Kian Alvane

Kian Alvane




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Kian Alvane
Gaymers is a community for LGBT+ally redditors. We regularly play multi-player games together, talk about how totally rugged David Hayter is, how sexy Samus is in her zero suit, talk about how we love big Switch sessions, and playing with an XBone all night long.
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If people already talked about Kian Alvane in this subreddit just tell me because I'm writing this just to show this amazing protagonist of one of my favorite trilogy The longest Journey.
Wallpaper made by GothicBrokenBabe of DeviantArt using concept arts and official art from the game,
Kian Alvane becomes a playable character in the second game of the trilogy Dreamfall: The longest journey, I'll avoid spoilers for the people that decide to play the trilogy or games but It is a strong character, a warrior that little by little notice that the society in which he lives is not the amazing nation he though and defended all his life.
He is an important protagonist of the games and indeed He is gay, not playersexual or bisexual and of course not hetero but Gay, said by his own words so not just something the players has to investigate and discover, and if there are people that didn't know about the existence of this amazing gay character I welcome you to know him, he is amazing.
It isn't known his sexual orientation until very late on the last game so there is little to nothing of relation between his sexual orientation and the main plot of the game (People may argue that it is one of the motivation of him to go against his society that is very restrictive, I myself think that is one of the reasons but not the main one). Being him Gay didn't change anything in the game but they (The developers) wanted us to know this, and that is a good thing, It gave us more info about the character, how his thoughs and ideology He could have about the society and life he always tho was perfect even when was opressing him.
Of course, being something that was revealed very late on the game make many people upset like REALLY upset, claiming that SJW agenda (Even though there were always bisexual girls in the trilogy since the first game) and many things, I will let you some links to Discussion of Steam about it to show people that yes, people really complain about it very loudly. People even complained about he being gay and not bisexual that could come from someone in the LGBT+ community that I don't understand.
And the culmination of all of this (I don't want to search further) https://steamcommunity.com/app/237850/discussions/0/523890046870955520/ 83 pages and 1243 posts about it (many are from people that support Kian being gay so that is good)
We have really really few main protagonist of games that are gay (Even less that are males) so pls, just admire this man haha. That is all, sorry for the long essay.
Back off! xD He is so handsome Q.Q (Dreamfall Chapters)
Only ever played the first two games, but I do think I own the third one. I should really get around to playing the last game.
I really hope you like it, of all three my favorite will be always the first one, It was magical at the time I played it (I was really young) and fell in love with April and the story right away. the second is the one I like less but the third is amazing and really feels like a clousure and reveals so many things that are mindblown.
Love the Longest Journey series, and love Kian! ❤ His theme is also a GREAT piece of music!
There are a few scenes in Dreamfall Chapters when Kian is being seduced by a redhead assassin woman and even forced by the narrative to kiss.
This is the only thing that bothers me about the whole game, narrative-wise.
But yeah, the game is OK, I didn't really like the patch that updated two of the models (one of them being a lesbian girl) and replaying is tedious. It's an OK game with a great gay protagonist.


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I didn’t know they were going to make a sequel for this game. I didn’t see any marketing on this whatsoever. I happened to stumble upon it one day when I was searching for it on Steam and reminiscing about the good old days of playing Dreamfall. I was shocked, surprised, and happy all at the same time when I found out they made a sequel. I got it on sale on Steam and started playing in early March. This post is mainly a review of the story, but not a full in-depth (and not detailed) walkthrough. This game is divided into 5 books with 2 different points of view: Zoë Castillo and Kian Alvane.
SPOILERS from this point forward. Stop reading if you want to play this game. You have been warned!
The story starts off with a beautifully sad song sung by a boy overseeing April Ryan’s funeral. April is nicely dressed in a white outfit in a small boat. Her body burns as she drifts into the horizon.
