non-Commercial Use : Licensee may create digital end products for resale such as static designs, static website elements for Commercial use or Non-commercial use.
✓ Digital or Print Publication for Commercial Use or Non-commercial Use : Licensee may use the Licensed Asset in digital or print publications such as magazines, cards, invitations, photo albums, and scrap books, e-books or e-publications, for Commercial use or Non-commercial use.
Quantity Limitations on End Products for Commercial Use : No more than 250,000 lifetime combined individual end products or packaging (digital or physical) sales, instances, impressions, or installations (as applicable) that incorporate the Licensed Asset is permitted for Commercial use. Contact Brand Kits for a custom license if Licensee requires greater quantities for Commercial use.
4.2 – Social Media, Marketing, and Advertisements ✓ Personal Social Media for Non-Commercial Use : If applicable (e.g., for an individual), one (1) personal or individual social media accounts for Non-commercial use.
✓ Company Social Media for Commercial Use : If applicable (e.g., to a business), all Licensee owned and managed company social media accounts are allowed for Commercial use. No limit on accounts and pages owned and managed by the Licensee for Commercial use.
✓ Physical (Printed) Advertisements for Commercial Use : Such as billboards, signage, printed advertisement, etc. for Commercial use in Local markets, National markets, and Global markets. “Local” market means that all display or distribution of these permitted advertisements must be within a 200 mile radius within the borders of a single nation/country. “National” market means any distribution or display of advertisements beyond a 200 mile radius within a single nation/country. “Global” market means any distribution of display of advertisements in more than one nation/country.
✓ Digital Advertisements for Commercial Use : Internet advertisements such as advertisements served by Google Ads, Bings Ads, Facebook Ads, Linkedin Ad, etc. for Commercial use.
Quantity Limitations on Promotion and Advertisements : No limit on the number of impressions of social media posts or advertisements incorporating the Licensed Asset for Commercial use or Non-commercial use (where Non-commercial use is applicable).
4.3 – Broadcast and Streaming of Motion Picture and Audiovisual Content ✓ Broadcast and Streaming : Broadcast and streaming via network, cable, internet, satellite, pay-per-view, video on demand or Streaming of motion picture and audio visual works, including advertisements
Quantity Limitations on Broadcast and Streaming : No limit on the lifetime viewers for Commercial use or Non-commercial use.
4.4 – Digital Development ✓ Website Software Development, Mobile App Development, Desktop Application Development, and Video Game Development for Commercial use or Non-commercial use : Licensee may use the Licensed Asset in one (1) title for Commercial use or Non-commercial use.
Quantity Limitations on Digital Development : The Licensed Asset may be used in a single website, application, video game (each additional website, application, or video game including (without limitation) successor products, (requires a separate license) and the license is additionally subject to the limitation in 4.1 (End Products). For example, Licensee may use the Licensed Asset in 1 mobile app title which may be downloaded or sold up to 250,000 times in total (pursuant to the limitation in Section 4.1), but Licensee may not use the Licensed Asset in 1 mobile app title and 1 website title that each sell 250,000 times (for this a separate license must be purchased for the mobile app title and the website title). These quantity restrictions are on a per purchase basis, so Licensee may purchase two licenses for the same Licensed Asset to increase the permitted quantity (subject to the terms of each applicable license).
5.1 – End Products ✗ On-Demand Applications (Such as Print-on-Demand and Create-on-Demand Services). Any use that allows anyone other than the Licensee, such as an end user, to customize a digital or physical end product is prohibited, whether for Commercial use or Non-commercial use. This includes, but is not limited to, “print on demand”, “made to order” or “download on demand” application.
5.2 – Trademark and Copyright ✗ Trademark : Licensed Asset may not be used as part of a trademark, service mark, design mark, trade-name, or similar use unless (1) the Licensed Asset is significantly altered and (2) not the predominant element of the End Use. In no event does this License Agreement allow Licensee to—and Licensee shall not seek to—register, protect, or enforce any trademark or similar rights in the Licensed Asset itself which must be disclaimed in any trademark registration. Contact Kimberly Costa for a custom license if these rights are desired.
✗ Copyright : Licensee may not claim the Licensed Asset (or a modification thereof) as its own copyrighted work (the original Licensed Asset must be disclaimed in any copyright registration).
5.3 – Future Technologies ✗ The license is limited to the expressly permitted uses stated in this License Agreement : future-existing technologies and uses are expressly reserved and not included within the scope of the license.
6.4 – ✗ Use the Licensed Asset in pornographic, fraudulent, immoral, infringing, illegal, harassing, offensive, or defamatory material, is strictly prohibited, including, without limitation, any use of the Licensed Asset that: (i) may create a risk of harm, loss, physical or mental injury, emotional distress, death, disability, disfigurement, or physical or mental illness to you, to any other person, or to any animal;
(ii) may create a risk of any other loss or damage to any person or property;
(iii) seeks to harm or exploit children by exposing them to inappropriate content, asking for personally identifiable details or otherwise;
(iv) may constitute or contribute to a crime or tort;
(v) contains any information or content that we deem to be unlawful, harmful, abusive, racially or ethnically offensive, defamatory, infringing, invasive of personal privacy or publicity rights, harassing, humiliating to other people (publicly or otherwise), libelous, threatening, profane, or otherwise objectionable;
(vi) contains any information or content that is illegal (including, without limitation, the disclosure of insider information under securities law or of another party’s trade secrets);
(vii) contains any information or content that you do not have a right to make available under any law or under contractual or fiduciary relationships;
(viii) contains any information or content that you know is not correct and current; or
(ix) promotes racism, bigotry, hatred or physical harm of any kind against any group or individual.
7.1 – Third Party Use Requires Separate License.This License Agreement does not permit sublicensing except for the limited rights to sublicense described below in Section 7.2.
7.2 – Limited Sublicensing Is Permitted.Licensee may sublicense Licensee’s rights to third parties in only three situations:
(a) to manufacture, market, or distribute completed End Uses (defined above) that use the Licensed Asset (as expressly permitted herein) when done on behalf of Licensee, provided that the sublicense may only be granted on condition that the sublicensee is prohibited from extracting, reproducing or using the Licensed Asset in any other way and Licensee shall at all times ensure compliance with the terms of this License Agreement by the sublicensee and remain liable hereunder for any non-compliance. For example, Licensee may use distributors to manufacture or distribute physical products for resale or product packaging; similarly, Licensee may use third party providers, such as hosting providers to host a completed website or website publishers to display completed digital advertisements;
(b) to a service provider serving as Licensee’s subcontractor to provide
Girlsfucked Com
Puffy Pussy From Behind
Oxuanna

Report Page