I’m not sure what this next part contributes to the story as a whole, but I’m sure it’ll make sense by the time the game ends. A man is happily waiting outside a door as his wife gives birth. I can sense something mysterious will happy to this new family. A weird glowing abstract orb forms behind him which is very interesting indeed.
This chapter begins one year later with Zoë Castillo still in a coma. You travel to her subconscious mind and see what she’s currently going through.
She’s stuck in Storytime and doesn’t know how to get out. She sees her unconscious body surrounded by things she inspects. We are all familiar with Wonkers, her toy guerrilla, from the previous game. She summarizes what happened and what is currently happening in that world. In Storytime, she has a few tasks she is obliged to take care of. Wati Corp has taken over her world with a device called the Dream Machine. These devices take away people’s love to do anything in their life. She was going to tell the world about what they were up to, but as we all know that didn’t end so well. Zoë has “powers” in Storytime of mind, light, and time. She encounters a young woman who is constantly falling in a loop. Zoë uses the “time” option and ends the falling cycle. The woman doesn’t realize that it was just a dream. Zoë gives her some good advice (which I laughed at) and helps her wake up from the nightmare loop.
She goes to the next person in need – a man alone in a dark spooky street. He’s so frightened and consumed by the fear of darkness that he can’t move. She has to turn on each streetlight with her “light” power. His fear is what is making the streetlights go off because it represents the darkness. The man sees the light (no pun intended) after Zoë’s pep talk, walks towards it and is saved.
Zoë approaches a little girl in a bedroom who is scared of a monster inside the wardrobe. She reassures her that it won’t hurt her and that she’ll help her defeat the monster. Zoë has to find a key to unlock the wardrobe, but the girl says that her mom hid it. She finds a flashlight under the bed with her “light” power, then defeats the monster by slowing down time and aiming the light at the wardrobe. Next she finds the key behind a picture hanging on the wall. The girl is scared out of her mind to move towards the light that emits from the wardrobe. After a little coaxing and mini speech about not using the Dreamachine from Zoë, the girl slowly moves towards the light. So far Zoë hasn’t told anyone her name except to the little girl and I’m not sure why.
I think of her as being a guardian angel for these lost souls which is why I enjoy playing her side of story more than Kian’s. If I’m not mistaken, the man (The Vagabond) below is the same guy we saw at the end of the previous Dreamfall game. This guy is freaky up close and gives me the chills.
After talking to him about how you feel and where you belong in your current situation, you pay a visit to the former Zoë in her subconscious mind and have a little heart-to-heart talk. After you make your decision, Zoë is taken back to the living world and her journey begins. Each decision you make will impact the overall outcome of the game at the end. I’m glad they incorporated this because it makes it more fun to see what happens. It also shows you what percentage other players picked each choice. Unfortunately when I look at the stats, I kinda get “player pressured” because of others’ choices. I’ve learned to pick what I feel is “right” for my story, then I compare my decision to others. When I’m not sure what to do, then I look at what people chose and then I start strategizing how that will affect my story.
In this chapter, Kian Alvane’s journey begins three months after Zoë Castillo’s. He is in a prison cell is going to be executed for betraying his people. Warden Murron (left) and Commander Vamon (right) are having a heated discussion. Commander wants Kian to be executed earlier than scheduled, but Warden Murron doesn’t like others bending the law as they see fit. Kian was supposed to have a hearing before the Six and get judged. The Commander threatens the Warden that if he doesn’t do what he’s told, he’ll be hanging right next Kian body.
Warden Murron pays Kian a visit to tell him about the change of plans. I chose the “Silence” option each time the Warden gave Kian a chance to speak. I just thought it was more fitting to not give the Warden more “fuel” to blow in Kian’s face.
Afterwards, a guy named The Captain (a.k.a Balsay Bachim) busts open the Kian’s cell door and frees him. In the process, the Captain tells him where they met – in Swamp City where Kian almost killed him with a sword. The Captain is working with the resistance, also referred to as the Rebels later on. The Rebels are against Azadi, so Kian wonders why he’s here to help him.
As he tries to find a way out, he seeks help from a dying prisoner named Arn. He asks Kian to end his life, but I chose not to and I regretted it afterwards, which will be explained later on in the story. I promised Arn that I’ll let his family know what happens to him.
After you find tools to help you go up each layer of the prison, the Warden come and block your way. You come to a point where you have to choose whether he lives or dies. He’s a pesky man, but I chose to let him live. I wanted Kian’s story to be about redemption and becoming a better person. So the less death, the better.
Finally Kian and the Captain reach the top of the prison. They have a little chat and then the Captain says that Kian has to kill him. Kian is shocked by this command. Again, I chose not to take another life. It’s like his side of the story is always tempting to choose the kill option because it comes up so many times! I have self control so far! The choice to spare his life doesn’t matter because the Captain does the act for you.
His sacrifice opens a bloody portal to who knows where!
Kian is overwhelmed with emotion at this point that it will only get worse. Vamon bursts open the door and shoots Kian in the back with a couple of bullets causing him to fall in the open pit.
Afterwards, Vamon meets up with Sister Sahya in the Azadi Tower. He expresses his anger about Kian’s escape. He suspects Kian’s with the Rebels and swears he’s going to find them.
Ya! Back to Zoë’s side of the story which is WAY more fun! She meets with her therapist, Dr. Roman, to talk about how she’s doing after waking up from her coma. She tells him that she’s trying to figure out something that she’s supposed to remember and it’s bothering her. She’ll keep on trying to remember if she can.
Zoë picks up some food for Reza from Nela’s Bites after the appointment. I picked cheese soup because that’s what he usually gets. Nela talks about her political party, Marxist, that she supports. She is extremely against the EYE Operatives which are literally everywhere in the city and harass local citizens of Europolis. I gotta give it to her, Nela is very aggressive when she talks about politics.
Walking around Propast seems overwhelming at first, but you get used to it. Certain areas in the city get blocked depending on where you are in the game, which gets frustrating trying to find your way back to where you want to go. I got lost a few times! LOL. Good thing there are maps around for quick reference.
Zoë meets Reza at the Hand that Feeds, which sounds like a bar or restaurant, but it’s not. It’s a journalist company that Reza and his friend, Sully founded. They like to dig up dirt on politicians or anything that may affect local citizens and then make it public. Reza seemed annoyed that Zoë picked the same old boring lunch for him. I don’t get it! he said nothing exotic on the phone. Furthermore, they talk about what’s going on and then decide to meet up later at their apartment for dinner which Reza will be doing the cooking. How romantic!
Zoë’s next goal is to go to her job at Pandemonium. Mira, who is an Indian hacker with a feisty attitude, operates and owns the place. Wit is her helper, but he never says a word! I feel sorry for the guy because Mira is always so mean to him.
Zoë’s job is to take Shitbot (what a horribly sad name for a robot!) around town to test out his skills to see if he’s functional for resale and report back to Mira. It’s funny how he calls Zoë “human” instead of by her name.
The first task is to fix a broken fuse, but instead of fixing it, Shitbot breaks another one! He’s an honest bot and admits he’s not good at repairs. Next, Shitbot has to check security protocols (which I don’t have a picture of). This gets out of hand when he “hacks” into the Syndicate’s security mainframe. Immediately, a military-like robot comes flying saying that Shitbot must designate it’s software or else.
Finally, Shitbot works with another bot to weld up the side of a building. He seems to do a really good job and enjoys it. Mira analyzes his tasks and says that he’s failed at all of them and wants to sell his scrap parts. Zoë saves him from hitting the dump by telling Mira that he’s good at welding and that will get her more money than selling his parts.
Zoë meets Baruti Maphane who is a big contributor to Lea Uminska’s campaign. Zoë’s not really into the whole political scene, but she wants to make a difference. He invites her to a social party that will be held for Uminska later in the night, but Zoë can’t go because she already made plans with Reza for dinner. Baruti requests that you talk to Teta Queenie to get her to support Uminska because she’s very respectable in Propast.
When you find Queenie’s boat (which is beautiful in my opinion), the little girl outside says that you have to give a gift before entering! Fancy people with their fancy rules! Zoë has to haggle between two sellers before one sells the baiju (bottle of wine) at a lower cost.
This lady is a bit creepy looking – way too much makeup on for an old lady! I felt like I was talking to a therapist the whole time with Queenie. She asks some deep questions that make you think and how you answer will influence the game someway. Zoë keeps stuttering the entire time she’s talking to her. I don’t know if she’s nervous or she’s really not good at this. LOL. Queenie will support the social democrats if they can prove that they care about the community and its people. Zoë has to find a girl named Hanna Roth. Queenie lost contact with Hanna and is worried about her.
On your way to see if Nela heard anything about Hanna, you meet the little girl that you saved from the nightmare wardrobe! (Don’t mind the speaker icon on the picture! LOL.) I didn’t see this twist coming. The girl remembers Zoë, but Zoë doesn’t remember her. The girl seems to be having a better life now and uses the Dream machine less. Zoë is confused and surprised all at once.
Nela isn’t at her food cart which Zoë finds odd. Only clue left is a card that she’s gone to The Collective to go stock up on supplies. You find her outside with another female. I chose to overhear and not interfere. They seemed to be talking about something important and serious. Nela gets upset that Zoë overheard the conversation. She seems really on edge. Nela tells her to stop asking questions and to not look for Hanna. Of course, that’s not going to happen!
Afterwards, Mr. London and his minions, who work for Kaiser Konstantine, threaten Baruti. Zoë interrupts them before it gets too violent. This decision will influence the game. Mr. London comes up to her and starts talking in Cantonese about an ancient story that I’m sure has a deeper meaning. He leaves them both alone and Baruti decides not to go to the party tonight because he’s pretty shaken up.
Zoë meets Reza at their apartments for dinner which he is already preparing. She talks about the drama that happened with Baruti and Reza tells her to not do the political work anymore for her own safety. I decided to ignore his tone and that decision affected their relationship for the worse. They decide to do some “monkey” business before eating.
There’s another twist I didn’t see coming – their apartment is being monitored by a mysterious guy. The device is hidden on the ceiling fan. Not sure who this guy is or who he works for. Plus he’s pretty perverted to be listening in on what they are doing at that moment.
I liked playing as the baby in this section of the story. It was lighthearted and cute. The goal was to follow a blue light and not get detected by the daddy. Getting past the father was tough and it took me a few times before I successfully snuck past him. The mother didn’t seem to mind much. She even opened the door so that Saga can play with her toys. I don’t think they should have left the baby alone with a fire still lit up in the fireplace. Bad parents!
The blue light guides Saga to a rattle. A ghost woman appears before her and sends her a message. The woman is kind of creepy because she doesn’t move her mouth while talking – like from a PG-13 horror movie. She’s like Saga’s guardian angel, but I’m not sure what her link is to the baby. She keeps saying sister and daughter to her and that doesn’t make sense because her real mom is in the other room. I’m sure we’ll know the true link later on in the game.
Saga’s parents, Etta and Magnus, ask her who she was talking to. Of course the baby didn’t say a word; they just hear someone else. Etta says she can feel someone else inside the house with them. I think she has a stronger sense for this because she’s a magical. Magnus says there’s nothing to worry about. They are the only ones that can get inside. Does that mean their house is magically warded? What era are they from? How can Saga help someone in the future when she’s in/from the past? These are all speculation questions I just thought to ask.
All the decisions I made will affect Book Two’s storyline. Below are the choices I made and the percentage of people who made the same choice. Please make sure to read Book Two’s post when it comes out. Thanks for reading! Peace


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